National Dex Ubers Life Orb Eternatus [QC 2/2] [GP 1/1]

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[SET]
Name: Life Orb
move 1: Dynamax Cannon
move 2: Sludge Bomb / Toxic Spikes
move 3: Fire Blast
move 4: Recover
Item: Life Orb
Ability: Pressure
Nature: Timid
Evs: 4 Def / 252 SpA / 252 Spe
IVs: 0 Atk
tera type: Dragon / Fire

[SET COMMENTS]

* Life Orb Eternatus is a niche offensive variant that trades its longevity and ability to soft check foes like Marshadow and Primal Kyogre to instead enhance its offensive capabilities. Its biggest draw lies in the immediate and dependable power boost granted to its attacks, allowing Eternatus to wallbreak multiple times throughout a game without relying on the two-turn nature of Meteor Beam. Its ability to harass bulky structures while also sporting a decent matchup against hyper offense makes it a worthwhile addition to balance and bulky offense teams alike.
* Dynamax Cannon is Eternatus’s STAB move of choice, with consistent damage output to net crucial 2HKOs against many defensive targets. This allows Eternatus to pressure foes such as Primal Groudon, Yveltal, and Zygarde; after one layer of Spikes, opposing Eternatus and support Arceus formes are brought into OHKO and 2HKO range respectively.
* Sludge Bomb threatens Arceus-Fairy with major damage while crippling targets with its valuable poison chance, making switch-ins such as Ho-Oh unable to stave off repeated blows long-term. If such targets are well-handled by its teammates, Toxic Spikes can instead be used to punish switches by setting grounded threats like Lunala, Primal Groudon, and Primal Kyogre on a timer.
* Fire Blast decimates Steel-types attempting to switch into its STAB moves, notably OHKOing Zacian-C and 2HKOing defensive Necrozma-DM after a layer of Spikes, while blasting apart the occasional Ferrothorn without the need for entry hazards.
* Recover takes advantage of forced switches to reliably heal Eternatus from chip damage and Life Orb recoil, allowing it to switch out and remain healthy enough to wallbreak at a later point in the match.
* Tera Dragon launches Dynamax Cannon to new heights, letting Eternatus 2HKO Ho-Oh, Primal Kyogre, and Tera Water or Poison Zygarde as well as OHKOing most offensive Primal Groudon variants after Stealth Rock. Tera Dragon secondarily sheds crucial weaknesses to Ground and Psychic, allowing Eternatus to take on threats such as Arceus-Ground, Primal Groudon, and an unboosted Ultra Necrozma at the cost of becoming vulnerable to Toxic.
* Tera Fire is an alternative that boosts its coverage, letting Eternatus more easily dispatch Zacian-C and offensive Necrozma-DM with a nuclear Fire Blast. Defensively, Tera Fire improves the matchup against Fairy- and Ice-types, allowing Eternatus to better check a boosted Arceus-Fairy and Choice-locked Chien-Pao as well as dodging Sacred Fire burns in a pinch, at the expense of a newfound weakness to Stealth Rock.
* Eternatus functions well as an early- to mid-game wallbreaker as well as a cleaner owing to its excellent Speed and offensive presence. However, its inability to safely switch into Poltergeist and Knock Off users in addition to demanding careful HP management due to Life Orb recoil means Eternatus appreciates pivoting support from offensive and defensive allies alike to find opportunities to safely enter the battle; therefore, Pokemon such as Yveltal, Mega Latios, and Alomomola synergize well with it.
* Eternatus appreciates allies that can set hazards to facilitate its wallbreaking, making teammates such as Primal Groudon, Arceus-Water, and Ferrothorn excellent partners; the former two pressure Defoggers like Ho-Oh and Yveltal with the threat of status moves and super effective coverage, while the latter punishes support Arceus formes and Giratina-O with Leech Seed.
* This set struggles against stall teams due to its low-PP moves as well as Life Orb recoil inevitably forfeiting momentum to use Recover, so teammates such as Choice Band Rayquaza and Overheat Primal Groudon help Eternatus in overwhelming special walls like Chansey and Ho-Oh while Eternatus threatens Dondozo and Arceus-Dark in return. Rayquaza is a particularly useful ally due to its access to U-turn, allowing Eternatus to safely enter the field and wreak havoc.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/lord_g0gma.589295/
Quality checked by:
https://www.smogon.com/forums/members/bobsican.434487/
https://www.smogon.com/forums/members/bumboclaat.523420/
Grammar checked by:
https://www.smogon.com/forums/members/a-blue-banana.649096/
 
Last edited:
Apply the following then ping me to corroborate for a stamp

Add Remove Comment
[SET]
Name: Life Orb
move 1: Dynamax Cannon
move 2: Sludge Bomb / Toxic Spikes
move 3: Fire Blast / Flamethrower
move 4: Recover
Item: Life Orb
Ability: Pressure
Nature: Timid
Evs: 4 Def / 252 SpA / 252 Spe
IVs: 0 Atk
tera type: Dragon / Fire

[SET COMMENTS]

* Life Orb Eternatus is a niche offensive variant that trades its ability to soft check foes like Marshadow and Primal Kyogre to instead enhance its wallbreaking capabilities, allowing it to combine its immediate power with freedom to switch between moves to dismantle defensive cores throughout the course of a game. Mention what sets it apart from Wallbreaker Eternatus (in terms of positive traits over it)
* Dynamax Cannon is Eternatus’ STAB move of choice, with consistent damage output to net crucial 2HKOs against many defensive targets. This allows Eternatus to pressure foes such as Primal Groudon, Yveltal, and Zygarde; after one layer of Spikes, opposing Eternatus and support Arceus formes are brought into OHKO and 2HKO range respectively.
* Sludge Bomb threatens Arceus-Fairy with major damage while crippling targets with its valuable poison chance, making switch-ins such as Ho-Oh unable to stave off repeated blows long-term. If such targets are well-handled by its teammates, Toxic Spikes can instead be used to punish switches by setting grounded threats such as? on a timer.
* Fire Blast decimates Steel-types attempting to switch into its STAB moves, notably OHKOing Zacian-C and 2HKOing defensive Necrozma-DM after a layer of Spikes. Alternatively, Flamethrower can be opted for its reliable accuracy while still securing an OHKO against the occasional Ferrothorn, at the cost of lowered firepower against the former two. Unecessary
* Recover takes advantage of forced switches to reliably heal Eternatus throughout a match, while stifling attempts at accruing Life Orb recoil from Pokemon such as Ho-Oh and Chansey.
* Tera Dragon launches Dynamax Cannon to new heights, letting Eternatus 2HKO Ho-Oh, Primal Kyogre, and a Terastallized Zygarde before Power Construct, as well as OHKOing most offensive Primal Groudon variants after Stealth Rock. Tera Dragon secondarily sheds crucial weaknesses to Ground and Psychic, allowing Eternatus to take on threats such as Arceus-Ground and Ultra Necrozma at the cost of becoming vulnerable to Toxic.
* Tera Fire is an alternative that boosts its coverage, letting Eternatus more easily dispatch Zacian-C and offensive Necrozma-DM with a nuclear Fire Blast. Defensively, Tera Fire improves the matchup against Fairy and Ice-types, allowing Eternatus to better check a boosted Arceus-Fairy and Choice-locked Chien-Pao as well as dodging Sacred Fire burns in a pinch, at the expense of a newfound weakness to Stealth Rock.
* Eternatus can function as both an early- to mid-game wallbreaker as well as a cleaner owing to its excellent Speed and offensive presence. Its ability to threaten bulky structures while also having a decent matchup into hyper offense makes it a worthwhile addition to balance and bulky offense teams. This bit should go somewhere in the first bullet, reword as needed, the rest of this bullet could be merged with the next bullet point
* However, its inability to safely switch into Poltergeist and Knock Off users, as well as demanding careful Hp management due to Life Orb recoil means Eternatus requires great team synergy to bring the most out of its offensive qualities. What Eternatus achieves for its team depends largely on the player’s ability to make use of pivots and well-timed switches.
* Eternatus loves utilizing hazards to facilitate its wallbreaking, making teammates such as Primal Groudon and defensive Arceus-Ground excellent partners; these Pokemon are also great at wearing down a shared check in Ho-Oh with the use of coverage and status moves.
* This set struggles against stall teams due to its low PP moves should also note LO recoil, so teammates such as Choice Band Rayquaza and Overheat Primal Groudon help Eternatus in overwhelming special walls like Chansey add more examples, while being able to threaten Dondozo and Arceus-Dark in return. Rayquaza is a particularly useful ally due to its access to U-turn, allowing Eternatus to safely enter the field and wreak havoc.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/lord_g0gma.589295/
Quality checked by:
https://www.smogon.com/forums/members/bobsican.434487/
https://www.smogon.com/forums/members/user3.103/
Grammar checked by:
https://www.smogon.com/forums/members/user4.104/
 
Just following up on this since it has been a little while. Once you've applied Bob's QC and it is stamped I'll QC2
 
Apply the following then ping me to corroborate for a stamp

Add Remove Comment
[SET]
Name: Life Orb
move 1: Dynamax Cannon
move 2: Sludge Bomb / Toxic Spikes
move 3: Fire Blast / Flamethrower
move 4: Recover
Item: Life Orb
Ability: Pressure
Nature: Timid
Evs: 4 Def / 252 SpA / 252 Spe
IVs: 0 Atk
tera type: Dragon / Fire

[SET COMMENTS]

* Life Orb Eternatus is a niche offensive variant that trades its ability to soft check foes like Marshadow and Primal Kyogre to instead enhance its wallbreaking capabilities, allowing it to combine its immediate power with freedom to switch between moves to dismantle defensive cores throughout the course of a game. Mention what sets it apart from Wallbreaker Eternatus (in terms of positive traits over it)
* Dynamax Cannon is Eternatus’ STAB move of choice, with consistent damage output to net crucial 2HKOs against many defensive targets. This allows Eternatus to pressure foes such as Primal Groudon, Yveltal, and Zygarde; after one layer of Spikes, opposing Eternatus and support Arceus formes are brought into OHKO and 2HKO range respectively.
* Sludge Bomb threatens Arceus-Fairy with major damage while crippling targets with its valuable poison chance, making switch-ins such as Ho-Oh unable to stave off repeated blows long-term. If such targets are well-handled by its teammates, Toxic Spikes can instead be used to punish switches by setting grounded threats such as? on a timer.
* Fire Blast decimates Steel-types attempting to switch into its STAB moves, notably OHKOing Zacian-C and 2HKOing defensive Necrozma-DM after a layer of Spikes. Alternatively, Flamethrower can be opted for its reliable accuracy while still securing an OHKO against the occasional Ferrothorn, at the cost of lowered firepower against the former two. Unecessary
* Recover takes advantage of forced switches to reliably heal Eternatus throughout a match, while stifling attempts at accruing Life Orb recoil from Pokemon such as Ho-Oh and Chansey.
* Tera Dragon launches Dynamax Cannon to new heights, letting Eternatus 2HKO Ho-Oh, Primal Kyogre, and a Terastallized Zygarde before Power Construct, as well as OHKOing most offensive Primal Groudon variants after Stealth Rock. Tera Dragon secondarily sheds crucial weaknesses to Ground and Psychic, allowing Eternatus to take on threats such as Arceus-Ground and Ultra Necrozma at the cost of becoming vulnerable to Toxic.
* Tera Fire is an alternative that boosts its coverage, letting Eternatus more easily dispatch Zacian-C and offensive Necrozma-DM with a nuclear Fire Blast. Defensively, Tera Fire improves the matchup against Fairy and Ice-types, allowing Eternatus to better check a boosted Arceus-Fairy and Choice-locked Chien-Pao as well as dodging Sacred Fire burns in a pinch, at the expense of a newfound weakness to Stealth Rock.
* Eternatus can function as both an early- to mid-game wallbreaker as well as a cleaner owing to its excellent Speed and offensive presence. Its ability to threaten bulky structures while also having a decent matchup into hyper offense makes it a worthwhile addition to balance and bulky offense teams. This bit should go somewhere in the first bullet, reword as needed, the rest of this bullet could be merged with the next bullet point
* However, its inability to safely switch into Poltergeist and Knock Off users, as well as demanding careful Hp management due to Life Orb recoil means Eternatus requires great team synergy to bring the most out of its offensive qualities. What Eternatus achieves for its team depends largely on the player’s ability to make use of pivots and well-timed switches.
* Eternatus loves utilizing hazards to facilitate its wallbreaking, making teammates such as Primal Groudon and defensive Arceus-Ground excellent partners; these Pokemon are also great at wearing down a shared check in Ho-Oh with the use of coverage and status moves.
* This set struggles against stall teams due to its low PP moves should also note LO recoil, so teammates such as Choice Band Rayquaza and Overheat Primal Groudon help Eternatus in overwhelming special walls like Chansey add more examples, while being able to threaten Dondozo and Arceus-Dark in return. Rayquaza is a particularly useful ally due to its access to U-turn, allowing Eternatus to safely enter the field and wreak havoc.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/lord_g0gma.589295/
Quality checked by:
https://www.smogon.com/forums/members/bobsican.434487/
https://www.smogon.com/forums/members/user3.103/
Grammar checked by:
https://www.smogon.com/forums/members/user4.104/

Implemented. Last week was a bit crazy but I'm good to go now.
 
Ping me when done so I can take a look and stamp
[SET]
add remove comment
Name: Life Orb
move 1: Dynamax Cannon
move 2: Sludge Bomb / Toxic Spikes going to discuss if tspikes should stay and let you know
move 3: Fire Blast / Flamethrower
move 4: Recover
Item: Life Orb
Ability: Pressure
Nature: Timid
Evs: 4 Def / 252 SpA / 252 Spe
IVs: 0 Atk
tera type: Dragon / Fire

[SET COMMENTS]

* Life Orb Eternatus is a niche offensive variant that trades its ability to soft check foes like Marshadow and Primal Kyogre to instead enhance its offensive capabilities. Its biggest draw lies in the immediate and dependable power boost granted to its attacks, allowing Eternatus to wallbreak multiple times throughout a game without relying on the two-turn nature of Meteor Beam. Its ability to harass bulky structures while also sporting a decent matchup into hyper offense makes it a worthwhile addition to balance and bulky offense teams alike. Mention how it trades its longevity as well
* Dynamax Cannon is Eternatus’s STAB move of choice, with consistent damage output to net crucial 2HKOs against many defensive targets. This allows Eternatus to pressure foes such as Primal Groudon, Yveltal, and Zygarde; after one layer of Spikes, opposing Eternatus and support Arceus formes are brought into OHKO and 2HKO range respectively.
* Sludge Bomb threatens Arceus-Fairy with major damage while crippling targets with its valuable poison chance, making switch-ins such as Ho-Oh unable to stave off repeated blows long-term. If such targets are well-handled by its teammates, Toxic Spikes can instead be used to punish switches by setting grounded threats like Lunala, Primal Groudon, and Primal Kyogre on a timer.
* Fire Blast decimates Steel-types attempting to switch into its STAB moves, notably OHKOing Zacian-C and 2HKOing defensive Necrozma-DM after a layer of Spikes. Alternatively, Flamethrower can be opted for its reliable accuracy while still securing an OHKO against the occasional Ferrothorn. It isn't worth it
* Recover takes advantage of forced switches to reliably heal Eternatus throughout a match, while stifling attempts at accruing Life Orb recoil from Pokemon such as Ho-Oh and Chansey. This worded oddly. It offsets LO recoil and Chansey easily beats it.
* Tera Dragon launches Dynamax Cannon to new heights, letting Eternatus 2HKO Ho-Oh, Primal Kyogre, and Tera Water a Terastallized Zygarde before Power Constructother tera types exist i.e. Fairy, as well as OHKOing most offensive Primal Groudon variants after Stealth Rock. Tera Dragon secondarily sheds crucial weaknesses to Ground and Psychic, allowing Eternatus to take on threats such as Arceus-Ground,Primal Groudon and Ultra Necrozma at the cost of becoming vulnerable to Toxic. Ultra Necrozma is iffy
* Tera Fire is an alternative that boosts its coverage, letting Eternatus more easily dispatch Zacian-C and offensive Necrozma-DM with a nuclear Fire Blast. Defensively, Tera Fire improves the matchup against Fairy and Ice-types, allowing Eternatus to better check a boosted Arceus-Fairy and Choice-locked Chien-Pao as well as dodging Sacred Fire burns in a pinch, at the expense of a newfound weakness to Stealth Rock.
* Eternatus can function as both an early- to mid-game wallbreaker as well as a cleaner owing to its excellent Speed and offensive presence. However, its inability to safely switch into Marshadow it is the only user Poltergeist and Knock Off users, as well as demanding careful Hp management due to Life Orb recoil means Eternatus requires great team synergy to bring the most out of its offensive qualities. What synergy? Elaborate.
* Eternatus loves utilizing hazards to facilitate its wallbreaking, making teammates such as Primal Groudon and defensive Arceus-Ground excellent partners; these Pokemon are also great at wearing down a shared check in Ho-Oh with the use of coverage and status moves. This reads as though Arceus-Ground is wearing down Ho-Oh which it probably isn't if it is running Stealth Rock.
* This set struggles against stall teams due to its low PP moves, as well as Life Orb recoil inevitably forfeiting momentum to use Recover, so teammates such as Choice Band Rayquaza and Overheat Primal Groudon help Eternatus in overwhelming special walls like Chansey and Ho-Oh, while being able to threaten Dondozo and Arceus-Dark in return. Rayquaza is a particularly useful ally due to its access to U-turn, allowing Eternatus to safely enter the field and wreak havoc.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/lord_g0gma.589295/
Quality checked by:
https://www.smogon.com/forums/members/bobsican.434487/
https://www.smogon.com/forums/members/bumboclaat.523420/
Grammar checked by:
https://www.smogon.com/forums/members/user4.104/
 
Ping me when done so I can take a look and stamp
[SET]
add remove comment
Name: Life Orb
move 1: Dynamax Cannon
move 2: Sludge Bomb / Toxic Spikes going to discuss if tspikes should stay and let you know
move 3: Fire Blast / Flamethrower
move 4: Recover
Item: Life Orb
Ability: Pressure
Nature: Timid
Evs: 4 Def / 252 SpA / 252 Spe
IVs: 0 Atk
tera type: Dragon / Fire

[SET COMMENTS]

* Life Orb Eternatus is a niche offensive variant that trades its ability to soft check foes like Marshadow and Primal Kyogre to instead enhance its offensive capabilities. Its biggest draw lies in the immediate and dependable power boost granted to its attacks, allowing Eternatus to wallbreak multiple times throughout a game without relying on the two-turn nature of Meteor Beam. Its ability to harass bulky structures while also sporting a decent matchup into hyper offense makes it a worthwhile addition to balance and bulky offense teams alike. Mention how it trades its longevity as well
* Dynamax Cannon is Eternatus’s STAB move of choice, with consistent damage output to net crucial 2HKOs against many defensive targets. This allows Eternatus to pressure foes such as Primal Groudon, Yveltal, and Zygarde; after one layer of Spikes, opposing Eternatus and support Arceus formes are brought into OHKO and 2HKO range respectively.
* Sludge Bomb threatens Arceus-Fairy with major damage while crippling targets with its valuable poison chance, making switch-ins such as Ho-Oh unable to stave off repeated blows long-term. If such targets are well-handled by its teammates, Toxic Spikes can instead be used to punish switches by setting grounded threats like Lunala, Primal Groudon, and Primal Kyogre on a timer.
* Fire Blast decimates Steel-types attempting to switch into its STAB moves, notably OHKOing Zacian-C and 2HKOing defensive Necrozma-DM after a layer of Spikes. Alternatively, Flamethrower can be opted for its reliable accuracy while still securing an OHKO against the occasional Ferrothorn. It isn't worth it
* Recover takes advantage of forced switches to reliably heal Eternatus throughout a match, while stifling attempts at accruing Life Orb recoil from Pokemon such as Ho-Oh and Chansey. This worded oddly. It offsets LO recoil and Chansey easily beats it.
* Tera Dragon launches Dynamax Cannon to new heights, letting Eternatus 2HKO Ho-Oh, Primal Kyogre, and Tera Water a Terastallized Zygarde before Power Constructother tera types exist i.e. Fairy, as well as OHKOing most offensive Primal Groudon variants after Stealth Rock. Tera Dragon secondarily sheds crucial weaknesses to Ground and Psychic, allowing Eternatus to take on threats such as Arceus-Ground,Primal Groudon and Ultra Necrozma at the cost of becoming vulnerable to Toxic. Ultra Necrozma is iffy
* Tera Fire is an alternative that boosts its coverage, letting Eternatus more easily dispatch Zacian-C and offensive Necrozma-DM with a nuclear Fire Blast. Defensively, Tera Fire improves the matchup against Fairy and Ice-types, allowing Eternatus to better check a boosted Arceus-Fairy and Choice-locked Chien-Pao as well as dodging Sacred Fire burns in a pinch, at the expense of a newfound weakness to Stealth Rock.
* Eternatus can function as both an early- to mid-game wallbreaker as well as a cleaner owing to its excellent Speed and offensive presence. However, its inability to safely switch into Marshadow it is the only user Poltergeist and Knock Off users, as well as demanding careful Hp management due to Life Orb recoil means Eternatus requires great team synergy to bring the most out of its offensive qualities. What synergy? Elaborate.
* Eternatus loves utilizing hazards to facilitate its wallbreaking, making teammates such as Primal Groudon and defensive Arceus-Ground excellent partners; these Pokemon are also great at wearing down a shared check in Ho-Oh with the use of coverage and status moves. This reads as though Arceus-Ground is wearing down Ho-Oh which it probably isn't if it is running Stealth Rock.
* This set struggles against stall teams due to its low PP moves, as well as Life Orb recoil inevitably forfeiting momentum to use Recover, so teammates such as Choice Band Rayquaza and Overheat Primal Groudon help Eternatus in overwhelming special walls like Chansey and Ho-Oh, while being able to threaten Dondozo and Arceus-Dark in return. Rayquaza is a particularly useful ally due to its access to U-turn, allowing Eternatus to safely enter the field and wreak havoc.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/lord_g0gma.589295/
Quality checked by:
https://www.smogon.com/forums/members/bobsican.434487/
https://www.smogon.com/forums/members/bumboclaat.523420/
Grammar checked by:
https://www.smogon.com/forums/members/user4.104/

Added.
 
GP Team done

add remove highlight comment

This was very well-written, only a few changes needed before it's ready.

[SET]
Name: Life Orb
move 1: Dynamax Cannon
move 2: Sludge Bomb / Toxic Spikes
move 3: Fire Blast
move 4: Recover
Item: Life Orb
Ability: Pressure
Nature: Timid
Evs: 4 Def / 252 SpA / 252 Spe
IVs: 0 Atk
tera type: Dragon / Fire

[SET COMMENTS]

* Life Orb Eternatus is a niche offensive variant that trades its longevity and ability to soft check foes like Marshadow and Primal Kyogre to instead enhance its offensive capabilities. Its biggest draw lies in the immediate and dependable power boost granted to its attacks, allowing Eternatus to wallbreak multiple times throughout a game without relying on the two-turn nature of Meteor Beam. Its ability to harass bulky structures while also sporting a decent matchup into against hyper offense makes it a worthwhile addition to balance and bulky offense teams alike.
* Dynamax Cannon is Eternatus’s STAB move of choice, with consistent damage output to net crucial 2HKOs against many defensive targets. This allows Eternatus to pressure foes such as Primal Groudon, Yveltal, and Zygarde; after one layer of Spikes, opposing Eternatus and support Arceus formes are brought into OHKO and 2HKO range respectively.
* Sludge Bomb threatens Arceus-Fairy with major damage while crippling targets with its valuable poison chance, making switch-ins such as Ho-Oh unable to stave off repeated blows long-term. If such targets are well-handled by its teammates, Toxic Spikes can instead be used to punish switches by setting grounded threats like Lunala, Primal Groudon, and Primal Kyogre on a timer.
* Fire Blast decimates Steel-types attempting to switch into its STAB moves, notably OHKOing Zacian-C and 2HKOing defensive Necrozma-DM after a layer of Spikes, while blasting apart the occasional Ferrothorn without the need for entry hazards.
* Recover takes advantage of forced switches to reliably heal Eternatus from chip damage and Life Orb recoil, allowing it to switch out and remain healthy enough to wallbreak at a later point in the match.
* Tera Dragon launches Dynamax Cannon to new heights, letting Eternatus 2HKO Ho-Oh, Primal Kyogre, and Tera Water or Poison Zygarde (RC) as well as OHKOing most offensive Primal Groudon variants after Stealth Rock. Tera Dragon secondarily sheds crucial weaknesses to Ground and Psychic, allowing Eternatus to take on threats such as Arceus-Ground, Primal Groudon, and an unboosted Ultra Necrozma at the cost of becoming vulnerable to Toxic.
* Tera Fire is an alternative that boosts its coverage, letting Eternatus more easily dispatch Zacian-C and offensive Necrozma-DM with a nuclear Fire Blast. Defensively, Tera Fire improves the matchup against Fairy- (AH) and Ice-types, allowing Eternatus to better check a boosted Arceus-Fairy and Choice-locked Chien-Pao as well as dodging Sacred Fire burns in a pinch, at the expense of a newfound weakness to Stealth Rock.
* Eternatus functions well as an early- to mid-game wallbreaker as well as a cleaner owing to its excellent Speed and offensive presence. However, its inability to safely switch into Poltergeist and Knock Off users (RC) in addition to demanding careful Hp HP management due to Life Orb recoil means Eternatus appreciates pivoting support from offensive and defensive allies alike to find opportunities to safely enter the battle; therefore, Pokemon such as Yveltal, Mega Latios, and Alomomola synergize well with it.
* Eternatus appreciates allies that can set hazards to facilitate its wallbreaking, making teammates such as Primal Groudon, Arceus-Water, and Ferrothorn excellent partners; the former two pressure defoggers Defoggers like Ho-Oh and Yveltal with the threat of status moves and supereffective super effective coverage, while the latter punishes support Arceus formes and Giratina-O with Leech Seed.
* This set struggles against stall teams due to its low-PP (AH) moves (RC) as well as Life Orb recoil inevitably forfeiting momentum to use Recover, so teammates such as Choice Band Rayquaza and Overheat Primal Groudon help Eternatus in overwhelming special walls like Chansey and Ho-Oh (RC) while being able to threaten Dondozo and Arceus-Dark in return. (It's ambiguous as to which Pokemon is threatening these two, so I'd suggest rewriting the highlight portion to make that clearer.) Rayquaza is a particularly useful ally due to its access to U-turn, allowing Eternatus to safely enter the field and wreak havoc.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/lord_g0gma.589295/
Quality checked by:
https://www.smogon.com/forums/members/bobsican.434487/
https://www.smogon.com/forums/members/bumboclaat.523420/
Grammar checked by:
https://www.smogon.com/forums/members/user4.104/

GP Check 1/1

a-blue-banana-gif.645975
 
GP Team done

add remove highlight comment

This was very well-written, only a few changes needed before it's ready.

[SET]
Name: Life Orb
move 1: Dynamax Cannon
move 2: Sludge Bomb / Toxic Spikes
move 3: Fire Blast
move 4: Recover
Item: Life Orb
Ability: Pressure
Nature: Timid
Evs: 4 Def / 252 SpA / 252 Spe
IVs: 0 Atk
tera type: Dragon / Fire

[SET COMMENTS]

* Life Orb Eternatus is a niche offensive variant that trades its longevity and ability to soft check foes like Marshadow and Primal Kyogre to instead enhance its offensive capabilities. Its biggest draw lies in the immediate and dependable power boost granted to its attacks, allowing Eternatus to wallbreak multiple times throughout a game without relying on the two-turn nature of Meteor Beam. Its ability to harass bulky structures while also sporting a decent matchup into against hyper offense makes it a worthwhile addition to balance and bulky offense teams alike.
* Dynamax Cannon is Eternatus’s STAB move of choice, with consistent damage output to net crucial 2HKOs against many defensive targets. This allows Eternatus to pressure foes such as Primal Groudon, Yveltal, and Zygarde; after one layer of Spikes, opposing Eternatus and support Arceus formes are brought into OHKO and 2HKO range respectively.
* Sludge Bomb threatens Arceus-Fairy with major damage while crippling targets with its valuable poison chance, making switch-ins such as Ho-Oh unable to stave off repeated blows long-term. If such targets are well-handled by its teammates, Toxic Spikes can instead be used to punish switches by setting grounded threats like Lunala, Primal Groudon, and Primal Kyogre on a timer.
* Fire Blast decimates Steel-types attempting to switch into its STAB moves, notably OHKOing Zacian-C and 2HKOing defensive Necrozma-DM after a layer of Spikes, while blasting apart the occasional Ferrothorn without the need for entry hazards.
* Recover takes advantage of forced switches to reliably heal Eternatus from chip damage and Life Orb recoil, allowing it to switch out and remain healthy enough to wallbreak at a later point in the match.
* Tera Dragon launches Dynamax Cannon to new heights, letting Eternatus 2HKO Ho-Oh, Primal Kyogre, and Tera Water or Poison Zygarde (RC) as well as OHKOing most offensive Primal Groudon variants after Stealth Rock. Tera Dragon secondarily sheds crucial weaknesses to Ground and Psychic, allowing Eternatus to take on threats such as Arceus-Ground, Primal Groudon, and an unboosted Ultra Necrozma at the cost of becoming vulnerable to Toxic.
* Tera Fire is an alternative that boosts its coverage, letting Eternatus more easily dispatch Zacian-C and offensive Necrozma-DM with a nuclear Fire Blast. Defensively, Tera Fire improves the matchup against Fairy- (AH) and Ice-types, allowing Eternatus to better check a boosted Arceus-Fairy and Choice-locked Chien-Pao as well as dodging Sacred Fire burns in a pinch, at the expense of a newfound weakness to Stealth Rock.
* Eternatus functions well as an early- to mid-game wallbreaker as well as a cleaner owing to its excellent Speed and offensive presence. However, its inability to safely switch into Poltergeist and Knock Off users (RC) in addition to demanding careful Hp HP management due to Life Orb recoil means Eternatus appreciates pivoting support from offensive and defensive allies alike to find opportunities to safely enter the battle; therefore, Pokemon such as Yveltal, Mega Latios, and Alomomola synergize well with it.
* Eternatus appreciates allies that can set hazards to facilitate its wallbreaking, making teammates such as Primal Groudon, Arceus-Water, and Ferrothorn excellent partners; the former two pressure defoggers Defoggers like Ho-Oh and Yveltal with the threat of status moves and supereffective super effective coverage, while the latter punishes support Arceus formes and Giratina-O with Leech Seed.
* This set struggles against stall teams due to its low-PP (AH) moves (RC) as well as Life Orb recoil inevitably forfeiting momentum to use Recover, so teammates such as Choice Band Rayquaza and Overheat Primal Groudon help Eternatus in overwhelming special walls like Chansey and Ho-Oh (RC) while being able to threaten Dondozo and Arceus-Dark in return. (It's ambiguous as to which Pokemon is threatening these two, so I'd suggest rewriting the highlight portion to make that clearer.) Rayquaza is a particularly useful ally due to its access to U-turn, allowing Eternatus to safely enter the field and wreak havoc.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/lord_g0gma.589295/
Quality checked by:
https://www.smogon.com/forums/members/bobsican.434487/
https://www.smogon.com/forums/members/bumboclaat.523420/
Grammar checked by:
https://www.smogon.com/forums/members/user4.104/

GP Check 1/1

a-blue-banana-gif.645975

All set for final checks.
 
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