SS OU Life Orb Latios + Scarf Spectrier Sand

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I am a big fan of Life Orb + Calm Mind Latios' wallbreaking abilities and scarf spectrier's ability to clean up teams after its checks are dealt with, so I decided to build a team around the two of them. I've been using this team around the 1700s on the ladder and it seems effective, but I want to know how to improve it further:

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Latios @ Life Orb
Ability: Levitate
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind
- Draco Meteor
- Psyshock
- Aura Sphere

The threat of Specs Draco Meteor/coverage scares out a lot of common mons and allows Latios to set up. The boost allows Draco to 0HKO mons like Moltres, Tornadus, Swampert, Mandibuzz and Zapdos, as well as bolstering up the power of the coverage options. I chose Psyshock to beat Blissey/Chansey, and Aura Sphere for its coverage against Ttar and Heatran, which really helps Spectrier. Latios usually puts massive dents in teams before recoil/Sp.Att drops/revenge killers force it out. Clefable's Wishes help give it a second life against teams that can't pressure Clefable.


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Melmetal @ Leftovers
Ability: Iron Fist
EVs: 252 Atk / 204 SpD / 52 Spe
Adamant Nature
- Double Iron Bash
- Earthquake
- Ice Punch
- Protect

Melmetal is great at manhandling mons like Ttar and Blissey that annoy Spectrier, as well as beating Clefable. It's also got great longetivity with Leftovers. I'm not too sure about this set, as Choice band (+Thunder Punch) really help against annoying flying types like Mandibuzz and Moltres, but the defensive utility of this set is excellent. It checks a lot of physical attackers, most notably Kyurem-B.


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Spectrier @ Choice Scarf
Ability: Grim Neigh
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Hex
- Will-O-Wisp
- Haze

Comes in on mons that are in shadow ball range mid to late game and usually proceeds to win from there if the other mons have done their job. Scarf also allows it outspeed Regieleki, Drapapult, other Spectrier and slower scarfers. The other moves aren't used that often, but will-o-wisp can help against mons like Urshifu or TTar if it is unable to sweep. Hex is there to punish statused mons that want to switch in. Haze is there because the fourth slot isn't really needed but scarf haze can occasionally be a lifesaver.


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Tyranitar @ Heavy-Duty Boots
Ability: Sand Stream
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Stealth Rock
- Thunder Wave
- Rock Blast
- Dragon Tail

Sets up sand and stealth rocks, as well as being a very resilient special wall. I like Boots as this team doesn't have hazard removal and rocks/spikes prevent it from consistently being able to switch into the threats it needs to check.`Thunder wave is useful for Spectrier's hexes, and Dragon Tail is useful to rack up a bit of sand + rock damage. Sand chip also helps the rest of the team wear down annoying mons. Rock Blast is there so it can a bit of damage and not be too passive, but I'm not sure if it's the best choice.


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Nidoking @ Life Orb
Ability: Sheer Force
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Sludge Wave
- Earth Power
- Ice Beam
- Fire Blast

Obliterates balance cores, beating Clefable, Toxapex, Corviknight and is a very solid wallbreaker in general. Sludge Wave and Earth Power are there for STAB, with ice beam being useful for birds and fire blast beating steel types like Ferro and Celesteela. It does have to serve as a Regieleki switch in as it's the only ground type on the team, but that doesn't get too much in the way of its wallbreaking responsibilities.


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Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Wish
- Teleport
- Protect
- Moonblast

Physically defensive Clefable that wish passes. It serves as a good switch in to Urshifu and some other physical attacks, as well doing decently vs Zygarde, as only TTar lets Zygarde get free Subs. Every member of team appreciates the wishes, as non of them have recovery, and it helps them fulfil their role for longer during matches. Would have loved to have thunder wave or knock to support spectrier, but it already does enough for the team.

While I like the idea of this team, I feel it needs tweaking. Cinderace is very annoying, as it outspeeds Latios and can Sucker Punch Spectrier. The team also runs out of steam a little against hardcore stall. I'd love to hear suggestions on how I can improve this team. Cheers!
 
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