XY OU Light'em Up - Underrated Powerhouses Ft. Mega Ampharos [Currently Peaked Glicko ~ 1607]

What did you think about this RMT ?


  • Total voters
    22
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('cuz it's the better name I could think)

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Hey guys, finallly after billions of years chilling' on the forums and stealing other people teams, I think that, for the first time, I came up with something 100% by myself that works (yay), crazy isn't ?. For the sake of newbiness, don't be afraid of tell me everything that you think about my team, being good or bad; Also, i'm not too skilled in writing in English, so excuse me if there are too many errors in orthography... With all this explained, let's go for the explanation:

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I wanted to do something that isn't really seen too often in the OU Ladder, but instead of creating some crazy strategy, I just concentrated on what was around me that could deliver a hell of a punch without die to any move... With this line of argument, I started building my team :

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To fill that "Bulky Attacker" definition I said, I looked into lower tiers to find something, litteraly anything that could serve like a mold for an "Underrated Team"; After a little search, Mega Ampharos was the chosen. I always wanted to have this guy in some team, but no matter how I looked, I never could find any team that I really wanted to use competitively, so I decided to create one from the very start. Mega Amphy is way, WAY better than many players think it is, but I will go in more details later on.

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Since our star has just been chosen, now I need to chose some things to help him crushes as many souls as possible. Continuing with the argument of "Bulky Attacker", Mega Ampharos is well know for its facility in break walls, but some of then are just too bulky (Know as the Pink Blobs) to him; To deal with they, my first option is Azumarill. Very threatening to just about every team, my Azumarill always is the main helper to the Amphy, switch-in constantly to Ice and Dragon Types moves, and with Amphy switch in Electric and Grass Types moves, they are pretty much BFF's.

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Picking off another physical attacker came from necessity, since Chansey still could toxic me all the time Azu came in... So I thought in a poke who, not only can apply more pressure onto Stall-based teams, but also serve like an Status-Absorver; After some testing, Breloom was this poke. Not only he can came in any Chansey lacking the stupid Flametrower, but he can also Spore enemies and setup Substitutes with relevant ease, acting like the Surprise Factor in this team.

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After the 3 most important members of the team have been chosen, the problems started to happen. Any very strong physical attacker could easily sweep my team, and I haven't any method for defending myself, until Sableye was attached. His job is exactly shut down physical attakers that, otherwise, shit on this team (Mega Mawile, Mega Pinsir, Mamoswine, Kyurem-B; Just for some examples); Thanks to it being the only Prankster user to have WoW, his coming was inevitable.

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First, he started up with just 1 Physical Attacker, but now that are 3 of them (if u count Sableye), Amphy becomes a little overloaded when breaking physical walls. Adding another "Underrated Powerhouse", Volcarona cames to, once again, help him in his task. With a powerful STAB combination in Bug/Fire Types moves, very little can switch in safe when she gets +1 with QD.

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Finishing off the team, no one of my pokes could mantaining the entry hazards under control, and after Volcarona was attached, SR becames a real problem. To solve this issue, Excadrill was bringing to not only provides SR control to the table, but also serve like a check to mons like Aegi and Bisharp.

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Ampharos @
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Ability: Mold Breaker
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature
- Thunderbolt
- Dragon Pulse
- Focus Blast
- Agility

As mentioned above, there's no just one reason why Mega Amphy is one of the most OP Megas: With a gargantulan 165 Base SAtk and very nice 90/105/110 Defenses, It can be consider an feat survive with ease his attacks, and moreover kill him in just one shot. Being the ultimate counter to some omnipotent forces on OU like Talonflame and Rotom-W, Mega Ampharos is, on my knowledge: The Most Underrated Mega Evolution Introduced until this date. While isn't that hard know why he is OP, also it isn't that hard to understands how he works:
Thunderbolt and Dragon Pulse are his main STABs, and damn, they are good: Only resisted by Ferrothorn and Excadrill, these 2 moves will be about 60% of your Ampharos overall usage. Even those that withstand this powerful combination, pretty much all of then will fall in front of Focus Blast, finishing off our coverage to things like Tyranitar, Bisharp, Heatran and the others listed above. Being the icing on the cake, Agility is here to remediate Amphy's dissapointing 45 Base Spd into something unbelievable: Mega Ampharos, after 1 Agility, outspeeds Timid Greninja by just 1 POINT !!!!, no joke ! Don't go tell me that this isn't awesome.

The EV's spread are the basic: An Modest nature and 252 SATk is to insure Amphy's power is the highest it can possible be, while 252 Spd is to make the achievement of outspeed Greninja's high 122 Base Speed.


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Azumarill @
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Ability: Huge Power
EVs: 240 HP / 252 Atk / 16 SDef
Adamant Nature
- Waterfall
- Play Rought
- Aqua Jet
- Knock Off

AV Azumarill sounds like a gimmicky moveset, but believe, it isn't. Azu is well know among competitive players, so I will not repeat what we all know... What makes this set unique its his unpredictability. Eqquiped with AV, Azu becomes the last word when talk about counters to Greninja; Furthermore, its also a very good check to others very dangerous pokes; For example: AV Azumarill will always win an 1x1 situation against both Thundurus and Landorus.

The moves are pretty much standard, so I didn't think that they need too much explanation: Waterfall, Play Rought and Aqua Jet are mandatory. Knock Off is the "unusual" move here: Since this set come freely into things like Greninja and Heatran (lacking Lava Plume), it forces many switches, so its nice removing an item sometime in the match, isn't ?

The EV's spread are also very basic, just slightly adjusted for that 1x1 condition.


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Breloom @
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Ability: Poison Heal
EVs: 84 HP / 252 Atk / 172 Spd
Jolly Nature
- Focus Punch
- Facade
- Spore
- Substitute

Breloom is, without any doubt, the most versatile and unpredictable pokémon on this team. The first time you send an Breloom into the field, the first (and only tbh) moveset that comes in anyone head is the standard MP/BS/Sp/SD, and that it's what creates the magic of this set. Being more commom in BW OU, SubToxic Breloom seens to declinate in popularity these times, making this set an truly "Underrated Powerhouse".

Since you have a Breloom in your hands, its obvious that you will have Spore on it, and that's were begin the fun: Put something to sleep, then proceed to an Substitute on a predicted switch, choose Facade and see the derp face of your dumb adversary throwing an Venusaur to sponge an Bullet Seed instead. All in all, its Facade that shiny on this set, since NOBODY expects it, but of course, if the situation asks, use an nice n' powerful Focus Punch in the face of that pesky Chansey, opening an gigantic hole into the adversary team to Mega Amphy pass through.

Now tbh, I didn't know exact how I could share the EV's. Putting these provided above let's you outspeeds Adamant Bisharp and everything slower than 70 Base Spd - This seems good on paper, but the 84 HP EV's really doesn't improve anything when talking about survival of certain hits. Anyone with an good replacement will be heavily appreciated.


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Mandibuzz @
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Ability: Overcoat

EVs: 252 HP / 252 Def / 4 SDef
Bold Nature
- Foul Play
- Taunt
- Roost
- Defog

And here were begins the changes. One of the suggestions by GreenMonkey, Mandibuzz takes the place of Sableye for some changes of synergy. Different from Sableye, Mandibuzz is way more bulky on his physical side, while hold an really good Sp.Def, even uninvested.

Since she joins the team for the same purpose of defeating physical threats, she also plays pretty much the same way either: Foul Play is my main answer to anything who dares get an Swords Dance in his face, not limited to Mega Mawile; Mega Pinsir and Talonflame. Defog is Defog, and Roost is Roost... I think they don't need explanation. At last, Taunt is here to be another way of dealing with setup sweppers and even stall pokes in general.

EV's are standard, and Bold to maximize Foul Play damange output. Despite the fact of lose our WoWisper by an bulkier wall, this will be covered in next.

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Heatran @
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Ability: Flash Fire

EVs: 252 HP / 4 SAtk / 252 SDef
Calm Nature
- Lava Plume
- Stealth Rock
- Roar
- Will-O-Wisp
Despite Volcarona's big help in some battles, when the situation doesn't asks, she was pretty much a dead weight. After I replace one of my team members by an physical wall, I felt that the team would have an bigger support if he had an Special Wall, and that's where Heatran cames in. Since Heatran enters to be more of an defensive assent to this team rather than a offensive one, his moveset was adaptaded to fulfill my losts with Sableye and Excadrill: Lava Plume is omnipresent in an Sp.Def variant, giving not only an STAB, but also an very convenient 30% chance of burning; But since we can't always depend of this small chance, Will-O-Wisp is also attached to this set, since it's not only unexpected, but also outspeeds uninvested Adamant Azumarill... Speaking in unexpectd, Roar seems to be an odd option, but think a little: If Heatran forces an switch to something like Garchomp, you can Roar him out and setup your Stealth Rocks; If your opponent try to put him again, you can screw everything using WoW, leaving Garchomp useless.

EV's?: Standard; Nature?: Same thing, and eqquiped with Air Ballon, Heatran can burn 2 of the most threatning pokes of the atual meta: Garchomp and (Mega) Tyranitar before they can even do something.

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Landorus @
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Ability: Sheer Force

EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature
- Earth Power
- Psychic
- Sludge Wave
- Hidden Power [Ice]
After GreenMonkey and Awesomeceus pointed me out, the team lacked an reliable wallbreaker that can deal with Megasaur... Also, with a bit of sand, this team didn't have any way of dealing with sand offense (Hippowdown, Excadrill... You got the names). Since Mandibuzz took the place as an hazards remover, Excadrill was the next target to be taken off. With a not too long search, Landorus was the newest member choosen. With an godsent ability in Sheer Force, Landorus is the ultimate Special Wallbreaker in OU right now since Aegislash got banned.

Now to the moveset: Pretty standard material we got here... Earth Power in the hands of Landorus is OP as fuk, since after LO, SF and STAB boost, it becomes stronger than an Adamant Garchomp's Earthquake. Moving on the coverage, Psychic was added 100% thinked into the Flower-Ass (A.K.A. Mega Venusaur) and everything that got SE damange like Scolipede... Same way with Sludge Wave.

Now here were can comes the contrary questions: In the last slot, I opted to run HP Ice for obtain the maximum coverage possible against thinks like Gliscor, Dragonite and even others Landorus as hard as possible. Horwever, if u think that the set without HP Ice already hit all that you needs, then you can easily run Calm Mind in the last slot or even Rock Polish to attempt a sweep (remember to put an Modest nature in this case)

EV's and Nature are choosen to given him just the power he needs to 2HKO Venusaur with Psychic and OHKO Greninja with Earth Power (on an predicted switch... Your idiot). After all the 3 changes I've been making on this team, Landorus is my fav until now :)
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Red - Very Dangerous
Orange - Dangerous
Black - Just another in the line
Blue - Piece of cake

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Aegislash - HE GOT BANNED !!!
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Alakazam - Azumarill carries they with ease
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Azumarill - Annoyng. Try burn they with Sableye, or kill him your own Azu.
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Bisharp - Also very annoyng. Since Breloom outspeeds, use this onto your favor: Put him to sleep, substitute and focus punch.
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Charizard Y - Thanks to AV, Azumarill will sponge an SB, while killing him with an Waterfall + Aqua Jet combo. However, make sure to keep him healthy, since he will need at least 72% of HP to survive.

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Charizard X - Again, Azu actually can take this guy out (badly, but it can). Try put him while Charizard still needs to setup, then an Play Rough and 2 Aqua Jets can take him out, while an 1+ Earthquake is just an 2HKO. However, if it was an Bulky WoW set, give up.

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Clefable - Landorus
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Conkeldurr - Azu is on our team, remember?

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Dragonite - An well played DDLum destroys everything. Its crucial get SR before he cames, then Azu will manange him. Other option will be trying and Flinch with Excadrill, since his outspeeds, however, only do this if it was extremely necessary.
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Ferrothorn - If he lacks TW, Volcarona can run all over him. Breloom 2HKOes with FP and Amphy also 2HKOes with FB.
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Gardevoir -
Azu and Volcarona

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Garchomp - Azu; Amphy after an agility
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Gliscor - Although he don't presents any offensive presence with this team, it's annoying. If he was the standard SubToxic, Excadrill temporarily walls him.
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Greninja - Again, Azu is on our team (with AV)
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Keldeo - Azu walls
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Genies - See Azu review
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Talonflame - Even if Mega Amphy is probably the 2nd best Talonflame's counter (1st is Heatran), he need to be healthy to sponge his attacks with more ease. If Amphy is dead, again, Sableye can somewhat handle them / Azu lives an BB and kill with Waterfall.
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Lati Twins - Azu survives an thunderbolt and kill with PR. After an agility, Amphy outspeeds and OHKOes Latios, while Latias is 2HKOed.
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Mamoswine - The only thing what prevents this thing to get the "Very Dangerous" tag is Sableye. Burn this fucker, and then mananges him with Azu.
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Rotom-W - The "Piece of cake" tag was pretty much created to Rotom. This team laughs at his face: Amphy is probably his Ultimate Counter, fearing absolutely nothing (even Trick variants); Azu lives even 3 Volt Switch's, despite hating WoW. After 1 QD, Volcarona has no problem to whatsoever he throws, and thanks to Arceus, Excadrill outspeeds Timid variants by 2 BST points. If u had problems with Rotom at other teams, this one is your absolutely dream.
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Scizor - Boring if isn't burn... WoW him and it will be 200% moer easy to deal. Mega Amphy can eat Knock Off's and BP's all day long, even if isn't burned.
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Venusaur - Of all the megas in OU, Venusaur is definitely the most annoying to deal with this team. Speaking of him as an Bulky Attacker rather than a Tank: Amphy does about 40% with DP; Azu is walled; Breloom can't spore and Excadrill is 2HKO with Giga Drain. Since most players try mega evolving him early in the match, try use this to discover what he are, then you can manange him better without make an dangerous mind game. Generaly, I try burn him with the Sableye, not only to shutting down the stupid physical variant, but also for the passive damange of the burn. When he's burned, Volcarona can setup in his face with ease, but be careful with the toxic from Sludge Bomb, it sucks. If Breloom is behind a Sub, try do what I said in the RMT.


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Sableye @
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Ability: Prankster
EVs: 252 HP / 4 Def / 252 SDef
Calm Nature
- Foul Play
- Will-O-Wisp
- Taunt
- Recover

Same way of Azu: It's you old, annoyng mc'Sableye were talking here. As I mentioned into the TBP, Sableye is here to help me bring Physical Attackers to the ground, relieving the problem with Mega Mawile and Co. This in a nutshell explais Foul Play and WoW. Taunt and Recover, although obvious, its this team best awnser to Stall.

Once again, EV's are standard... The awesome thing about Sableye is, if Entry Hazards are gone, he can survive an CB Talonflame's Brave Bird and then kill him with FP... Nice isn't ?.


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Volcarona @
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Ability: Flame Body
EVs: 252 HP / 204 Def / 52 Spd
Bold Nature
- Fiery Dance
- Bug Buzz
- Roost
- Quiver Dance

Being the 2nd Special Sweeper on this team, Volcarona is nothing but an formidable adversary. Although one of Breloom's job on this team is absorve status (after TO actives), all WoW will be turned to Volcarona. Looking relieving Amphy's job of breaking Physical Walls, the Sun Pokémon heavily improves the survival of his team mate, since after just 1 Quiver Dance, Volcarona becomes the most threatening poke asides Mega Ampharos, all of this because of his amazing STAB combination in Fiery Dance and Bug Buzz, while restoring HP with Roost.

The reason why i choose the Bulky set over the sweeper is simple: It lives. In fact, with the EV's spread listed above, Volcarona WILL survive an Outrage from Kyurem-B... Don't believe on me:

* 252 Atk Teravolt Kyurem-B Outrage vs. 252 HP / 204+ Def Volcarona: 237-280 (63.3 - 74.8%) -- guaranteed 2HKO after Leftovers recovery


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Excadrill @
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Ability: Mold Breaker
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Earthquake
- Iron Head
- Rapid Spin
- Stealth Rock


And finally, the last of the team but certainly one of the most important. Also mentioned above, Excadrill comes to the team to do things like: Checking the omnipotent/omnipresent Aegislash; Remove and put SR on the field and just serve like a team member in general.

Moves, once again, standard: Iron Head is to super effective damage on fairies, Earthquake is, litteraly, for everything. Rapid Spin and Stealth Rock is for his main purpose.

Maximazing both Atk and Spd will allow me to beat things like Mamoswine without fear their speed tier.​

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=== [ou] Light'em Up ===

Ampharos (M) @ Ampharosite
Ability: Static
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
- Thunderbolt
- Dragon Pulse
- Focus Blast
- Agility

Azumarill (M) @ Assault Vest
Ability: Huge Power
EVs: 240 HP / 252 Atk / 16 SpD
Adamant Nature
- Waterfall
- Play Rough
- Knock Off
- Aqua Jet

Breloom (M) @ Toxic Orb
Ability: Poison Heal
EVs: 84 HP / 252 Atk / 172 Spe
Jolly Nature
- Focus Punch
- Facade
- Spore
- Substitute

Mandibuzz (F) @ Rocky Helmet
Ability: Overcoat
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Foul Play
- Defog
- Roost
- Taunt

Heatran (M) @ Air Balloon
Ability: Flash Fire
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Lava Plume
- Stealth Rock
- Roar
- Will-O-Wisp

Landorus (M) @ Life Orb
Ability: Sheer Force
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Earth Power
- Psychic
- Sludge Wave
- Hidden Power [Ice]



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http://replay.pokemonshowdown.com/ou-147616122 - Volcarona don't giving a shit to Aegislash
http://replay.pokemonshowdown.com/ou-147617805 - Mandibuzz putting the team to work
http://replay.pokemonshowdown.com/ou-147622201 - Volcarona and Breloom saving the day
http://replay.pokemonshowdown.com/ou-147625206 - Landorus ripping the floor
http://replay.pokemonshowdown.com/ou-147634310 - Amoonguss sucks
http://replay.pokemonshowdown.com/ou-147636215 - I thought I was on OU format :/

http://replay.pokemonshowdown.com/ou-147865220 - Breloom inducing RageQuit
http://replay.pokemonshowdown.com/ou-147873815 - ( I don't have an good name for this one lol)
 
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Added a ton of new threats and give it a new tag.

I didn't say earlier, but this team is currently about 10/3 and 1607 #32 on the OU Ladder. Can someone give me any advice on making my team better?
 
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Wow, this team is f****** awesome! I'm so glad someone is experimenting with the power of mega ampharos and seeing what it can do. Before I get to the team can I just say that the loreal poster at the start of this post is amazing haha! I love it.

A few things I noticed that you could change if you wanted to. If you're using mega ampharos as a bulky attacker then is agility really that useful? Would it not be better to put those 252 speed EVs into HP and make it very bulky? I understand that after an agility boost you outspeed greninja, but you're still getting outsped by common scarfers. Mega ampharos has such a bad speed stat that I don't think agility is that useful. If you swapped agility with volt switch and put those EVs into HP then you could make ampharos into an amazing offensive pivot and use volt turn + low speed to your advantage to do massive damage and gain momentum. Thunderbolt would still be there for when you need the extra power to gain those OHKO's or 2HKO's.

I love your azumarill set, I use assault vest azumarill too but I put more investment into special defence. Like you said, it's an amazing counter to most greninja sets.
Oh and the excadrill set in the importable section is different to the one at the top, it has rock slide instead of stealth rocks.

This is a really cool team and 1600 is a very impressive rating so well done! Your English is fine by the way. :)
 
Wow, this team is f****** awesome! I'm so glad someone is experimenting with the power of mega ampharos and seeing what it can do. Before I get to the team can I just say that the loreal poster at the start of this post is amazing haha! I love it.

A few things I noticed that you could change if you wanted to. If you're using mega ampharos as a bulky attacker then is agility really that useful? Would it not be better to put those 252 speed EVs into HP and make it very bulky? I understand that after an agility boost you outspeed greninja, but you're still getting outsped by common scarfers. Mega ampharos has such a bad speed stat that I don't think agility is that useful. If you swapped agility with volt switch and put those EVs into HP then you could make ampharos into an amazing offensive pivot and use volt turn + low speed to your advantage to do massive damage and gain momentum. Thunderbolt would still be there for when you need the extra power to gain those OHKO's or 2HKO's.

I love your azumarill set, I use assault vest azumarill too but I put more investment into special defence. Like you said, it's an amazing counter to most greninja sets.
Oh and the excadrill set in the importable section is different to the one at the top, it has rock slide instead of stealth rocks.

This is a really cool team and 1600 is a very impressive rating so well done! Your English is fine by the way. :)
HOLY FUCK, finally someone replied my thread !!! First of all, tnks man; I spent nearly 4 hours to write everything, and FINALLY someone took my work seriously, thank you, srsly.

About Ampharos as an Bulky Attacker: I already had tried it at the very start of the team, but tbh, he wasn't so well... Of course, with max HP, he could endure an shitload of attacks, but with I doing this I will gonna lose all the surprise effect. You see: Pretty much every attacker on OU tries to outspeed Greninja (those with at least 120 BST in speed or Choice Scarfed, of course), and since all of these just put enought EVs to do that, with Amphy outspeeding Greninja, he will be scoring at least 378 in spd with those mentioned pokes (Ex.: Weavile, Mega Alakazam and Talonflame (who barely counts)). Not mentioning, when my opponent knows I'm not carring Agility, he will be starting to use moves way too strong to I absorve constantly, like Ice Beam or Earthquake.

Either way, now with my team far more solid than before, I still could try an bulkier set. Let me get some battles on PS, then I put some replays.

Also, Excadrill will be fixed while you read this quote.
 
Your team seems to lack a solid stallbreaker, it's also insanely weak to CuneVenuTran, and Kyurem hurts you more than you think (if you say Sableye, I say mixed, SubMixed even more). IDK what to replace something with CM Landorus, but if you get the chance, try. Overall, pretty ok team.
 
Your team seems to lack a solid stallbreaker, it's also insanely weak to CuneVenuTran, and Kyurem hurts you more than you think (if you say Sableye, I say mixed, SubMixed even more). IDK what to replace something with CM Landorus, but if you get the chance, try. Overall, pretty ok team.
Hi man, tnx 4 the reply. About the CuneVenuTran thing: Every team has his stall-opposite, no matter how well he was assembled... Also, I don't see such an ENORMUS issue with it like you said, it's just annoying: Suicune can't do sooooo much to Breloom if he lacks Ice Beam (most lacks btw), since even an +2, Scald will be only an 3HKO (same thing to Focus Punch); Untill this, you can force him to use Rest, then change to Ampharos to apply an more convenient way of damange, since:

+2 4 SpA Suicune Scald vs. 4 HP / 0 SpD Mega Ampharos: 72-86 (22.3 - 26.7%) -- 25.5% chance to 4HKO
While:
252+ SpA Mold Breaker Mega Ampharos Thunderbolt vs. +2 252 HP / 0 SpD Suicune: 170-204 (42 - 50.4%) -- guaranteed 3HKO after Leftovers recovery


Mega Venusaur is an annoying defensive threat to nearly every team lacking an Latios or Talonflame... Just like my. I already described how I usualy deal with him in the "Threats" list, You should take a look :). Heatran isn't too different: If Breloom is behind a Sub, Focus Punch easily kills him:

252 Atk Breloom Focus Punch vs. 252 HP / 0 Def Heatran: 468-552 (121.2 - 143%) -- guaranteed OHKO


While Landorus could be an nice help, tbh, this team doesn't seems to have space to him... The only viable poke that could be replayced is Volcarona, but doing this: Azu will be the only Ice-Resistor in my team; Mamoswine will be the ultimate counter/check to all of them and I will lost an overall good coverage in Bug/Fire.

I appreciate your suggestion, but I hope you understand my actual choices and considerations :)
 
I think the reason Mega Amphy doesn't see much play is because of speed, average coverage, superior options for Spattker (bar the typing) and because sand offense + excadrill and chip dmg from rocks and sand will easily whittle it down. On to the rate!

RE: Mega Amphy, Mega Pokes in general as you know lack reliable item recovery and must waster a moveslot to do so unless your name is Venusaur. So it might be worth considering to put in a form of wish passer, not too sure who to take out though or if you need one, its just nice to keep Mega Amphy as a poke that takes more than 4/5 hits and gradually wears down the opponents team.

RE: Sableye, if your goal is to take down threatening physical attackers and/or burn them, or punish them then I would suggest trying out Mandibuzz as it is a lot more bulky than Sableye: 252 Atk Aerilate Mega Pinsir Return vs. 252 HP / 4 Def Sableye: 313-369 (102.9 - 121.3%) -- guaranteed OHKO and 252 Atk Aerilate Mega Pinsir Return vs. 252 HP / 252+ Def Mandibuzz: 172-204 (40.5 - 48.1%) -- guaranteed 3HKO after Leftovers recovery

Mandibuzz has the added benefit of getting defog this gen and it wouldn't hurt your teams typing synergy too much: (this is just the smogon example set, but because mandibuzz is versatile you can tailor its evs to suit your needs.

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Mandibuzz @ Rocky Helmet
Ability: Overcoat
EVs: 248 HP / 136 Def / 108 SpD / 16 Spe
Bold Nature
- Foul Play
- Roost
- Taunt
- Defog

RE: Volcorona, I appreciate that you are trying to kill of birds for volcorona to have an easier time but with rocks being so dominant and Mega Pokes like Pinsir and Gardevoir having few checks to them (Even Excadrill is 2HKO'ed by Hyper Voice) And is outsped and OHKO'ed by Focus Blast. All it takes is one wrong prediction and a bit of sand + rocks damage for Pinsir to wipe the floor with your team: 252 Atk Mega Pinsir Earthquake vs. 252 HP / 0 Def Mega Ampharos: 238-282 (61.9 - 73.4%) -- guaranteed 2HKO for this reason I suggest taking a special attacker that threatens sand offence even more and hits as hard as volcorona without the crippling weakness, because if exca fails to spin which it most likely does because its outsped by many threats and is often a free switch after you spin, to kill it, and get rocks back up. Therefore volcorona and/or excadrill should be seriously considered taken out, oh also mega venusaur walls your team bar volc, who struggles to keep at a healthy amount of hp anyway with leech sludge bomb poisons etc.

Landorus_XY.gif

Landorus (M) @ Life Orb
Ability: Sheer Force
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Earth Power
- Psychic
- Sludge Wave
- Stealth Rock

Assuming you do replace Volc for Lando then Excadrills only function is now as a steel type/spinner and i you dislike the idea of Mandibuzz then bulky roost scizor with defog also resists dragon and is more threatening to fairies in general, especially with roost sd set. or if you prefer a defog set.

Overall: Cool team, I love Gen 4 Breloom and still use it if its not a suicide lead for its status sponge niche, a few thoughts on making the opponent not immediately recognize your teams weaknesses by making a few changes to your team or even item changes like Scarf Excadrill to secure spins, even if it just a suicide spin, this way it can take a hit from Gardevoir and OHKO with Iron Head, that way Volc is still ready to go with full hp.
 
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I think the reason Mega Amphy doesn't see much play is because of speed, average coverage, superior options for Spattker (bar the typing) and because sand offense + excadrill and chip dmg from rocks and sand will easily whittle it down. On to the rate!

RE: Mega Amphy, Mega Pokes in general as you know lack reliable item recovery and must waster a moveslot to do so unless your name is Venusaur. So it might be worth considering to put in a form of wish passer, not too sure who to take out though or if you need one, its just nice to keep Mega Amphy as a poke that takes more than 4/5 hits and gradually wears down the opponents team.

RE: Sableye, if your goal is to take down threatening physical attackers and/or burn them, or punish them then I would suggest trying out Mandibuzz as it is a lot more bulky than Sableye: 252 Atk Aerilate Mega Pinsir Return vs. 252 HP / 4 Def Sableye: 313-369 (102.9 - 121.3%) -- guaranteed OHKO and 252 Atk Aerilate Mega Pinsir Return vs. 252 HP / 252+ Def Mandibuzz: 172-204 (40.5 - 48.1%) -- guaranteed 3HKO after Leftovers recovery

Mandibuzz has the added benefit of getting defog this gen and it wouldn't hurt your teams typing synergy too much: (this is just the smogon example set, but because mandibuzz is versatile you can tailor its evs to suit your needs.

mandibuzz-gif.12068


Mandibuzz @ Rocky Helmet
Ability: Overcoat
EVs: 248 HP / 136 Def / 108 SpD / 16 Spe
Bold Nature
- Foul Play
- Roost
- Taunt
- Defog

RE: Volcorona, I appreciate that you are trying to kill of birds for volcorona to have an easier time but with rocks being so dominant and Mega Pokes like Pinsir and Gardevoir having few checks to them (Even Excadrill is 2HKO'ed by Hyper Voice) And is outsped and OHKO'ed by Focus Blast. All it takes is one wrong prediction and a bit of sand + rocks damage for Pinsir to wipe the floor with your team: 252 Atk Mega Pinsir Earthquake vs. 252 HP / 0 Def Mega Ampharos: 238-282 (61.9 - 73.4%) -- guaranteed 2HKO for this reason I suggest taking a special attacker that threatens sand offence even more and hits as hard as volcorona without the crippling weakness, because if exca fails to spin which it most likely does because its outsped by many threats and is often a free switch after you spin, to kill it, and get rocks back up. Therefore volcorona and/or excadrill should be seriously considered taken out, oh also mega venusaur walls your team bar volc, who struggles to keep at a healthy amount of hp anyway with leech sludge bomb poisons etc.

Landorus_XY.gif

Landorus (M) @ Life Orb
Ability: Sheer Force
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Earth Power
- Psychic
- Sludge Wave
- Stealth Rock

Assuming you do replace Volc for Lando then Excadrills only function is now as a steel type/spinner and i you dislike the idea of Mandibuzz then bulky roost scizor with defog also resists dragon and is more threatening to fairies in general, especially with roost sd set. or if you prefer a defog set.

Overall: Cool team, I love Gen 4 Breloom and still use it if its not a suicide lead for its status sponge niche, a few thoughts on making the opponent not immediately recognize your teams weaknesses by making a few changes to your team or even item changes like Scarf Excadrill to secure spins, even if it just a suicide spin, this way it can take a hit from Gardevoir and OHKO with Iron Head, that way Volc is still ready to go with full hp.
Hey man, srry for the late response: I was at school during this time, so it becames a little hard to see my RMT at my phone... Apart from that, let me show my opinion:

First of all, about putting a Wish Passer: Although I agree that I need to somehow heal my team once in a while in the battle, I'm don't have too much options to put something like Sylveon on this team... My pokes already have very specific tasks to fulfill, so despite I would like an wish passer, I also don't see what I could replace on this team :(

Now about Sableye: I think I expressed myself wrong when I say about him taking out Physical Threats. Sableye isn't here to kill him properly speaking, he is just an form of pressure for those attackers. When Awesomeceus suggests me the Landorus 4 the first time, what I wanted to do was this: I would change Sableye and Excadrill for Mandibuzz and Landorus.

Speaking on paper, that seems the definitive answer to both 3 very threatening pokes for this team: Aegislash, Megasaur and Mega Pinsir; Also, with Mandibuzz stalling certain pokes / taking rocks away, and Landorus replacing them on the other side of the field, that seems an awesome exchange. However, unfortunately it was not as good as I expected... You see: While Sableye was just an suicide WoWisper, and Excadrill was just a team member most of the time, both together threatened a fuklot of Ice types in general (Mostly Kyurem-B, Mamoswine, and the occasional Weavile). Speaking on Ice types now with 2 flying types on the team, they opened a giant crater to pass by, since 4/6 will be weak instead of just 2. Sure, I still gonna have Azu and Volcarona, but without an WoWisper, they will be easily get overloaded.

Now for make it perfectly clear: I STILL DIDN'T TRY THIS... What i'm saying it's just what i thing that will gonna happen switching Sabl and Exca, but don't worry, i WILL try this after i'm done with just one more thing:

Since after Wargreymon suggest me to try an bulkier set witn Amphy putting all the speed EVs into HP, I find myself into another tricky option to choose... While he became much more prominent to survive more attacks in a long run, It still continues praying for more speed. All-in-All it's the surprise factor what counts here. If I decide to replayce what I said above, Mega Pinsir will not be such an Terminator that it is nowdays... This will give even more freedom to Amphy sets up, so it will not care too much Pinsir (if he already have gotten an Agility to outspeed, of course)

Now, while I write this post, I'm trying to get some good replays at PS to show to all of you what i'm saying in an pratical way. I know I may seem too much to ask, but i'd like if someone could help me trying test these changes :)
 
RE: Wish Passer, I agree with you on that aspect of disrupting synergy for longevity.

RE: Any changes you wanna make and test out, just PM me on here, I've got a variety of teams to go up against if you want. Username: AssortedBonBons
Would love to see more replays, btw Sableye isn't gonna like taking CB Birds on the switch if something like Azu/Volc is threatened, as itll get 2HKO'ed before you can use Foul Play. I do have another suggestion that wouldn't make 4/6 members weak to ice. Mandibuzz with defog, foul play, roost, whirlwind/taunt. and Heatran to serve as a poke with invaluable resists and a Rocker, it also gets Ancient Power to OHKO fire flying types which i love.

;]
 
Ok guys, now the RMT have changed 3 mons since after an incredible help by the user GreenMonkey (you're awesome man)... Also, I've added some replays and updated the "Importable" section with the newly added members. Now with my team improved, is there anything that still has not been said?
 
;] Hi again,

Just a few things that could be polished up:

RE: Mega Amphy + Agility: I'm still not convinced with it's effectiveness, because lets face it its coverage isn't like landorus's so perhaps Signal Beam/Volt Switch/Heal Bell/Hp (ice or flying?). 45 Speed at +2 doesn't even outspeed base 100~ scarfers, so in essence if they switch to Garchomp predicting sucessfully youll either be forced to switch or could hit it with Hp ice/Pulse. Heal bell is also v good in case your breloom fails to activate its toxic orb.

RE: Landorus, Landorous I with Knock Off does 90%~ uninvested to his major checks Lati@s and can kill after rocks where as hp ice/sludge wave does 50%~. It also Knocks off Gliscors Toxic Orb for Spdef Variants or even an EPower switch in, and it allows your team to get rid of eviolites and any specs/scarfers that might htreaten your team.

RE: Heatran Moveset: Fire Stab: Mandatory (Ferros etc). Will o Wisp, I agree, it cripples it switch ins. SR, Duh, Now roar...hmm does stop set up sweepers but protect perfect for scouting choiced pokemon, and you will be walling them anyway, so unless you are really scared of CM Clefable etc Protect might be worth a go, and Lefties for Air Balloon because a one time hit from it like a u turn will pop it and Mega Pinsir is now carrying Close Combat because Aegiaslash is now BANNED! So Protect allows you to keep walling all game, oh speaking of lasting long, RestTalk Amphy W/out Focus Blast max buly can be a pain if ground/dragons are deal with successfully by Azumarill + Breloom. And to me has been a deal breaker of a set that is as annoying as chesto resto Rotom Wash. Forget what i said about protect because Mega Mawile needs to be roared out provided it doesn't have focus punch because a at +2 sucker punch can kill you after rocks. But stick lefties on imo.

Hmm so yeah, make it nice and shiny, play it well and this team looks very solid ;]
 
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