
('cuz it's the better name I could think)

Hey guys, finallly after billions of years chilling' on the forums and stealing other people teams, I think that, for the first time, I came up with something 100% by myself that works (yay), crazy isn't ?. For the sake of newbiness, don't be afraid of tell me everything that you think about my team, being good or bad; Also, i'm not too skilled in writing in English, so excuse me if there are too many errors in orthography... With all this explained, let's go for the explanation:

I wanted to do something that isn't really seen too often in the OU Ladder, but instead of creating some crazy strategy, I just concentrated on what was around me that could deliver a hell of a punch without die to any move... With this line of argument, I started building my team :

To fill that "Bulky Attacker" definition I said, I looked into lower tiers to find something, litteraly anything that could serve like a mold for an "Underrated Team"; After a little search, Mega Ampharos was the chosen. I always wanted to have this guy in some team, but no matter how I looked, I never could find any team that I really wanted to use competitively, so I decided to create one from the very start. Mega Amphy is way, WAY better than many players think it is, but I will go in more details later on.


Since our star has just been chosen, now I need to chose some things to help him crushes as many souls as possible. Continuing with the argument of "Bulky Attacker", Mega Ampharos is well know for its facility in break walls, but some of then are just too bulky (Know as the Pink Blobs) to him; To deal with they, my first option is Azumarill. Very threatening to just about every team, my Azumarill always is the main helper to the Amphy, switch-in constantly to Ice and Dragon Types moves, and with Amphy switch in Electric and Grass Types moves, they are pretty much BFF's.



Picking off another physical attacker came from necessity, since Chansey still could toxic me all the time Azu came in... So I thought in a poke who, not only can apply more pressure onto Stall-based teams, but also serve like an Status-Absorver; After some testing, Breloom was this poke. Not only he can came in any Chansey lacking the stupid Flametrower, but he can also Spore enemies and setup Substitutes with relevant ease, acting like the Surprise Factor in this team.




After the 3 most important members of the team have been chosen, the problems started to happen. Any very strong physical attacker could easily sweep my team, and I haven't any method for defending myself, until Sableye was attached. His job is exactly shut down physical attakers that, otherwise, shit on this team (Mega Mawile, Mega Pinsir, Mamoswine, Kyurem-B; Just for some examples); Thanks to it being the only Prankster user to have WoW, his coming was inevitable.





First, he started up with just 1 Physical Attacker, but now that are 3 of them (if u count Sableye), Amphy becomes a little overloaded when breaking physical walls. Adding another "Underrated Powerhouse", Volcarona cames to, once again, help him in his task. With a powerful STAB combination in Bug/Fire Types moves, very little can switch in safe when she gets +1 with QD.






Finishing off the team, no one of my pokes could mantaining the entry hazards under control, and after Volcarona was attached, SR becames a real problem. To solve this issue, Excadrill was bringing to not only provides SR control to the table, but also serve like a check to mons like Aegi and Bisharp.




Ampharos @

EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature
- Thunderbolt
- Dragon Pulse
- Focus Blast
- Agility
Thunderbolt and Dragon Pulse are his main STABs, and damn, they are good: Only resisted by Ferrothorn and Excadrill, these 2 moves will be about 60% of your Ampharos overall usage. Even those that withstand this powerful combination, pretty much all of then will fall in front of Focus Blast, finishing off our coverage to things like Tyranitar, Bisharp, Heatran and the others listed above. Being the icing on the cake, Agility is here to remediate Amphy's dissapointing 45 Base Spd into something unbelievable: Mega Ampharos, after 1 Agility, outspeeds Timid Greninja by just 1 POINT !!!!, no joke ! Don't go tell me that this isn't awesome.
The EV's spread are the basic: An Modest nature and 252 SATk is to insure Amphy's power is the highest it can possible be, while 252 Spd is to make the achievement of outspeed Greninja's high 122 Base Speed.



Azumarill @

EVs: 240 HP / 252 Atk / 16 SDef
Adamant Nature
- Waterfall
- Play Rought
- Aqua Jet
- Knock Off
The moves are pretty much standard, so I didn't think that they need too much explanation: Waterfall, Play Rought and Aqua Jet are mandatory. Knock Off is the "unusual" move here: Since this set come freely into things like Greninja and Heatran (lacking Lava Plume), it forces many switches, so its nice removing an item sometime in the match, isn't ?
The EV's spread are also very basic, just slightly adjusted for that 1x1 condition.



Breloom @

EVs: 84 HP / 252 Atk / 172 Spd
Jolly Nature
- Focus Punch
- Facade
- Spore
- Substitute
Since you have a Breloom in your hands, its obvious that you will have Spore on it, and that's were begin the fun: Put something to sleep, then proceed to an Substitute on a predicted switch, choose Facade and see the derp face of your dumb adversary throwing an Venusaur to sponge an Bullet Seed instead. All in all, its Facade that shiny on this set, since NOBODY expects it, but of course, if the situation asks, use an nice n' powerful Focus Punch in the face of that pesky Chansey, opening an gigantic hole into the adversary team to Mega Amphy pass through.
Now tbh, I didn't know exact how I could share the EV's. Putting these provided above let's you outspeeds Adamant Bisharp and everything slower than 70 Base Spd - This seems good on paper, but the 84 HP EV's really doesn't improve anything when talking about survival of certain hits. Anyone with an good replacement will be heavily appreciated.



Mandibuzz @

EVs: 252 HP / 252 Def / 4 SDef
Bold Nature
- Foul Play
- Taunt
- Roost
- Defog
Since she joins the team for the same purpose of defeating physical threats, she also plays pretty much the same way either: Foul Play is my main answer to anything who dares get an Swords Dance in his face, not limited to Mega Mawile; Mega Pinsir and Talonflame. Defog is Defog, and Roost is Roost... I think they don't need explanation. At last, Taunt is here to be another way of dealing with setup sweppers and even stall pokes in general.
EV's are standard, and Bold to maximize Foul Play damange output. Despite the fact of lose our WoWisper by an bulkier wall, this will be covered in next.



Heatran @

EVs: 252 HP / 4 SAtk / 252 SDef
Calm Nature
- Lava Plume
- Stealth Rock
- Roar
- Will-O-Wisp
EV's?: Standard; Nature?: Same thing, and eqquiped with Air Ballon, Heatran can burn 2 of the most threatning pokes of the atual meta: Garchomp and (Mega) Tyranitar before they can even do something.



Landorus @

EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature
- Earth Power
- Psychic
- Sludge Wave
- Hidden Power [Ice]
Now to the moveset: Pretty standard material we got here... Earth Power in the hands of Landorus is OP as fuk, since after LO, SF and STAB boost, it becomes stronger than an Adamant Garchomp's Earthquake. Moving on the coverage, Psychic was added 100% thinked into the Flower-Ass (A.K.A. Mega Venusaur) and everything that got SE damange like Scolipede... Same way with Sludge Wave.
Now here were can comes the contrary questions: In the last slot, I opted to run HP Ice for obtain the maximum coverage possible against thinks like Gliscor, Dragonite and even others Landorus as hard as possible. Horwever, if u think that the set without HP Ice already hit all that you needs, then you can easily run Calm Mind in the last slot or even Rock Polish to attempt a sweep (remember to put an Modest nature in this case)
EV's and Nature are choosen to given him just the power he needs to 2HKO Venusaur with Psychic and OHKO Greninja with Earth Power (on an predicted switch... Your idiot). After all the 3 changes I've been making on this team, Landorus is my fav until now :)

Red - Very Dangerous
Orange - Dangerous
Black - Just another in the line
Blue - Piece of cake
Aegislash - HE GOT BANNED !!!
Alakazam - Azumarill carries they with ease
Azumarill - Annoyng. Try burn they with Sableye, or kill him your own Azu.
Bisharp - Also very annoyng. Since Breloom outspeeds, use this onto your favor: Put him to sleep, substitute and focus punch.
Charizard Y - Thanks to AV, Azumarill will sponge an SB, while killing him with an Waterfall + Aqua Jet combo. However, make sure to keep him healthy, since he will need at least 72% of HP to survive.
Charizard X - Again, Azu actually can take this guy out (badly, but it can). Try put him while Charizard still needs to setup, then an Play Rough and 2 Aqua Jets can take him out, while an 1+ Earthquake is just an 2HKO. However, if it was an Bulky WoW set, give up.
Clefable - Landorus
Conkeldurr - Azu is on our team, remember?
Dragonite - An well played DDLum destroys everything. Its crucial get SR before he cames, then Azu will manange him. Other option will be trying and Flinch with Excadrill, since his outspeeds, however, only do this if it was extremely necessary.
Ferrothorn - If he lacks TW, Volcarona can run all over him. Breloom 2HKOes with FP and Amphy also 2HKOes with FB.
Gardevoir - Azu and Volcarona
Garchomp - Azu; Amphy after an agility
Gliscor - Although he don't presents any offensive presence with this team, it's annoying. If he was the standard SubToxic, Excadrill temporarily walls him.
Greninja - Again, Azu is on our team (with AV)
Keldeo - Azu walls
Genies - See Azu review
Talonflame - Even if Mega Amphy is probably the 2nd best Talonflame's counter (1st is Heatran), he need to be healthy to sponge his attacks with more ease. If Amphy is dead, again, Sableye can somewhat handle them / Azu lives an BB and kill with Waterfall.
Lati Twins - Azu survives an thunderbolt and kill with PR. After an agility, Amphy outspeeds and OHKOes Latios, while Latias is 2HKOed.
Mamoswine - The only thing what prevents this thing to get the "Very Dangerous" tag is Sableye. Burn this fucker, and then mananges him with Azu.
Rotom-W - The "Piece of cake" tag was pretty much created to Rotom. This team laughs at his face: Amphy is probably his Ultimate Counter, fearing absolutely nothing (even Trick variants); Azu lives even 3 Volt Switch's, despite hating WoW. After 1 QD, Volcarona has no problem to whatsoever he throws, and thanks to Arceus, Excadrill outspeeds Timid variants by 2 BST points. If u had problems with Rotom at other teams, this one is your absolutely dream.
Scizor - Boring if isn't burn... WoW him and it will be 200% moer easy to deal. Mega Amphy can eat Knock Off's and BP's all day long, even if isn't burned.
Venusaur - Of all the megas in OU, Venusaur is definitely the most annoying to deal with this team. Speaking of him as an Bulky Attacker rather than a Tank: Amphy does about 40% with DP; Azu is walled; Breloom can't spore and Excadrill is 2HKO with Giga Drain. Since most players try mega evolving him early in the match, try use this to discover what he are, then you can manange him better without make an dangerous mind game. Generaly, I try burn him with the Sableye, not only to shutting down the stupid physical variant, but also for the passive damange of the burn. When he's burned, Volcarona can setup in his face with ease, but be careful with the toxic from Sludge Bomb, it sucks. If Breloom is behind a Sub, try do what I said in the RMT.
Orange - Dangerous
Black - Just another in the line
Blue - Piece of cake
































Sableye @

EVs: 252 HP / 4 Def / 252 SDef
Calm Nature
- Foul Play
- Will-O-Wisp
- Taunt
- Recover
Once again, EV's are standard... The awesome thing about Sableye is, if Entry Hazards are gone, he can survive an CB Talonflame's Brave Bird and then kill him with FP... Nice isn't ?.



Volcarona @

EVs: 252 HP / 204 Def / 52 Spd
Bold Nature
- Fiery Dance
- Bug Buzz
- Roost
- Quiver Dance
The reason why i choose the Bulky set over the sweeper is simple: It lives. In fact, with the EV's spread listed above, Volcarona WILL survive an Outrage from Kyurem-B... Don't believe on me:
* 252 Atk Teravolt Kyurem-B Outrage vs. 252 HP / 204+ Def Volcarona: 237-280 (63.3 - 74.8%) -- guaranteed 2HKO after Leftovers recovery



Excadrill @

EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Earthquake
- Iron Head
- Rapid Spin
- Stealth Rock
And finally, the last of the team but certainly one of the most important. Also mentioned above, Excadrill comes to the team to do things like: Checking the omnipotent/omnipresent Aegislash; Remove and put SR on the field and just serve like a team member in general.
Moves, once again, standard: Iron Head is to super effective damage on fairies, Earthquake is, litteraly, for everything. Rapid Spin and Stealth Rock is for his main purpose.
Maximazing both Atk and Spd will allow me to beat things like Mamoswine without fear their speed tier.
Moves, once again, standard: Iron Head is to super effective damage on fairies, Earthquake is, litteraly, for everything. Rapid Spin and Stealth Rock is for his main purpose.
Maximazing both Atk and Spd will allow me to beat things like Mamoswine without fear their speed tier.

=== [ou] Light'em Up ===
Ampharos (M) @ Ampharosite
Ability: Static
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
- Thunderbolt
- Dragon Pulse
- Focus Blast
- Agility
Azumarill (M) @ Assault Vest
Ability: Huge Power
EVs: 240 HP / 252 Atk / 16 SpD
Adamant Nature
- Waterfall
- Play Rough
- Knock Off
- Aqua Jet
Breloom (M) @ Toxic Orb
Ability: Poison Heal
EVs: 84 HP / 252 Atk / 172 Spe
Jolly Nature
- Focus Punch
- Facade
- Spore
- Substitute
Mandibuzz (F) @ Rocky Helmet
Ability: Overcoat
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Foul Play
- Defog
- Roost
- Taunt
Heatran (M) @ Air Balloon
Ability: Flash Fire
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Lava Plume
- Stealth Rock
- Roar
- Will-O-Wisp
Landorus (M) @ Life Orb
Ability: Sheer Force
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Earth Power
- Psychic
- Sludge Wave
- Hidden Power [Ice]
Ampharos (M) @ Ampharosite
Ability: Static
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
- Thunderbolt
- Dragon Pulse
- Focus Blast
- Agility
Azumarill (M) @ Assault Vest
Ability: Huge Power
EVs: 240 HP / 252 Atk / 16 SpD
Adamant Nature
- Waterfall
- Play Rough
- Knock Off
- Aqua Jet
Breloom (M) @ Toxic Orb
Ability: Poison Heal
EVs: 84 HP / 252 Atk / 172 Spe
Jolly Nature
- Focus Punch
- Facade
- Spore
- Substitute
Mandibuzz (F) @ Rocky Helmet
Ability: Overcoat
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Foul Play
- Defog
- Roost
- Taunt
Heatran (M) @ Air Balloon
Ability: Flash Fire
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Lava Plume
- Stealth Rock
- Roar
- Will-O-Wisp
Landorus (M) @ Life Orb
Ability: Sheer Force
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Earth Power
- Psychic
- Sludge Wave
- Hidden Power [Ice]

http://replay.pokemonshowdown.com/ou-147616122 - Volcarona don't giving a shit to Aegislash
http://replay.pokemonshowdown.com/ou-147617805 - Mandibuzz putting the team to work
http://replay.pokemonshowdown.com/ou-147622201 - Volcarona and Breloom saving the day
http://replay.pokemonshowdown.com/ou-147625206 - Landorus ripping the floor
http://replay.pokemonshowdown.com/ou-147634310 - Amoonguss sucks
http://replay.pokemonshowdown.com/ou-147636215 - I thought I was on OU format :/
http://replay.pokemonshowdown.com/ou-147617805 - Mandibuzz putting the team to work
http://replay.pokemonshowdown.com/ou-147622201 - Volcarona and Breloom saving the day
http://replay.pokemonshowdown.com/ou-147625206 - Landorus ripping the floor
http://replay.pokemonshowdown.com/ou-147634310 - Amoonguss sucks
http://replay.pokemonshowdown.com/ou-147636215 - I thought I was on OU format :/
http://replay.pokemonshowdown.com/ou-147865220 - Breloom inducing RageQuit
http://replay.pokemonshowdown.com/ou-147873815 - ( I don't have an good name for this one lol)
http://replay.pokemonshowdown.com/ou-147873815 - ( I don't have an good name for this one lol)
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