Like a Broom (UU RMT)

Introduction:
I wanted a team full of sweepers with stat up moves so I would never run out of threats. First I needed something to provide support against my opponent, and Uxie just the one to cripple opposing pokemon to allow setup. Then I needed something to provide support to my own pokemon, and Drifblim does just the job. I then picked the most dangerous stat up pokemon in UU as sweepers. Onto the team.

At-a-Glance:
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In Depth:


Uxie @ Choice Scarf
Ability: Levitate
EVs: 252 HP/104 Atk/154 Spd
Impish nature (+Def, -SAtk)
- Thunder Wave
- Memento
- Trick
- Stealth Rock

This is my favorite lead. It usually manages to cripple not one, not two, but three opposing pokemon and allow one of my sweepers to set up. Usually I trick the scarf on opposing pokemon, then thunder wave the switch in. If the switch in provides an immediate threat to me, I will use memento, switching in one of my sweepers to set up on a paralyzed half attack and special attack pokemon. Against Ambipoms I switch to Driftblim on the fake out and proceed to stockpile and sub. On Frostlasses I could either trick the scarf to move onto Ursaring.


Ursaring (M) @ Toxic Orb
Ability: Quick Feet
EVs: 252 Atk/6 Def/252 Spd
Jolly nature (+Spd, -SAtk)
- Close Combat
- Sword Dance
- Facade
- Crunch

This is one of the more interesting pokemon on my team. Quick feet allows it to outrun all 100- speed pokemon, and hit hard with stab boosted status boosted 210 facade. Bulk up is there to use if the opposing pokemon is not an immediate threat. The reason I use this instead of Swellow is Close Combat, allowing me to power through rock and steel types, and also Shadow Claw for Frostlasses.


Venusaur (M) @ Leftovers
Ability: Overgrow
EVs: 6 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Sleep Powder
- Swords Dance
- Power Whip
- Earthquake

Standard sweeping set. Sleep powder is great if it hits allowing me a free turn for Sword Dance. Power Whip and Earthquake provides great coverage, only resisted by flying types and Swellow. Its speed bothers me but its enormous bulk and the ability to shut down sweepers on the opposing side is reassuring.


Raikou @ Leftovers
Ability: Pressure
EVs: 6 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Calm Mind
- Thunderbolt
- Shadow Ball
- Extrasensory

This is the special sweeper of my team. Calm Mind allows it to tank special hits aimed at it and raise my special attack at the same time. Shadow Ball is for Ghosts, HP grass for ground types (I don't really know if this is useful, I just ripped this from what I use for OU.) Thunderbolt provides high damage and ability to hit flying types hard where the rest of my team is lacking. This suffers hard from Regirock and Registeel, so I might chance to HP ground or fighting to counter that.

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Feraligatr (M) @ Life Orb
Ability: Torrent
EVs: 6 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Dragon Dance
- Earthquake
- Waterfall
- Ice Punch

Ahh my favorite sweeper, and the one I usually turn to after Driftblim sets it up. If I get 2 Dragon Dances in, which is the usual case after Driftblim setup, I usually sweep entire teams thanks to its enormous coverage in moves. It can beat a large majority of pokemon with 1 Dragon Dance also. Ice Punch is nice for Venesaurs, Sceptiles and Swellows (Which I believe I outrun). Waterfall is for main STAB and Earthquake is for opposing water types and Registeels. Overall, the coverage this set has makes it my favorite sweeper to turn to. I'm thinking about using Thunder Punch instead of Ice Punch, but that would make it lose to Sceptile.

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Drifblim (M) @ Leftovers
Ability: Aftermath
EVs: 80 HP/178 Def/252 SDef
Calm nature (+SDef, -Atk)
- Shadow Ball
- Baton Pass
- Substitute
- Stockpile
This is the glue to my team. It allows my sweepers to set up, and also deal with pesky normal and fighting type pokemons and fake outs. I switch in on an expected normal or fighting move and proceed to stockpile. On the switch-in, I sub up to prevent status effects and proceed to stockpile until I believe my sub will break. Then I either sub up again and baton pass, or just baton pass if the opposing pokemon isn't a threat to the one I'm passing to. This is how my sweepers managed to get to stat up 2 or more times and proceed to wipe away the opposing team. The main problem with this set is being taunted against a normal type pokemon. I'm looking for a move besides Shadow Ball that can deal damage to Ambipom and Swellow mainly.

One Final Look:
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Oke, ehm it looks pretty good overall but I can see Ambipom givng you trouble.
Most ambiPom carry Taunt as well. So If you would switch to drifblim and you get taunted all you can do is Switch or Shadowball which wont work anyways.
So Maybe HP fighting to help you hit Swellow or Ambipom tho, it wont supereffectivly hit Swellow tho.

As for your ursaring is troubling me.
You gave it a toxic orb so the residual damage will go up fast, thats why I think you should exchange bulkup for Sworddance. It takes one turn to get+2 attack , toxic orb activates then +2 atk and better speed will make it easier to run through a team.
I would also change ShadowClaw to Firepunch. This way you can still hit Froslass but also the Likes of Venasaur who can be troubling if they manage to get a sleeppowder in. Also maybe replace toxic orb for Flame orb? Does the same thing but the damage of it doesnt go higher like the toxic orb will.
Thats all I got to say:)
Oh ps, might get Extrasensory over Shadowball because Raikou gets walled my Venasaur.
 
Use Swords Dance on Ursaring, because Bulk Up + Toxic Poisoning is counterproductive. Also, use Crunch instead of Shadow Claw for more power.
 
I put Sword dance on Ursaring and also Crunch. Wow I didn't know it could learn that, it's much more deadly now. Also replaced extrasensory for HP grass on Raikou because Dugtrio would 1HKO me if I decided to stay in anyway. I don't see the point of Fire Punch on Ursaring, it deals 150 base power to Venesaur while Facade does 210.
 
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