Hey guys,
Its GD back again with yet another attempt to get over 1600 on ladder XD
This time I built a team with a bit more thought, and with a balanced play style utilizing the two best moves in the game T-Wave + U-Turn to keep momentum and cripple teams.
Team-Building
The team was built with arguably two of the most staple mons in the OU meta right now, Magic Guard CM Clef + Rocky Helmet PhysDef Landorus.
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For Hazard control and additional layers, I went with Bulky max Spe Starmie, and standard Ferrothorn
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I chose to go with a hazard control pairing that will allow me to clear hazards on my side of the field, and continue to chip the opponents down by replenishing some of my own. Starmie is probably the best Rapid Spinner in the game, with hazard clear, natural cure, recovery, and burnzz. Ferrothorn essentially hard counters most of the defogers + spinners in OU. Lati@s twins, Skarmory, Excadrill, Starmie. Having more layers of hazards is always nice as well.
The last two members of the team are there to provide some firepower. Assault Vest pivot Tornadus-T, and standard Diancie-Mega.
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I needed something to be able to clean-up without any setup; Tornadus-T can take a special hit or two and do some major damage, or U-Turn to conserve momentum, and Diancie-Mega is used to bounce moves and hit with both physical and special attacks.
Sets
Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 84 SpD / 172 Def
Calm Nature
IVs: 0 Atk
- Calm Mind
- Moonblast
- Soft-Boiled
- Thunder Wave
There is not much to be said here. Clefable reliably counters many special hitters in the game, notably Keldeo and Volcanion. CM is a really good wincon once I clear dangerous Steels and Poisons.
Landorus-Therian @ Rocky Helmet
Ability: Intimidate
EVs: 248 HP / 244 Def / 8 SpD / 8 Spe
Impish Nature
- Stealth Rock
- Earthquake
- U-turn
- Stone Edge
Landorus-T forms a great pairing with Clefable, gives me access to Stealth Rock + U-Turn and reliably counters mons like Bisharp and Excadrill. While it doesn't counter fighting Megas fully (2HKO Ice Punch after Rocks from Mega-Cham, 3HKO Ice Punch from Lopunny), it can live a hit and retaliate.
Starmie @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 4 Def / 252 Spe
Timid Nature
IVs: 0 Atk
- Ice Beam / Thunderbolt
- Rapid Spin
- Recover
- Scald
Bulk Starmie spins away hazards and dishes burns. I'm torn between T-Bolt and Ice Beam here. Ice Beam to hit Celebi, Altaria, defensive Chomp, T-Bolt to be able to deal with Slowbro a bit better and hit Keldeo/Manaphy.
Ferrothorn @Rocky Helmet Chople Berry
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Relaxed Nature
- Power Whip
- Leech Seed
- Spikes
-Protect Gyro Ball
Ferrothorn helps me to chip down opponents with Leech Seed + Protect. The standard set here, with not much else to say. Power Whip for Quagsire, Rotom-W, and to hit Keldeo on the switch in. Rocky Helmet + Barbs means means that when I see a spinner, 9/10 times Ferrothorn comes out to make it an expensive spin.
Tornadus-Therian (M) @ Assault Vest
Ability: Regenerator
EVs: 96 HP / 160 SpA / 252 Spe
Timid Nature
- U-turn
- Focus Blast
- Hurricane
- Heat Wave
I went with Heat Wave + Focus Blast over Knock Off + Superpower, mainly because I like the extra damage, and don't like the Def drop. Heat Wave is important because I don't really have a good answer to Ferrothorn myself, and while I can stop Scizor with Lando, I need something that can actually take it out. Fire/Grass/Fight is a strong offensive moveset for coverage.
Diancie-Mega @ Diancite
Ability: Magic Bounce
EVs: 8 Atk / 248 SpA / 252 Spe
Naive Nature
- Diamond Storm
- Moonblast
- Earth Power
- Protect
Again, rather controversially, I am running Hidden Power [Ice] over Earth Power or Hidden Power [Fire]. I have tried running HP Fire here, but ended up with Earth Power for Heatran, and then Knock Off on Tornadus, but Heat Wave on Torn and HP Ice on Diancie throws people off. Fire/Rock/Fairy is also a really good offensive moveset for coverage.
Threats and Problems
- CB Azumarill: My only real answer here is to go into Ferrothorn. Who will get hit HARD with Superpower. Other strong physical hitters that have Ice coverage also fall in this category, like Ice Punch Megagross.
- Weavile: Again, once I lose Ferrothorn, offensive threats can just go through my team. Weavile 2HKO's my Ferro with Low Kick, while I do ~70% with Power Whip. Perhaps Gyro Ball is needed, but then I lose the ability to hit bulky grounds with anything on the team.
- Clefable: Extremely annoying and dangerous to deal with, if it starts setting up I lose. Maybe Taunt on Tornadus is my best option, but Tornadus is not killing her anytime soon.
These are some of the major threats, I'm sure there are others. One possible solution I've been playing around with is replacing Starmie/Torn and replacing with Mold Breaker Excadril + Rotom-W. B
Please let me know your thoughts, and thanks for reading.
Its GD back again with yet another attempt to get over 1600 on ladder XD
This time I built a team with a bit more thought, and with a balanced play style utilizing the two best moves in the game T-Wave + U-Turn to keep momentum and cripple teams.
Team-Building
The team was built with arguably two of the most staple mons in the OU meta right now, Magic Guard CM Clef + Rocky Helmet PhysDef Landorus.


For Hazard control and additional layers, I went with Bulky max Spe Starmie, and standard Ferrothorn




I chose to go with a hazard control pairing that will allow me to clear hazards on my side of the field, and continue to chip the opponents down by replenishing some of my own. Starmie is probably the best Rapid Spinner in the game, with hazard clear, natural cure, recovery, and burnzz. Ferrothorn essentially hard counters most of the defogers + spinners in OU. Lati@s twins, Skarmory, Excadrill, Starmie. Having more layers of hazards is always nice as well.
The last two members of the team are there to provide some firepower. Assault Vest pivot Tornadus-T, and standard Diancie-Mega.






I needed something to be able to clean-up without any setup; Tornadus-T can take a special hit or two and do some major damage, or U-Turn to conserve momentum, and Diancie-Mega is used to bounce moves and hit with both physical and special attacks.
Sets

Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 84 SpD / 172 Def
Calm Nature
IVs: 0 Atk
- Calm Mind
- Moonblast
- Soft-Boiled
- Thunder Wave
There is not much to be said here. Clefable reliably counters many special hitters in the game, notably Keldeo and Volcanion. CM is a really good wincon once I clear dangerous Steels and Poisons.

Landorus-Therian @ Rocky Helmet
Ability: Intimidate
EVs: 248 HP / 244 Def / 8 SpD / 8 Spe
Impish Nature
- Stealth Rock
- Earthquake
- U-turn
- Stone Edge
Landorus-T forms a great pairing with Clefable, gives me access to Stealth Rock + U-Turn and reliably counters mons like Bisharp and Excadrill. While it doesn't counter fighting Megas fully (2HKO Ice Punch after Rocks from Mega-Cham, 3HKO Ice Punch from Lopunny), it can live a hit and retaliate.

Starmie @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 4 Def / 252 Spe
Timid Nature
IVs: 0 Atk
- Ice Beam / Thunderbolt
- Rapid Spin
- Recover
- Scald
Bulk Starmie spins away hazards and dishes burns. I'm torn between T-Bolt and Ice Beam here. Ice Beam to hit Celebi, Altaria, defensive Chomp, T-Bolt to be able to deal with Slowbro a bit better and hit Keldeo/Manaphy.

Ferrothorn @
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Relaxed Nature
- Power Whip
- Leech Seed
- Spikes
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Ferrothorn helps me to chip down opponents with Leech Seed + Protect. The standard set here, with not much else to say. Power Whip for Quagsire, Rotom-W, and to hit Keldeo on the switch in. Rocky Helmet + Barbs means means that when I see a spinner, 9/10 times Ferrothorn comes out to make it an expensive spin.

Tornadus-Therian (M) @ Assault Vest
Ability: Regenerator
EVs: 96 HP / 160 SpA / 252 Spe
Timid Nature
- U-turn
- Focus Blast
- Hurricane
- Heat Wave
I went with Heat Wave + Focus Blast over Knock Off + Superpower, mainly because I like the extra damage, and don't like the Def drop. Heat Wave is important because I don't really have a good answer to Ferrothorn myself, and while I can stop Scizor with Lando, I need something that can actually take it out. Fire/Grass/Fight is a strong offensive moveset for coverage.

Diancie-Mega @ Diancite
Ability: Magic Bounce
EVs: 8 Atk / 248 SpA / 252 Spe
Naive Nature
- Diamond Storm
- Moonblast
- Earth Power
- Protect
Threats and Problems
- CB Azumarill: My only real answer here is to go into Ferrothorn. Who will get hit HARD with Superpower. Other strong physical hitters that have Ice coverage also fall in this category, like Ice Punch Megagross.
- Weavile: Again, once I lose Ferrothorn, offensive threats can just go through my team. Weavile 2HKO's my Ferro with Low Kick, while I do ~70% with Power Whip. Perhaps Gyro Ball is needed, but then I lose the ability to hit bulky grounds with anything on the team.
- Clefable: Extremely annoying and dangerous to deal with, if it starts setting up I lose. Maybe Taunt on Tornadus is my best option, but Tornadus is not killing her anytime soon.
These are some of the major threats, I'm sure there are others. One possible solution I've been playing around with is replacing Starmie/Torn and replacing with Mold Breaker Excadril + Rotom-W. B
Please let me know your thoughts, and thanks for reading.
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