ORAS OU Like, balance? [ORAS OU RMT]

Hey guys,

Its GD back again with yet another attempt to get over 1600 on ladder XD
This time I built a team with a bit more thought, and with a balanced play style utilizing the two best moves in the game T-Wave + U-Turn to keep momentum and cripple teams.

Team-Building
The team was built with arguably two of the most staple mons in the OU meta right now, Magic Guard CM Clef + Rocky Helmet PhysDef Landorus.

clefable.gif
|
landorus-therian.gif



For Hazard control and additional layers, I went with Bulky max Spe Starmie, and standard Ferrothorn
clefable.gif
|
landorus-therian.gif
|
starmie.gif
|
ferrothorn.gif

I chose to go with a hazard control pairing that will allow me to clear hazards on my side of the field, and continue to chip the opponents down by replenishing some of my own. Starmie is probably the best Rapid Spinner in the game, with hazard clear, natural cure, recovery, and burnzz. Ferrothorn essentially hard counters most of the defogers + spinners in OU. Lati@s twins, Skarmory, Excadrill, Starmie. Having more layers of hazards is always nice as well.

The last two members of the team are there to provide some firepower. Assault Vest pivot Tornadus-T, and standard Diancie-Mega.

clefable.gif
|
landorus-therian.gif
|
starmie.gif
|
ferrothorn.gif
|
tornadus-therian.gif
|
large.gallery_2289_1_46831.gif.e5e11415db45c41405503b1a66ca7f62.gif

I needed something to be able to clean-up without any setup; Tornadus-T can take a special hit or two and do some major damage, or U-Turn to conserve momentum, and Diancie-Mega is used to bounce moves and hit with both physical and special attacks.

Sets

clefable.gif

Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 84 SpD / 172 Def
Calm Nature
IVs: 0 Atk
- Calm Mind
- Moonblast
- Soft-Boiled
- Thunder Wave

There is not much to be said here. Clefable reliably counters many special hitters in the game, notably Keldeo and Volcanion. CM is a really good wincon once I clear dangerous Steels and Poisons.

landorus-therian.gif

Landorus-Therian @ Rocky Helmet
Ability: Intimidate
EVs: 248 HP / 244 Def / 8 SpD / 8 Spe
Impish Nature
- Stealth Rock
- Earthquake
- U-turn
- Stone Edge

Landorus-T forms a great pairing with Clefable, gives me access to Stealth Rock + U-Turn and reliably counters mons like Bisharp and Excadrill. While it doesn't counter fighting Megas fully (2HKO Ice Punch after Rocks from Mega-Cham, 3HKO Ice Punch from Lopunny), it can live a hit and retaliate.

starmie.gif

Starmie @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 4 Def / 252 Spe
Timid Nature
IVs: 0 Atk
- Ice Beam / Thunderbolt
- Rapid Spin
- Recover
- Scald

Bulk Starmie spins away hazards and dishes burns. I'm torn between T-Bolt and Ice Beam here. Ice Beam to hit Celebi, Altaria, defensive Chomp, T-Bolt to be able to deal with Slowbro a bit better and hit Keldeo/Manaphy.

ferrothorn.gif

Ferrothorn @ Rocky Helmet Chople Berry
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Relaxed Nature
- Power Whip
- Leech Seed
- Spikes
- Protect Gyro Ball

Ferrothorn helps me to chip down opponents with Leech Seed + Protect. The standard set here, with not much else to say. Power Whip for Quagsire, Rotom-W, and to hit Keldeo on the switch in. Rocky Helmet + Barbs means means that when I see a spinner, 9/10 times Ferrothorn comes out to make it an expensive spin.

tornadus-therian.gif

Tornadus-Therian (M) @ Assault Vest
Ability: Regenerator
EVs: 96 HP / 160 SpA / 252 Spe
Timid Nature
- U-turn
- Focus Blast
- Hurricane
- Heat Wave

I went with Heat Wave + Focus Blast over Knock Off + Superpower, mainly because I like the extra damage, and don't like the Def drop. Heat Wave is important because I don't really have a good answer to Ferrothorn myself, and while I can stop Scizor with Lando, I need something that can actually take it out. Fire/Grass/Fight is a strong offensive moveset for coverage.

diancie-mega.gif

Diancie-Mega @ Diancite
Ability: Magic Bounce
EVs: 8 Atk / 248 SpA / 252 Spe
Naive Nature
- Diamond Storm
- Moonblast
- Earth Power
- Protect

Again, rather controversially, I am running Hidden Power [Ice] over Earth Power or Hidden Power [Fire]. I have tried running HP Fire here, but ended up with Earth Power for Heatran, and then Knock Off on Tornadus, but Heat Wave on Torn and HP Ice on Diancie throws people off. Fire/Rock/Fairy is also a really good offensive moveset for coverage.


Threats and Problems
- CB Azumarill: My only real answer here is to go into Ferrothorn. Who will get hit HARD with Superpower. Other strong physical hitters that have Ice coverage also fall in this category, like Ice Punch Megagross.
- Weavile: Again, once I lose Ferrothorn, offensive threats can just go through my team. Weavile 2HKO's my Ferro with Low Kick, while I do ~70% with Power Whip. Perhaps Gyro Ball is needed, but then I lose the ability to hit bulky grounds with anything on the team.

- Clefable: Extremely annoying and dangerous to deal with, if it starts setting up I lose. Maybe Taunt on Tornadus is my best option, but Tornadus is not killing her anytime soon.

These are some of the major threats, I'm sure there are others. One possible solution I've been playing around with is replacing Starmie/Torn and replacing with Mold Breaker Excadril + Rotom-W. B

Please let me know your thoughts, and thanks for reading.
 
Last edited:
Hi! Really nice team here. I see you team is really weak to
646-black.png
Kyurem-B (especially if running a Choice Scarf Set) despite the threats you've already mentioned. First I suggest you running Gyro Ball > Protect on Ferrothorn and Leftovers / Chople Berry > Rocky Helmet. This way you'll have an extra recovery apart from Leech Seed (Leftovers) or you'll be able to deal better with Mega Gardevoir and Weavile (Chople Berry). Gyro Ball lets you OHKO Weavile, Mega Garde, Kyurem-B and 2HKO other big threats like no-flamethrower Clefable. Azumarill is still a big threat but you can play around the CB version with Chople Berry Thorn + Residual Damage. Oh i suggest Tbolt > Ice Beam on Starmie since you are already prepared against Garchomp (Clef and MDiancie).
Hope I helped and good luck with your team! :)
 
Last edited:
hey pretty cool team you got there. It could use a few tweaks though

first and foremost i noticed that your clefable spread was a little whacky. i think you copied it incorrectly and mixed up the defense and special defense investment. I reccomend changing clefable to the standard spread of 252 HP / 172 Def / 84 SpD. this will solidify you against latios, weavile, and opposing mega diancie.

i agree with the above rate that starmie should be running thunderbolt rather than ice beam to revenge kill azumarill, bd variants especially.

ferro should really be using chople berry on that team, especially since youre weak to azu. chople lets you live a superpower from cb azumarill and also helps you against various other threats that run fighting coverage to hit ferro. i dont agree with lefties because i think chople is needed to deal with azu.

tornadus-t does do some good things for this team like checking gengar and serperior, but i believe specially defensive talonflame would be a better fit given that this team has a massive mega scizor and bisharp weakness. specially defensive talonflame checks most of the same things as av torn but the extra fire typing gives you a crucial resistance to steel. this also improves your clef matchup which is shaky as it stands

next, i would adjust the mega diancie spread from 8 Atk / 248 SpA / 252 Spe to 252 Atk / 4 SpA / 252 Spe. This helps you drastically in matchups against clefable, as max attack diamond storm 2hkoes most clefable and greatly alleviates the team's weakness to it. The loss in special attack investment isnt particularly noticible either, so this is what is imo best for the team.

finally though hp ice diancie is a pretty cool set for luring lando-t, i think hp fire edges it out a bit for this team since it has some issues with mega scizor. unfortunately running only 4 special attack on diancie means that hp ice doesnt have a chance to ohko landorus-t, though with a bit of prior damage it can (one round of rocks is enough for a 50% chance and lando is pretty easily put in range of an ohko by practically any hit). I would run hp fire but if you want to keep ice its up to you

TL;DR: change clef spread to 252 HP / 172 Def / 84 SpD, Tbolt>Ice beam on starmie, chople berry ferro>rocky helmet, spdef talonflame>torn-t, max attack mega diancie>max special attack and optionally hp fire>ice on diancie.

Diancie-Mega @ Diancite
Ability: Magic Bounce
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Diamond Storm
- Moonblast
- Hidden Power [Fire] / Hidden Power [Ice]
- Protect

Talonflame
Ability: Gale Wings
EVs: 248 HP / 212 SpD / 48 Spe
Careful Nature
- Acrobatics
- Will-O-Wisp
- Swords Dance
- Roost

Ferrothorn @ Chople Berry
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Impish Nature
- Power Whip
- Leech Seed
- Spikes
- Protect

Starmie @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 4 Def / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Rapid Spin
- Recover
- Scald

Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 172 Def / 84 SpD
Calm Nature
IVs: 0 Atk
- Calm Mind
- Moonblast
- Soft-Boiled
- Thunder Wave
 
Hi! Really nice team here. I see you team is really weak to
646-black.png
Kyurem-B (especially if running a Choice Scarf Set) despite the threats you've already mentioned. First I suggest you running Gyro Ball > Protect on Ferrothorn and Leftovers / Chople Berry > Rocky Helmet. This way you'll have an extra recovery apart from Leech Seed (Leftovers) or you'll be able to deal better with Mega Gardevoir and Weavile (Chople Berry). Gyro Ball lets you OHKO Weavile, Mega Garde, Kyurem-B and 2HKO other big threats like no-flamethrower Clefable. Azumarill is still a big threat but you can play around the CB version with Chople Berry Thorn + Residual Damage. Oh i suggest Tbolt > Ice Beam on Starmie since you are already prepared against Garchomp (Clef and MDiancie).
Hope I helped and good luck with your team! :)

Thanks for all your suggestions. They all make sense. Will add them for sure in the OP!

hey pretty cool team you got there. It could use a few tweaks though

first and foremost i noticed that your clefable spread was a little whacky. i think you copied it incorrectly and mixed up the defense and special defense investment. I reccomend changing clefable to the standard spread of 252 HP / 172 Def / 84 SpD. this will solidify you against latios, weavile, and opposing mega diancie.

i agree with the above rate that starmie should be running thunderbolt rather than ice beam to revenge kill azumarill, bd variants especially.

ferro should really be using chople berry on that team, especially since youre weak to azu. chople lets you live a superpower from cb azumarill and also helps you against various other threats that run fighting coverage to hit ferro. i dont agree with lefties because i think chople is needed to deal with azu.

tornadus-t does do some good things for this team like checking gengar and serperior, but i believe specially defensive talonflame would be a better fit given that this team has a massive mega scizor and bisharp weakness. specially defensive talonflame checks most of the same things as av torn but the extra fire typing gives you a crucial resistance to steel. this also improves your clef matchup which is shaky as it stands

next, i would adjust the mega diancie spread from 8 Atk / 248 SpA / 252 Spe to 252 Atk / 4 SpA / 252 Spe. This helps you drastically in matchups against clefable, as max attack diamond storm 2hkoes most clefable and greatly alleviates the team's weakness to it. The loss in special attack investment isnt particularly noticible either, so this is what is imo best for the team.

finally though hp ice diancie is a pretty cool set for luring lando-t, i think hp fire edges it out a bit for this team since it has some issues with mega scizor. unfortunately running only 4 special attack on diancie means that hp ice doesnt have a chance to ohko landorus-t, though with a bit of prior damage it can (one round of rocks is enough for a 50% chance and lando is pretty easily put in range of an ohko by practically any hit). I would run hp fire but if you want to keep ice its up to you

TL;DR: change clef spread to 252 HP / 172 Def / 84 SpD, Tbolt>Ice beam on starmie, chople berry ferro>rocky helmet, spdef talonflame>torn-t, max attack mega diancie>max special attack and optionally hp fire>ice on diancie.

Diancie-Mega @ Diancite
Ability: Magic Bounce
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Diamond Storm
- Moonblast
- Hidden Power [Fire] / Hidden Power [Ice]
- Protect

Talonflame
Ability: Gale Wings
EVs: 248 HP / 212 SpD / 48 Spe
Careful Nature
- Acrobatics
- Will-O-Wisp
- Swords Dance
- Roost

Ferrothorn @ Chople Berry
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Impish Nature
- Power Whip
- Leech Seed
- Spikes
- Protect

Starmie @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 4 Def / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Rapid Spin
- Recover
- Scald

Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 172 Def / 84 SpD
Calm Nature
IVs: 0 Atk
- Calm Mind
- Moonblast
- Soft-Boiled
- Thunder Wave

Oops, I did mix up the write up for Clefable, thanks for pointing that out!

As for Talonflame, I really like the idea of running it, it works on paper. But it loses out to Tornadus-T in the fact that its SR weak. Tornadus-T can come in and shrug off rocks with Regenerator, and with access to U-Turn and the no set up required is, I feel, too crucial for this team to work. While with Talonflame, I'd have to make sure that rocks are not up, otherwise I can't even think of the switch in. I will definitely run it and see how it functions! Tornadus-T is also threatens Heatran, Focus Blast 2HKO's any variant with that spread barring the SpD spread of course, which can't retaliate anyway.

As for your Mega-Diancie suggestion, max attack will not guarantee a 2HKO on Clef 100% HP with Diamond Storm. Its an 88.3% chance. Which is pretty high admittedly.

I'll run with them and see how it fairs, thanks!
 
Last edited:
Back
Top