Taking a break from the Dragonite Sweep team, this team works reasonably well in UU, boasting an 11-1 record so far, and I am still testing for more.
Kabutops (M) @ Choice Scarf
Ability: Battle Armor
EVs: 6 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Aerial Ace
- Rock Slide
- Brick Break
- Waterfall
A very different lead. Swift Swim is not needed, as there is no Rain Dance support, though I might switch in case of Electrode leads. Rock Slide over Stone Edge for accuracy, Brick Break to hurt normal types who function as leads (Persian, I hate you so) and Miltank, who can curse and wall this team rather effectively. Aerial Ace is to kill Fighting type leads, such as Primeape, who Aerial Ace 2HKO's, while I just survive his attack.
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Drapion (M) @ Leftovers
Ability: Battle Armor
EVs: 252 HP/6 Atk/252 Def
Impish nature (+Def, -SAtk)
- Crunch
- Knock Off
- Toxic Spikes
- Whirlwind
The defensive wall for my team, and support using Knock Off and Toxic Spikes. I know, this is another earthquake weak, but the team handles common Earthquake users in UU pretty well.
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Venomoth (M) @ Choice Scarf
Ability: Tinted Lens
EVs: 6 HP/252 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Bug Buzz
- Psychic
- Sleep Powder
- Sludge Bomb
The revenge killer for my team. Modest because choice scarf is already boosting my speed. Not sure if Sludge Bomb is needed, as Hidden Power might do more to help the team. Any advice?
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Claydol @ Leftovers
Ability: Levitate
EVs: 252 HP/144 Def/114 SAtk
Bold nature (+Def, -Atk)
- Earth Power
- Stealth Rock
- Shadow Ball
- Rapid Spin
The spinner for my team, and sets up Stealth Rocks. I am tempted occasionally to swap Earth Power for Explosion and a Relaxed Nature, but this seems to work better.
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Venusaur (M) @ Leftovers
Ability: Overgrow
EVs: 252 HP/6 Spd/252 SDef
Calm nature (+SDef, -Atk)
- Sleep Powder
- Leech Seed
- Energy Ball
- Sludge Bomb
The special wall for my team, and stops water types in UU in their tracks. Also Sludge Bomb hits opposing grass types. Sleep Powder for statusing those flying types who avoid Toxic Spikes.
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Manectric (M) @ Petaya Berry
Ability: Static
EVs: 36 HP/220 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Flamethrower
- Hidden Power [Grass]
- Substitute
- Thunderbolt
The final sweepr for my team. I used Sub + Petaya to help in the sweep, as a +1 Flamethrower OHKO's Steelix (who is 2HKO otherwise) and boosts the rest of his moves. Substitute also helps to stop those pokemon with Priority moves in UU (Hitmontop/ Swellow.)
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Any advice would be nice. I cant post a very good threat list, as I am not entirely sure of all the threat so of UU. I know an opposing Drapion could hurt quite a bit (I am talking about the Sword Dancing set.) I know Rapidash has given me trouble, and Steelix is mildly annoying, but other than that I havent hit any big snags. Will continue to test and post more details as I go further.
Kabutops (M) @ Choice Scarf
Ability: Battle Armor
EVs: 6 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Aerial Ace
- Rock Slide
- Brick Break
- Waterfall
A very different lead. Swift Swim is not needed, as there is no Rain Dance support, though I might switch in case of Electrode leads. Rock Slide over Stone Edge for accuracy, Brick Break to hurt normal types who function as leads (Persian, I hate you so) and Miltank, who can curse and wall this team rather effectively. Aerial Ace is to kill Fighting type leads, such as Primeape, who Aerial Ace 2HKO's, while I just survive his attack.
---
Drapion (M) @ Leftovers
Ability: Battle Armor
EVs: 252 HP/6 Atk/252 Def
Impish nature (+Def, -SAtk)
- Crunch
- Knock Off
- Toxic Spikes
- Whirlwind
The defensive wall for my team, and support using Knock Off and Toxic Spikes. I know, this is another earthquake weak, but the team handles common Earthquake users in UU pretty well.
---
Venomoth (M) @ Choice Scarf
Ability: Tinted Lens
EVs: 6 HP/252 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Bug Buzz
- Psychic
- Sleep Powder
- Sludge Bomb
The revenge killer for my team. Modest because choice scarf is already boosting my speed. Not sure if Sludge Bomb is needed, as Hidden Power might do more to help the team. Any advice?
---
Claydol @ Leftovers
Ability: Levitate
EVs: 252 HP/144 Def/114 SAtk
Bold nature (+Def, -Atk)
- Earth Power
- Stealth Rock
- Shadow Ball
- Rapid Spin
The spinner for my team, and sets up Stealth Rocks. I am tempted occasionally to swap Earth Power for Explosion and a Relaxed Nature, but this seems to work better.
---
Venusaur (M) @ Leftovers
Ability: Overgrow
EVs: 252 HP/6 Spd/252 SDef
Calm nature (+SDef, -Atk)
- Sleep Powder
- Leech Seed
- Energy Ball
- Sludge Bomb
The special wall for my team, and stops water types in UU in their tracks. Also Sludge Bomb hits opposing grass types. Sleep Powder for statusing those flying types who avoid Toxic Spikes.
---
Manectric (M) @ Petaya Berry
Ability: Static
EVs: 36 HP/220 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Flamethrower
- Hidden Power [Grass]
- Substitute
- Thunderbolt
The final sweepr for my team. I used Sub + Petaya to help in the sweep, as a +1 Flamethrower OHKO's Steelix (who is 2HKO otherwise) and boosts the rest of his moves. Substitute also helps to stop those pokemon with Priority moves in UU (Hitmontop/ Swellow.)
---
Any advice would be nice. I cant post a very good threat list, as I am not entirely sure of all the threat so of UU. I know an opposing Drapion could hurt quite a bit (I am talking about the Sword Dancing set.) I know Rapidash has given me trouble, and Steelix is mildly annoying, but other than that I havent hit any big snags. Will continue to test and post more details as I go further.