Porygon2 @ Leftovers
Ability: Trace
EVs: 240 HP/164 Def/12 SAtk/92 SDef
Bold nature (+Def, -Atk)
- Discharge
- Ice Beam
- Magic Coat
- Recover
One of my favorite leads. Pretty Standard. Bold to take hits a little better (Gyarados and Salamence killer)
---
Hariyama (M) @ Leftovers
Ability: Thick Fat
EVs: 76 HP/180 Atk/252 Def
Impish nature (+Def, -SAtk)
- Close Combat/ Force Palm
- Whirlwind
- Stone Edge
- Knock Off
Tyranitar Counter and Team Support. Force Palm paralyzes, which is nice, but Close Combat hits harder. Any ideas?
---
Starmie @ Leftovers
Ability: Natural Cure
EVs: 160 HP/216 Spd/132 SAtk
Timid nature (+Spd, -Atk)
- Ice Beam
- Recover
- Rapid Spin
- Surf
Spinner for the team.
---
Scizor (M) @ Choice Scarf
Ability: Technician
EVs: 28 HP/252 Atk/228 Spd
Adamant nature (+Atk, -SAtk)
- U-turn
- Brick Break
- Iron Head
- Pursuit
Serves as my main Psychic counter and Heracross counter.
---
Deoxys-e @ Focus Sash
Ability: Pressure
EVs: 176 Atk/76 Spd/252 SAtk/4 SDef
Naive nature (+Spd, -SDef)
- Superpower
- Ice Beam
- Psychic
- Grass Knot
Revenge Killer. Grass Knot hits Bulky waters, who could provide some trouble for the team. Focus Sash for Dugtrio
---
Garchomp (M) @ Yache Berry
Ability: Sand Veil
EVs: 252 Atk/252 Spd/4 SDef
Jolly nature (+Spd, -SAtk)
- Dragon Claw
- Earthquake
- Swords Dance
- Fire Fang
Sweeper. Pretty Standard here.
---
Any advice here?
Cresselia- Scizor
Bulky Waters- Deoxys
Mamoswine- Scizor/Hariyma
Weavile- Scizor/Hariyma
Lucario- Scizor/Hariyma
I know it is bad to rely on those two, but they counter so much together.
Ability: Trace
EVs: 240 HP/164 Def/12 SAtk/92 SDef
Bold nature (+Def, -Atk)
- Discharge
- Ice Beam
- Magic Coat
- Recover
One of my favorite leads. Pretty Standard. Bold to take hits a little better (Gyarados and Salamence killer)
---
Hariyama (M) @ Leftovers
Ability: Thick Fat
EVs: 76 HP/180 Atk/252 Def
Impish nature (+Def, -SAtk)
- Close Combat/ Force Palm
- Whirlwind
- Stone Edge
- Knock Off
Tyranitar Counter and Team Support. Force Palm paralyzes, which is nice, but Close Combat hits harder. Any ideas?
---
Starmie @ Leftovers
Ability: Natural Cure
EVs: 160 HP/216 Spd/132 SAtk
Timid nature (+Spd, -Atk)
- Ice Beam
- Recover
- Rapid Spin
- Surf
Spinner for the team.
---
Scizor (M) @ Choice Scarf
Ability: Technician
EVs: 28 HP/252 Atk/228 Spd
Adamant nature (+Atk, -SAtk)
- U-turn
- Brick Break
- Iron Head
- Pursuit
Serves as my main Psychic counter and Heracross counter.
---
Deoxys-e @ Focus Sash
Ability: Pressure
EVs: 176 Atk/76 Spd/252 SAtk/4 SDef
Naive nature (+Spd, -SDef)
- Superpower
- Ice Beam
- Psychic
- Grass Knot
Revenge Killer. Grass Knot hits Bulky waters, who could provide some trouble for the team. Focus Sash for Dugtrio
---
Garchomp (M) @ Yache Berry
Ability: Sand Veil
EVs: 252 Atk/252 Spd/4 SDef
Jolly nature (+Spd, -SAtk)
- Dragon Claw
- Earthquake
- Swords Dance
- Fire Fang
Sweeper. Pretty Standard here.
---
Any advice here?
Cresselia- Scizor
Bulky Waters- Deoxys
Mamoswine- Scizor/Hariyma
Weavile- Scizor/Hariyma
Lucario- Scizor/Hariyma
I know it is bad to rely on those two, but they counter so much together.