Ambipom (M) @ Focus Sash
Ability: Technician
EVs: 6 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Brick Break
- Fake Out
- Ice Punch
- U-turn
This is a set I have been tooling around with for some time. Rather than run Return (for STAB), or Payback (Ghosts) I have been running Ice Punch to suprise some common leads (Zapdos/ Salamence/ Aerodactyl in particular.) I am tempted though to switch to Return to stop Infernape leads. Any advice?
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Gengar (M) @ Choice Scarf
Ability: Levitate
EVs: 6 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Focus Blast
- Shadow Ball
- Thunderbolt
- Hidden Power [Ice]
The teams revenge killer (along with spin blocker for the team.) Besides having great type coverage, I use this to revenge kill those pesky dragons. Not much to improve here (besides me wanting to run Hasty + Explosion)
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Tentacruel (M) @ Leftovers
Ability: Liquid Ooze
EVs: 204 HP/36 Spd/96 SAtk/172 SDef
Calm nature (+SDef, -Atk)
- Ice Beam
- Rapid Spin
- Surf
- Toxic Spikes
The rapid spinner for my team and general support. I am tempted to run Knock Off over Toxic Spikes though, but honestly I have had some use for residual damage with this team.
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Scizor (M) @ Choice Band
Ability: Technician
EVs: 252 Atk/6 Def/252 Spd
Adamant nature (+Atk, -SAtk)
- U-turn
- Pursuit
- Brick Break
- Bullet Punch
A useful physical sweeper capable of breaking quite a few pokemon that can give me trouble (Tyranitar and Weavile in particular.)
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Flygon (M) @ Choice Band
Ability: Levitate
EVs: 40 HP/ 252 Atk/216 Spd
Jolly Nature ( +Spe, -Atk)
- Earthquake
- Fire Punch
- Outrage
- Stone Edge
Yep, two choice banders. This has been very useful for killing bulky waters. Fire Punch over Fire Blast to hit a little harder with the Jolly nature to outrun Infernape.
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Metagross @ Lum Berry
Ability: Clear Body
EVs: 48 HP/252 Atk/208 Spd
Adamant nature (+Atk, -SAtk)
- Agility
- Earthquake
- Ice Punch
- Meteor Mash
The final sweeper for the team. Ice Punch > Thunderpunch to hit Gliscor, Salamence, Celebi and Zapdos a little harder. the Speed is what I almost always run (it outruns up to scarfed Garchomp [who is uber, but I like outrunning everything in the game]) Lum Berry to block attempts to status Metagross.
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Problem Pokemon-
Really, there hasnt been much trouble with the team. New Rotom forms still trouble me, but that is just me being lazy and not researching them. Other than that-
Skarmory- Gengar destroys
Bronzong- not much here
Metagross- again not much
Heatran- Ambipom (risky), Tentacruel (definite)
I need some help here. Was thinking of adding the Rotom form with Overheat instead of Gengar, but I like Gengars type coverage.
Ability: Technician
EVs: 6 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Brick Break
- Fake Out
- Ice Punch
- U-turn
This is a set I have been tooling around with for some time. Rather than run Return (for STAB), or Payback (Ghosts) I have been running Ice Punch to suprise some common leads (Zapdos/ Salamence/ Aerodactyl in particular.) I am tempted though to switch to Return to stop Infernape leads. Any advice?
---
Gengar (M) @ Choice Scarf
Ability: Levitate
EVs: 6 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Focus Blast
- Shadow Ball
- Thunderbolt
- Hidden Power [Ice]
The teams revenge killer (along with spin blocker for the team.) Besides having great type coverage, I use this to revenge kill those pesky dragons. Not much to improve here (besides me wanting to run Hasty + Explosion)
---
Tentacruel (M) @ Leftovers
Ability: Liquid Ooze
EVs: 204 HP/36 Spd/96 SAtk/172 SDef
Calm nature (+SDef, -Atk)
- Ice Beam
- Rapid Spin
- Surf
- Toxic Spikes
The rapid spinner for my team and general support. I am tempted to run Knock Off over Toxic Spikes though, but honestly I have had some use for residual damage with this team.
---
Scizor (M) @ Choice Band
Ability: Technician
EVs: 252 Atk/6 Def/252 Spd
Adamant nature (+Atk, -SAtk)
- U-turn
- Pursuit
- Brick Break
- Bullet Punch
A useful physical sweeper capable of breaking quite a few pokemon that can give me trouble (Tyranitar and Weavile in particular.)
---
Flygon (M) @ Choice Band
Ability: Levitate
EVs: 40 HP/ 252 Atk/216 Spd
Jolly Nature ( +Spe, -Atk)
- Earthquake
- Fire Punch
- Outrage
- Stone Edge
Yep, two choice banders. This has been very useful for killing bulky waters. Fire Punch over Fire Blast to hit a little harder with the Jolly nature to outrun Infernape.
---
Metagross @ Lum Berry
Ability: Clear Body
EVs: 48 HP/252 Atk/208 Spd
Adamant nature (+Atk, -SAtk)
- Agility
- Earthquake
- Ice Punch
- Meteor Mash
The final sweeper for the team. Ice Punch > Thunderpunch to hit Gliscor, Salamence, Celebi and Zapdos a little harder. the Speed is what I almost always run (it outruns up to scarfed Garchomp [who is uber, but I like outrunning everything in the game]) Lum Berry to block attempts to status Metagross.
---
Problem Pokemon-
Really, there hasnt been much trouble with the team. New Rotom forms still trouble me, but that is just me being lazy and not researching them. Other than that-
Skarmory- Gengar destroys
Bronzong- not much here
Metagross- again not much
Heatran- Ambipom (risky), Tentacruel (definite)
I need some help here. Was thinking of adding the Rotom form with Overheat instead of Gengar, but I like Gengars type coverage.