This is a new team I have started to use on Shoddy, and I've won a lot with it, so I decided I should make an RMT, just to fix up any visible errors. Thanks in advance for taking the time to look it over, and even more if you reply. :naughty: Props to Arkeis for the awesome Pokémon drawings.
Moltres @ Choice Scarf
Ability: Pressure
EVs: 4 HP/252 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Air Slash
- U-turn
- Overheat
- Hidden Power [Ice]
Moltres is my lead, and he does his job very well. With Choice Scarf, he outspeeds everything that is not scarfed, and everything that is scarfed and naturally slower than him. It OHKOs many things, and its move provide great type coverage. Air Slash takes care of Fighters, bugs, etc., while Overheat hits mostly everything for lots of damage =P HP Ice is for grounds/dragons/flyings. U Turn is for me to eject myself out of a dangerous situation. The only problem I have with him is that I forget to realize that my opponent may not know I have a scarf, and leave their Pokemon in. I overpredict then, and choose a move that doesn't do good damage against said pokemon, and then have to switch. Happened 3 times so far >.< A plus is that his defences aren't too shabby, so he can survive a hit or two before going down.
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Swampert (M) @ Leftovers
Ability: Torrent
EVs: 240 HP/216 Def/52 SAtk
Relaxed nature (+Def, -Spd)
- Surf
- Ice Beam
- Earthquake
- Stealth Rock
This guy is awesome. As you can see, I use Smogon's Mixpert set. I switch him in on attacks that were directed at Moltres. He deals good damage, and sets up SR efficiently. He can survive moves, so he isn't bad as a wall. The only problem with him is that he lacks a recovery move... I guess Jirachi's wish support could make up for that, but it still is a con. Earthquake is for STAB and type coverage, Surf is for STAB, and Ice Beam is for Dragons, grounds, and the likes.
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Gliscor (M) @ Leftovers
Ability: Sand Veil
EVs: 252 HP/4 Atk/252 Def
Impish nature (+Def, -SAtk)
- Earthquake
- Ice Fang
- Knock Off
- Roost
This is my Dragon slayer/Defensive wall. He eats up physical attacks like nothing, and roosts the damage off. I picked Ice Fang over Aerial Ace because it feels like Gliscor was emant to be the bane of Dragons/Grounds. And really, who leave a Hercross in against Gliscor.? Earthquake is for STAB, and destroys T-Tar. Knock Off is for the evil factor; I knocked off an Azelf's Life Orb on the switch once. Very happy moment, if I do say so myself. Roost is obviously for healing.
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Jirachi @ Leftovers
Ability: Serene Grace
EVs: 252 HP/80 Def/176 Spd
Bold nature (+Def, -Atk)
- Calm Mind
- Wish
- Thunderbolt
- Psychic
Jirachi serves as Wish Passer and Special Wall. Basically, switch it on somethign weak to it, like a Machamp or so, CM on the switch, then Wish or Sweep. Thunderbolt messes up Waters like Gyarados that try and come in, and Psychi provides STAB. Thanks to the Def EVs and the Bold nature, ti can survive physical attacks well. That's about it for him I guess...
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Jolteon (M) @ Choice Specs
Ability: Volt Absorb
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Thunderbolt
- Shadow Ball
- Hidden Power [Grass]
- Baton Pass
Now, this thing is FUN! Nothing likes being on the end of a STABed Specs T-Bolt. HP Grass is for the Swampert that thinks he can switch in. Shadow Ball is there because... Jolteon has no other moves >.< Baton Pass is used when my opponent and I both switch, and he switches in a... Gyarados. Since BP happens after my opponent switches, it allows me to switch in the most viable Pokemon. So yeah, this is a nice set that has worked well for me. Timid allows it to outspeed every unscarfed Pokemon, and lots of scarfed ones.
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Weavile (M) @ Choice Band
Ability: Pressure
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Brick Break
- Night Slash
- Pursuit
- Ice Punch
Standard Choice Band Weavile, nothing really special. Really speed, and good attack. Pursuit is when I switch into gengar or Starmie, and it'll KO them even if they don't switch. Brick Break hurts T-Tar badly, gives STAB, and helps against Blissey/Snorlax. Ice Punch is for STAB and obvious type coverage. Night Slash is an evil move; it gets STAB plus my heighten attack, and it has a high crit. rate, which has done me LOTS of good. So, I guess he could be considered my physical sweeper.
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Well there you have it, that's my team! I thank you for reading it and hopefully making some suggestions. I hope you liked the pictures as much as I did =P.

Moltres @ Choice Scarf
Ability: Pressure
EVs: 4 HP/252 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Air Slash
- U-turn
- Overheat
- Hidden Power [Ice]
Moltres is my lead, and he does his job very well. With Choice Scarf, he outspeeds everything that is not scarfed, and everything that is scarfed and naturally slower than him. It OHKOs many things, and its move provide great type coverage. Air Slash takes care of Fighters, bugs, etc., while Overheat hits mostly everything for lots of damage =P HP Ice is for grounds/dragons/flyings. U Turn is for me to eject myself out of a dangerous situation. The only problem I have with him is that I forget to realize that my opponent may not know I have a scarf, and leave their Pokemon in. I overpredict then, and choose a move that doesn't do good damage against said pokemon, and then have to switch. Happened 3 times so far >.< A plus is that his defences aren't too shabby, so he can survive a hit or two before going down.
---

Swampert (M) @ Leftovers
Ability: Torrent
EVs: 240 HP/216 Def/52 SAtk
Relaxed nature (+Def, -Spd)
- Surf
- Ice Beam
- Earthquake
- Stealth Rock
This guy is awesome. As you can see, I use Smogon's Mixpert set. I switch him in on attacks that were directed at Moltres. He deals good damage, and sets up SR efficiently. He can survive moves, so he isn't bad as a wall. The only problem with him is that he lacks a recovery move... I guess Jirachi's wish support could make up for that, but it still is a con. Earthquake is for STAB and type coverage, Surf is for STAB, and Ice Beam is for Dragons, grounds, and the likes.
---

Gliscor (M) @ Leftovers
Ability: Sand Veil
EVs: 252 HP/4 Atk/252 Def
Impish nature (+Def, -SAtk)
- Earthquake
- Ice Fang
- Knock Off
- Roost
This is my Dragon slayer/Defensive wall. He eats up physical attacks like nothing, and roosts the damage off. I picked Ice Fang over Aerial Ace because it feels like Gliscor was emant to be the bane of Dragons/Grounds. And really, who leave a Hercross in against Gliscor.? Earthquake is for STAB, and destroys T-Tar. Knock Off is for the evil factor; I knocked off an Azelf's Life Orb on the switch once. Very happy moment, if I do say so myself. Roost is obviously for healing.
---

Jirachi @ Leftovers
Ability: Serene Grace
EVs: 252 HP/80 Def/176 Spd
Bold nature (+Def, -Atk)
- Calm Mind
- Wish
- Thunderbolt
- Psychic
Jirachi serves as Wish Passer and Special Wall. Basically, switch it on somethign weak to it, like a Machamp or so, CM on the switch, then Wish or Sweep. Thunderbolt messes up Waters like Gyarados that try and come in, and Psychi provides STAB. Thanks to the Def EVs and the Bold nature, ti can survive physical attacks well. That's about it for him I guess...
---

Jolteon (M) @ Choice Specs
Ability: Volt Absorb
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Thunderbolt
- Shadow Ball
- Hidden Power [Grass]
- Baton Pass
Now, this thing is FUN! Nothing likes being on the end of a STABed Specs T-Bolt. HP Grass is for the Swampert that thinks he can switch in. Shadow Ball is there because... Jolteon has no other moves >.< Baton Pass is used when my opponent and I both switch, and he switches in a... Gyarados. Since BP happens after my opponent switches, it allows me to switch in the most viable Pokemon. So yeah, this is a nice set that has worked well for me. Timid allows it to outspeed every unscarfed Pokemon, and lots of scarfed ones.
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Weavile (M) @ Choice Band
Ability: Pressure
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Brick Break
- Night Slash
- Pursuit
- Ice Punch
Standard Choice Band Weavile, nothing really special. Really speed, and good attack. Pursuit is when I switch into gengar or Starmie, and it'll KO them even if they don't switch. Brick Break hurts T-Tar badly, gives STAB, and helps against Blissey/Snorlax. Ice Punch is for STAB and obvious type coverage. Night Slash is an evil move; it gets STAB plus my heighten attack, and it has a high crit. rate, which has done me LOTS of good. So, I guess he could be considered my physical sweeper.
---
Well there you have it, that's my team! I thank you for reading it and hopefully making some suggestions. I hope you liked the pictures as much as I did =P.