PU Linoone

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Linoone
QC: 3/3 (WhiteDMist, Anty, Raiza.)
GP: 2/2 (Queez, GatoDelFuego)

Overview
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Access to both Belly Drum and STAB Extreme Speed makes Linoone a terrifying late-game cleaner in the PU metagame. At +6 Attack it can sweep entire teams, and it possesses the coverage to defeat most Pokemon that it cannot hit neutrally with Extreme Speed. Moreover, Extreme Speed's +2 priority makes revenge killing Linoone a challenge. Linoone fits very well on hyper offense teams that struggle against defensive teams. However, getting Linoone in to set up is tricky because of its poor bulk. It also cannot hit Steel-types super effectively, and is easily walled by them as a result. Linoone is also a liability against offensive teams; hyper offense can prevent it from setting up a Belly Drum, and Linoone is, even at +6, walled by most bulky offense teams.

Belly Drum
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name: Belly Drum
move 1: Belly Drum
move 2: Extreme Speed
move 3: Shadow Claw
move 4: Seed Bomb
ability: Pickup
item: Sitrus Berry
evs: 172 HP / 252 Atk / 44 Def / 40 SpD
nature: Adamant

Moves
========

Belly Drum maximizes Linoone's Attack, raising it to a whopping 1048. Extreme Speed provides Linoone with reliable, STAB-boosted priority and makes Linoone very difficult to revenge kill. Shadow Claw hits Ghost-types, such as Misdreavus and Haunter, which are immune to Extreme Speed. Seed Bomb provides valuable Grass-type coverage against Rock-types such as Barbaracle, Carracosta, and Golem, which resist Extreme Speed.

Set Details
========

An Adamant nature and maximum investment in Attack are necessary in order to make Linoone hit as hard as possible. The given EVs for HP, Defense, and Special Defense maximize Linoone's bulk. Linoone doesn't need to invest in Speed because of Extreme Speed's +2 priority. A Sitrus Berry restores Linoone's HP after it uses Belly Drum, thus allowing it to stay alive for slightly longer and net a few more KOs in the process, and allows Linoone to set up Belly Drum more than once if it needs to. Pickup is the preferred ability, as Gluttony is all but useless without a pinch Berry and Quick Feet is illegal with Extreme Speed. Pickup has some limited use; once Linoone uses its Sitrus Berry, it might steal a foe's consumable item. If you want Linoone to outspeed Haunter, Drifblim, and Misdreavus, a Jolly nature and an EV spread of 252 Atk / 4 Def / 252 Spe is required.

Usage Tips
========

For the most part, do not set up Linoone against offensive Pokemon, as they will often be able to quickly deal serious damage to it. However, Linoone can set up against a few foes such as Choice-locked Rotom and Mr. Mime as well as Raichu and Ninetales before a Nasty Plot boost. Otherwise, only set up on a weakened foe— possibly from a teammate's Memento— or if dual screens are on your side of the field. Be sure that whatever Linoone sets up on does not bring it below 25% of its HP, as it needs at least that much to activate Sitrus Berry and still be able to use Belly Drum. This set is used for late-game cleaning and can only be used once, so set up Linoone wisely. If you must use a coverage move, Linoone will often move last due to its uninvested Speed. Moveover, Linoone must be wary of defensive walls that can tank a hit at +6, as they can retaliate and often KO Linoone in the process; opposing physical walls should be weakened before Linoone attempts to set up.

Team Options
========

Linoone only fits on offensive teams that are built around it. Linoone appreciates entry hazard support to give it an easier time against physical walls. Marowak is a good choice for this role, as it does not share Linoone's Fighting-type weakness, unlike most Stealth Rock setters. Entry hazard removal from Pokemon such as Armaldo and Pelipper is necessary to give Linoone enough HP to use Belly Drum. A naturally fast wallbreaker such as Simipour will not only beat other fast Pokemon that can KO Linoone at 75% health, such as Haunter, but will also wear down physically defensive Pokemon in order to aid Linoone's sweep. Linoone appreciates support from dual screens and Memento in order to have an easier time setting up. Carbink and Meowstic-M can provide dual screens; Misdreavus and Drifblim can use Memento. Dark-types such as Sneasel and Pawniard can beat the Ghost-types that give Linoone trouble, while a Fighting- or Fire-type such as Poliwrath or Ninetales, respectively, can beat Steel-types, which Linoone struggles against.

Other Options
########

Linoone can use Gunk Shot to OHKO Tangela and Quilladin after it sets up a Belly Drum. It has another coverage option in Play Rough, but most Pokemon that are hit by Play Rough for super effective damage, such as Poliwrath, already get hit hard with Extreme Speed. Play Rough's imperfect accuracy can cause problems as well. Double-Edge is a more powerful STAB attack that can OHKO Tangela, Torterra, and Piloswine without entry hazard support, but it wears down Linoone very quickly. A Choice Band can be used to make Linoone a decent revenge killer with Extreme Speed, but such a set lacks power, and a Rock- or Ghost-type can easily disrupt it. If using Choice Band, Linoone can use Switcheroo to lock foes into undesirable moves. It also cripples the Ghost-type special attackers Misdreavus and Haunter, both of which typically switch into Linoone. Salac Berry, Gluttony, and max Speed allow Linoone to outspeed Choice Scarf Haunter. Lum Berry allows Linoone to set up on defensive Pokemon that carry status-inducing moves. Rock Smash specifically hits Probopass, which otherwise walls Linoone completely. Lansat Berry with Gluttony can help bypass some of Linoone's checks on occasion, but such a strategy is unreliable.

Checks & Counters
########

**Fast Ghost-types**: Drifblim, Haunter, and Misdreavus are perhaps Linoone's biggest offensive checks in the tier. They are not only immune to Extreme Speed, but also outspeed Linoone and can OHKO it before it can use Shadow Claw.

**Steel-types**: Many Steel-types such as Probopass, Pawniard, and Klang can easily take a +6 Extreme Speed. In return, they can all wear down Linoone offensively.

**Status**: Linoone hates status of all kinds. Toxic drastically reduces the length of its sweep, paralysis might render it unable to move, and burn halves its damage output.

**Physical Walls**: Even at +6, Linoone fails to break most physical walls, such as Torterra, Quilladin, Tangela, and Avalugg. The first two aforementioned walls can Roar Linoone out of the battlefield as well.

**Offensive Pressure**: Most offensive teams can keep up the pressure and make it very difficult for Linoone to set up. Nearly all offensive Pokemon can bring Linoone to under 25% HP, preventing it from using Belly Drum.
 
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what does the EV spread do? "Maximizing bulk" isn't specific enough with such a complicated spread.

Put a fast spread in set details to beat Haunter and Drifblim

What does QC think of investing in Speed to beat Misdreavus?

Carracosta does not often carry Sturdy

List dual screeners or Memento users in team options. They are pretty much compulsory

Usage tips: say to set up against weak opponents or when dual screens is up

Base 110s are not the concern with Salac. The threat you're aiming to hit is mostly Scarf Haunter
 
what does the EV spread do? "Maximizing bulk" isn't specific enough with such a complicated spread.

Put a fast spread in set details to beat Haunter and Drifblim

What does QC think of investing in Speed to beat Misdreavus?

Carracosta does not often carry Sturdy

List dual screeners or Memento users in team options. They are pretty much compulsory

Usage tips: say to set up against weak opponents or when dual screens is up

Base 110s are not the concern with Salac. The threat you're aiming to hit is mostly Scarf Haunter
Thank you; I'll implement those right now.

Still, 2 things that I would like cleared up. First, though Carracosta normally uses Solid Rock, Sturdy is far from unheard of; it is used about 30% of the time. Second, the dual screen/Memento users in PU aren't all that great, so I'm not sure if I should be recommending the likes of Carbink and Dusknoir. Misdreavus learns Memento and is a viable mon, but iirc it doesn't run it too often.
 
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Belly Drum
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That isnt the most efficient spread btw, 172/44/40 is better and lets it get sitrus after a bd
160+ Atk Abomasnow Wood Hammer vs. 252 HP / 0 Def Linoone: 234-276 (65 - 76.6%) -- guaranteed 2HKO
252 SpA Abomasnow Blizzard vs. 252 HP / 0 SpD Linoone: 211-250 (58.6 - 69.4%) -- guaranteed 2HKO
160+ Atk Abomasnow Wood Hammer vs. 172 HP / 44 Def Linoone: 219-258 (64.4 - 75.8%) -- guaranteed 2HKO
252 SpA Abomasnow Blizzard vs. 172 HP / 40 SpD Linoone: 199-235 (58.5 - 69.1%) -- guaranteed 2HKO

Moves
========
sturdy costa is not a thing

Set Details
========
Quick feet would probably be better, but is illegal with espeed, you might want to note that

Usage Tips
========
give examples of what linoone sets up on

Team Options
========
Give an example of a KO hazards let linoone get
Mention wallbreakers who help linoone sweep

Other Options
########
What does play rough and gunk shot hit? ie give examples
mention switcheroo + cb

Checks & Counters
########

**Offensive Pokemon**: Remove this, if you are setting up on those pokemon you are doing something wrong

**Haunter**: Make this 'fast ghost types' as offensive missy and driftblum outspeed

**Sturdy**: Not relevant enough, esp late game it is hard to keep something at 100%, and lol sturdy costa

**Avalugg**: 'This is the only physical wall that Linoone cannot break.' Not true:
+6 252+ Atk Linoone Extreme Speed vs. 252 HP / 4 Def Eviolite Tangela: 226-267 (67.6 - 79.9%) -- guaranteed 2HKO
+6 252+ Atk Linoone Extreme Speed vs. 252 HP / 252+ Def Eviolite Quilladin: 190-225 (58.2 - 69%) -- guaranteed 2HKO
+6 252+ Atk Linoone Extreme Speed vs. 252 HP / 252+ Def Torterra: 265-313 (67.2 - 79.4%) -- guaranteed 2HKO after Leftovers recovery
+6 252+ Atk Linoone Extreme Speed vs. 252 HP / 4 Def Eviolite Piloswine: 306-360 (75.7 - 89.1%) -- guaranteed 2HKO
Tangela is the most important as it is common and likely to stay at full bcus regenerator
Also avalugg will always be 2hkod at vs +6 linoone
+6 252+ Atk Linoone Extreme Speed vs. 248 HP / 8 Def Avalugg: 222-262 (56.4 - 66.6%) -- guaranteed 2HKO after Leftovers recovery

wh0sy0urpapa
 
Thank you very much, Anty, but I would like clarification on a few things before I implement the edits.
  1. Why are you mentioning Abomasnow? It's not in PU.
  2. I looked up this month's usage stats, and I saw that Sturdy is used on Costa about 1/3 of the time, in both the 1630 and 1760 stats. Is that not often enough for me to include it?
  3. I think I phrased "cannot break" incorrectly; I intended to show that Linoone cannot 2HKO Physically Defensive Avalugg without the aid of rocks. Those other walls all get 2HKOed, and fail to do significant damage back. The exception is Tangela; I forgot it had Regenerator.
 
Thank you very much, Anty, but I would like clarification on a few things before I implement the edits.
  1. Why are you mentioning Abomasnow? It's not in PU.
  2. I looked up this month's usage stats, and I saw that Sturdy is used on Costa about 1/3 of the time, in both the 1630 and 1760 stats. Is that not often enough for me to include it?
  3. I think I phrased "cannot break" incorrectly; I intended to show that Linoone cannot 2HKO Physically Defensive Avalugg without the aid of rocks. Those other walls all get 2HKOed, and fail to do significant damage back. The exception is Tangela; I forgot it had Regenerator.

1. Abomasnow was just an example (and first poke on the calc) so you can see its increased bulk
2. Solid rock + life orb is much more viable (usage=/=viability, and any one with knowledge about pu should know that costa run solid rock)
3. physically defensive avalugg does not exist lol
 
1. Abomasnow was just an example (and first poke on the calc) so you can see its increased bulk
2. Solid rock + life orb is much more viable (usage=/=viability, and any one with knowledge about pu should know that costa run solid rock)
3. physically defensive avalugg does not exist lol
Ok thanks; edits coming now.
EDIT: All changes have been implemented.
 
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'**Physical Walls**: Even at +6, Linoone fails to break most physical walls, such as Torterra. Fortunately, most walls cannot do much in return.'

That isnt true:
252+ SpA Tangela Leaf Storm vs. 160 HP / 0 SpD Linoone: 289-342 (85.7 - 101.4%) -- 12.5% chance to OHKO
0 Atk Avalugg Avalanche vs. 160 HP / 0 Def Linoone: 220-261 (65.2 - 77.4%) -- guaranteed 2HKO (or can roar)
also qualidin/torterra can roar you away (the latter probably does a ton with eq).

I think 'Offensive pressure could be added to c&c, since most offensive teams can keep up pressure making it very hard/impossible for linoone to set up.

Implement this and i will go through and check again before i stam wh0sy0urpapa
 
'**Physical Walls**: Even at +6, Linoone fails to break most physical walls, such as Torterra. Fortunately, most walls cannot do much in return.'

That isnt true:
252+ SpA Tangela Leaf Storm vs. 160 HP / 0 SpD Linoone: 289-342 (85.7 - 101.4%) -- 12.5% chance to OHKO
0 Atk Avalugg Avalanche vs. 160 HP / 0 Def Linoone: 220-261 (65.2 - 77.4%) -- guaranteed 2HKO (or can roar)
also qualidin/torterra can roar you away (the latter probably does a ton with eq).

I think 'Offensive pressure could be added to c&c, since most offensive teams can keep up pressure making it very hard/impossible for linoone to set up.

Implement this and i will go through and check again before i stam wh0sy0urpapa
Done.
 
In the overview, add that its low bulk makes it hard to set up

Make sure in usage tips, to set up on Knock Off Lickilicky, as Body slam could cripple linoone, and dragon tail would ruin its sweep chance

Team Options
========
Firstly, you havent mentioned wallbreakers like i asked
Mention that linoone only fits in on offensive teams
'A dedicated wall can absorb powerful attacks that would otherwise KO Linoone. Gourgeist-XL, for example can tank both physical and special attacks, and is immune to Fighting-type moves' - Walls dont really fit on linoones playstyle
Add dark types that can beat the faster ghost types

In OO, make sure to mention gunk shot ohkos them after a boost, and that salac berry will only let it beat scarf haunter if linoone is running max speed

Mention tangela and avalugg in c&c

wh0sy0urpapa
 
In the overview, add that its low bulk makes it hard to set up

Make sure in usage tips, to set up on Knock Off Lickilicky, as Body slam could cripple linoone, and dragon tail would ruin its sweep chance

Team Options
========
Firstly, you havent mentioned wallbreakers like i asked
Mention that linoone only fits in on offensive teams
'A dedicated wall can absorb powerful attacks that would otherwise KO Linoone. Gourgeist-XL, for example can tank both physical and special attacks, and is immune to Fighting-type moves' - Walls dont really fit on linoones playstyle
Add dark types that can beat the faster ghost types

In OO, make sure to mention gunk shot ohkos them after a boost, and that salac berry will only let it beat scarf haunter if linoone is running max speed

Mention tangela and avalugg in c&c

wh0sy0urpapa
Done.
 
Overview
- MonoNormal isn't a bad offensive typing, unless you are saying Tauros is bad. You already mention that it's a bad defensive type. Instead, a better point would be that it has a pretty mediocre offensive movepool, so it relies on teammates to handle Steel-types and wear down physical walls such as Tangela.
- Explain the role Linoone has, which is a terrifying late game sweeper.
- Also note that Steel-types cause it a bit of difficulty.

Usage Tips
- Note that one should make sure that Linoone sets up against something that doesn't inflict over 75% damage (or less accounting for hazards) as then even Sitrus Berry won't restore enough HP to Belly Drum.
- What can Linoone set up on? All of Piloswine, Roselia, Choiced locked mons (Mr. Mime, Rotom-F), unboosted Raichu and Ninetales are notable. There isn't an abundance of set up opportunities, and hazards makes life even harder, but they do exist.

Team Options
- While offensive teams are technically the only type that Linoone fits well on, you really should change this point to how Linoone really wants a team built around it. If you just throw Linoone on an offensive team, you will rarely be able to use it.
- Note that Life Orb Tauros also lures in Tangela and Avalugg and can hit them with Fire Blast.
- Linoone particularly likes hazard removal so that it has more HP to use Belly Drum with. Armaldo, Torkoal, and Pelipper are all options.
- Propopass and, to a lesser extent, other Steel-types can be irritating as Linoone has trouble dealing with them unless they are worn down significantly.

Other Options
- Ugh, Rock Smash if only for Probopass.

Checks and Counters
- Steel-types. Probopass can wear Linoone down, or take it out if it Belly Drums. Bastiodon can Roar Linoone out. Klang can Gear Grind, while Lairon can Head Smash or Roar; both can tank at least one boosted hit from max health.

Do this and tag me for a stamp.
 
wh0sy0urpapa this looks better, still a few things.
Firstly, the overview doesnt say much about linoone you cannot find out by looking at the dex. Look at this thread for help (i know its for doubles, but it has similar concepts.
UT; it isnt a wallbreaker, and add that it can only be used once, so should be used wisely. Also the wording for the last two lines contradicts itself
In TO give example of dark types
c&c; for steel types, dont mention lairon, replace with pawniard, as it is viable.

tag me when done
 
wh0sy0urpapa this looks better, still a few things.
Firstly, the overview doesnt say much about linoone you cannot find out by looking at the dex. Look at this thread for help (i know its for doubles, but it has similar concepts.
UT; it isnt a wallbreaker, and add that it can only be used once, so should be used wisely. Also the wording for the last two lines contradicts itself
In TO give example of dark types
c&c; for steel types, dont mention lairon, replace with pawniard, as it is viable.

tag me when done
Done. I think the overview is mostly accurate; if there are inaccuracies with how I described Linoone, please let me know.
 
Needs to mention Lansat berry + Gluttony for 50% crit chance (and 100% on Shadow Claw) imo. If you're using Linoone you're probably all-inning anyways and the 50% chance to crit can come in handy to bypass some checks.
 
Couldn't double edge be mentioned somewhere in other options? Sure you're likely to kill yourself on recoil but you're also likely to take down some of the walls mentioned earlier. Even without any speed investment you still outspeed them all anyway. The perfect accuracy on it is nice too.

+6 252+ Atk Linoone Double-Edge vs. 252 HP / 4 Def Eviolite Tangela: 339-399 (101.4 - 119.4%) -- guaranteed OHKO
+6 252+ Atk Linoone Double-Edge vs. 252 HP / 252+ Def Eviolite Quilladin: 285-336 (87.4 - 103%) -- 93.8% chance to OHKO after Stealth Rock
+6 252+ Atk Linoone Double-Edge vs. 252 HP / 252+ Def Torterra: 399-469 (101.2 - 119%) -- guaranteed OHKO
+6 252+ Atk Linoone Double-Edge vs. 252 HP / 4 Def Eviolite Piloswine: 459-540 (113.6 - 133.6%) -- guaranteed OHKO
+6 252+ Atk Linoone Double-Edge vs. 248 HP / 8 Def Avalugg: 333-393 (84.7 - 100%) -- guaranteed OHKO after Stealth Rock

Anty wh0sy0urpapa
 
Couldn't double edge be mentioned somewhere in other options? Sure you're likely to kill yourself on recoil but you're also likely to take down some of the walls mentioned earlier. Even without any speed investment you still outspeed them all anyway. The perfect accuracy on it is nice too.

+6 252+ Atk Linoone Double-Edge vs. 252 HP / 4 Def Eviolite Tangela: 339-399 (101.4 - 119.4%) -- guaranteed OHKO
+6 252+ Atk Linoone Double-Edge vs. 252 HP / 252+ Def Eviolite Quilladin: 285-336 (87.4 - 103%) -- 93.8% chance to OHKO after Stealth Rock
+6 252+ Atk Linoone Double-Edge vs. 252 HP / 252+ Def Torterra: 399-469 (101.2 - 119%) -- guaranteed OHKO
+6 252+ Atk Linoone Double-Edge vs. 252 HP / 4 Def Eviolite Piloswine: 459-540 (113.6 - 133.6%) -- guaranteed OHKO
+6 252+ Atk Linoone Double-Edge vs. 248 HP / 8 Def Avalugg: 333-393 (84.7 - 100%) -- guaranteed OHKO after Stealth Rock

Anty wh0sy0urpapa
I am fine with this in oo as long as it doesn't have legality issues. Note that almost all the kills are gained with espeed and hazard support tho
 
Remove banned Pokemon mentions.

Set Details
========
Mention that Sitrus Berry also makes Linoone get more set up opportunities.

Usage Tips
========
''Otherwise, only set up on a weakened foe, possibly by Memento, or if dual screens are on your side of the field.'' Specify that.
Mention that Linoone has to be wary about dedicated physical walls that can even tank a +6 hit, and answer back hard, most of the time KOing it, therefore also mention Linoone appreciates having these Pokemon weakened before trying to set up or sweep.

Team Options
========
Tauros got banned so mention other wallbreakers that can deal with physical walls.
Throh got banned remove it and mention other Pokemon other than Fighting-types that can weaken or deal with Steel-types for Linoone, as they are a big pain for it.
Sneasel got banned remove it.

Other Options
########
Mention that Switcheroo aims to trick Choice Band to special attackers, especially most of Ghost-types such as Misdreavus and Haunter that usually switch in on Linoone, as this is the main reason Switcheroo it's used.

Checks & Counters
########
Some sections have to be more detailed, so add more explanations, aim for at least two - three lines of description for every category.

solid Snobalt implement and I'll stamp.
 
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Remove banned Pokemon mentions.

Set Details
========
Mention that Sitrus Berry also makes Linoone get more set up opportunities.

Usage Tips
========
''Otherwise, only set up on a weakened foe, possibly by Memento, or if dual screens are on your side of the field.'' Specify that.
Mention that Linoone has to be wary about dedicated physical walls that can even tank a +6 hit, and answer back hard, most of the time KOing it, therefore also mention Linoone appreciates having these Pokemon weakened before trying to set up or sweep.

Team Options
========
Tauros got banned so mention other wallbreakers that can deal with physical walls.
Throh got banned remove it and mention other Pokemon other than Fighting-types that can weaken or deal with Steel-types for Linoone, as they are a big pain for it.
Sneasel got banned remove it.

Other Options
########
Mention that Switcheroo aims to trick Choice Band to special attackers, especially most of Ghost-types such as Misdreavus and Haunter that usually switch in on Linoone, as this is the main reason Switcheroo it's used.

Checks & Counters
########
Some sections have to be more detailed, so add more explanations, aim for at least two - three lines of description for every category.

solid Snobalt implement and I'll stamp.
Implemented!
 
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