Hi all , me again.
I've been playing with a small idea for a while now but waited for the votings to be done for sure.
My idea of baton passing mean look so i can switch to any pokemon to counter the pokemon locked in is voted away allready so this wont be happening.
Yet here is still a team i think might work but does need some help.
At a glance:
Team Building:
Cincinno was the first member of the team , i've always wanted to use it.
Its cute , you will never expect much from it, yet it is VERY strong.
He will have a Skill link set , wich is why this will be a dreamworld team.
He also will most of the time be my lead pokemon.
To have something to resist its weakness (fighting) i was thinking ghost or psychic. This brings me to the next pokemon i've always liked
Reuniclus.
Will be a calm mind set. With his awesome special attack stat he isnt something to mess around with. Resisting fighting , yet creating a weakness to bug , dark and ghost if i'm not mistaken.
For ghost i have cincinno , for dark and bug i need to add something new.
But first i was gonna put some pokemons on the team that i wouldnt want to miss:
Conkeldurr , the awesome fighting pokemon with ALOT of bulk while still beeing an awesome sweeper. He will be a Bulk up set.
Salamance will be the wallbreaker. Everyone knows what is meant with that.
Now i was thinking : This team needs some defence , i have Conkeldurr and Reunicluss as some kind of defesive pokemons yet this will not be quite enough. I always liked skarmory but he kinda asks for a special counterpart. In the end i decided to go with a combination of Skarmory and *drummroll* Specially defensive Tyranitar. Not beeing 100% sure about this but still can try it :)
In Depth:
Cinccino @ Life Orb
Ability: Skill Link
Evs: 252 Atk , 252 Spd , 6 Hp
Jolly Nature ( Sp.Att - , Spd +)
- Tail Slap
- Bullet Seed
- Rock Blast
- U- Turn
Getting 289 Attack and 361 speed with this set makes for a fast yet dangerous pokemon. If i have something to neutral/super effective hit i will hit , if i dont i will U-Turn.
Tail slap is STAB, 25 BP , hits 5 times , maes for a 125 BP move , count in stab and count in 5 chances to have a critical hit.
Same for Bullet seed and rockblast but no stab.
Life orb makes this set a bit more dangerous AND will make me able to stay in after killing a pokemon .
I considered choice band before but beeing locked into something wrong would be terrible.
Synergy:
Fighting > Reuniclus > Skarmory > Salamence
Reuniclus @ Leftovers
Ability: Magic Guard
Evs: 252 Hp , 252 Def , 6 Sp.Att
Bold Nature ( Atk- ,Def+ )
- Recover
- Calm Mind
- Psychic/PsyShock ?
- Focus Blast
This set gets 424 Hp , 287 Sp.Att and 273 Defence (and 206 Sp.Def).
After a calm mind that is 430.5 Sp.Att , and 309 Sp.Def.
This one basicallly will not be OHKO'd that easely and having recover it makes for a huge thorn in the eye for the enemys.
I went with a psychic/Fighting coverage. Yet inacurate focus blast can hurt opponents ALOT. I am not sure if i should be using Psychic or Psyshock .
Synergy:
Bug>Skarmory>Conkeldurr>Salamence
Dark>Skarmory>Ttar>Conkedurr>Salamence
Ghost>Cinccino>Conkeldurr>Tyranitar
Conkeldurr @ Flame Orb
Ability: Guts
Evs: 252 Attk , 120 Hp , 132 Sp.Def
Adamant Nature (Attack+ , SP;Att -)
- Bulk up
- Drain Punch
- Mach Punch
- Payback
This set is one of the most used things to date if i am not mistaken.
But still a small explenation:
Flame orb to activate guts , taking 1/8th hpdammage per turn (easely recovered with drain punch).
Gives 416 attack , while having a decent bulk in both special and physical defence (after bulk up) .
After getting a bulk up , this set is close to 300 defence and 200 Sp.Defence , not that easely OHKO'd while still having 624 attack. With guts counted in that becomes 936 Attack . This makes ALL his moves very dangerous for any pokemon. Even a skarmory will take 40-60% from a drain punch , and his brave bird will NOT be able to OHKO , not even 2HKO it. Payback is obviously for ghost/psychic so this set has a perfect coverage.
Synergy:
Flying>Skarmory>Tyranitar
Psychic>Tyranitar>Reuniclus>Salamence
Salamence @ Life Orb
Ability: Intimidate
Evs: 252 Spd , 252 Sp.Att , 6 Att
Naive Nature (Sp.Def- , Spd+)
- Roost
- Fire Blast
- Draco Meteor
- Earthquake
This set is a bit different from the normal mixmence , beeing that this one has max speed. I found out the hard way that the extra speed is needed to be faster then other mences , or atleast have a speedtie.
Roost to heal off the LO dammage , Fire blast to kill ferro and friends.
Draco to kill anything that doesnt resist.
Earthquake to surpsise enemys thinking i would switch out after -2 Sp.Att boost from draco. I love this pokemon , he has always helped me win alot of battles.
Ice>Tyranitar
Dragon>Skarmory>Tyranitar
Rock>Skarmory>Conkeldurr
Skarmory @ Leftovers/Shed Shell
Ability: Sturdy
Evs: 252 Hp , 252 Def , 6 SpDef
Impish Nature ( Def+ n Sp.Att-)
- Roost
- Brave Bird
- Spikes
- Whirlwind
This also is a rather common set for a skarmory.
Roost to help him tank repetitive physical hits.
Brave bird to have an attack that does a bit of dammage atleast.
Spikes for entry hazards , together with Stealthrocks from Ttar this is a nice combination.
Whirlwind for phazing obviously .
Went with a fully defensive version because this helps ALOT when fighting a conkeldurr as they can really hurt after some boosts.
Synergy:
Fire> Tyranitar > Salamence > Reuniclus
Thunder> Tyranitar > Reuniclus > Salamence
Tyranitar @ Leftovers
Ability: SandStream
Evs: 248 Hp , 252 Sp.Def , 10 Spd
Carefull Nature ( Sp.Att-, Sp.DEf +)
- StealthRock
- Crunch
- SuperPower
- Earthquake/Pursuit/Stone Edge
For starters : I'm not sure wich move is best for the 3th spot.
Gave him 10 speed to outspeed other tyranitars like this one to OHKO them with superpower. Fully Sp.Defensive set.
This can take hits from lati@s like a boss. Also doesnt mind getting a NON STAB focus blast as he can survive with 5-30 hp and then kill with crunch.
Stealthrocks for an extra entry hazard as some pokemon will defenatly switch out when seeing Ttar.
Synergy:
Fighting> Reuniclus>Salamence>Skarmory
Water> Salamence>Reuniclus
Grass> Salamence>Skarmory
Ground> Skarmory>Salamence
Bug> Skarmory > Conkeldurr > Salamence
Steel> Skarmory
So this is the team , review it , all comments are usefull to me :)
Let me know what to add/change/rethink :D
Just to be clear , this team has a tyranitar but it ISNT a sandstorm team.
The sandstorm that happens is only to boost the special defence , but the rest of the team doesnt benefit of it too much (wich maybe should change?)
Any other pokemons can be advised to me , legends and event pokemon too.
As this is a dreamworld team any ability can be advised too.
Hope you all can help me a bit :D
Thanks in advance
I've been playing with a small idea for a while now but waited for the votings to be done for sure.
My idea of baton passing mean look so i can switch to any pokemon to counter the pokemon locked in is voted away allready so this wont be happening.
Yet here is still a team i think might work but does need some help.
At a glance:






Team Building:

Cincinno was the first member of the team , i've always wanted to use it.
Its cute , you will never expect much from it, yet it is VERY strong.
He will have a Skill link set , wich is why this will be a dreamworld team.
He also will most of the time be my lead pokemon.
To have something to resist its weakness (fighting) i was thinking ghost or psychic. This brings me to the next pokemon i've always liked


Reuniclus.
Will be a calm mind set. With his awesome special attack stat he isnt something to mess around with. Resisting fighting , yet creating a weakness to bug , dark and ghost if i'm not mistaken.
For ghost i have cincinno , for dark and bug i need to add something new.
But first i was gonna put some pokemons on the team that i wouldnt want to miss:




Conkeldurr , the awesome fighting pokemon with ALOT of bulk while still beeing an awesome sweeper. He will be a Bulk up set.
Salamance will be the wallbreaker. Everyone knows what is meant with that.
Now i was thinking : This team needs some defence , i have Conkeldurr and Reunicluss as some kind of defesive pokemons yet this will not be quite enough. I always liked skarmory but he kinda asks for a special counterpart. In the end i decided to go with a combination of Skarmory and *drummroll* Specially defensive Tyranitar. Not beeing 100% sure about this but still can try it :)






In Depth:

Cinccino @ Life Orb
Ability: Skill Link
Evs: 252 Atk , 252 Spd , 6 Hp
Jolly Nature ( Sp.Att - , Spd +)
- Tail Slap
- Bullet Seed
- Rock Blast
- U- Turn
Getting 289 Attack and 361 speed with this set makes for a fast yet dangerous pokemon. If i have something to neutral/super effective hit i will hit , if i dont i will U-Turn.
Tail slap is STAB, 25 BP , hits 5 times , maes for a 125 BP move , count in stab and count in 5 chances to have a critical hit.
Same for Bullet seed and rockblast but no stab.
Life orb makes this set a bit more dangerous AND will make me able to stay in after killing a pokemon .
I considered choice band before but beeing locked into something wrong would be terrible.
Synergy:
Fighting > Reuniclus > Skarmory > Salamence

Reuniclus @ Leftovers
Ability: Magic Guard
Evs: 252 Hp , 252 Def , 6 Sp.Att
Bold Nature ( Atk- ,Def+ )
- Recover
- Calm Mind
- Psychic/PsyShock ?
- Focus Blast
This set gets 424 Hp , 287 Sp.Att and 273 Defence (and 206 Sp.Def).
After a calm mind that is 430.5 Sp.Att , and 309 Sp.Def.
This one basicallly will not be OHKO'd that easely and having recover it makes for a huge thorn in the eye for the enemys.
I went with a psychic/Fighting coverage. Yet inacurate focus blast can hurt opponents ALOT. I am not sure if i should be using Psychic or Psyshock .
Synergy:
Bug>Skarmory>Conkeldurr>Salamence
Dark>Skarmory>Ttar>Conkedurr>Salamence
Ghost>Cinccino>Conkeldurr>Tyranitar

Conkeldurr @ Flame Orb
Ability: Guts
Evs: 252 Attk , 120 Hp , 132 Sp.Def
Adamant Nature (Attack+ , SP;Att -)
- Bulk up
- Drain Punch
- Mach Punch
- Payback
This set is one of the most used things to date if i am not mistaken.
But still a small explenation:
Flame orb to activate guts , taking 1/8th hpdammage per turn (easely recovered with drain punch).
Gives 416 attack , while having a decent bulk in both special and physical defence (after bulk up) .
After getting a bulk up , this set is close to 300 defence and 200 Sp.Defence , not that easely OHKO'd while still having 624 attack. With guts counted in that becomes 936 Attack . This makes ALL his moves very dangerous for any pokemon. Even a skarmory will take 40-60% from a drain punch , and his brave bird will NOT be able to OHKO , not even 2HKO it. Payback is obviously for ghost/psychic so this set has a perfect coverage.
Synergy:
Flying>Skarmory>Tyranitar
Psychic>Tyranitar>Reuniclus>Salamence

Salamence @ Life Orb
Ability: Intimidate
Evs: 252 Spd , 252 Sp.Att , 6 Att
Naive Nature (Sp.Def- , Spd+)
- Roost
- Fire Blast
- Draco Meteor
- Earthquake
This set is a bit different from the normal mixmence , beeing that this one has max speed. I found out the hard way that the extra speed is needed to be faster then other mences , or atleast have a speedtie.
Roost to heal off the LO dammage , Fire blast to kill ferro and friends.
Draco to kill anything that doesnt resist.
Earthquake to surpsise enemys thinking i would switch out after -2 Sp.Att boost from draco. I love this pokemon , he has always helped me win alot of battles.
Ice>Tyranitar
Dragon>Skarmory>Tyranitar
Rock>Skarmory>Conkeldurr

Skarmory @ Leftovers/Shed Shell
Ability: Sturdy
Evs: 252 Hp , 252 Def , 6 SpDef
Impish Nature ( Def+ n Sp.Att-)
- Roost
- Brave Bird
- Spikes
- Whirlwind
This also is a rather common set for a skarmory.
Roost to help him tank repetitive physical hits.
Brave bird to have an attack that does a bit of dammage atleast.
Spikes for entry hazards , together with Stealthrocks from Ttar this is a nice combination.
Whirlwind for phazing obviously .
Went with a fully defensive version because this helps ALOT when fighting a conkeldurr as they can really hurt after some boosts.
Synergy:
Fire> Tyranitar > Salamence > Reuniclus
Thunder> Tyranitar > Reuniclus > Salamence

Tyranitar @ Leftovers
Ability: SandStream
Evs: 248 Hp , 252 Sp.Def , 10 Spd
Carefull Nature ( Sp.Att-, Sp.DEf +)
- StealthRock
- Crunch
- SuperPower
- Earthquake/Pursuit/Stone Edge
For starters : I'm not sure wich move is best for the 3th spot.
Gave him 10 speed to outspeed other tyranitars like this one to OHKO them with superpower. Fully Sp.Defensive set.
This can take hits from lati@s like a boss. Also doesnt mind getting a NON STAB focus blast as he can survive with 5-30 hp and then kill with crunch.
Stealthrocks for an extra entry hazard as some pokemon will defenatly switch out when seeing Ttar.
Synergy:
Fighting> Reuniclus>Salamence>Skarmory
Water> Salamence>Reuniclus
Grass> Salamence>Skarmory
Ground> Skarmory>Salamence
Bug> Skarmory > Conkeldurr > Salamence
Steel> Skarmory
So this is the team , review it , all comments are usefull to me :)
Let me know what to add/change/rethink :D
Just to be clear , this team has a tyranitar but it ISNT a sandstorm team.
The sandstorm that happens is only to boost the special defence , but the rest of the team doesnt benefit of it too much (wich maybe should change?)
Any other pokemons can be advised to me , legends and event pokemon too.
As this is a dreamworld team any ability can be advised too.
Hope you all can help me a bit :D
Thanks in advance