Hey, so recently I got into Little Cup and I am really enjoying it, I have made a team which I believe to be quite solid and would love to see what you guys think of it!
Pumpkaboo (Super Size)
Item: Eviolite.
Ability: Insomnia.
Nature: Carefull (+SPD -SpA)
Iv Spread: SpD: 236, Def: 196, Spe: 76
Moves:
Seed Bomb: A nice offensive attack with STAB.
Synthesis: He can heal himself up multiple times to tank more damage.
Will-O-Wisp: Nice support move, damages and half's attack (Good for meinfoo and pawniard aswell).
Shadow Sneak: Nice STAB move and can be useful in a last-ditch effort.
Role: Pumpkaboo is the reason I made this team (My favourite pokemon!) and he acts as my wall, he seems to do this role very well.
Pumpkaboo is also good for crippling physical threats which is good for Pawniard and Meinfoo, also seed bomb does quite a bit, he is also a good negater of rapid spin.
Tirtouga
Item: Eviolite.
Ability: Solid Rock.
Nature: Adamant (+Atk -SpA)
Iv Spread: Atk: 212 SpD: 236 Speed: 20 Defence: 12
Moves:
Stealth Rock: Does good damage against bird types and doesn't need constant set up.
Shell Smash: Mainly to combat instant-sweepers but also punishes fly-users very nicely, also great if I switch it in to make the enemy switch.
Waterfall: Good STAB move.
Zen Headbutt: Isn't really expected so can catch people off guard (great after shell smash) also good against fighting types.
Role: Normally my entry pokemon, good defence, can dish out decent damage, quick entry hazard and counter to a quick sweep, also a good counter for ponyta if they appear (normally don't but I can imagine they would be a pain to faint with it's speed).
Elekid
Item: Life Orb
Ability: Static
Nature: Jolly (+Spe -SpA)
Iv Spread: Atk: 252, Speed: 236, Def: 20
Moves:
Thunder Punch: Can outside all birds so this is great for taking them down (I had Wild Charge but I realised with a Stealth Rock a Thunder Punch would finish them off, haven't actually tried yet).
Ice Punch: Coverage.
Power-up Punch: Increase attack to high speed, might change this though just seems to not do well when I need a fighting attack.
Body Slam: Coverage.
Role: I introduced him to kill birds but with his high speed I decided he could also take out ground pokemon with Ice Punch, he picks off the threats that could be serious if I have nothing to deal with them with.
Mankey
Item: Life Orb
Ability: Vital Spirit
Nature: Jolly (+Spe -SpA)
Iv Spread: Spe: 196, Atk: 196, SpD: 76, Hp: 36
Moves:
Close Combat: Powerful and consistent fighting move with STAB (He has low defences if caught so lowered defences doesn't really matter).
Earthquake: High damage move with more coverage.
U-turn: Coverage and can be quite useful in some situations.
Poison Jab: Coverage.
Roles, very similar to Elekid but made to defeat Pawniard.
Vullaby
Item: Eviolite
Ability: Overcoat
Nature: Impish (+Def -SpA)
Iv Spread: Def: 236, SpD: 236, Spe: 36
Moves:
Brave Bird: Standard Brave Bird + Roost setup.
Roost: Standard Brave Bird + Roost Setup.
Foul Play: Good STAB move with a good power and is a good way to get past her mediocre attack stat.
Defog: In case Drilbur faints.
Role: I needed a bird to combat fighting types and since the only defence is my core (Pumpkaboo and Tirtouga) I decided I needed a more defensive Pokemon so here we are!
Also defog really helps if Drilbur faints.
Also having a good Dark type to combat ghosts is also a big bonus.
Drilbur
Item: Berry Juice
Ability: Moldbreaker
Nature: Jolly (+Spe -SpA)
Iv Spead: Atk: 236, Speed: 212, Hp: 60
Moves:
Rapid Spin: Takes normal damage from Stealth Rock and good hazard remover.
Drill Run: STAB move with a good power.
Stealth Rock: If I have to use Defog or if the first set gets removed for whatever reason.
Shadow Claw: Coverage and people don't really suspect I am being serious when my Drilbur appears to fight Frillish.
Role: Started off as a hazard remover but can effectively dish out damage and be a secondary hazard setter.
I thank you all for spending your time to help me with my team!
Pumpkaboo (Super Size)
Item: Eviolite.
Ability: Insomnia.
Nature: Carefull (+SPD -SpA)
Iv Spread: SpD: 236, Def: 196, Spe: 76
Moves:
Seed Bomb: A nice offensive attack with STAB.
Synthesis: He can heal himself up multiple times to tank more damage.
Will-O-Wisp: Nice support move, damages and half's attack (Good for meinfoo and pawniard aswell).
Shadow Sneak: Nice STAB move and can be useful in a last-ditch effort.
Role: Pumpkaboo is the reason I made this team (My favourite pokemon!) and he acts as my wall, he seems to do this role very well.
Pumpkaboo is also good for crippling physical threats which is good for Pawniard and Meinfoo, also seed bomb does quite a bit, he is also a good negater of rapid spin.
Tirtouga
Item: Eviolite.
Ability: Solid Rock.
Nature: Adamant (+Atk -SpA)
Iv Spread: Atk: 212 SpD: 236 Speed: 20 Defence: 12
Moves:
Stealth Rock: Does good damage against bird types and doesn't need constant set up.
Shell Smash: Mainly to combat instant-sweepers but also punishes fly-users very nicely, also great if I switch it in to make the enemy switch.
Waterfall: Good STAB move.
Zen Headbutt: Isn't really expected so can catch people off guard (great after shell smash) also good against fighting types.
Role: Normally my entry pokemon, good defence, can dish out decent damage, quick entry hazard and counter to a quick sweep, also a good counter for ponyta if they appear (normally don't but I can imagine they would be a pain to faint with it's speed).
Elekid
Item: Life Orb
Ability: Static
Nature: Jolly (+Spe -SpA)
Iv Spread: Atk: 252, Speed: 236, Def: 20
Moves:
Thunder Punch: Can outside all birds so this is great for taking them down (I had Wild Charge but I realised with a Stealth Rock a Thunder Punch would finish them off, haven't actually tried yet).
Ice Punch: Coverage.
Power-up Punch: Increase attack to high speed, might change this though just seems to not do well when I need a fighting attack.
Body Slam: Coverage.
Role: I introduced him to kill birds but with his high speed I decided he could also take out ground pokemon with Ice Punch, he picks off the threats that could be serious if I have nothing to deal with them with.
Mankey
Item: Life Orb
Ability: Vital Spirit
Nature: Jolly (+Spe -SpA)
Iv Spread: Spe: 196, Atk: 196, SpD: 76, Hp: 36
Moves:
Close Combat: Powerful and consistent fighting move with STAB (He has low defences if caught so lowered defences doesn't really matter).
Earthquake: High damage move with more coverage.
U-turn: Coverage and can be quite useful in some situations.
Poison Jab: Coverage.
Roles, very similar to Elekid but made to defeat Pawniard.
Vullaby
Item: Eviolite
Ability: Overcoat
Nature: Impish (+Def -SpA)
Iv Spread: Def: 236, SpD: 236, Spe: 36
Moves:
Brave Bird: Standard Brave Bird + Roost setup.
Roost: Standard Brave Bird + Roost Setup.
Foul Play: Good STAB move with a good power and is a good way to get past her mediocre attack stat.
Defog: In case Drilbur faints.
Role: I needed a bird to combat fighting types and since the only defence is my core (Pumpkaboo and Tirtouga) I decided I needed a more defensive Pokemon so here we are!
Also defog really helps if Drilbur faints.
Also having a good Dark type to combat ghosts is also a big bonus.
Drilbur
Item: Berry Juice
Ability: Moldbreaker
Nature: Jolly (+Spe -SpA)
Iv Spead: Atk: 236, Speed: 212, Hp: 60
Moves:
Rapid Spin: Takes normal damage from Stealth Rock and good hazard remover.
Drill Run: STAB move with a good power.
Stealth Rock: If I have to use Defog or if the first set gets removed for whatever reason.
Shadow Claw: Coverage and people don't really suspect I am being serious when my Drilbur appears to fight Frillish.
Role: Started off as a hazard remover but can effectively dish out damage and be a secondary hazard setter.
I thank you all for spending your time to help me with my team!
Pumpkaboo-Super @ Eviolite
Ability: Insomnia
Level: 5
EVs: 196 Def / 236 SpD / 76 Spe
Careful Nature
- Seed Bomb
- Synthesis
- Will-O-Wisp
- Shadow Sneak
Tirtouga @ Eviolite
Ability: Solid Rock
Level: 5
EVs: 212 Atk / 12 Def / 236 SpD / 20 Spe
Adamant Nature
- Stealth Rock
- Shell Smash
- Waterfall
- Zen Headbutt
Elekid @ Life Orb
Ability: Static
Level: 5
EVs: 252 Atk / 20 Def / 236 Spe
Jolly Nature
- Thunder Punch
- Ice Punch
- Power-Up Punch
- Body Slam
Mankey @ Life Orb
Ability: Vital Spirit
Level: 5
EVs: 36 HP / 196 Atk / 76 SpD / 196 Spe
Jolly Nature
- Close Combat
- Earthquake
- U-turn
- Poison Jab
Vullaby @ Eviolite
Ability: Overcoat
Level: 5
EVs: 236 Def / 236 SpD / 36 Spe
Impish Nature
- Brave Bird
- Roost
- Foul Play
- Defog
Drilbur @ Berry Juice
Ability: Mold Breaker
Level: 5
EVs: 60 HP / 236 Atk / 212 Spe
Jolly Nature
- Rapid Spin
- Drill Run
- Stealth Rock
- Shadow Claw
Ability: Insomnia
Level: 5
EVs: 196 Def / 236 SpD / 76 Spe
Careful Nature
- Seed Bomb
- Synthesis
- Will-O-Wisp
- Shadow Sneak
Tirtouga @ Eviolite
Ability: Solid Rock
Level: 5
EVs: 212 Atk / 12 Def / 236 SpD / 20 Spe
Adamant Nature
- Stealth Rock
- Shell Smash
- Waterfall
- Zen Headbutt
Elekid @ Life Orb
Ability: Static
Level: 5
EVs: 252 Atk / 20 Def / 236 Spe
Jolly Nature
- Thunder Punch
- Ice Punch
- Power-Up Punch
- Body Slam
Mankey @ Life Orb
Ability: Vital Spirit
Level: 5
EVs: 36 HP / 196 Atk / 76 SpD / 196 Spe
Jolly Nature
- Close Combat
- Earthquake
- U-turn
- Poison Jab
Vullaby @ Eviolite
Ability: Overcoat
Level: 5
EVs: 236 Def / 236 SpD / 36 Spe
Impish Nature
- Brave Bird
- Roost
- Foul Play
- Defog
Drilbur @ Berry Juice
Ability: Mold Breaker
Level: 5
EVs: 60 HP / 236 Atk / 212 Spe
Jolly Nature
- Rapid Spin
- Drill Run
- Stealth Rock
- Shadow Claw