Note: This is my First real team that i have really tried to make work
any concrete advice to improve my game would help me tremendously
Overview of my team:
Breakdown
(Lead)
Tyranitar @ Leftovers
Ability: SandStream
EVs: 252 HP / 32 Atk / 224 SpD
Nature: Adamant
Stealth Rock
Payback
Earthquake
Stone Edge
Comments Edited: The choice for the Perfect Synchronized Lead gave me a lot of trouble, going from Heatran to Metagross to Azelf to Aero and
finally looking at my bank and finding out i still had my adamant TTarand after some consultation from our very own awesome forumers
i found out that with my team setup, on offence and defence a TTar could actually work, i have not tried it out in battle yet though i still need to De Ev my
Ttar learn new moves etc, but i have a feeling that the Number one Counter to my team will be left in the past (thats actually 2 days) you will be dealt with.... Cya Latias.
I have to admit though with a TTar lead his only job most of the time would be to come in Srock and Sub out for a counter since this days most of the leads are his counters
Extrra Note: Most Leads i go up Against will hit TTar for Super effective before that happens ill probabbly just SR and swap out, issit recommended then that i swap
some HP EV for ATK evs since i wont stay long upfront as lead?
(A Team)
Scizor @ Choice Band
Ability: Technician
EVs: 248 HP / 252 Atk / 8 Spe
Nature: Adamant
Uturn
Superpower
BulletPunch
Pursuit
Comments: After turning 360deg i came back to the standard scizor build hey if it works it works,
Uturn for me is the most Overpowered move for scizor the ability to scout out and bring in a counter and also being
able to attack painfully with technician and stab. Pursuit shld take care of annoying ghost or psychic and theres the
Superman Bullet punch too seal the deal
Edit: Finally when with Superpower and im sticking with it
(MixMence)
Salamance @ Life Orb
Ability: Intimidate
EVs: 4ATK / 252 SpA / 252 Spe
Nature: Rash
Draco Meteor
Fire Blast
Brick Break
Dragon Claw
Comments: I wont really touch much on the sweepers as i feel that the Mixmence setup is preety common,
but the main reason i wanted him on my team was fairly simple, he works really well with lucario
The Raq/Mence of the Ou team. Being able to support each other defensively very well and bringing a
ton of sweeping on their own,DC is the only dragon move i have and i dont like outrage much,
brick break is there to take out anyoying walls and draco meteor is just unbelievable sometimes
Extra Input: Mence is my Only real problem right now, the only person in my squad thats weak to SR
i might be able to wing that since i have a wish passer but my vaporeon has to much on his
hands already and another job of supporting mence will just mean that if vaporeon dies
my team is dead
(Sword Dancer)
Lucario @ Life Orb
Ability: Inner Focus
EVs: 252 Atk / 4 Def / 252 Spe
Nature: Adamant
Extreme Speed
Close Combat
Sword Dance
Crunch
Comments: When i bring the Steel Jackal out its usually when im in a pile of S**T or its late game
and his counters are dead or dying with the proper setup, which isnt really that hard and a stab move
that makes scizor look like a poodle, there literally is only a handfull that can stop him if brought on properly,
im still on the edge on deciding what last move to get him, Ice punch does SE damange to most Mence
and can probably 0HKO gliscor if hit which iv realized wont actually happen since the only times my
lucario has when up against a gliscor has only resulted in him being dead, but hey if your facing
gliscor that early your dead anyways.Extreme speed should seal the deal in taking care of the paper towels.
Edit: I did use Crunch on my first ever setup, and it did not seem usefull at that time the usual gengar's usually outspeed me
and i had trouble with Gliscor and Mence, but ill try Crunch over IP again for this team
(Wish)
Vaporeon @ Leftovers
Ability: Water Absorb
EVs: 188 HP / 252 Def / 68 Spe
Nature: Bold
Wish
Protect
Surf
Hidden Power Electric
Comments: The backbone of my team, he can either switch in to heatran if hes having trouble with
his counter leads or for my team easily setup scizor to sweep early game, but most importantly he takes
care of my most second hated team counter Gyarados, but theres something iv come to realize
when my vaporean dies early on or in a bad move i usually will end up loosing the game.
(RS Blocker)
Rotom-H @ Leftovers
Ability: Levitate
EVs: 252 HP / 120 Def / 136 SpD
Nature: Bold
Discharge
Sleep
Sleep Talk
Will-O-Wisp
Comments: My team relies heavily on SR damage without it my sweepers wont be able to achive the every important 0HKO.
Hence Rotom-H, he gets rid of annoying spinners and also brings alot to the plate discharge is a wonderfull stab move that annoys anyone it comes in contact with,
Overheat is a backup move to help out taking out annoying Steel types that heatran wont be able to handle,
WilloWisp is in my final slot to deter any would be physical sweepers from doing anything
Edit: Changed Rotom's EVs and Set to be able to status absorb
Thank you for your time i hope you enjoyed my little spread, it might not be as innovative or educational as some of the other RMT but i did try my best and
if there will ever be a time where i will have do another RMT i will definetly improve on my work,
any credible advice will be kept close to heart
Thank you again
any concrete advice to improve my game would help me tremendously
Overview of my team:






Breakdown

(Lead)
Tyranitar @ Leftovers
Ability: SandStream
EVs: 252 HP / 32 Atk / 224 SpD
Nature: Adamant
Stealth Rock
Payback
Earthquake
Stone Edge
Comments Edited: The choice for the Perfect Synchronized Lead gave me a lot of trouble, going from Heatran to Metagross to Azelf to Aero and
finally looking at my bank and finding out i still had my adamant TTarand after some consultation from our very own awesome forumers
i found out that with my team setup, on offence and defence a TTar could actually work, i have not tried it out in battle yet though i still need to De Ev my
Ttar learn new moves etc, but i have a feeling that the Number one Counter to my team will be left in the past (thats actually 2 days) you will be dealt with.... Cya Latias.
I have to admit though with a TTar lead his only job most of the time would be to come in Srock and Sub out for a counter since this days most of the leads are his counters
Extrra Note: Most Leads i go up Against will hit TTar for Super effective before that happens ill probabbly just SR and swap out, issit recommended then that i swap
some HP EV for ATK evs since i wont stay long upfront as lead?

(A Team)
Scizor @ Choice Band
Ability: Technician
EVs: 248 HP / 252 Atk / 8 Spe
Nature: Adamant
Uturn
Superpower
BulletPunch
Pursuit
Comments: After turning 360deg i came back to the standard scizor build hey if it works it works,
Uturn for me is the most Overpowered move for scizor the ability to scout out and bring in a counter and also being
able to attack painfully with technician and stab. Pursuit shld take care of annoying ghost or psychic and theres the
Superman Bullet punch too seal the deal
Edit: Finally when with Superpower and im sticking with it


(MixMence)
Salamance @ Life Orb
Ability: Intimidate
EVs: 4ATK / 252 SpA / 252 Spe
Nature: Rash
Draco Meteor
Fire Blast
Brick Break
Dragon Claw
Comments: I wont really touch much on the sweepers as i feel that the Mixmence setup is preety common,
but the main reason i wanted him on my team was fairly simple, he works really well with lucario
The Raq/Mence of the Ou team. Being able to support each other defensively very well and bringing a
ton of sweeping on their own,DC is the only dragon move i have and i dont like outrage much,
brick break is there to take out anyoying walls and draco meteor is just unbelievable sometimes
Extra Input: Mence is my Only real problem right now, the only person in my squad thats weak to SR
i might be able to wing that since i have a wish passer but my vaporeon has to much on his
hands already and another job of supporting mence will just mean that if vaporeon dies
my team is dead

(Sword Dancer)
Lucario @ Life Orb
Ability: Inner Focus
EVs: 252 Atk / 4 Def / 252 Spe
Nature: Adamant
Extreme Speed
Close Combat
Sword Dance
Crunch
Comments: When i bring the Steel Jackal out its usually when im in a pile of S**T or its late game
and his counters are dead or dying with the proper setup, which isnt really that hard and a stab move
that makes scizor look like a poodle, there literally is only a handfull that can stop him if brought on properly,
im still on the edge on deciding what last move to get him, Ice punch does SE damange to most Mence
and can probably 0HKO gliscor if hit which iv realized wont actually happen since the only times my
lucario has when up against a gliscor has only resulted in him being dead, but hey if your facing
gliscor that early your dead anyways.Extreme speed should seal the deal in taking care of the paper towels.
Edit: I did use Crunch on my first ever setup, and it did not seem usefull at that time the usual gengar's usually outspeed me
and i had trouble with Gliscor and Mence, but ill try Crunch over IP again for this team

(Wish)
Vaporeon @ Leftovers
Ability: Water Absorb
EVs: 188 HP / 252 Def / 68 Spe
Nature: Bold
Wish
Protect
Surf
Hidden Power Electric
Comments: The backbone of my team, he can either switch in to heatran if hes having trouble with
his counter leads or for my team easily setup scizor to sweep early game, but most importantly he takes
care of my most second hated team counter Gyarados, but theres something iv come to realize
when my vaporean dies early on or in a bad move i usually will end up loosing the game.

(RS Blocker)
Rotom-H @ Leftovers
Ability: Levitate
EVs: 252 HP / 120 Def / 136 SpD
Nature: Bold
Discharge
Sleep
Sleep Talk
Will-O-Wisp
Comments: My team relies heavily on SR damage without it my sweepers wont be able to achive the every important 0HKO.
Hence Rotom-H, he gets rid of annoying spinners and also brings alot to the plate discharge is a wonderfull stab move that annoys anyone it comes in contact with,
Overheat is a backup move to help out taking out annoying Steel types that heatran wont be able to handle,
WilloWisp is in my final slot to deter any would be physical sweepers from doing anything
Edit: Changed Rotom's EVs and Set to be able to status absorb
Thank you for your time i hope you enjoyed my little spread, it might not be as innovative or educational as some of the other RMT but i did try my best and
if there will ever be a time where i will have do another RMT i will definetly improve on my work,
any credible advice will be kept close to heart
Thank you again