Little Steps Litte walks OU RMT

Note: This is my First real team that i have really tried to make work
any concrete advice to improve my game would help me tremendously





Overview of my team:
tyranitar.png
212.png
373.png
images
134.png
poke448_2s.png







Breakdown
ani248.gif

(Lead)
Tyranitar @ Leftovers
Ability: SandStream
EVs:
252 HP / 32 Atk / 224 SpD
Nature: Adamant

Stealth Rock
Payback
Earthquake
Stone Edge


Comments Edited: The choice for the Perfect Synchronized Lead gave me a lot of trouble, going from Heatran to Metagross to Azelf to Aero and
finally looking at my bank and finding out i still had my adamant TTarand after some consultation from our very own awesome forumers
i found out that with my team setup, on offence and defence a TTar could actually work, i have not tried it out in battle yet though i still need to De Ev my
Ttar learn new moves etc, but i have a feeling that the Number one Counter to my team will be left in the past (thats actually 2 days) you will be dealt with.... Cya Latias.
I have to admit though with a TTar lead his only job most of the time would be to come in Srock and Sub out for a counter since this days most of the leads are his counters


Extrra Note: Most Leads i go up Against will hit TTar for Super effective before that happens ill probabbly just SR and swap out, issit recommended then that i swap
some HP EV for ATK evs since i wont stay long upfront as lead?



130px-212Scizor.png


(A Team)
Scizor @ Choice Band
Ability: Technician
EVs: 248 HP / 252 Atk / 8 Spe
Nature: Adamant

Uturn
Superpower
BulletPunch
Pursuit


Comments: After turning 360deg i came back to the standard scizor build hey if it works it works,
Uturn for me is the most Overpowered move for scizor the ability to scout out and bring in a counter and also being
able to attack painfully with technician and stab. Pursuit shld take care of annoying ghost or psychic and theres the
Superman Bullet punch too seal the deal

Edit: Finally when with Superpower and im sticking with it





salamence.png

salamence.jpg

(MixMence)
Salamance @ Life Orb
Ability: Intimidate
EVs: 4ATK / 252 SpA /
252 Spe
Nature: Rash

Draco Meteor
Fire Blast
Brick Break
Dragon Claw

Comments:
I wont really touch much on the sweepers as i feel that the Mixmence setup is preety common,
but the main reason i wanted him on my team was fairly simple, he works really well with lucario
The Raq/Mence of the Ou team. Being able to support each other defensively very well and bringing a
ton of sweeping on their own,DC is the only dragon move i have and i dont like outrage much,
brick break is there to take out anyoying walls and draco meteor is just unbelievable sometimes

Extra Input:
Mence is my Only real problem right now, the only person in my squad thats weak to SR
i might be able to wing that since i have a wish passer but my vaporeon has to much on his
hands already and another job of supporting mence will just mean that if vaporeon dies
my team is dead





lucario_04.gif

(Sword Dancer)
Lucario @ Life Orb
Ability: Inner Focus
EVs: 252 Atk / 4 Def / 252 Spe
Nature: Adamant

Extreme Speed
Close Combat
Sword Dance
Crunch


Comments: When i bring the Steel Jackal out its usually when im in a pile of S**T or its late game
and his counters are dead or dying with the proper setup, which isnt really that hard and a stab move
that makes scizor look like a poodle, there literally is only a handfull that can stop him if brought on properly,
im still on the edge on deciding what last move to get him, Ice punch does SE damange to most Mence
and can probably 0HKO gliscor if hit which iv realized wont actually happen since the only times my
lucario has when up against a gliscor has only resulted in him being dead, but hey if your facing
gliscor that early your dead anyways.Extreme speed should seal the deal in taking care of the paper towels.

Edit: I did use Crunch on my first ever setup, and it did not seem usefull at that time the usual gengar's usually outspeed me
and i had trouble with Gliscor and Mence, but ill try Crunch over IP again for this team



Vaporeon.jpg


(Wish)
Vaporeon @ Leftovers
Ability: Water Absorb
EVs: 188 HP / 252 Def / 68 Spe
Nature: Bold

Wish
Protect
Surf
Hidden Power Electric

Comments:
The backbone of my team, he can either switch in to heatran if hes having trouble with
his counter leads or for my team easily setup scizor to sweep early game, but most importantly he takes
care of my most second hated team counter Gyarados, but theres something iv come to realize
when my vaporean dies early on or in a bad move i usually will end up loosing the game.




sigpic152167_2.gif


(RS Blocker)
Rotom-H @ Leftovers
Ability: Levitate
EVs: 252 HP / 120 Def / 136 SpD

Nature: Bold

Discharge
Sleep
Sleep Talk
Will-O-Wisp

Comments:
My team relies heavily on SR damage without it my sweepers wont be able to achive the every important 0HKO.
Hence Rotom-H, he gets rid of annoying spinners and also brings alot to the plate discharge is a wonderfull stab move that annoys anyone it comes in contact with,
Overheat is a backup move to help out taking out annoying Steel types that heatran wont be able to handle,
WilloWisp is in my final slot to deter any would be physical sweepers from doing anything

Edit: Changed Rotom's EVs and Set to be able to status absorb




Thank you for your time i hope you enjoyed my little spread, it might not be as innovative or educational as some of the other RMT but i did try my best and
if there will ever be a time where i will have do another RMT i will definetly improve on my work,
any credible advice will be kept close to heart

Thank you again
 
Hey SneakyFreak, gotten a message you wanted this team rated so here I go.

First of all, very good synergy. Somethings that don't really fit are the movesets for example, Swords Dance on Choice item is just completely a waste of a move slot because you're stuck into that and it won't really do anything because they'll know you're on a choice item after awhile. Now I recommend you change it into Superpower to take down Steel types, reason being is because your current Scizor moveset gets totally walled by Steel types.

On Lucario you definitly want to switch Ice punch into Crunch reason being Rotom can come in and just entirely wall Lucario because you can't touch it I wouldn't be worried about Gliscor since you already have Surf on Vaporeon, so it wouldn't be a big deal switching in and out. Now offensively you're weak to Gengar a lot of varations of it it can take out your whole team for the most part if Vaporeon is dead or close to being dead you can be in some deep trouble. The best Gengar I can see doing a lot of damage to your team is MysticGar, Just keep that in mind when Vaporeon is out.

On Rotom, I honestly do think you need a Status absorber, and it's a great one since your current Rotom doesn't accomplish many things. But Status absorber still gives you what you've been asking for, crippling Physical attacks with Will-O-Wisp. It still has a hard hitting Stab move, it absorbs any kind of status if you see it coming, so just switch out to Rotom-H. You don't really explain why you need Shadow ball, also you currently have 4 Pokemons to deal with Steel types so I don't find it a problem. So here's the Set and EVs you might want to be trying:

Rotom-H @ Leftovers
Nature: Bold
EVs: 252 HP / 120 Def / 136 SpD
Moveset: Discharge, Will-O-Wisp, Rest, Sleep talk

Good luck and hope your team shall improve.
 
Thanks for the promtly reply i guess by changing my rotom to and absorber role i can afford to change scizors SD to superpower =), i just wanted him to have abit more oomph and i was actually considering replacing SD with agility but i can see that this works better, If u have any thoughts on changes/replacements to my team please let me know.

And does anyone have any thoughts on whether its a good idea to change my lead, was thinking of goin with spore smeargle or aero
 
Like Abutorn said Swords Dance or Agility is a waste to use with choice band. You are locked into the boosting move and once you switch out the boost dissapears. To fix this you can change Scizors Item to Life Orb or switch Swords Dance to Superpower. However if you want a crazy set you could keep the scizor you have with swords dance, change pursuit to baton pass and change vaporeons Surf to baton pass. This set is a little out there but could prove effective. First you would fire off a couple swords dances then baton pass to vaporeon, then vaporeon could use wish, finally baton pass to scizor keeping the boost from swords dance and healing the Hp that it probably lost while swords dancing. You could use agility instead of swords dance or a choice scarf instead of a choice band your call. Again this set is very uncommon and might not benefit your team that much but its just a suggestion. Good Luck
 
i actually like that BP idea alot haha >.< but its abiiit risky ok alot :P
or i cld just switch Choice band to Scarf or lifeorb and swap Superpower to roost
 
Hello, a pretty solid team. However there are a few fixes I would like to suggest to better help you against some threats.

HP Fire Latias and Mixmence are both going to be troublesome for this team. Your team relies pretty heavily on Scizor to deal with Latias, even though Scizor isn't exactly going to cover every set that Latias could carry, namely that one. Once your Scizor goes down to HP fire, nothing outspeeds it, and nothing that can kill off HP Fire Latias is going to take a hit from it nicely. Your best bet at that point would be to have Rotom survive a Dragon Pulse from it and retaliate with Shadow Ball. Mixmence poses a more immediate threat to this team. Most if not all Mixmence are faster than your own, which doesn't even run Max Speed. Your only response to it, Vaporeon, fails to dent Mixmence significantly enough, while everything else falls to Earthquake/Draco Meteor/Fire Blast.

To help these weaknesses, I would first focus on nitpicking some minor changes for your team. Max the Speed for Salamence first. That 80 HP of extra bulk isn't going to helping as much as Speed tieing base 100s such as opposing Mixmence, and your invested bulk also goes down the drain with Life Orb. Next off, I would also suggest running Crunch over Ice Punch for Lucario, as dealing with pokemon like defensive Rotom-a on a team whose only Burn resist comes from Heatran is pretty flimsy, considering you will most likely lose it early game to an Explosion. To beat Mixmence, I will suggest running Ice Beam Vaporeon over HP Electric in order to beat Salamence, which your team has a much harder time against as opposed to Gyarados. Concerning Gyarados, you can switch your Rotom-h to a Choice Scarf variant in order to effectively check Gyarados that DD.

Onto Scizor, now. For Scizor's role in the team as a pursuiter, I would definitely suggest running Pursuiter Metagross instead of CB (with swords dance lol). Unlike Scizor, Metagross can actually take an HP Fire from Gengar and Latias, both of which will give Scizor a harder time to predict against, and retaliate with Pursuit. Additionally, it can explode on a multitude of pokemon, such as Swampert which could possibly provide somewhat of a hassle to your team, or if you absolutely needed to prevent it from getting rocks down. Overall, it provides less free turns for the opponent to actually do something, while it also does the job of Pursuiting a bit better.

In brief, my suggestions would be:

Rotom-h @ Choice Scarf
Timid 252 SpA / 252 Spe / 4 HP
Thunderbolt / Shadow Ball / Will o Wisp / Trick

Metagross @ Occa Berry
Adamant 252 HP / 236 Atk / 12 Def / 8 Spe
Meteor Mash / Pursuit / Bullet Punch / Explosion

Choice Scarf Rotom-h, apart from revenge killing Gyarados, will provide you better anti-stall mechanisms for your team. You can work better against pokemon like Blissey who would otherwise come in easily against your current Rotom. Will o Wisp is provided over Overheat so you can burn Tyranitar on the switch. However, you may always opt to run Overheat if you so please, to take down pokemon such as Scizor and Jirachi a bit faster.

This Metagross has the same set as the lead Metagross in the Smogon Analysis for some decent bulk -- this Metagross can also take things from Salamence and explode in its face. You aren't locked into CB either, so you are given a bit more room to work with.

Try these changes out, hopefully they will improve your game! :)
 
Hi wow thanks for the indept anaylasis, and the scizor with band and sd was a newbie error from myself =D sorry. >.< just one question though I really love my scizor and would prefer to keep him would it be possible to replace heatran with a lead meta?. But then ill be running 3 Steel

Boo
 
Metagross was suggested over Scizor because of the fact that it dealt with Latias and Gengar better, as Scizor's role as a Pursuiter was very important to your team. Keeping Scizor and replacing Heatran still provides the weaknesses that you would have even if you kept Heatran. Regarding running 3 steels, it shouldn't matter at all -- you're already running 3 steels in your current team.

If you really like Scizor, there isn't anything I can do in my power to stop you lol. I'm simply suggesting that you replace it, or at least try my changes out. If you prefer your changes over mine, that's fine by me. Regardless, good luck with your team :)
 
can anyone recomend a change prefarbly in lead or not effecting scizor/lucario to deal with a latias threat >.< i just had a battle, a few actualy and the opponents latias whiped me like a fog in heat...
 
You may want to try a Tyranitar, since T-tar is one of the main counters to Latias. There are two sets that might work for you, Leadtar and Specstar

Leadtar
Adamant~Chesto Berry/Leftovers
252 HP / 32 Atk / 224 SpD
~ Stone Edge
~ Payback
~ Rest / Earthquake
~ Stealth Rock

Specstar
Modest/Quiet~Choice Specs
~ Dark Pulse
~ Flamethrower
~ Surf
~ Superpower / Focus Punch / Thunderbolt


Sand Stream boosts Tyranitar's Special Defense by 1.5 (Rock types gain a 1.5 boost to Special Defense in sandstorms) and should help provide the edge you need to topple Latias. If your still having problems and need an Ice-type move, Ice Punch can be subbed in on the Leadtar set for something if you opted not to take it on Lucario.

Ground and Fighting attacks can both quickly shut down a raging Tyranitar though, so be sure to use your Rotom or something to try and absorb them with it. With 2 of your remaining pokemon being immune to Sandstorm's effects (assuming you'd be dumping Heatran for T-tar) he has fairly decent synergy with your team.
 
Ya but the thing is i dont think T-tar will work in a lead role >.> esply since my team needs a Srocker, the only one i can replace is the sweepers and out of 3 of them (mence,Lucario,Scizor) i wish to keep luca and scizor but mence is perfect with lucario
so im back to square one, and yes i have a flawless ttar in bank that isnt even used >.< rotom is definetly needed and so is Vaporeon =/ mmm

my only other option as a 1 to 1 trade is scizor for Choiceband/pursuit Ttar =/


Edit: wait i only saw the 2nd ttar Oo ttar actually works as a Lead srocker? with the Enormous amount sof Azelf and Meta leads >.< ehhh painfull
but i do have vaporeon and Rotom to switch in >.< might actually work.... wooo definetly thinking about it


Edit: is Mench enough to cover the fire type move department? scizor has Superpower now so that takes care of Some of them, mmmm hope its good enou

Edit: Thinking of Replacing Rotom with Gengar for more OOmph in Offence do i really need and absorber Spin stopper?
 
Ha, I just played you a couple of times on Shoddy and watched this team change up.

Your squad is pretty offensive as it is, I'd say stick with the Rotom, nailing things like Forry to the wall is pretty important, like you said, you need to keep your rocks alive.

As far as lead tar goes, he pretty much negates lead Azelf, that's nothing to worry about, but Meta lead does hurt a bit. You can check him, but if gross gets that free srock in its gonna hurt you pretty bad in the long run, because you lack rapid spin.

Since I lead with one myself, I can say Tar wont be a bad lead at all since you have the checks on your squad to deal with what makes him cringe.
 
ps: just traded for latias not awesome in any right but still preety good Iv and nature, would it be a better option to replace any of my teammates or will
mine be good enough
 
Why are you dismissing advice that will solve the problem with only replacing one pokemon opposed to looking for a solution that may require changing over half your team...? That really just doesn't make sense to me. Plus suggested a valid Pokemon to help you deal with Latias / Mence, you dismiss it, and then post asking for a check to them..? Where is the logic here, I'm just curious as to where you're coming from.
 
hey yogi not sure who you are and im sorry if i have offended you - - but i have been listening i changed the ROtom sets Changed the Scizors Sets Changed the Lucarios sets Changed my lead to Ttar - - not sure what ur problem is man but i have been taking the advice the forumers have been giving, and if ur talking about the advice to change my Scizor to Metagross it dosent really solve the problem
 
can anyone recomend a change prefarbly in lead or not effecting scizor/lucario to deal with a latias threat >.< i just had a battle, a few actualy and the opponents latias whiped me like a fog in heat...

I was just asking how come you dismissed a rate that only replaces one Pokemon to solve a problem, rather than trying to find a solution that most likely isn't there unless you want half of your team to be replaced. It was just a question is all.
 
Aw come on man, give him a break. He built this team and probably doesn't want half the pokemon on it gone.

As for the Latias problem, what set was it running, because your T-tar should be able to deal with it fine. Payback should OHKO all offensive Latias, while you won't even be 2hko by specs Latias surf.

And the only suggestion I would make is to change Salamence to a DD set. You won't be switching out if you're locked into outrage, and he makes a great partner for Lucario. (scarf Latias revenge killing Salamence = free Lucario setup)

I hope I helped!
 
thank you grim =D yes i <3 scizor so i didnt want to change him out

and yogi i did just make 1 change, my lead it swapped from heatran to tyranitar
didnt change my setup much

and im swapping sal for latias as i feel that hes a better defensive cover and it
helps vaporeon from doing all the work, still gonna keep sal if it dosent work out
though just trying it out
 
Hello,

I got your PM and don't worry, I didn't forget you... I just didn't have the time to reply up to now. So I'll try to help you now.

Your team seems quite okay at the first glance. However there are some obvious flaws, as stated above. Salamence and Latias certainly are the major problems for your team but also some other threats can really be a problem for you, that being DD Kingdra, DD Dragonite and maybe also DD Tyranitar. Kingdra is nearly unstoppable for your team once it has a DD under its belt, because it easily beats each single member of your team bar Rotom one on one. Even Rotom will usually lose if Kingdra can avoid WoW with Substitute or Chesto-Rest. DD Tyranitar will also easily sweep your team once Scizor is dead. As you see Scizor is your only check (maybe more a chance) against Salamence ,Dragonite, Latias AND Tyranitar. This is really not acceptable as those pokemon are on so many teams. Also Life Orb Starmie will cause you trouble due to its ability to outspeed your whole team. Therefore I will focus on removing those major flaws.

I can't help, I think a reliable revenge killer will be necessary in order to deal with the threats mentioned above if you don't want to change your team completely. What comes to my mind are Choice Scarf users such as Flygon, Jirachi or Latias. Latias will be Uber soon, so it isn't an option any more. Jirachi would be a good choice but I think Flygon is better for your team due to its practical immunity to all types of Entry Hazards and its ability to ohko Starmie and Kingdra. Also Scizor and Flygon form an effective U-Turn duo as they cover each other's weaknesses perfectly. This set will work:
Flygon@Choice Scarf
Jolly-252Atk, 252Spe, 4HP
-Earthquake
-Outrage
-U-Turn
-Stone Edge/Thunderpunch
Flygon is also not weak to Pursuit unlike other revenge killers like Rotom, Latias or Gengar, so it will stick around as long as you need it. Thunderpunch if you feel Gyarados is a major problem. If not, Stone Edge is the superior choice due to better coverage and higher base power.
Now to the question where to put it. I think Salamence, Rotom and Tyranitar are replacable in your team. For Tyranitar I will suggest a different replacement later and you said that you want to keep Salamence due to its great offensive synergy with Lucario. So I think Rotom should be dropped. I don't really think that it fits into this team anyway, it only provides you with a status absorber and a spin blocker, which is not that important for your offensive team.

The second change I will suggest is Lead Tyranitar to lead Heatran. It has great synergy with the rest of your team and provides you with the crucial Stealth Rocks and with a stab fire move.
Heatran@Shuca Berry
Timid-252Spe, 252SpAtk, 4HP
-Fire Blast
-Earth Power
-HP Grass/ Explosion
-Stealth Rock
This lead matches up very well against the most common leads in OU. HP Grass is the superior choice for the 3rd slot because it makes sure this heatran also beats swampert leads. Also your team does not have a grass move yet, which will make it hard for you to kill Swamperts in general. Only Salamence's Draco Meteor and Scizor's U-Turn really damage it. If the mudfish is not a problem for you, feel free to use Explosion in conjunction with a Naive nature.

Some additional nitpicks:

Vaporeon: First, it is the glue of your team, so try to keep it healthy as long as possible. Second, you should consider Roar over HP Electric. Your team does not have a phazer yet, so Batom Pass teams will pose a major threat. HP Electric is mainly used to check Gyarados but roaring it out with SR in play will also help a lot. Also Flygon is able to revenge kill it (especially if you use Thunderpunch). It also provides you with an at least temporary solution against offensive Suicune, who is always a dangerous threat. Moving the 68 speed EVs to SpDefense will make Vappy's job easier against Starmie, Gengar and other special sweepers and should also be considered.

Scizor and Lucario are fine.

Salamence: I would use the classic Mix Mence Variant. It will help a lot against Stall teams and you won't lose your strong Draco Meteor.
Salamence@Life Orb
Rash-252SpAtk, 252Spe, 4HP
-Draco Meteor
-Fire Blast
-Brick Break
-Roost
Roost will add to its survivability, as only Wish support can let you down in a metagame dominated by Stealth Rocks and Sandstorm. A SpAttack boosting nature is recommended because it will greatly increase DM's and FB's power. The lost speed is not necessary as Flygon already provides your team with very fast Dragon and Ground attacks.

I think these changes should help you deal with the threats mentioned above.
Hope I could help. Good Luck !
 
Back
Top