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(Little) Things that annoy you in Pokémon

Electro ball is cool, and most electrics are fast, but it's still essentially bad. Some of this is para spe nerf...being nerfed. Um and I sorta get annoyed when I can't get extra exp with new ish rule of if it can evolve with level but hasn't, it gets more exp. This happens with lots of mons, like if they don't Evo or if they go with stone. So then I end up not really using those...in any playthrough.
 
Electro ball is cool, and most electrics are fast, but it's still essentially bad. Some of this is para spe nerf...being nerfed. Um and I sorta get annoyed when I can't get extra exp with new ish rule of if it can evolve with level but hasn't, it gets more exp. This happens with lots of mons, like if they don't Evo or if they go with stone. So then I end up not really using those...in any playthrough.
How often are you keeping a Pokemon unevolved past its level requirement that you feel like you cant use unevolving or non-level up evolving mons because of the "missed" EXP?
 
How often are you keeping a Pokemon unevolved past its level requirement that you feel like you cant use unevolving or non-level up evolving mons because of the "missed" EXP?
All the time now, I want my exp lol. I plan to Evo later, but then it'll be so easy I might just not.

I'm doing this for vague challenge on oras, not that it's much. But I don't really mind this mechanic. It just isn't ideal.
 
With Z-A almost out megas have obviously been all the rage and mannnnn I forgot how disappointing Banette's mega was.
I mean, the design is great. And Prankster's a nice ability.

but they dumped 50 points into attack, 20 into special attack and then 10 in the other stats. Banette's stats aside from Attack were not exactly great to begin with and aren't exactly great after this. Why go so hard into Attack? Was the gameplan just spam its priority moves + prankster giving it priority status? I dunno it just feels like it's missing something.
 
With Z-A almost out megas have obviously been all the rage and mannnnn I forgot how disappointing Banette's mega was.
I mean, the design is great. And Prankster's a nice ability.

but they dumped 50 points into attack, 20 into special attack and then 10 in the other stats. Banette's stats aside from Attack were not exactly great to begin with and aren't exactly great after this. Why go so hard into Attack? Was the gameplan just spam its priority moves + prankster giving it priority status? I dunno it just feels like it's missing something.
I sort of get the idea because Banette's "thing" was being a Physical Ghost in Gen 3 when the type was, but the problem is that distribution doesn't play to its strengths because 10 points in anything besides ATK and Speed are basically a waste at that point. Even if not Beedrill level min-maxing, you could have taken 10-20 points from its ATK and the SpA + a defense investment, get it up to 105 Speed, and it could have maybe worked something interesting like SD + Status (Burn or now Thunder Wave) to set itself up for a sweep with Ghost's neutral output (and it NEEDS Swords Dance due to Shadow Claw, as a balancing mechanism). It'd be functional enough for RU or UU while doing a job rather than cobbling together Prankster junk.

Banette is a favorite of mine so I'm also very bummed it's not particularly good at anything. Can we give this thing a Base 80-90 no-gimmick Ghost STAB (and not stuff like Mimikyu or Dragapult so it doesn't get nerf-batted later)?
 
With Z-A almost out megas have obviously been all the rage and mannnnn I forgot how disappointing Banette's mega was.
I mean, the design is great. And Prankster's a nice ability.

but they dumped 50 points into attack, 20 into special attack and then 10 in the other stats. Banette's stats aside from Attack were not exactly great to begin with and aren't exactly great after this. Why go so hard into Attack? Was the gameplan just spam its priority moves + prankster giving it priority status? I dunno it just feels like it's missing something.
The gameplan was being the only user of Prankster Destiny Bond. The high Attack means you can't easily stall out Destiny Bond by ignoring it, and the middling Speed means it could alternate attacking and Bonding to always have the effect active against faster opponents, a playstyle that was later enforced in Gen 7.
 
If only Banette got the Beedrill treatment (a extremely minmaxed meta) it may have worked.

All that huge attack falls flat when your best stab has 70 BP, your speed sucks and you're stuck with non-stab Sucker Punch or 40 BP shadow claw as only workaround, with no real coverage either. And all of that while taking your mega slot.

Conceptually yeh, the "I will destiny bond and if you ignore me i'm going to just kill you with brute force" on a ghost type is solid. Execution wise it'd have worked better if Banette was either a fast glass cannon or slow bulky pokemon, and not a slow glass cannon :zonger:

On positive note, all this may not matter in LA. The speed shouldn't be a big issue with how the combat work, and the shit bulk shouldn't matter if you can execute skill issue and not be hit. So maybe it's going to be its time to shine!
 
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