My first RMT! I am not usually a Gen 5 OU player, but something about the simplicity of clicking an illegally strong dragon move speaks to me on a a spiritual level. My twist on the classic DragMag archetype has couple cool tricks and suprisingly decent defensive tools that make it pretty good. Most importantly, it's REALLY fun.
Terrakion @ Focus Sash
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Taunt
- Stone Edge
- Close Combat
The ultimate HO lead. It sets fast rocks, taunts rockers and walls, and makes good early progress with its big stupid STABs. You usually want to lead with it, but against rain teams with
Magnezone @ Choice Scarf
Ability: Magnet Pull
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 2 Atk / 30 SpA / 30 Spe
- Thunderbolt
- Volt Switch
- Hidden Power [Fire]
- Flash Cannon
The "Mag" in DragMag, but it does a lot more than removing metal birds, metal durians, metal bugs, and whatever Jirachi is. Magnezone actually has incredible midgame utility. It offensively checks and/or revenge kills mons like
This is an HO team, so keep in mind that THIS THING is part of your defensive backbone, so don't just throw it away unless you have a very good reason to do so.
Bisharp @ Leftovers
Ability: Defiant
EVs: 4 HP / 252 Atk / 252 SpD
Careful Nature
- Pursuit
- Sucker Punch
- Low Kick
- Night Slash
This is not a TTar! Getting rid of the opponents fast psychics, especially scarf
As opposed to
Kyurem-Black @ Choice Band
Ability: Teravolt
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Outrage
- Dragon Claw
- Fusion Bolt
- Ice Beam
723 attack??? 120 BP STAB Outrage????? You know what this does. Use this in the early to mid game most of the time, often right after terrakion goes down, to blow huge holes in the opponent's team. It clicks stupidly powerful Outrage that even 2 shots most resists (and the ones that are 3HKO'd can be double switched into with Mag. Against fast, frail teams, you want to just trade 1 for 1 and sac it for momentum afterwards. Against slower teams, this mon is the reaper and can sometimes get 3-4 KOs. Keep it safe or throw it away based on the matchup. Kyurem has pretty fantastic bulk, so it can take supereffective hits from
Latios (M) @ Choice Scarf
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Surf
- Trick
- Dragon Pulse
The best scarfer in the tier by far, but still a mon you have to play carefully with. Not great in the early game, especially against teams with
:bw/garchomp
Garchomp @ Choice Scarf
Ability: Rough Skin
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Outrage
- Earthquake
- Rock Slide
- Dual Chop
Another iconic and very standard set that does all the things you think it does. I tooled around with Adamant, but it's just important to outspeed mons around base 90 like scarf
You may have to make some double switches, and you WILL have to resort to the damage calculator to make sure that certain scarf hits OHKO, but its worth it for the sheer joy of clicking Dragon moves for 2/3 of the game. Have fun!
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