Long Days -- An Ubers Stall RMT

Social experiment! Which one will get the most votes? (inb4 no one votes)

  • based life

    Votes: 16 61.5%
  • based death

    Votes: 10 38.5%

  • Total voters
    26
Hello gais! So this is a team I made, its a stall team (as you know because you probably saw the title) and it doesn't suck but it also really isn't the greatest so I would like some help with it. Any feedback is welcome! (also internet hugs to you if you like guess the song the nicknames reference to)

716-Xerneas.png


The bright side (Xerneas) @ Leftovers
Ability: Fairy Aura
EV's: 220 hp / 72 def / 216 spdef
Calm Nature
-Rest
-Sleep Talk
-Moonblast
-Aromatherapy


So first off is Xerneas, a pokemon often that doesn't get nearly enough credit for its defensive capabilities. If you look at its stats though, you can see it why it is such a great pokemon. A huge base 126 hp stat backed up by some solid defences makes for a great pokemon, especially because it gets the great move that is aromatherapy so it can function as a cleric. I choose for a specially defensive spread, so I could check Yvetal very well, and I ended up switched xern into specially attacking opponents more often than physical attackers. Resttalk is its best option to recover health, and it also makes for a excellent stop to Darkrai. Moonblast still hits everything that isn't resisted or a dedicated special wall for good damage.

CLEFABLE NOW, CLEFABLE IS GUD
717-Yveltal.png


Dreaded my whole life (Yvetal) @ Leftovers
Ability: Dark Aura
EV's: 248 hp / 252 def / 4 spdef
Bold Nature
-Taunt
-Toxic
-Foul Play
-Roost

So here is another poke that is usually used (its Ubers, not UU) as a dangerous attacker, but it is easily as good, if not better, as a defensive wall. Defensive Yvetal (ygod, some call it) is very, very bulky and a much needed physical wall on my team. It use it as my main check for ekiller, switching it in basicly always when ekiller is on the field. If it has set up a swords dance I can easily live an extremespeed and ohko back with foul play. For that matter, foul play hits anything with decent attack stat pretty hard, toxic is for a great move to have on stall, taunt is to shut down moves like status, set-up and other moves that taunt shuts down and roost is for recovery.

SPECS OGRE NOW, OGRE IS GUD

645-Landorus-Therian.png


I met a man (Landorus-T) @ Leftovers
Ability: Intimidate
EV's: 248 hp / 252 def / 4 atk
Impish Nature
-Earthquake
-Stone Edge
-Stealth Rock
-Toxic

Next up is another physical wall, Landorus. Landorus is a great pokemon to have on stall because of its handy typing and ability to set up stealth rock, which my team really needs so I can prevent the opponent from switching freely and also weaken big threats like ho-oh on the switch-in. It can also wall many relevant physical attackers thanks to intimidate, mainly Zekrom which could otherwise be quite bothersome. Toxic is to continue the toxic spam, which my team relies on to slowly widdle down foe's. Also how do people use this as an ekiller stop? Doesn't it just continue setting up? I never got that.

242-Blissey.png


Hi (Blissey) @ Leftovers
Ability: Natural Cure
EV's: 84 hp / 200 def / 224 spdef
Calm Nature
-Wish
-Protect
-Seismic Toss
-Thunder Wave

So as you are probably aware of, Xerneas destroys all of the 3 pokemon above, I really needed a good way of dealing with it. That way is Blissey. The pink blob will give any special attacker a hard time, it can easily switch in for days on them. Modest Xerneas at +2 fails to 2hko, and I can wish+protect for days, especially after I have paralysed it. It also offers the much needed wish support, which enables me to heal a pokemon for at least 2/3 of its health on the switch-in and it also makes up for Lando and Aegi not having reliable recovery. Blissey has such big hp stat that I decided to not invest a whole lot into it, but rather put some into defence to tank, like, idk. Gyro balls from things that commonly run it?

681-Aegislash-Shield.png


Roughly 6 feet (Aegislash) @ Leftovers
Ability: Stance Change
EV's: 236 hp / 88 atk / 184 spdef
IV's: 0 spd
Sassy Nature
-Gyro Ball
-Pursuit
-Shadow Sneak
-King's Shield

So after Blissey I decided I wanted another way of dealing with Xerneas, and Aegislash is great for doing just that. Aegislash is also great for its typing, and ability to toxic the things that my other two toxic users cant. It is very bulky due to its massive defence stats, and has proven very useful. It also is a great Ho-oh lure, and I can toxic it on the switch-in. I have pursuit so I can trap things that are weak to it, most notably Mega-Gengar. Megagar is a huge threat to stall, being able to pick apart cores but Aegislash can deal with him pretty well. Being immune to megagar's two most common moves, focus blast and sludge bomb, megagar is likely going to switch out, and thus I can do lots of damage with pursuit. I really wanted to fit shadow sneak, so I could not only win against shadow ball variants but also be guaranteed to kill it and not fall to destiny bond, but I couldn't fit it on there.

493-Arceus-Grass-Dream.png


Tall (Arceus-Grass) @ Meadow Plate
Ability: Multitype
EV's: 228 hp / 144 spdef / 136 spd
Timid Nature
-Grass Knot
-Defog
-Will-O-Wisp
-Recover

And last up is Arceus-Grass, who brings a lot of things that the rest of my team lacks, most notably defog support. Defog is a must, because otherwise I would easily get worn down by hazards, tspikes for example would pressure me a ton, and even stealth rock would but fear not because defog will solve all your problems. It also packs the wisp, which is very useful for steel types since toxic spam is useless against them. It also lowers the attack of physical threats, and also lets me win against hazards setters like Ferrothorn and Klefkie, the former actually being very problematic otherwise. It also is an excellent Kyogre check. Water spout still hurts, and so does ice beam but the I have switch-ins for ice beam and ogre most likely will switch out when locked into water spout as I can easily outstall the pp and do a huge amount with grass know. I creep al the way to adamant Arceus, and yeah I know jolly ekiller is better and much more common but a big amount of people still it and it also gives me the speed to outspeed other support arcs, which can be quite useful.

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So there it is! I just wanted to give a quick shout-out to Hack He Must. When I just started this stall team it was pretty garbage and he helped me with it and ended up swapping out half my team (I kept the roles about the same though) and he suggested defensive Yvetal, so thanks Hack ^-^

And I also wanted to list the biggest problems to my team, so here they are. I don't know if there is a way around the weakness to these mons, but if you have suggestions please leave. I am looking for improvements after all.
mewtwo-mega-y.gif
Mega Mewtwo Y is a huge problem, it can hit all of my team and 2hko it at worst. I do have things that can live an attack, but it cant ohko or back. I manage it, but it will take down at least 2 mons in the process, thus softening my team up for the remainder of my opponents team which is not a thing you want on stall.

hooh.gif
Ho-oh is very powerful and very annoying. The fact that sacred fire has such a high burn chance makes it very hard for my physical walls do deal with ho-oh as it really hurts their bulk, and ho-oh can just switch out and when it comes back in destroy things again. But banded Ho-oh is the biggest problem, it 2hko's both Yvetal and Landorus with brave bird, and the only things that resist brave bird cant take a sacred fire. And no, I'm not running rotom-h, screw that. Yeh maybe when we get a physical assault vest, but no.

arceus.gif
Even though I have Yvetal and can intimidate juggle with Landorus, ekiller still is a massive threat. When rocks are up, it can easily soften up Yvetal, and when my Arceus isn't at full health things can go wrong quickly but I know I cant really do about that. And no, Quagsire is stupid imo it sorta doesn't fit on my team.


Thanks for reading, and be sure to leave me your feedback! (also just 5 seconds before posting this I see that ssneak also made a stall rmt what is smh, nm, just bumps)
Edit: I forgot to put these up, but I have saved them up for a while and it would be a shame not to use them, so...

NEW THREATS: (yes all calps)

spdef resttalk+status palk
stall, stall is not kewl

especially a combo of those, not much I can do about that and lustorus palk is much cooler and idc but just wanted to mention it


Replays:

http://replay.pokemonshowdown.com/ubers-108829738

http://replay.pokemonshowdown.com/ubers-108862757

http://replay.pokemonshowdown.com/ubers-111022997

http://replay.pokemonshowdown.com/ubers-113252948 <--

http://replay.pokemonshowdown.com/ubers-114185958 <--


 
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You have blissey + grasseus + specially defensive xern and an iffy pursuiter (hint aegis cannot switch into gengar)

Do you rage quit if your uses mega gengar with shadow ball?
 
i c u stealing the aegis set

Edit: you also stole my stall core smh(Bliss/Fairy/Aegi/Lando/Grass)
 
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Hey ApplepieFTW,

Solid team here. There are multiple checks to many common threats in the metagame, which sets it up nicely. As you pointed out, MMY and Ho-Oh are still pretty big threats though. Also, the team could use some offensive presence but that is pretty hard to balance with stall elements so it's mostly okay.

The main problem with Ho-Oh is that its longevity and offensive pressure allows it to keep coming in and forcing switches to Lando-T and Yveltal, allowing it to keep coming in and fishing for burns. When paired with sufficient offensive pressure that you cannot get off an aromatherapy, it will keep coming in and eventually break down your stall team. I've personally had issues with this in some teams too (I run a roughly similar team, at least in function). MMY is mostly an issue due to Fire Blast and wearing Aegislash down, since its pretty much your main/only check, especially since Aegislash lacks reliable recovery. Other issues not really mentioned are Ferrothorn+Cleric and CM Poisonceus and stuff.

In response to Haruno's note that this team is very Gengar weak in general- Aegislash is a bit shaky I guess. Especially since it lacks Shadow Sneak. I don't really have an easy fix. Also, can you justify the EVs?

88 Atk Aegislash-Blade Pursuit vs. 4 HP / 0 Def Mega Gengar: 106-126 (40.4 - 48%) -- guaranteed 3HKO

What does that do? It can't KO Gengar so it will just come in again (unless I guess rocks are up both switch ins although that is unreliable to assume). I actually don't really know many of the spreads here...


Optimization:

As I said, Shed Shell > Lefties on Blissey for Gengar

248 HP > 252 HP on Ygod for a better SR number

Above for Lando-T as well



Overall, a solid team. How to fix the problems is a tough question. It is possible to switch Xern for Sylveon and drop Blissey (Sylveon fulfills WishPassing and Cleric), then add something to fill Blissey's place but whatever fills its spot has to check Kyogre and Xerneas at least to a certain extent. Idk really- at least it opens a spot by condensing roles.

Good luck!
 
I'd go with sneak on Aegislash to pick off Gengar and MMY, Toxic has little merit on a team with so much status anyway. Idk if anyway uses Shadow Ball Gengar, but it a threat nonetheless. XY is so match up based anyway, but if you want a more solid pursuit user you can try sdef Scizor, albeit that leaves you more prone to Xerneas. Xerneas and Blissey seem a bit redundant if you ask me, you should probably look to replace one of them with some kind of stallbreaker or a different wall. That will get you one less Gengar weak mon.

But yeah, team is quite decent, good job and keep improving!
 
i c u stealing the aegis set

Edit: you also stole my stall core smh(Bliss/Fairy/Aegi/Lando/Grass)
Yes edgar, but keep in mind I actually built this team from scratch. The only thing that I'm considering stealing from you (and I want your advice on this) is swapping xern for phys def clefable. And, yes I'm sorry, but again, not stealing, because people advised me to have a stall breaker (which I really want after a stall vs stall I just had) is swapping yvetal (clefable oc basicly fully counters ekiller) for specs ogre (I'm sorry don't kill me).

Hooooowever, now my ekiller check thingy is megagar trap-bait, yvetal isn't. Do you see this as a problem? A stallbreaker would be lovely to have, and I think this would have a better match-up (I'll have to see if I dont miss yvetals taunt+toxic shenanigans tho) against teams that arent megagar+ekiller (I mean, they are used together more often than not p much but still). What do you think about doing this? Like overall, will this improve my team? I'd run heal bell/softboiled/moonblast but then what status should I run? I already have twave blissey, and I think I want to keep that for xern (subxern is different than 3 attacks but its just so good imo, tho hp fire is also solid) and since yvetal (toxic) will be gone I'm thinking toxic would be the way to go but if you think something else is better do say so.

And no dont worry, I wont run heatran over aegi. I like being able to trap non-shadow ball and I guess just hope u-turn yvetal doesnt become more common :] (btw were you just banking on not having to face megagar that semi-finals match?)
 
Yes edgar, but keep in mind I actually built this team from scratch. The only thing that I'm considering stealing from you (and I want your advice on this) is swapping xern for phys def clefable. And, yes I'm sorry, but again, not stealing, because people advised me to have a stall breaker (which I really want after a stall vs stall I just had) is swapping yvetal (clefable oc basicly fully counters ekiller) for specs ogre (I'm sorry don't kill me).

Hooooowever, now my ekiller check thingy is megagar trap-bait, yvetal isn't. Do you see this as a problem? A stallbreaker would be lovely to have, and I think this would have a better match-up (I'll have to see if I dont miss yvetals taunt+toxic shenanigans tho) against teams that arent megagar+ekiller (I mean, they are used together more often than not p much but still). What do you think about doing this? Like overall, will this improve my team? I'd run heal bell/softboiled/moonblast but then what status should I run? I already have twave blissey, and I think I want to keep that for xern (subxern is different than 3 attacks but its just so good imo, tho hp fire is also solid) and since yvetal (toxic) will be gone I'm thinking toxic would be the way to go but if you think something else is better do say so.

And no dont worry, I wont run heatran over aegi. I like being able to trap non-shadow ball and I guess just hope u-turn yvetal doesnt become more common :] (btw were you just banking on not having to face megagar that semi-finals match?)
Originally my team was this: (I don't mind showing a puush because it doesnt really matter as you have almost the same team showcased here)
8reET.png

I'll start by saying that this an improved version of the team I used vs user aim in SPL semi-finals, the team lost to a dumb Ekiller set so I decided to improve it after that masacre. I'll give you my point of view of my own team since it is very similar (if not the same structure, thats why I thought you stole it, sorry bout that).

I built this team like a month ago now, I have a physically defensive Xerneas as it does well against stuff like Mewtwo X/Y and Fairy is OP in stall. However, my Xerneas doesn't have Aromatherapy, it has Roar, not only will that help me against Extremekiller Arceus but it would also help me against Sub Roost Ho-Oh, big threat to the team. And I figured Aromatherapy is not needed as Blissey gets more opportunities to use Heal Bell than xerneas will ever get to use Aromatherapy. I think Physically defensive Xerneas is superior to Phys.Def Clefable as it is able to switch in on things like Mewtwo and Zekrom (Clefable can't).

Now for your stallbreaker, Specs Kyogre goes perfectly with this team or any Bulky Water type (Specs Palkia even). I figured Choice Specs Kyogre would be the best fit, Kyogre not only forces switches naturally, its ability to deal severe damage to mostly everything on the Ubers metagame with the help of Choice Specs is too good to not use as a stall breaker, additionally, my team would apreciate Rain to be on the field as I have pokemon like Arceus-Grass (to switch into Palkia if rain is up), Landorus and Xerneas (good switch ins to Ho-Oh in rain) and Aegislash (Walls Mewtwo in rain). Not only that, since a lot of things are going to be switching out from Kyogre, they will be taking extra damage from Stealth Rocks, that was the main idea of the team. I think there is not better stall breaker on this team other than Choice Specs Kyogre in all honesty. You can also try Life Orb 3 Attacks + Recover/Calm Mind/ Taunt Mewtwo(Y) as it also beats stuff like CM Monoattacking Arceus, which is a big threat to this team.
Now that I did an in depth analysis of that team I can't use it anymore (fuck). Good Luck, I hope I helped somehow.
 
Originally my team was this: (I don't mind showing a puush because it doesnt really matter as you have almost the same team showcased here)
8reET.png

I'll start by saying that this an improved version of the team I used vs user aim in SPL semi-finals, the team lost to a dumb Ekiller set so I decided to improve it after that masacre. I'll give you my point of view of my own team since it is very similar (if not the same structure, thats why I thought you stole it, sorry bout that).

I built this team like a month ago now, I have a physically defensive Xerneas as it does well against stuff like Mewtwo X/Y and Fairy is OP in stall. However, my Xerneas doesn't have Aromatherapy, it has Roar, not only will that help me against Extremekiller Arceus but it would also help me against Sub Roost Ho-Oh, big threat to the team. And I figured Aromatherapy is not needed as Blissey gets more opportunities to use Heal Bell than xerneas will ever get to use Aromatherapy. I think Physically defensive Xerneas is superior to Phys.Def Clefable as it is able to switch in on things like Mewtwo and Zekrom (Clefable can't).

Now for your stallbreaker, Specs Kyogre goes perfectly with this team or any Bulky Water type (Specs Palkia even). I figured Choice Specs Kyogre would be the best fit, Kyogre not only forces switches naturally, its ability to deal severe damage to mostly everything on the Ubers metagame with the help of Choice Specs is too good to not use as a stall breaker, additionally, my team would apreciate Rain to be on the field as I have pokemon like Arceus-Grass (to switch into Palkia if rain is up), Landorus and Xerneas (good switch ins to Ho-Oh in rain) and Aegislash (Walls Mewtwo in rain). Not only that, since a lot of things are going to be switching out from Kyogre, they will be taking extra damage from Stealth Rocks, that was the main idea of the team. I think there is not better stall breaker on this team other than Choice Specs Kyogre in all honesty. You can also try Life Orb 3 Attacks + Recover/Calm Mind/ Taunt Mewtwo(Y) as it also beats stuff like CM Monoattacking Arceus, which is a big threat to this team.
Now that I did an in depth analysis of that team I can't use it anymore (fuck). Good Luck, I hope I helped somehow.
Yeh thanks a lot that really helped me make up my mind. I think I will continue to use Clefable for now, tho your reasoning is very understandable and I'll definitely be sure to also test phys def xern, but I'm not sure if I should run heal bell blissey, which would force me to get rid of twave or toss, most likely twave or else I cant check xern with aegi dead (but idrc) but the fact that with shed Blissey it just might be very easy to pressure it when I have to heal bell since I find bliss to have more viability than xer/clef but then again I often have to heal those up since clef is just a frail piece of shit sometime and resttalk can be subpar (tho 1st turn aroma is amazingly amazing, but I'll prolly be going with roar as you suggested, that sounds really kewl) but yeh. Also I jsut realized that chople ttar is a godtier mon. I watched blim vs aim (oh god, way to make it look like I'm actually stealing stall cores from everywhere .-.) and then suddenly realised that I traps mm2 (which is amazing) and, tho to a lesser extent megagar, since they can still switch out predicting the chople and therefore a crunch but idk, you cant just rely on ho-oh being your physical wall.

Like I said, I'll update the OP and do some more testing. Thanks for the input all (if you still have something to share, please do so)! Oh and based life won, huzza!
 
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