Hello gais! So this is a team I made, its a stall team (as you know because you probably saw the title) and it doesn't suck but it also really isn't the greatest so I would like some help with it. Any feedback is welcome! (also internet hugs to you if you like guess the song the nicknames reference to)
The bright side (Xerneas) @ Leftovers
Ability: Fairy Aura
EV's: 220 hp / 72 def / 216 spdef
Calm Nature
-Rest
-Sleep Talk
-Moonblast
-Aromatherapy
So first off is Xerneas, a pokemon often that doesn't get nearly enough credit for its defensive capabilities. If you look at its stats though, you can see it why it is such a great pokemon. A huge base 126 hp stat backed up by some solid defences makes for a great pokemon, especially because it gets the great move that is aromatherapy so it can function as a cleric. I choose for a specially defensive spread, so I could check Yvetal very well, and I ended up switched xern into specially attacking opponents more often than physical attackers. Resttalk is its best option to recover health, and it also makes for a excellent stop to Darkrai. Moonblast still hits everything that isn't resisted or a dedicated special wall for good damage.
CLEFABLE NOW, CLEFABLE IS GUD
Dreaded my whole life (Yvetal) @ Leftovers
Ability: Dark Aura
EV's: 248 hp / 252 def / 4 spdef
Bold Nature
-Taunt
-Toxic
-Foul Play
-Roost
So here is another poke that is usually used (its Ubers, not UU) as a dangerous attacker, but it is easily as good, if not better, as a defensive wall. Defensive Yvetal (ygod, some call it) is very, very bulky and a much needed physical wall on my team. It use it as my main check for ekiller, switching it in basicly always when ekiller is on the field. If it has set up a swords dance I can easily live an extremespeed and ohko back with foul play. For that matter, foul play hits anything with decent attack stat pretty hard, toxic is for a great move to have on stall, taunt is to shut down moves like status, set-up and other moves that taunt shuts down and roost is for recovery.
SPECS OGRE NOW, OGRE IS GUD
I met a man (Landorus-T) @ Leftovers
Ability: Intimidate
EV's: 248 hp / 252 def / 4 atk
Impish Nature
-Earthquake
-Stone Edge
-Stealth Rock
-Toxic
Next up is another physical wall, Landorus. Landorus is a great pokemon to have on stall because of its handy typing and ability to set up stealth rock, which my team really needs so I can prevent the opponent from switching freely and also weaken big threats like ho-oh on the switch-in. It can also wall many relevant physical attackers thanks to intimidate, mainly Zekrom which could otherwise be quite bothersome. Toxic is to continue the toxic spam, which my team relies on to slowly widdle down foe's. Also how do people use this as an ekiller stop? Doesn't it just continue setting up? I never got that.
Hi (Blissey) @ Leftovers
Ability: Natural Cure
EV's: 84 hp / 200 def / 224 spdef
Calm Nature
-Wish
-Protect
-Seismic Toss
-Thunder Wave
So as you are probably aware of, Xerneas destroys all of the 3 pokemon above, I really needed a good way of dealing with it. That way is Blissey. The pink blob will give any special attacker a hard time, it can easily switch in for days on them. Modest Xerneas at +2 fails to 2hko, and I can wish+protect for days, especially after I have paralysed it. It also offers the much needed wish support, which enables me to heal a pokemon for at least 2/3 of its health on the switch-in and it also makes up for Lando and Aegi not having reliable recovery. Blissey has such big hp stat that I decided to not invest a whole lot into it, but rather put some into defence to tank, like, idk. Gyro balls from things that commonly run it?
Roughly 6 feet (Aegislash) @ Leftovers
Ability: Stance Change
EV's: 236 hp / 88 atk / 184 spdef
IV's: 0 spd
Sassy Nature
-Gyro Ball
-Pursuit
-Shadow Sneak
-King's Shield
So after Blissey I decided I wanted another way of dealing with Xerneas, and Aegislash is great for doing just that. Aegislash is also great for its typing, and ability to toxic the things that my other two toxic users cant. It is very bulky due to its massive defence stats, and has proven very useful. It also is a great Ho-oh lure, and I can toxic it on the switch-in. I have pursuit so I can trap things that are weak to it, most notably Mega-Gengar. Megagar is a huge threat to stall, being able to pick apart cores but Aegislash can deal with him pretty well. Being immune to megagar's two most common moves, focus blast and sludge bomb, megagar is likely going to switch out, and thus I can do lots of damage with pursuit. I really wanted to fit shadow sneak, so I could not only win against shadow ball variants but also be guaranteed to kill it and not fall to destiny bond, but I couldn't fit it on there.
Tall (Arceus-Grass) @ Meadow Plate
Ability: Multitype
EV's: 228 hp / 144 spdef / 136 spd
Timid Nature
-Grass Knot
-Defog
-Will-O-Wisp
-Recover
And last up is Arceus-Grass, who brings a lot of things that the rest of my team lacks, most notably defog support. Defog is a must, because otherwise I would easily get worn down by hazards, tspikes for example would pressure me a ton, and even stealth rock would but fear not because defog will solve all your problems. It also packs the wisp, which is very useful for steel types since toxic spam is useless against them. It also lowers the attack of physical threats, and also lets me win against hazards setters like Ferrothorn and Klefkie, the former actually being very problematic otherwise. It also is an excellent Kyogre check. Water spout still hurts, and so does ice beam but the I have switch-ins for ice beam and ogre most likely will switch out when locked into water spout as I can easily outstall the pp and do a huge amount with grass know. I creep al the way to adamant Arceus, and yeah I know jolly ekiller is better and much more common but a big amount of people still it and it also gives me the speed to outspeed other support arcs, which can be quite useful.
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So there it is! I just wanted to give a quick shout-out to Hack He Must. When I just started this stall team it was pretty garbage and he helped me with it and ended up swapping out half my team (I kept the roles about the same though) and he suggested defensive Yvetal, so thanks Hack ^-^
And I also wanted to list the biggest problems to my team, so here they are. I don't know if there is a way around the weakness to these mons, but if you have suggestions please leave. I am looking for improvements after all.
Mega Mewtwo Y is a huge problem, it can hit all of my team and 2hko it at worst. I do have things that can live an attack, but it cant ohko or back. I manage it, but it will take down at least 2 mons in the process, thus softening my team up for the remainder of my opponents team which is not a thing you want on stall.
Ho-oh is very powerful and very annoying. The fact that sacred fire has such a high burn chance makes it very hard for my physical walls do deal with ho-oh as it really hurts their bulk, and ho-oh can just switch out and when it comes back in destroy things again. But banded Ho-oh is the biggest problem, it 2hko's both Yvetal and Landorus with brave bird, and the only things that resist brave bird cant take a sacred fire. And no, I'm not running rotom-h, screw that. Yeh maybe when we get a physical assault vest, but no.
Even though I have Yvetal and can intimidate juggle with Landorus, ekiller still is a massive threat. When rocks are up, it can easily soften up Yvetal, and when my Arceus isn't at full health things can go wrong quickly but I know I cant really do about that. And no, Quagsire is stupid imo it sorta doesn't fit on my team.
Thanks for reading, and be sure to leave me your feedback! (also just 5 seconds before posting this I see that ssneak also made a stall rmt what is smh, nm, just bumps)
NEW THREATS: (yes all calps)
spdef resttalk+status palk
stall, stall is not kewl
especially a combo of those, not much I can do about that and lustorus palk is much cooler and idc but just wanted to mention it
Replays:
http://replay.pokemonshowdown.com/ubers-108829738
http://replay.pokemonshowdown.com/ubers-108862757
http://replay.pokemonshowdown.com/ubers-111022997
http://replay.pokemonshowdown.com/ubers-113252948 <--
http://replay.pokemonshowdown.com/ubers-114185958 <--

The bright side (Xerneas) @ Leftovers
Ability: Fairy Aura
EV's: 220 hp / 72 def / 216 spdef
Calm Nature
-Rest
-Sleep Talk
-Moonblast
-Aromatherapy
So first off is Xerneas, a pokemon often that doesn't get nearly enough credit for its defensive capabilities. If you look at its stats though, you can see it why it is such a great pokemon. A huge base 126 hp stat backed up by some solid defences makes for a great pokemon, especially because it gets the great move that is aromatherapy so it can function as a cleric. I choose for a specially defensive spread, so I could check Yvetal very well, and I ended up switched xern into specially attacking opponents more often than physical attackers. Resttalk is its best option to recover health, and it also makes for a excellent stop to Darkrai. Moonblast still hits everything that isn't resisted or a dedicated special wall for good damage.
CLEFABLE NOW, CLEFABLE IS GUD

Dreaded my whole life (Yvetal) @ Leftovers
Ability: Dark Aura
EV's: 248 hp / 252 def / 4 spdef
Bold Nature
-Taunt
-Toxic
-Foul Play
-Roost
So here is another poke that is usually used (its Ubers, not UU) as a dangerous attacker, but it is easily as good, if not better, as a defensive wall. Defensive Yvetal (ygod, some call it) is very, very bulky and a much needed physical wall on my team. It use it as my main check for ekiller, switching it in basicly always when ekiller is on the field. If it has set up a swords dance I can easily live an extremespeed and ohko back with foul play. For that matter, foul play hits anything with decent attack stat pretty hard, toxic is for a great move to have on stall, taunt is to shut down moves like status, set-up and other moves that taunt shuts down and roost is for recovery.
SPECS OGRE NOW, OGRE IS GUD

I met a man (Landorus-T) @ Leftovers
Ability: Intimidate
EV's: 248 hp / 252 def / 4 atk
Impish Nature
-Earthquake
-Stone Edge
-Stealth Rock
-Toxic
Next up is another physical wall, Landorus. Landorus is a great pokemon to have on stall because of its handy typing and ability to set up stealth rock, which my team really needs so I can prevent the opponent from switching freely and also weaken big threats like ho-oh on the switch-in. It can also wall many relevant physical attackers thanks to intimidate, mainly Zekrom which could otherwise be quite bothersome. Toxic is to continue the toxic spam, which my team relies on to slowly widdle down foe's. Also how do people use this as an ekiller stop? Doesn't it just continue setting up? I never got that.

Hi (Blissey) @ Leftovers
Ability: Natural Cure
EV's: 84 hp / 200 def / 224 spdef
Calm Nature
-Wish
-Protect
-Seismic Toss
-Thunder Wave
So as you are probably aware of, Xerneas destroys all of the 3 pokemon above, I really needed a good way of dealing with it. That way is Blissey. The pink blob will give any special attacker a hard time, it can easily switch in for days on them. Modest Xerneas at +2 fails to 2hko, and I can wish+protect for days, especially after I have paralysed it. It also offers the much needed wish support, which enables me to heal a pokemon for at least 2/3 of its health on the switch-in and it also makes up for Lando and Aegi not having reliable recovery. Blissey has such big hp stat that I decided to not invest a whole lot into it, but rather put some into defence to tank, like, idk. Gyro balls from things that commonly run it?

Roughly 6 feet (Aegislash) @ Leftovers
Ability: Stance Change
EV's: 236 hp / 88 atk / 184 spdef
IV's: 0 spd
Sassy Nature
-Gyro Ball
-Pursuit
-Shadow Sneak
-King's Shield
So after Blissey I decided I wanted another way of dealing with Xerneas, and Aegislash is great for doing just that. Aegislash is also great for its typing, and ability to toxic the things that my other two toxic users cant. It is very bulky due to its massive defence stats, and has proven very useful. It also is a great Ho-oh lure, and I can toxic it on the switch-in. I have pursuit so I can trap things that are weak to it, most notably Mega-Gengar. Megagar is a huge threat to stall, being able to pick apart cores but Aegislash can deal with him pretty well. Being immune to megagar's two most common moves, focus blast and sludge bomb, megagar is likely going to switch out, and thus I can do lots of damage with pursuit. I really wanted to fit shadow sneak, so I could not only win against shadow ball variants but also be guaranteed to kill it and not fall to destiny bond, but I couldn't fit it on there.

Tall (Arceus-Grass) @ Meadow Plate
Ability: Multitype
EV's: 228 hp / 144 spdef / 136 spd
Timid Nature
-Grass Knot
-Defog
-Will-O-Wisp
-Recover
And last up is Arceus-Grass, who brings a lot of things that the rest of my team lacks, most notably defog support. Defog is a must, because otherwise I would easily get worn down by hazards, tspikes for example would pressure me a ton, and even stealth rock would but fear not because defog will solve all your problems. It also packs the wisp, which is very useful for steel types since toxic spam is useless against them. It also lowers the attack of physical threats, and also lets me win against hazards setters like Ferrothorn and Klefkie, the former actually being very problematic otherwise. It also is an excellent Kyogre check. Water spout still hurts, and so does ice beam but the I have switch-ins for ice beam and ogre most likely will switch out when locked into water spout as I can easily outstall the pp and do a huge amount with grass know. I creep al the way to adamant Arceus, and yeah I know jolly ekiller is better and much more common but a big amount of people still it and it also gives me the speed to outspeed other support arcs, which can be quite useful.
----------------------------------------------------------------------------------------------------
So there it is! I just wanted to give a quick shout-out to Hack He Must. When I just started this stall team it was pretty garbage and he helped me with it and ended up swapping out half my team (I kept the roles about the same though) and he suggested defensive Yvetal, so thanks Hack ^-^
And I also wanted to list the biggest problems to my team, so here they are. I don't know if there is a way around the weakness to these mons, but if you have suggestions please leave. I am looking for improvements after all.



Thanks for reading, and be sure to leave me your feedback! (
Edit: I forgot to put these up, but I have saved them up for a while and it would be a shame not to use them, so...NEW THREATS: (yes all calps)
spdef resttalk+status palk
stall, stall is not kewl
especially a combo of those, not much I can do about that and lustorus palk is much cooler and idc but just wanted to mention it
Replays:
http://replay.pokemonshowdown.com/ubers-108829738
http://replay.pokemonshowdown.com/ubers-108862757
http://replay.pokemonshowdown.com/ubers-111022997
http://replay.pokemonshowdown.com/ubers-113252948 <--
http://replay.pokemonshowdown.com/ubers-114185958 <--
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