Long Live the King!

When I started to make this team, I wanted the cliché fire, grass, water defensive core. Blah blah blah. I ended up building a team with Infernape, Vaporeon, Tangrowth, Scizor, and Flygon. But I needed one team member that could bring it all together. And that pokemon is the mighty NIDOKING.

Here's the team...


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Infernape @ Focus Sash
Trait: Blaze
EV's: 252 Speed/252 Attack/4 Special Attack
Nature: Hasty
Moveset: Stealth Rock | Overheat | Close Combat | U-turn

My one and only lead. Infernape can come in an be an instant in your face threat. Stealth Rock is Stealth Rock, Focus Sash ensures I can get that up if I want to. Overheat can cripple most anything, Close Combat is a given on Infernape sets and is useful for Chansey/Blissey. I chose U-turn over Fake Out simply because not too many people run Sash anymore and I want to be able to keep momentum. (Especially useful against Whimsicott).



vaporeon.gif


Vaporeon @ Leftovers
Trait: Water Absorb
EV's: 252 Defense/248 HP/8 Special Defense
Nature: Bold
Moveset: Toxic | Wish | Protect | Scald

Oh Vaporeon, you are simply one of the best Toxic stallers in the game. Not only can you whittle opponents down with Toxic, but you also provide my team Wish support, which I need. Scald > Surf because of burn chance on Physical Attackers. Water Absorb is great for recovery on a normally crippling Scald on Flygon or Scizor.


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Tangrowth @ Leftovers
Trait: Chlorophyll
EV's: 252 HP/252 Defense/4 Special Defense
Nature: Relaxed
Moveset: Power Whip | Earthquake | Toxic | Synthesis

Most people don't realize that Tangrowth can be one of the most effective Physical Walls in the game. Despite its defensive capabilities, Tangrowth can still hit like a truck with Power Whip and Earthquake, which has decent coverage. Toxic is to spread lovely status and Synthesis is for survivability.

scizor.gif


Scizor @ Choice Band
Trait: Technician
EV's: 252 Attack/248 HP/8 Speed
Nature: Adamant
Moveset: U-turn | Superpower | Bullet Punch | Pursuit

Just a basic Choice Band Scizor, but it can do a lot for my team. It has a key resistance to Dragon type moves, and can counter Specs Latios well. U-turn is for scouting and I can switch into one of my walls that checks or counters. Superpower is for all those Steel Types (*cough Magnezone cough*) and of course Tyrannitar. Bullet Punch rips holes in anything that doesn't resist it (and some things that do) and Pursuit is to kill off Ghosts and Phychics like Gengar, Celebi, and Latios.

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Flygon @ Choice Scarf
Trait: Levitate
EV's: 252 Attack/252 Speed/4 HP
Nature: Jolly
Moveset: Earthquake | Outrage | U-turn | Crunch

Flygon is a wonderful revenge killer with the added bonus of being my only Pokemon off the ground. Also, it can be useful as a late game sweeper with. Earthquake is there because it's the best move in the game and with STAB. Mmm. Outrage is useful late game, but only if I'm confident enough to get locked into it. U-turn is again for scouting and momentum. Crunch...it's a nice surprise on Ghosts and Phychics.



Here comes the King....


nidoking.gif


Nidoking @ Choice Scarf
Trait: Poison Point
EV's: 252 Speed/252 Special Attack/4 Defense
Nature: Timid
Moveset: Earth Power | Thunderbolt | Ice Beam | Flamethrower

Nidoking, the most vital part to my team. Toxic Spikes would ruin this team. Nidoking takes care of that. I desperately needed a Fighting resistance. Check. A pokemon that can attack from the special side? Check. Nidoking needs to stay alive for this team to work (thanks Vaporeon) and it works. Earth Power is reliable stab and can hit Conkelderr hard. Thunderbolt and Ice Beam for the BoltBeam combo. And Flamethrower is for coverage, especially for Ferrothorn, which could wall this team otherwise. Nidoking comes in late came, picks the right move and goes with it.



Well, that's my team. Please give me some feedback and suggestions on how to make it better. Thanks. (:
 
OK here's the rate.

In today's meta game Focus Sash is almost completely useless with all of the area hazards and priority moves. Also your Infernape spread could be improved.

Infernape @ Life Orb/Expert Belt
252 Atk/252 Spe/4 Hp
Jolly
-Stealth Rock
-U-Turn
-Flare Blitz
-Close Combat

With this set, your main fire STAB has no sever drawback, except that it does some recoil damage. Still, this set is not to different from your original, except now he is a pure physical sweeper. Life Orb/Expert Belt is your choice, and dependent on how you use him. If you really need Infernape mixed since you only have one special attacker, then keep your set, but still change the item.

Dragon Dance Haxorus seems like it is a real weakness for your team, since after one Dragon Dance, Haxorus could OHKO everything except for Tangrowth, and maybe Vaporeon. Scizor can go in for the Bullet Punch, but it doesn't OHKO when Reflect is set up, and since people generally run Haxorus on HO, you have to bet that screens are up. Although Vaporeon has no effective move to clear Haxorus with, and although Scald has a good burn percentage, most people use a Lum Berry. You could switch Protect for Ice Beam, but then you will loose your Toxic and Wish stall. Other than that, I see no complete viable way to deal with him without changing a Poke and throwing off your synergy. I could see Ferrothorn or Skarmory possibly working as a good offensive stat boost counter, but like I said it will probably throw off synergy.

Other than that, the team looks solid, and is able to counter most other threats. So test out the Infernape set and Ice Beam on Vaporeon, and if it goes well use it.
Good Luck Muddy Rain

P.S. Earthquake isn't the best move in the game. Spore is the best move, hands down, and V-Create gets second place.
 
hey! nice team! since you have no weather guys on your team Synthesis might not be the most reliable healing move. and not to mention you can use Vaporeon to use Wish and heal. So thats why I recomend Sleep Powder in its place. Could put to sleep steel types that cant be poisoned. Good Luck!
 
Hiya, cool stuff, I'm glad to see Nidoking getting some props. A few quick little nuggets of suggestion for ya. First off, U-Turn doesn't really seem to be all that effective a tool on LeadApe. It doesn't really help him fill his role, and hazards will just break your sash again upon entry, so it's almost a waste of an item slot. The common standards (Fake Out, Grass Knot, Hp Ice, etc.) generally work quite well, and tend to provide better results. I agree Zelda100 in that Synthesis isn't the ideal choice in an OU Tangrowth, weather is easily the forefront of all action, and you will often find it delivering very sub-par results. Ideally, the best replacement in my past experiences is either Hp Ice or Leech Seed, so I would consider both worth looking into. Flygon looks pretty solid, but ewewewew @ Crunch. The coverage is rather redundant, I'd say that Fire Punch/Stone Edge would be much better options in the end. And as reptile has already mentioned, the only reason to use Nidoking this gen is really Sheer Force, so yeah, do that. Anywho, solid stuff overall, but there are some points you may want to address. A. Skarm does sorta wall all over your team as is. Discounting Infernape (being a suicide lead), the only poke that can actual legitimately take down Skarm is Nidoking, and it doesn't really require much knowledge to see the Flamethrower/TBolt coming from a mile away. Moreover, the ever-popular Rotom-W+Scizor+Celebi core seems like it would plague your team if allowed to play properly. The best way I can think to remedy this issue is to play around with SubCM Jirachi, who can fairly easily scare off Skarm with the threat of TBolt, set up all over Celebi (most of whom don't carry EP), and avoid being crippled by Rotom's Trick. Best of luck to you, I hope I was of assistance.
 
Hi, as promised, here's the rate.

It seems this team lacks any real direction. You seem to have just taken 6 Pokemon and slapped them together on a team without a strategy to execute, nor do you have threats covered. However, this team does have have a general resemblance of a solid stall team. Rain teams in particular are going to be a huge pain. Rotom-W, Starmie, Tornadus and such just absolutely walk over your team. When Flygon is your best chance of beating a Rain team, you know something's wrong. Furthermore, this team currently seems to lack a Pokemon to switch into Dragon moves. You cannot rely on Scizor to accomplish this, as it does not have sufficient bulk to take repeated hits, nor does it possess any form of recovery. It seems that Infernape is currently the weak link of this team. As a suicide lead, Infernape loses to Deoxys-S. As a wallbreaker, you have nobody to take advantage of the holes that Infernape opens. The only thing it seems to bring to the table is Stealth Rock, so I suggest using a Ferrothorn in place of it. Ferrothorn is as good a Rain check as any, and it is capable of taking on most of the Dragons in the metagame except those such as Hydreigon and Salamence that love to carry Fire moves. It would also bring Leech Seed to the table and can help you rack up even more passive damage against the opponent. It can also provide your team with Stealth Rock support.

Another issue with this team is dealing with strong physical Fighting types that are paired together such as Terrakion, Conkeldurr, and Lucario.. Once these Pokemon come in, you will be immediately put under tremendous Defensive Pressure. Your only hope of taking out these threats is Tangrowth. But Tangrowth can only counter one, not both, and once Tangrowth goes down, the second Fighting type is give a free reign against you. The best way to deal with this is to swap Nidoking for a Physically Defensive Nidoqueen. The two accomplish most of the same tasks, but the extra bulk goes a long way. Nidoqueen could also provide Toxi Spikes and phazing. Unfortunately, this team is centered around Nidoking, so this change cannot be implemented. An alternative way to mitigate this problem is to replace Flygon with a Claydol. Claydol is currently one of the most underappreciated Pokemon in the metagame, and can hold its own against the likes of Terrakion and Conkeldurr, and is currently one of the most underappreciated Pokemon in the metagame. It also brings the same Ground immunity, but this time an all important Fighting immunity as well. I would normally encourage Earth Power and Ice beam as the two attacking moves, but you already have Vaporeon dealing with Landorus and Ferrothorn/ Scizor to deal with Dragons, so I suggest Psychic to deal with Conkeldurr. One problem I foresee in losing Flygon is you losing your best option against Jirachi, so I suggest using Earthquake rather than Earth Power. Claydol can also opt to run Stealth Rock, which allows you to run Spikes on Ferrothorn. Claydol's greatest asset however, has to be Rapid Spin. Currently, Scizor, and Nidoking both abhor Spikes, as it severely limits their number of switchins, but Rapid Spin support can allow them to come and go as they please. The only thing you will miss from Flygon is that U-turn scouting.

In Summary:
Ferrothorn>Infernape
pros: deals with Rain, dragons, and provides your team with Spikes support, gives your team actual direction strategy wise
cons: you can no longer break walls, however this should be non-issue as you have no powerful sweepers to abuse the holes that infernape rips

Claydol>Flygon
pros: back up against fighting types, provides Stealth Rock support, provide Rapid spin support
cons: lose U-Turn scouting

GL

Sets:

Ferrothorn @ Leftovers
Iron Barbs
Relaxed
252 HP / 88 Def / 168 SpD
- Spikes
- Leech Seed
- Power Whip
- Gyro Ball

Claydol @ Leftovers
Levitate
Relaxed
252 HP / 4 Atk / 252 Def
- Stealth Rock
- Rapid Spin
- Earthquake
- Psychic
 
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