ORAS UU Long live the Nido-King

Nidoking @ life orb
sheer force
naive
4 atk / sp.atk 252 / speed 252
-sludge bomb
-earth power
-ice beam
-sucker punch

nidoking is the main reason i decided to build this team the way i did. his sheer force+life orb combo really pack a punch, the damage is equivalent of a having 165 Base sp.atk holy-cow! anyways max speed invesment as he already hits hard enough the moveset brings two STAB moves with high power and ice beam for getting the widest coverage. i decided to use sucker punch in order to take faster glass cannons like alakazam who can OHKO nido with ease.

Shuckle @ mental herb
sturdy
bold
hp 252 / def 200/ sp.def 56
-sticky web
-stealth rock
-encore
-toxic

shuck is here to provide a reliable sticky web support. stealth rock is a second hazard that can be usefull but the sticky web's speed hinder its priority. encore is used to prevent setups and toxic to do some damage. i think the set is pretty standard

Entei @ expert belt
pressure (GF why no flash fire ?)
adamant
atk 252 / def 4 / speed 252
-sacred fire
-iron head
-stone edge
-bulldoze

entei takes the role of main physical attacker, with it's pretty wide coverage i decided to take advantage of expert belt's buff. it runs adamant instead of jolly because sticky web and bulldoze already fix his bad speed matchups. i know most run the shiny event one with extreme speed but im dont have one of those ^u^

Blastoise @ MEGA STONE
modest
hp 232 / sp.atk 252 /speed 26
-rapid spin
-water pulse
-dragon pulse
-aura sphere

blastoise is here cuz i felt that i needed a mega and he seemed like the best option as he is bulky enough to take switches and hit back. also rapid spin prevents the hazards on my side of the field. maybe i should stack more on hp and def, blasty is not going to outspeed much anyways

umbreon @ Leftovers
Synchronize
bold
hp 252 / def 132 / 126
-foul play
-toxic
-confuse ray
-moonlight
umbreon's pure dark type serves for a switch in when met with psychic types that could pose trouble as well as using confuse ray+ toxic to disrupt the opponent. moonlight and leftovers coupled with it's bulk can increase its lifespan in most situations. foul play is finally for the taunt users and taking out confused enemies

Vizirion (Virizion? Vizirilion? Aramis?) @ lum berry
justifier
jolly
hp 4/atk 252 / speed 252
-sword dance
-close combat
-leaf blade
-zen headbut

vizirrion can potentially become a setup sweeper if the oportunity arises. his grass and fighting STAB moves can take some pokemon but zen headbut is here in case such typing is not enough. lum berry because burns or stuns can really shut him down so this gives him a second chanse.

summary:
Shuckle for hazard setter
Nidoking special offence
Entei physical offence
Blastoise bulky mega
Umbreon for tank support
Vizirion for coverage.
 
I'd suggest expanding your descriptions a little to cover more than the obvious attributes of the sets (justify why each Pokemon is on the team and what they do for each other so I'm not just looking at six random Pokemon sets), and also perhaps making the RMT a bit easier on the eyes instead of just several brief blocks of text. Both make it easier for raters to properly evaluate your team, try checking out some of the other threads or perhaps look at the RMT archive to see what I mean.
 
Hey edwartexe, nice team ;)
How about running wishpass umbreon to help nidoking switch in more easily to threats the team needs it to handle (eg crobat, empoleon etc)?
Also i know running choice items is quite difficult to use efficiently, but since entei is going to be spamming sacred fire most of the time, i would suggest running a choice band set to maximise entei's offensive presence that expert belt cant always offer
 
Just a heads up that your formatting is pretty bad might wanna adjust that, also umbreon and virizion on a webs team is kinda bad, on webs you really want more powerful threats like shaymin or crawdaunt (for now) or even band krook if you really want I just would not recommend having mons that allow for easy hazard removal. Another thing that might help is throwing on doublade for one of the two mons I just mentioned as it spin blocks forre which is nice for webs and allows you to check aero and bee better.
 
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