Nidoking @ life orb
sheer force
naive
4 atk / sp.atk 252 / speed 252
-sludge bomb
-earth power
-ice beam
-sucker punch
nidoking is the main reason i decided to build this team the way i did. his sheer force+life orb combo really pack a punch, the damage is equivalent of a having 165 Base sp.atk holy-cow! anyways max speed invesment as he already hits hard enough the moveset brings two STAB moves with high power and ice beam for getting the widest coverage. i decided to use sucker punch in order to take faster glass cannons like alakazam who can OHKO nido with ease.
Shuckle @ mental herb
sturdy
bold
hp 252 / def 200/ sp.def 56
-sticky web
-stealth rock
-encore
-toxic
shuck is here to provide a reliable sticky web support. stealth rock is a second hazard that can be usefull but the sticky web's speed hinder its priority. encore is used to prevent setups and toxic to do some damage. i think the set is pretty standard
Entei @ expert belt
pressure (GF why no flash fire ?)
adamant
atk 252 / def 4 / speed 252
-sacred fire
-iron head
-stone edge
-bulldoze
entei takes the role of main physical attacker, with it's pretty wide coverage i decided to take advantage of expert belt's buff. it runs adamant instead of jolly because sticky web and bulldoze already fix his bad speed matchups. i know most run the shiny event one with extreme speed but im dont have one of those ^u^
Blastoise @ MEGA STONE
modest
hp 232 / sp.atk 252 /speed 26
-rapid spin
-water pulse
-dragon pulse
-aura sphere
blastoise is here cuz i felt that i needed a mega and he seemed like the best option as he is bulky enough to take switches and hit back. also rapid spin prevents the hazards on my side of the field. maybe i should stack more on hp and def, blasty is not going to outspeed much anyways
umbreon @ Leftovers
Synchronize
bold
hp 252 / def 132 / 126
-foul play
-toxic
-confuse ray
-moonlight
umbreon's pure dark type serves for a switch in when met with psychic types that could pose trouble as well as using confuse ray+ toxic to disrupt the opponent. moonlight and leftovers coupled with it's bulk can increase its lifespan in most situations. foul play is finally for the taunt users and taking out confused enemies
Vizirion (Virizion? Vizirilion? Aramis?) @ lum berry
justifier
jolly
hp 4/atk 252 / speed 252
-sword dance
-close combat
-leaf blade
-zen headbut
vizirrion can potentially become a setup sweeper if the oportunity arises. his grass and fighting STAB moves can take some pokemon but zen headbut is here in case such typing is not enough. lum berry because burns or stuns can really shut him down so this gives him a second chanse.
summary:
Shuckle for hazard setter
Nidoking special offence
Entei physical offence
Blastoise bulky mega
Umbreon for tank support
Vizirion for coverage.
sheer force
naive
4 atk / sp.atk 252 / speed 252
-sludge bomb
-earth power
-ice beam
-sucker punch
nidoking is the main reason i decided to build this team the way i did. his sheer force+life orb combo really pack a punch, the damage is equivalent of a having 165 Base sp.atk holy-cow! anyways max speed invesment as he already hits hard enough the moveset brings two STAB moves with high power and ice beam for getting the widest coverage. i decided to use sucker punch in order to take faster glass cannons like alakazam who can OHKO nido with ease.
Shuckle @ mental herb
sturdy
bold
hp 252 / def 200/ sp.def 56
-sticky web
-stealth rock
-encore
-toxic
shuck is here to provide a reliable sticky web support. stealth rock is a second hazard that can be usefull but the sticky web's speed hinder its priority. encore is used to prevent setups and toxic to do some damage. i think the set is pretty standard
Entei @ expert belt
pressure (GF why no flash fire ?)
adamant
atk 252 / def 4 / speed 252
-sacred fire
-iron head
-stone edge
-bulldoze
entei takes the role of main physical attacker, with it's pretty wide coverage i decided to take advantage of expert belt's buff. it runs adamant instead of jolly because sticky web and bulldoze already fix his bad speed matchups. i know most run the shiny event one with extreme speed but im dont have one of those ^u^
Blastoise @ MEGA STONE
modest
hp 232 / sp.atk 252 /speed 26
-rapid spin
-water pulse
-dragon pulse
-aura sphere
blastoise is here cuz i felt that i needed a mega and he seemed like the best option as he is bulky enough to take switches and hit back. also rapid spin prevents the hazards on my side of the field. maybe i should stack more on hp and def, blasty is not going to outspeed much anyways
umbreon @ Leftovers
Synchronize
bold
hp 252 / def 132 / 126
-foul play
-toxic
-confuse ray
-moonlight
umbreon's pure dark type serves for a switch in when met with psychic types that could pose trouble as well as using confuse ray+ toxic to disrupt the opponent. moonlight and leftovers coupled with it's bulk can increase its lifespan in most situations. foul play is finally for the taunt users and taking out confused enemies
Vizirion (Virizion? Vizirilion? Aramis?) @ lum berry
justifier
jolly
hp 4/atk 252 / speed 252
-sword dance
-close combat
-leaf blade
-zen headbut
vizirrion can potentially become a setup sweeper if the oportunity arises. his grass and fighting STAB moves can take some pokemon but zen headbut is here in case such typing is not enough. lum berry because burns or stuns can really shut him down so this gives him a second chanse.
summary:
Shuckle for hazard setter
Nidoking special offence
Entei physical offence
Blastoise bulky mega
Umbreon for tank support
Vizirion for coverage.