XY OU Looking for advice please

I have created a pretty decent team so far. I created this earlier today and have (so far) gotten just over a 1600 rating on the PS OU ladder, but I am open to advice on how to improve my team.

Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 184 HP / 252 Atk / 72 Spe
Adamant Nature
- Protect
- Knock Off
- Earthquake
- Ice Fang

I have always loved Gliscor and his bulk and ability, but this is the first time I've run this set and it has surprised many opponents. Knock Off is always a great move to use on just about anytime the opponent switches. Earthquake is obviously for reliable STAB damage. Protect is great for scouting what your opponent is trying to do and I chose Ice Fang as my last slot for coverage against opposing Gliscor, Landorus, and Garchomp. The adamant nature and full attack EVs have surprised me at what it can KO.

Greninja @ Life Orb
Ability: Protean
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Hydro Pump
- Ice Beam
- Extrasensory
- Hidden Power [Fire]

It's Greninja. What more can I say? Greninja provides fantastic offensive pressure with constant STAB thanks to the Protean ability, which otherwise this team would somewhat lack. Hydro Pump and Ice Beam are staple moves that cover many threats. Extrasensory is coverage mainly for the occasional Mega-Venusaur I come across. I feel like there is a better option than Hidden Power Fire because I never find myself using it, but I cannot think of another move to replace it.

Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Volt Switch
- Hydro Pump
- Rest
- Will-O-Wisp

Rotom-Wash provides the Volt part of my VoltTurn core and is here to take most special attacks. Hydro Pump is used for good STAB while Rest can recover my health to full, restore status, and further take special attacks. Will-O-Wisp is used to hinder physical attackers and provide residual damage.

Landorus-Therian (M) @ Choice Scarf
Ability: Intimidate
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- U-turn
- Stone Edge
- Earthquake
- Stealth Rock

Landorus-Therian is my Stealth Rock setter and is a decent lead thanks to scarfed U-turn or forcing opposing leads out while setting up Stealth Rock turn one. The Intimidate ability is great for slowing down physical attackers. Landorus-Therian is the Turn partof my VoltTurn core further providing the momentum needed to stay ahead of my opponent.

Magnezone @ Choice Specs
Ability: Magnet Pull
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
- Flash Cannon
- Thunder
- Hidden Power [Fire]
- Volt Switch

Magnezone had worked wonders on this team, taking out opposing steel types thanks to Magnet Pull and Hidden Power Fire coverage. This is another Volt Switch user to even further provide momentum boosts while still doing decent damage. I use Thunder for the sheer damage it provides, but I'm tempted to switch to Thunderbolt because of the game-changing miss chance it has.

Aggron @ Aggronite
Ability: Sturdy
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Heavy Slam
- Earthquake
- Stone Edge
- Ice Punch

And finally my Mega Pokemon. I chose Mega Aggron for the surprise factor. I have yet to see anyone else use Mega Aggron in OU and I believe it really surprises opponents with how bulky it really is. It takes roughly 45-50% damage from a Drain Punch from Mega Medicham (thanks to Filter), and can easily OHKO with Heavy Slam. Mega Aggron is underestimated in its bulk and power.

So that is my team. So far I am 9-2 with this team and I have noticed that I have trouble with Mega Blastoise and Mega Venusaur (outside of Greninja). Otherwise I have had great success thus far. I am here to receive criticism on my team and am open to any suggestions on how to improve. Thanks in advance.
 
Offensive gliscor is not very good, and is outclassed by lando-t. Mega venusaur currently 1v6's you, and you have nothing to hit it. Since you have no way to remove hazards, I would suggest lati@s over gliscor. Also, scarfed + stealth rocks is never a good idea. I would suggest using leftovers, and maybe a more defensive landorus set. Also, thunderbolt > thunder on magnezone, because the accuracy is more important then the power on magnezone. As for mega aggron, it isn't that good in ou. Mega medicham absolutely destroys you, since drain punch is terrible on mega-cham, and they run high jump kick. 252 Atk Pure Power Mega Medicham High Jump Kick vs. 252 HP / 0 Def Filter Mega Aggron: 253-298 (73.5 - 86.6%) -- guaranteed 2HKO. You can't switch in whatsoever, so I would recommend changing out aggron.
 
Thanks for the feedback. I've changed Thunder to Thunderbolt, changed Stealth Rock to Knock Off, and changed two pokemon. I switched Mega Aggron for Mega Gardevoir and Gliscor for Latias and did some testing with the team. So far I'm not liking Latias too much. I'm running a typical Smogon set right now, so maybe I should try running a more defensive set? And as for Mega Gardevoir, she's interesting to say the least. There's been games where she's worthless and some where she plays a major role. Thinking of trying another mega but not sure which one. Right now I'm still sitting around 1600 looking to improve. Any other suggestions?
 
I still don't think you have any safe switchins on mcham.
252 Atk Pure Power Mega Medicham High Jump Kick vs. 0 HP / 0 Def Latias: 193-228 (64.1 - 75.7%) -- guaranteed 2HKO
252 Atk Pure Power Mega Medicham Ice Punch vs. 0 HP / 24 Def Mega Gardevoir: 187-221 (67.5 - 79.7%) -- guaranteed 2HKO

To help solve this problem, I would replace skarmory for mega aggron as your defensive steel. But then you lack a mega, and a way of getting rid of hazards. So I would replace Gliscor with defog Mega scizor. I second the defensive lando-t suggestions. Scarf status moves is just horrible. Replace it with a more defensive set. Rotom-w's set looks like a hybrid between chesto-resto and normal lefties painsplit defensive rotom-w. I would either change out rest for pain split and keep lefties, or take out lefties and replace with chesto berry.

Summary of changes:
Skarmory > Mega Aggron
Mega Scizor > Gliscor
Defensive Lando-T > Scarf lando-t
Chesto-resto rotom/lefties rotom > hybrid cheso lefties rotom-w

Sets:
227.gif

Skarmory @ Leftovers
Ability: Sturdy
EVs: 252 HP / 172 Def / 84 Spe
Bold Nature
- Counter/Brave Bird
- Whirlwind
- Roost
- Taunt
212.gif

Scizor @ Scizorite
Ability: Light Metal
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Defog
- Roost
- Bullet Punch
- Knock Off

645_therian.gif

Landorus-Therian @ Leftovers
Ability: Intimidate
EVs: 252 HP / 252 Def / 4 Spe
Impish Nature
- Stealth Rock
- Earthquake
- U-turn
- Knock Off
479_whosshu.gif

Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 252 HP / 212 SpD / 44 Spe
Calm Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split
 
I still don't think you have any safe switchins on mcham.
252 Atk Pure Power Mega Medicham High Jump Kick vs. 0 HP / 0 Def Latias: 193-228 (64.1 - 75.7%) -- guaranteed 2HKO
252 Atk Pure Power Mega Medicham Ice Punch vs. 0 HP / 24 Def Mega Gardevoir: 187-221 (67.5 - 79.7%) -- guaranteed 2HKO

To help solve this problem, I would replace skarmory for mega aggron as your defensive steel. But then you lack a mega, and a way of getting rid of hazards. So I would replace Gliscor with defog Mega scizor. I second the defensive lando-t suggestions. Scarf status moves is just horrible. Replace it with a more defensive set. Rotom-w's set looks like a hybrid between chesto-resto and normal lefties painsplit defensive rotom-w. I would either change out rest for pain split and keep lefties, or take out lefties and replace with chesto berry.

Summary of changes:
Skarmory > Mega Aggron
Mega Scizor > Gliscor
Defensive Lando-T > Scarf lando-t
Chesto-resto rotom/lefties rotom > hybrid cheso lefties rotom-w

Sets:
227.gif

Skarmory @ Leftovers
Ability: Sturdy
EVs: 252 HP / 172 Def / 84 Spe
Bold Nature
- Counter/Brave Bird
- Whirlwind
- Roost
- Taunt
212.gif

Scizor @ Scizorite
Ability: Light Metal
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Defog
- Roost
- Bullet Punch
- Knock Off

645_therian.gif

Landorus-Therian @ Leftovers
Ability: Intimidate
EVs: 252 HP / 252 Def / 4 Spe
Impish Nature
- Stealth Rock
- Earthquake
- U-turn
- Knock Off
479_whosshu.gif

Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 252 HP / 212 SpD / 44 Spe
Calm Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split
Both skarmory and mega scizor are 2HKO'd by mega-cham as well. You were right when you said he has no switch ins, but the reality is their are no switch ins other than bulky psychic types like mew or slowbro, and a lot of mega-medichams have started running thunderpunch for slowbro.
 
Yea I've been doing a lot of testing tonight. I switched to Mega Scizor as my defensive Defog user and I've loved it so far. I also just now changed Rotom-Wash to the Pain Split lefties variant. But yea there aren't really any switch-ins to Megacham... unless I rely on a ghost type for maybe the Hi Jump Kick switch which I really don't want to do because who will use that when I still have a ghost type? I am currently using Slowbro as my last spot and so far is feeling pretty lackluster, so I want to find something better than him. Also I have found Scarf Landorus-Therian to be helpful in revenge killing Megacham. I'll be testing much of tonight.
 
Yeah you are right, you probably will have to sack someone to safely bring in skarm for the counter/brave bird. I guess the only way to beat it is to revenge kill with talonflame/scarfer.
 
Yea I've been doing a lot of testing tonight. I switched to Mega Scizor as my defensive Defog user and I've loved it so far. I also just now changed Rotom-Wash to the Pain Split lefties variant. But yea there aren't really any switch-ins to Megacham... unless I rely on a ghost type for maybe the Hi Jump Kick switch which I really don't want to do because who will use that when I still have a ghost type? I am currently using Slowbro as my last spot and so far is feeling pretty lackluster, so I want to find something better than him. Also I have found Scarf Landorus-Therian to be helpful in revenge killing Megacham. I'll be testing much of tonight.
Try out stallbreaker mew maybe?

151.png


Mew @ Leftovers
Ability: Synchronize
EVs: 252 HP / 76 Def / 28 Sp. Def / 152 Spe
Bold Nature
IVs: 0 Atk
- Will-O-Wisp
- Taunt
- Soft-Boiled
- Knock Off

the speed evs outspeed jolly heracross and burn it, and the 28 Sp. Def lets you live two t-bolts from thundurus. Also:

252 SpA Life Orb Thundurus Thunderbolt vs. 252 HP / 28 SpD Mew: 181-214 (44.8 - 52.9%) -- guaranteed 3HKO after Leftovers recover
252 Atk Pure Power Mega Medicham High Jump Kick vs. 252 HP / 76+ Def Mew: 149-176 (36.8 - 43.5%) -- 99.5% chance to 3HKO after Leftovers recovery
252 Atk Pure Power Mega Medicham Zen Headbutt vs. 252 HP / 76+ Def Mew: 92-108 (22.7 - 26.7%) -- possible 5HKO after Leftovers recovery
252 Atk Pure Power Mega Medicham Fire Punch/Ice Punch/Thunderpunch vs. 252 HP / 76+ Def Mew: 115-136 (28.4 - 33.6%) -- 96.4% chance to 4HKO
252 Atk Pure Power Mega Medicham Fake Out vs. 252 HP / 76+ Def Mew: 62-73 (15.3 - 18%) -- possible 8HKO after Leftovers recovery
 
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