Well, this is my team. That basicly rely on 3 way to win the game. Stall with Slowbro/heatran/vaporeon with toxic/stealh rock dmg. Late game sweep with Nidoking when I got faster treat paralyse/dead. Or when I'am able to place a sword dance on toxicroak on a tank that can't 2 HKO me. Since I have 3 pokemon that can switch on toxic I don't rely on aromatherapie.
Vaporeon (F) @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 252 Def / 4 SAtk
Bold Nature
IVs: 0 Atk / 30 Def
- Wish
- Protect
- Toxic
- Scald
Pretty much my all in stall tank. He does well to sorb water dmg that was directed towards my heatran and tank alot of commun treat. He's also a good wish passer for my heatran that doesnt have a really good method of healing.
Heatran (F) @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 4 SAtk / 252 SDef
Calm Nature
IVs: 0 Atk
- Stealth Rock
- Lava Plume
- Earth Power
- Protect
My special wall and my stealth rocker. H'es here to mostly sorb any special attacking treat thatdon't use water. And does very well agaisnt psychic move that are lunch to my machamp. He's more of a support to my team and hes pretty good to scare scizor.
Slowbro (F) @ Leftovers
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SAtk
Bold Nature
IVs: 0 Atk
- Flamethrower
- Scald
- Slack Off
- Thunder Wave
Pretty much my second physical wall that can stall combat move. Vaporeon as some trouble taking close combat. He often lose more than 50 % hp on it. So Slowbro is there for that. He's basicly only good to set a thunder wave once he got hit and force switch. I normally try to get him out only after a stealh rock is on the field.
Machamp (M) @ Choice Scarf
Ability: Guts
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Dynamic Punch
- Ice Punch
- Bullet Punch
- Knock Off
My bread and butter pokemon. Counter alot of starter and take by suprise many life orb/choice and and spec user by outspeeding them and get them confuse. Work wonder with stealh rock since confusion normally mean a switch or an ennemy death.
Toxicroak (M) @ Life Orb
Ability: Dry Skin
EVs: 48 HP / 228 Atk / 232 Spd
Adamant Nature
- Sucker Punch
- Swords Dance
- Drain Punch
- Poison Jab
A method of sweeping the ennemy ( this is my weekest link) I have hard time to place him with this comp. I only switch in when I know that the ennemy will use water/toxic move. To place a free sword dance and then sweep the ennemy team. He's my counter to stall team pretty much.
Nidoking (M) @ Choice Scarf
Ability: Poison Point
EVs: 252 Spd / 252 SAtk / 4 HP
Rash Nature
IVs: 30 Atk / 30 SAtk / 30 Spd
- Earth Power
- Ice Beam
- Sludge Bomb
- Flamethrower
My late game sweeper. Capable of taking electric move that were shoot towards my vaporeon/slowbro and also toxic depending on what pokemon I actually face. He's also my counter to many annoying physical wall fairy. He normally shine when I have stealh rock place because he normally lack a bit of dmg to OHKO tankier pokemon without stealh rock dmg.
Vaporeon (F) @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 252 Def / 4 SAtk
Bold Nature
IVs: 0 Atk / 30 Def
- Wish
- Protect
- Toxic
- Scald
Pretty much my all in stall tank. He does well to sorb water dmg that was directed towards my heatran and tank alot of commun treat. He's also a good wish passer for my heatran that doesnt have a really good method of healing.
Heatran (F) @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 4 SAtk / 252 SDef
Calm Nature
IVs: 0 Atk
- Stealth Rock
- Lava Plume
- Earth Power
- Protect
My special wall and my stealth rocker. H'es here to mostly sorb any special attacking treat thatdon't use water. And does very well agaisnt psychic move that are lunch to my machamp. He's more of a support to my team and hes pretty good to scare scizor.
Slowbro (F) @ Leftovers
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SAtk
Bold Nature
IVs: 0 Atk
- Flamethrower
- Scald
- Slack Off
- Thunder Wave
Pretty much my second physical wall that can stall combat move. Vaporeon as some trouble taking close combat. He often lose more than 50 % hp on it. So Slowbro is there for that. He's basicly only good to set a thunder wave once he got hit and force switch. I normally try to get him out only after a stealh rock is on the field.
Machamp (M) @ Choice Scarf
Ability: Guts
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Dynamic Punch
- Ice Punch
- Bullet Punch
- Knock Off
My bread and butter pokemon. Counter alot of starter and take by suprise many life orb/choice and and spec user by outspeeding them and get them confuse. Work wonder with stealh rock since confusion normally mean a switch or an ennemy death.
Toxicroak (M) @ Life Orb
Ability: Dry Skin
EVs: 48 HP / 228 Atk / 232 Spd
Adamant Nature
- Sucker Punch
- Swords Dance
- Drain Punch
- Poison Jab
A method of sweeping the ennemy ( this is my weekest link) I have hard time to place him with this comp. I only switch in when I know that the ennemy will use water/toxic move. To place a free sword dance and then sweep the ennemy team. He's my counter to stall team pretty much.
Nidoking (M) @ Choice Scarf
Ability: Poison Point
EVs: 252 Spd / 252 SAtk / 4 HP
Rash Nature
IVs: 30 Atk / 30 SAtk / 30 Spd
- Earth Power
- Ice Beam
- Sludge Bomb
- Flamethrower
My late game sweeper. Capable of taking electric move that were shoot towards my vaporeon/slowbro and also toxic depending on what pokemon I actually face. He's also my counter to many annoying physical wall fairy. He normally shine when I have stealh rock place because he normally lack a bit of dmg to OHKO tankier pokemon without stealh rock dmg.