Looking For Help With a Mixed-Weather Team

Cinders (Ninetales) @ Heat Rock
Ability: Drought
EVs: 252 HP / 120 Def / 136 Spd
Timid Nature
- SolarBeam
- Flamethrower
- Will-O-Wisp
- Roar

I took Ninetales over Charizard-Y, the other most obvious option, as my Sun inducer due to it's ability to hold a Heat Rock and prolong the sun. It can also run a more successful defensive build than Charizard (IMO), which can allow it to take a water type hit before if I have to reset the sun.

(EDIT - Was Espeon, Was Starmie)
Hungry (Hippowdon) @ Leftovers
Ability: Sand Force
Shiny: Yes
EVs: 252 HP / 252 Def / 4 SDef
Impish Nature
IVs: 2 Atk / 30 SAtk / 30 Spd
- Slack Off
- Ice Fang
- Crunch
- Iron Head
(EDIT)
I changed to this Hippowdon because it is a great tank with Slack Off for recovery and it can deal damage with Tyranitar's sandstorm support. I still haven't gotten a nickname for him though ;D I keep Iron Head as a hard fairy counter.

Ripper (Shiftry) @ Focus Sash
Ability: Chlorophyll
EVs: 88 Atk / 244 SAtk / 176 Spd
Rash Nature
- Sucker Punch
- Solar Beam
- Focus Blast
- Growth

I took this Shiftry because he is an amazing, yet under-rated, mixed sweeper. With the bonus sunlight gives to his growth and also his speed there isn't a lot that can safely switch into him, especially with his STAB 120 damage priority Sucker Punch. Once he gets rolling, you absolutely have to stop him.

Klepto (Exeggutor) @ Sitrus Berry
Ability: Harvest
EVs: 252 HP / 252 Def / 4 SAtk
Bold Nature
- Substitute
- Psyshock
- Leech Seed
- Sleep Powder

This Exeggutor is an amazing staller. It can switch into many Pokemon's weaker moves and disable them, giving it free turn to SubSeed and then, with good prediction, outlive many of it's weaknesses such as Charizard. It might not seem like much at first glance, but it can be very nasty.

(EDIT - Was Politoed)
Destructosaurus (Tyranitar) @ Tyranitarite
Ability: Sand Stream
Shiny: Yes
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
IVs: 30 Atk / 30 SAtk
- Dragon Dance
- Earthquake
- Stone Edge
- Ice Punch
(EDIT)
I changed Politoed to Mega Tyranitar due to his weather-inducing capabilities so that he could support Hippowdon, my new tank and because he can deal heavy damage in a sandstorm,

(EDIT - Was Claydol)
Mittens (Landorus-Therian) @ Leftovers
Ability: Intimidate
252+ Speed, 252 Atk, 4 HP
-Stealth Rock
-U-Turn
-Earthquake
-Stone Edge
(EDIT)
I changed Claydol to Landorus-T. He is a safer option with a few hard counters, but he can also be used to set up and cause damage - Claydol cannot.
 
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OK, it's RP2865 here who will spare you some obnoxious introductory sentence and get right to the team building.
DISCLAIMER: I think I'm "competent" but am not some fancy schmancy expert.

Now, you seem to have a serious problem. That problem is who you will lead. I know that you say Claydol is your lead and "never gets killed in one hit", but here is how much damage the top 5 OU pokemon in usage can do.
252+ SpA Aegislash-Blade Shadow Ball vs. 252 HP / 252+ SpD Claydol: 204-242 (62.9 - 74.6%) -- guaranteed 2HKO after Leftovers recovery
252 SpA Life Orb Greninja Dark Pulse vs. 252 HP / 252+ SpD Claydol: 187-221 (57.7 - 68.2%) -- guaranteed 2HKO after Leftovers recovery
252+ Atk Life Orb Talonflame Brave Bird vs. 252 HP / 0 Def Claydol: 196-231 (60.4 - 71.2%) -- guaranteed 2HKO after Leftovers recovery
252 SpA Life Orb Gengar Shadow Ball vs. 252 HP / 252+ SpD Claydol: 218-257 (67.2 - 79.3%) -- guaranteed 2HKO after Leftovers recovery
4 Atk Ferrothorn Power Whip vs. 252 HP / 0 Def Claydol: 236-282 (72.8 - 87%) -- guaranteed 2HKO after Leftovers recovery
Yes, I know your Claydol is 4 def instead of 0 def, but it won't make a difference. Because all of these very common Pokemon can 2HKO (and none of them hold choice band or specs) with ease, and that the following common Pokemon can also 2HKO or better (Tyranitar, number #6 on usage, Scizor, #7, and Garchomp, #9,), you cannot "anti-fire tank". Not to mention, toxic spikes destroy you. I would suggest replacing it with this versatile Landorus set that I use.

Landorus-T @ Shell Bell/Leftovers/Life Orb/Red Card
Ability: Intimidate
252+ Speed, 252 Atk, 4 HP
-Stealth Rock
-U-Turn
-Earthquake
-Stealth Rock
(My teammate, heatran, covers the obvious ice weakness)

This can do you wonders. The u-turn can bring in your weather Pokemon of choice, which is huge against other weather Pokemon such as the omnipresent Mega Charizard Y and Tyranitar(-Mega). Cosmic Power is not helpful on a pokemon that is weak to high-crit moves like night slash, is weak to pursuit, and is hit by both Haze and every pseudo-haze move in existence. The only pokemon I have ever used defensive boosting on is Cradily. Cradily has similar defensive stats and isn't weak to night slash AND isn't phazed due to suction cups. Anyway, Landorus deals much more damage. Here is how much each do against the most common lead-hazard-type Pokemon (Ferrothorn, Klefki, and Smeargle in that order)...

252 Atk Landorus-T Earthquake vs. 252 HP / 252+ Def Ferrothorn: 106-126 (30.1 - 35.7%) -- 33.7% chance to 3HKO

Can't even 3HKO, you say? Here is what Claydol does. (I can switch to heatran via u-turn in worst case scenarios)

0 Atk Claydol Earthquake vs. 252 HP / 252+ Def Ferrothorn: 49-58 (13.9 - 16.4%) -- possible 7HKO

That's pretty sad, I'm sorry to say. Onward...

252 Atk Landorus-T Earthquake vs. 252 HP / 252+ Def Klefki: 270-320 (84.9 - 100.6%) -- 6.3% chance to OHKO

Not bad, guaranteed 2HKO, possible OHKO.

0 Atk Claydol Earthquake vs. 252 HP / 252+ Def Klefki: 122-146 (38.3 - 45.9%) -- guaranteed 3HKO after Leftovers recovery

3HKOs on SE STAB moves just don't cut it! Final one...

252+ Atk Landorus-T Earthquake vs. 252 HP / 0 Def Smeargle: 433-510 (137.8 - 162.4%) -- guaranteed OHKO

0 Atk Claydol Earthquake vs. 252 HP / 0 Def Smeargle: 178-211 (56.6 - 67.1%) -- guaranteed 2HKO

Can't even break Smeargle's sash. Whoops...


Now that I am done with the Claydol bashing, I will put all of my other info into other posts. This is getting quite long...
 
Part two of the EPIC SAGA (no not really, hang in with me here :)

Now, onto Espeon and your weather sweepers. (Not setters)
You want Espeon to be more of an asset against Conkeldurr etc.? Here is a very... frank... solution.
Get rid of it.
Why would you get rid of it? Because it isn't a lead, Magic Bounce is (*almost) useless, and Magic Bounce makes Espeon usable in OU. Do you see the connection I am trying to make? You are trying to hard to soak up the sun with Morning Sun and HP Fire, neither of which are that great on Espeon. Furthermore, you have an automatic rain setter and no rain sweepers! That's about all I have for you now. Ciao
 
Part two of the EPIC SAGA (no not really, hang in with me here :)

Now, onto Espeon and your weather sweepers. (Not setters)
You want Espeon to be more of an asset against Conkeldurr etc.? Here is a very... frank... solution.
Get rid of it.
Why would you get rid of it? Because it isn't a lead, Magic Bounce is (*almost) useless, and Magic Bounce makes Espeon usable in OU. Do you see the connection I am trying to make? You are trying to hard to soak up the sun with Morning Sun and HP Fire, neither of which are that great on Espeon. Furthermore, you have an automatic rain setter and no rain sweepers! That's about all I have for you now. Ciao
Rain sweeper it is then :) I see the Landorus argument and I completely agree, he is a betther choice that I never considered. Any competitive rain sweeper suggestions? Starmie seems like an obvious one to me, and in the rain Thunder is absurd.
 
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Am I right in saying that with Gravity I eliminate the need for Politoed altogether? I no longer need the water coverage against fire, and only an opposing Politoed can really damage my team in terms of weather boosted attacks.
 
OK it's been what 14 hours since I last posted, but here's some quick advice since I have to go soon as a write this. I will be back! Anyways:
1. Make sure to pick an item on Landorus! (I use Shell Bell, but may change it)
2. Why do you use Gravity? Just curious.
3. If you do keep Politoed, I would recommend life orb starmie, because being locked into thunder can be a problem.
4. If you don't keep Politoed (and Starmie), I would recommend a (will explain further with set details etc. when I can) defensive Slack Off Hippowdon with Sand Force and (or or, if that suits you better) dragon dance mega tyranitar (since you don't have a mega yet). Mega Ttar with sand stream can really take the wind out of the sails of solar beam, fire blast, surf, and blizzard users (Hurricane, Thunder etc. too). The sp def boost Ttar gets really helps him tank these attacks.
5. Also just curious, why protect on politoed? Addl. Leftovers recovery?
Bye for now!
 
OK it's been what 14 hours since I last posted, but here's some quick advice since I have to go soon as a write this. I will be back! Anyways:
1. Make sure to pick an item on Landorus! (I use Shell Bell, but may change it)
2. Why do you use Gravity? Just curious.
3. If you do keep Politoed, I would recommend life orb starmie, because being locked into thunder can be a problem.
4. If you don't keep Politoed (and Starmie), I would recommend a (will explain further with set details etc. when I can) defensive Slack Off Hippowdon with Sand Force and (or or, if that suits you better) dragon dance mega tyranitar (since you don't have a mega yet). Mega Ttar with sand stream can really take the wind out of the sails of solar beam, fire blast, surf, and blizzard users (Hurricane, Thunder etc. too). The sp def boost Ttar gets really helps him tank these attacks.
5. Also just curious, why protect on politoed? Addl. Leftovers recovery?
Bye for now!
I changed Gravity to Stone Edge, as I wanted a counter to MegaZardY and Talonflame. I absolutely see the MegaTtar argument and I think I'll give it a shot.
I'd like to hear your recommendations for Tyranitar and Hippowdon, Thanks!
 
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Well, I'm back. On my original post I apparently wrote SR twice (lol) but you changed it to stone edge, which is what I meant to say. Now, on the other stuff, just to recap:
You can either
keep your current Politoed Starmie setup (which is fine, but as I said, it should be LO starmie)
or go to Sand.

If you go to sand, here is what I would suggest (in specific)
Hippowdon @ Leftovers/Maranga Berry/Kee Berry
(Maranga raises the Sp. Def stat by one stage when hit by a special attack. Kee does the same, but for physical. I recommend Maranga if you go physical defensive and Kee if you go special defensive. Lefties are always good)
Slack Off
Earthquake
Stone Edge (or Rock Slide if Stone Miss aggravates you, but I recommend SE)
Whirlwind

If you go specially defensive, do max EVs in HP and SpDef with Careful (Kee Berry)
If you go physically defensive, max EVs in HP and SpDef with Impish (Maranga Berry)

For Mega Ttar:
Tyranitar @ Tyranitite
Dragon Dance
Stone Edge
Earthquake
Crunch

Max EVs in Atk and Spe, Adamant

For the fourth moveslot, you have a bit of a dilemma. Crunch is a STAB and is quite powerful, but there are many other options available. You have the elemental punches and more. Here is just one example of how a coverage move can help.

Landorus T hurts physical attackers because it has Intimidate. After a boost, only Ice Punch will give you the OHKO.
252+ Atk Mega Tyranitar Ice Punch vs. 252 HP / 0 Def Landorus-T: 468-552 (122.5 - 144.5%) -- guaranteed OHKO
252+ Atk Mega Tyranitar Crunch vs. 252 HP / 0 Def Landorus-T: 186-220 (48.6 - 57.5%) -- 54.7% chance to 2HKO after Leftovers recovery
252+ Atk Mega Tyranitar Stone Edge vs. 252 HP / 0 Def Landorus-T: 234-276 (61.2 - 72.2%) -- guaranteed 2HKO after Leftovers recovery
The calcs assume you have one boost and he switches in.

Think about that.
 
Well, I'm back. On my original post I apparently wrote SR twice (lol) but you changed it to stone edge, which is what I meant to say. Now, on the other stuff, just to recap:
You can either
keep your current Politoed Starmie setup (which is fine, but as I said, it should be LO starmie)
or go to Sand.

If you go to sand, here is what I would suggest (in specific)
Hippowdon @ Leftovers/Maranga Berry/Kee Berry
(Maranga raises the Sp. Def stat by one stage when hit by a special attack. Kee does the same, but for physical. I recommend Maranga if you go physical defensive and Kee if you go special defensive. Lefties are always good)
Slack Off
Earthquake
Stone Edge (or Rock Slide if Stone Miss aggravates you, but I recommend SE)
Whirlwind

If you go specially defensive, do max EVs in HP and SpDef with Careful (Kee Berry)
If you go physically defensive, max EVs in HP and SpDef with Impish (Maranga Berry)

For Mega Ttar:
Tyranitar @ Tyranitite
Dragon Dance
Stone Edge
Earthquake
Crunch

Max EVs in Atk and Spe, Adamant

For the fourth moveslot, you have a bit of a dilemma. Crunch is a STAB and is quite powerful, but there are many other options available. You have the elemental punches and more. Here is just one example of how a coverage move can help.

Landorus T hurts physical attackers because it has Intimidate. After a boost, only Ice Punch will give you the OHKO.
252+ Atk Mega Tyranitar Ice Punch vs. 252 HP / 0 Def Landorus-T: 468-552 (122.5 - 144.5%) -- guaranteed OHKO
252+ Atk Mega Tyranitar Crunch vs. 252 HP / 0 Def Landorus-T: 186-220 (48.6 - 57.5%) -- 54.7% chance to 2HKO after Leftovers recovery
252+ Atk Mega Tyranitar Stone Edge vs. 252 HP / 0 Def Landorus-T: 234-276 (61.2 - 72.2%) -- guaranteed 2HKO after Leftovers recovery
The calcs assume you have one boost and he switches in.

Think about that.
I intended to use ice punch anyway :D Thanks again!
I might go back to Life Orb Starmie and Politoed depending on how this team plays for me.
 
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