Hello, this is my first time posting on these forums, so I apologize in advance if my post isn't of great quality. Teambuilding is usually a struggle for me, but I came up with this team and its been working pretty well for me so far.

Thicc Dragon (Goodra) (F) @ Assault Vest
Ability: Sap Sipper
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
IVs: 0 Atk
- Draco Meteor
- Fire Blast
- Sludge Wave
- Thunderbolt
Goodra is a favorite Pokemon of mine, so this is what I started the team with. Its special bulk is absolutely fantastic, and takes even super effective hits well unless the opponent has sky high SpA. Goodra can eat a Draco Meteor and respond with its own, typically OHKOing the opposing dragon. Fire Blast has great power in case I want to keep Goodra in for a while and don't want Draco's SpA loss. Sludge Wave hits unsuspecting Fairies hard, and Thunderbolt deals with tanky Water types like Milotic or Vaporeon

Ice Cream (Suicune) @ Leftovers
Ability: Pressure
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Calm Mind
- Scald
- Rest
- Sleep Talk
I chose CroCune next because of how well it compliments Goodra. It has great innate physical bulk, which Goodra lacks. Goodra can switch into Electric and Grass type moves that can threaten Suicune, and Suicune can switch into Ice attacks for Goodra. I like this set a lot, though it has problems with consistency. It's insanely strong if the opponent is unprepared, but cant really do much if they have an answer to it. (Phazers, Water Absorb Vaporeon, Dry Skin Toxicroak...) I'm considering dropping it for something else, but when its good, its REALLY good. Advice here is greatly appreciated.

Bastion (Aggron) (M) @ Aggronite
Ability: Sturdy
EVs: 252 HP / 16 Def / 240 SpD
Impish Nature
- Stealth Rock
- Roar
- Heavy Slam
- Earthquake
An opposite of Goodra, Maggron has insane physical bulk, but lackluster special ones, allowing them to rotate accordingly. Maggron is my usual lead, setting up Stealth Rocks and then switching into Goodra or Suicune if it's threatened. Roar has been very helpful at shutting down setup sweepers, and gives some nice chip damage from rocks as well.

Mama Swine (Mamoswine) (F) @ Life Orb
Ability: Thick Fat
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Ice Shard
- Earthquake
- Icicle Crash
- Knock Off
Put in mostly as a check to Salamence, Mamoswine is here to revenge kill with Ice Shard and provide some Knock Off support. It's got decent speed if it needs to stay in and do some damage with its STAB moves, and hits very hard thanks to Life Orb.

Chara (Shaymin) @ Life Orb
Ability: Natural Cure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Seed Flare
- Dazzling Gleam
- Psychic
- Synthesis
Shaymin is probably my favorite wallbreaker in the tier. Seed Flare has insane damage and will OHKO or 2HKO anything that doesn't resist it, and will probably 2HKO them too if the SpD lower goes off. Dazzling Gleam hits unsuspecting Dragon and Dark types very hard. Psychic hits Fighting types harder than Dazzling Gleam and Poison types that may switch in if the opponent cant take a Seed Flare and live.

Lady Gaga (Salamence) (F) @ Lum Berry
Ability: Moxie
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Dragon Dance
- Outrage
- Fire Blast
- Iron Tail
Finally, I have Salamence here to round out my Atk and SpA. Its another fantastic wallbreaker, and steamrolls very hard if its allowed to, especially if it can get a Dragon Dance up. Fire Blast is here as a counter to big Physical Walls that cant take Special hits well, as well as Steel types that resist Outrage. Iron Tail demolishes Fairies that may try to switch in, and the low accuracy is usually worth it.
So that's my team. Please leave any advice for me that you have, I appreciate it. Suicune and Salamence are the two pokemon that I've been considering switching or tweaking a bit, since Salamence hasn't gotten used much, and Suicine is pretty situational. I've noticed that Fighting types have been a problem for me, especially ones like Conkeldurr, that have good innate bulk as well.

Thicc Dragon (Goodra) (F) @ Assault Vest
Ability: Sap Sipper
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
IVs: 0 Atk
- Draco Meteor
- Fire Blast
- Sludge Wave
- Thunderbolt
Goodra is a favorite Pokemon of mine, so this is what I started the team with. Its special bulk is absolutely fantastic, and takes even super effective hits well unless the opponent has sky high SpA. Goodra can eat a Draco Meteor and respond with its own, typically OHKOing the opposing dragon. Fire Blast has great power in case I want to keep Goodra in for a while and don't want Draco's SpA loss. Sludge Wave hits unsuspecting Fairies hard, and Thunderbolt deals with tanky Water types like Milotic or Vaporeon

Ice Cream (Suicune) @ Leftovers
Ability: Pressure
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Calm Mind
- Scald
- Rest
- Sleep Talk
I chose CroCune next because of how well it compliments Goodra. It has great innate physical bulk, which Goodra lacks. Goodra can switch into Electric and Grass type moves that can threaten Suicune, and Suicune can switch into Ice attacks for Goodra. I like this set a lot, though it has problems with consistency. It's insanely strong if the opponent is unprepared, but cant really do much if they have an answer to it. (Phazers, Water Absorb Vaporeon, Dry Skin Toxicroak...) I'm considering dropping it for something else, but when its good, its REALLY good. Advice here is greatly appreciated.

Bastion (Aggron) (M) @ Aggronite
Ability: Sturdy
EVs: 252 HP / 16 Def / 240 SpD
Impish Nature
- Stealth Rock
- Roar
- Heavy Slam
- Earthquake
An opposite of Goodra, Maggron has insane physical bulk, but lackluster special ones, allowing them to rotate accordingly. Maggron is my usual lead, setting up Stealth Rocks and then switching into Goodra or Suicune if it's threatened. Roar has been very helpful at shutting down setup sweepers, and gives some nice chip damage from rocks as well.

Mama Swine (Mamoswine) (F) @ Life Orb
Ability: Thick Fat
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Ice Shard
- Earthquake
- Icicle Crash
- Knock Off
Put in mostly as a check to Salamence, Mamoswine is here to revenge kill with Ice Shard and provide some Knock Off support. It's got decent speed if it needs to stay in and do some damage with its STAB moves, and hits very hard thanks to Life Orb.

Chara (Shaymin) @ Life Orb
Ability: Natural Cure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Seed Flare
- Dazzling Gleam
- Psychic
- Synthesis
Shaymin is probably my favorite wallbreaker in the tier. Seed Flare has insane damage and will OHKO or 2HKO anything that doesn't resist it, and will probably 2HKO them too if the SpD lower goes off. Dazzling Gleam hits unsuspecting Dragon and Dark types very hard. Psychic hits Fighting types harder than Dazzling Gleam and Poison types that may switch in if the opponent cant take a Seed Flare and live.

Lady Gaga (Salamence) (F) @ Lum Berry
Ability: Moxie
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Dragon Dance
- Outrage
- Fire Blast
- Iron Tail
Finally, I have Salamence here to round out my Atk and SpA. Its another fantastic wallbreaker, and steamrolls very hard if its allowed to, especially if it can get a Dragon Dance up. Fire Blast is here as a counter to big Physical Walls that cant take Special hits well, as well as Steel types that resist Outrage. Iron Tail demolishes Fairies that may try to switch in, and the low accuracy is usually worth it.
So that's my team. Please leave any advice for me that you have, I appreciate it. Suicune and Salamence are the two pokemon that I've been considering switching or tweaking a bit, since Salamence hasn't gotten used much, and Suicine is pretty situational. I've noticed that Fighting types have been a problem for me, especially ones like Conkeldurr, that have good innate bulk as well.