The objective of my team is to use pressure my opponent using sticky webs so that slower wall breakers and sweepers can throw out some hard-hitting attacks safely.
Orbeetle @ Heavy-Duty Boots
Ability: Frisk
EVs: 248 HP / 252 Def / 8 SpD
Calm Nature
IVs: 0 Spe
- Sticky Web
- U-turn
- Psychic
- Mirror Coat/Magic Coat
Orbeetle is my Sticky Web user of choice mainly because of it being a bulky slow pivot to soak up damage and switch into my frailer mons and more often than not it helps me to switch in Pokemon that's not Mimikyu safely. I put the item Heavy-duty boots too help out with switching into hazards due to its stealth rock weakness because as a bulky Pokemon that spends turns getting damaged for setting up and for being a slow U-Turn user stealth rocks makes this role harder because it loses 25% health every time it switches in. I've chosen the move Mirror Coat because it takes advantage of its bulk turning it into a powerful attack that people don't expect getting me free KOs. I've found that people often put out special attackers such as Pelipper, Salazzle, Gengar, Special Dragapult, etc. The other move Magic Coat bounces back status; when experimenting with this move I found that it was better when I lead off with Orbettle and it becomes somewhat less relevant later on in matches. More often than not I get a Stealth Rock and sticky webs up on the first two turns using Magic Coat and sometimes I can bounce back the move Toxic and other status conditions onto the opposing side.
Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Moonblast
- Soft-Boiled
- Knock Off
- Stealth Rock
Clefable is my special wall and Stealth Rock setter bocking out attacks and sending Moonblasts to enemy Dragon, Dark, and Fighting types pressuring them. Soft-Boiled, Leftovers and Magic Guard keep its health high making it stick around throughout the battle. I've chosen Knock Off for its last move slot I found it helpful because it can remove other opposing bulky Pokemon's recovery items like Leftovers on Pokemon like Clefable, Seismatoad, Toxapex, etc. At times Steel type Pokemon come in onto the Clefable and they pressure it out and I might have to sack something off including Clefable because of the fact that half of my team has a Steel-type weakness. This weakness doesn't help me especially if there's an opposing Bisharp that prevents me from setting up my Sticky Webs until I knock it. I'm heavily considering if I should maybe put some other status move that can cripple tanks or a Fire-type attack instead of Knock Off to predict the Steel switch-in.
Zeraora @ Life Orb
Ability: Volt Absorb
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Plasma Fists
- Bulk Up
- Close Combat
- Knock Off
This Pokemon's role is to outspeed and KO pokemon that aren't affected by hazards and to be a fail-safe speedy Pokemon if my opponent defogs. I'm considering running a Focus Sash set if a Hydreigon with Choice Scarf KO's me with like Draco Meteor or something. This Pokemon has pretty good coverage moves like Knock Off for the ghosts, Plasma Fist for the Water and Flying types, Close Combat for the Steel-typed Pokemon I'm weak to, and I decided Bulk Up would be a great choice for setting up on Corviknight to KO it easier and then maybe KO some other Pokemon as a cherry on top.
Tsareena (F) @ Leftovers
Ability: Queenly Majesty
EVs: 152 HP / 4 Atk / 100 Def / 252 SpD
Careful Nature
- Rapid Spin
- U-turn
- Seed Bomb
- Toxic
I wanted some form of hazard control just so that my Pokemon don't get whittled down quickly. Tsareena has unexpected bulk and so it has a role as a slow U-Turn user and hazard remover. I could use any Pokemon that's way better bulkier or has more offensive pressure that can remove hazards other like Rotom-Heat, Corviknight, or even Excadrill but I wanted a Rapid Spin user because it doesn't remove hazards on the other side which can screw over my attempt at dealing affective damage resorting to using Mimikyu to switch in safely which I don't approve because it makes things a lot easier for the endgame when I save its Disguise. Tsareena also has Toxic to cripple opposing Pokemon whittling them down which can make things easier for clean up.
Kyurem @ Choice Specs
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Ice Beam
- Freeze-Dry
- Earth Power
- Draco Meteor
This thing is strong with its high Special Attacking prowess. Having the item Choice Specs, a Special Attack increasing nature, and having maximum EV's and IV's in the stat it often OHKO's or 2HKO's a lot of the time. It has the moves Ice Beam for a powerful STAB, Freeze Dry for Water-Types, Earth Power for Steels, Rocks, and Fires, and lastly Draco Meteor for the extra firepower if needed. This Pokemon is powerful and can do a lot of work before it faints if used correctly.
Mimikyu @ Life Orb
Ability: Disguise
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Wood Hammer
- Shadow Sneak
- Play Rough
This Pokemon doesn't deal have the most damage output but in the endgame, it can deal just enough to janitor the remaining Pokemon. I often like saving it for the endgame keeping it until then. There are times where I like to switch it out to KO some threats if I outspeed or if I know my Disguise isn't going to be broken. I have the moves Swords Dance to janitor, Wood Hammer for a powerful Grass-type coverage, Shadow Sneak for priority, and Play Rough for Fairy STAB. Although Shadow Claw is preferred I still think Shadow Sneak is a lot better because it can assure kills due to its priority and it's helpful in a lot of scenarios but Shadow Claw is better in other scenarios as well so there's that.
Orbeetle @ Heavy-Duty Boots
Ability: Frisk
EVs: 248 HP / 252 Def / 8 SpD
Calm Nature
IVs: 0 Spe
- Sticky Web
- U-turn
- Psychic
- Mirror Coat/Magic Coat
Orbeetle is my Sticky Web user of choice mainly because of it being a bulky slow pivot to soak up damage and switch into my frailer mons and more often than not it helps me to switch in Pokemon that's not Mimikyu safely. I put the item Heavy-duty boots too help out with switching into hazards due to its stealth rock weakness because as a bulky Pokemon that spends turns getting damaged for setting up and for being a slow U-Turn user stealth rocks makes this role harder because it loses 25% health every time it switches in. I've chosen the move Mirror Coat because it takes advantage of its bulk turning it into a powerful attack that people don't expect getting me free KOs. I've found that people often put out special attackers such as Pelipper, Salazzle, Gengar, Special Dragapult, etc. The other move Magic Coat bounces back status; when experimenting with this move I found that it was better when I lead off with Orbettle and it becomes somewhat less relevant later on in matches. More often than not I get a Stealth Rock and sticky webs up on the first two turns using Magic Coat and sometimes I can bounce back the move Toxic and other status conditions onto the opposing side.
Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Moonblast
- Soft-Boiled
- Knock Off
- Stealth Rock
Clefable is my special wall and Stealth Rock setter bocking out attacks and sending Moonblasts to enemy Dragon, Dark, and Fighting types pressuring them. Soft-Boiled, Leftovers and Magic Guard keep its health high making it stick around throughout the battle. I've chosen Knock Off for its last move slot I found it helpful because it can remove other opposing bulky Pokemon's recovery items like Leftovers on Pokemon like Clefable, Seismatoad, Toxapex, etc. At times Steel type Pokemon come in onto the Clefable and they pressure it out and I might have to sack something off including Clefable because of the fact that half of my team has a Steel-type weakness. This weakness doesn't help me especially if there's an opposing Bisharp that prevents me from setting up my Sticky Webs until I knock it. I'm heavily considering if I should maybe put some other status move that can cripple tanks or a Fire-type attack instead of Knock Off to predict the Steel switch-in.
Zeraora @ Life Orb
Ability: Volt Absorb
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Plasma Fists
- Bulk Up
- Close Combat
- Knock Off
This Pokemon's role is to outspeed and KO pokemon that aren't affected by hazards and to be a fail-safe speedy Pokemon if my opponent defogs. I'm considering running a Focus Sash set if a Hydreigon with Choice Scarf KO's me with like Draco Meteor or something. This Pokemon has pretty good coverage moves like Knock Off for the ghosts, Plasma Fist for the Water and Flying types, Close Combat for the Steel-typed Pokemon I'm weak to, and I decided Bulk Up would be a great choice for setting up on Corviknight to KO it easier and then maybe KO some other Pokemon as a cherry on top.
Tsareena (F) @ Leftovers
Ability: Queenly Majesty
EVs: 152 HP / 4 Atk / 100 Def / 252 SpD
Careful Nature
- Rapid Spin
- U-turn
- Seed Bomb
- Toxic
I wanted some form of hazard control just so that my Pokemon don't get whittled down quickly. Tsareena has unexpected bulk and so it has a role as a slow U-Turn user and hazard remover. I could use any Pokemon that's way better bulkier or has more offensive pressure that can remove hazards other like Rotom-Heat, Corviknight, or even Excadrill but I wanted a Rapid Spin user because it doesn't remove hazards on the other side which can screw over my attempt at dealing affective damage resorting to using Mimikyu to switch in safely which I don't approve because it makes things a lot easier for the endgame when I save its Disguise. Tsareena also has Toxic to cripple opposing Pokemon whittling them down which can make things easier for clean up.
Kyurem @ Choice Specs
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Ice Beam
- Freeze-Dry
- Earth Power
- Draco Meteor
This thing is strong with its high Special Attacking prowess. Having the item Choice Specs, a Special Attack increasing nature, and having maximum EV's and IV's in the stat it often OHKO's or 2HKO's a lot of the time. It has the moves Ice Beam for a powerful STAB, Freeze Dry for Water-Types, Earth Power for Steels, Rocks, and Fires, and lastly Draco Meteor for the extra firepower if needed. This Pokemon is powerful and can do a lot of work before it faints if used correctly.
Mimikyu @ Life Orb
Ability: Disguise
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Wood Hammer
- Shadow Sneak
- Play Rough
This Pokemon doesn't deal have the most damage output but in the endgame, it can deal just enough to janitor the remaining Pokemon. I often like saving it for the endgame keeping it until then. There are times where I like to switch it out to KO some threats if I outspeed or if I know my Disguise isn't going to be broken. I have the moves Swords Dance to janitor, Wood Hammer for a powerful Grass-type coverage, Shadow Sneak for priority, and Play Rough for Fairy STAB. Although Shadow Claw is preferred I still think Shadow Sneak is a lot better because it can assure kills due to its priority and it's helpful in a lot of scenarios but Shadow Claw is better in other scenarios as well so there's that.
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