SV OU Looking to improve my team

Hello, I have recently gotten back into Pokemon after not playing since ORAS. I was an average 1500-1600 ELO player and dipped into the 1700s and 1800s at times. I'm sitting around 1300-1400 with this team and I am hoping to improve some holes, but I am not totally familiar with the meta yet. Admittedly, this is a modified version of the Dark Spam HO on the Sample Teams page, which I played with when getting reintroduced to the game, but I prefer to make my own teams.

https://pokepast.es/0a50cbcf3b29bf6a

Glimmora (F) @ Red Card
Ability: Toxic Debris
Tera Type: Ghost
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Stealth Rock
- Mortal Spin
- Power Gem
- Earth Power

Glimmora is my hazard setter and remover. I almost never lead with Glim because I prefer Darkrai as my lead. Speed and SpA EVs are to outspeed for Mortal Spin and to power up Power Gem and Earth Power for type coverage. Red card has helped me get rid of some pesky setups, but I've noticed that Glimmora has been getting OHKO'd before Red Card even activates. Maybe HP and Def EV's would help Glimmora stay alive more consistently? Tera Ghost to block spin, but rarely gets Tera'd.

Kingambit (M) @ Leftovers
Ability: Supreme Overlord
Tera Type: Fairy
EVs: 212 HP / 252 Atk / 44 Spe
Adamant Nature
- Swords Dance
- Kowtow Cleave
- Sucker Punch
- Iron Head

I prefer my Kingambit with some bulk (Leftovers + HP EVs) in order to stay alive long enough to tank an Earthquake/Earth Power and let off a Swords Dance. I mainly use Kingambit as one of my breakers, switching in on mons like G-Slowking, but if he can let off a SD or two he is also a sweeper. The main trouble I have with Kingambit are flying-steel types like Skarmory and Corviknight. Tera Fairy to counter fighting.

Ogerpon-Wellspring @ Wellspring Mask
Ability: Water Absorb
Tera Type: Water
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Ivy Cudgel
- Trailblaze
- Play Rough

Breaker #2 and another possible SD Sweeper. Ogerpon-W's lack of bulk and getting outsped by pokemon like Darkrai and Dragapult are what kill it, so it usually doesn't come in until very late in the battle. I recently put on Trailblaze instead of Horn Leech to try and increase that speed, but I am also suffering from the lack of health regen. My team was suffering from water-types and rain dance teams, so I wanted Ogerpon-W here with Water Absorb.

Landorus-Therian @ Rocky Helmet
Ability: Intimidate
Tera Type: Water
EVs: 252 HP / 4 Def / 252 Spe
Jolly Nature
- Stone Edge
- Earthquake
- U-turn
- Taunt

Landorus-T is my pivot guy. He's my main switch-in against most Pokemon, but Ice Spinner has been an absolute pain and usually leads to me sacking a mon. Stone Edge over Knock Off as a high-crit neutral move against a lot of mons, and dealing with other flying types. Taunt helps against stall and some hazard setters. Tera Water to resist other water types and sometimes ice, but often doesn't get used.

Enamorus @ Choice Scarf
Ability: Contrary
Tera Type: Steel
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Moonblast
- Earth Power
- Mystical Fire
- Healing Wish

Enamorus is who I count on to outspeed most Pokemon. Earth Power and Mystical Fire for coverage. Healing Wish usually gets used to revitalize the likes of Darkrai or Kingambit. Tera Steel to counter other fairies, poison, and other steel types.


Darkrai @ Expert Belt
Ability: Bad Dreams
Tera Type: Poison
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Ice Beam
- Sludge Bomb
- Dark Pulse
- Focus Blast

Darkrai is my do-it-all coverage guy and is the reason I win 50% of my games. Ice Beam destroys Gliscor, Great Tusk, and other flying or ground types. Sludge Bomb is awesome fairy coverage, I can usually OHKO Clefable, Iron Valiant, Meowscarada and Hatterene with a tera boosted Sludge Bomb. Focus Blast is my go-to for dealing with other Kingambits, Iron Treads, Samurott-Hisui, Weavile, Garganacl.

As I mentioned above, I'm struggling a lot with bulky pokemon like Corviknight, Skarmory, Zamazenta. Clodsire, Toxapex, Alomomola also tend to give me trouble if I can't get around them. But, Zamazenta is 100% my biggest threat. I've also noticed Webs cause a big problem for my non-flying types.
 
If Glimmora is your hazard setter and lead, then I strongly suggest running Focus Sash over Red Card to at least be at a decent start in the hazard war.

If you struggle with Skarmory, Corviknight and Zamazenta, consider Tera Ghost on Kingambit to gain an immunity to Body Press, and a free opportunity to Swords Dance.

Earth Power on Landorus-T helps better break Zama, as it ignores Iron Defense boosts. And if they used Tera Steel beforehand, even better for you. Earth Power also has some smaller perks, like not activating Toxic Debris, better handling Breaking Swipes Gouging Fire, ignore Earthquake's damage reduction from Rillaboom's Grassy Terrain, and just deal more damage against physically bulky pokemon like Great Tusk and such.

https://pokepast.es/29c332b45632caaa

This pokepaste is the updated version with the mentioned adjustments for convenience
 
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