Lopunnite Zeraora [QC 2/2] [GP: 0/1]

Funbot28

Banned deucer.
:ss/Zeraora:

[SET]
name: Lopunnite Wallbreaker
move 1: Plasma Fist
move 2: Close Combat
move 3: Volt Switch
move 4: Toxic / Taunt
item: Lopunnite
ability: Volt Absorb
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Zeraora is a potent revenge killer that can threaten the majority of the metagame with its STAB moves alone and outspeed nearly every threat thanks to its blistering Speed. Lopunnite gives Zeraora an additional Fighting typing while also providing it the ability Scrappy, enabling it to target Ghost-types such as Dragapult with its more powerful STAB option, as well as providing an immunity to Intimidate. Plasma Fist is a great STAB move that can target common defensive threats such as Corviknight, Banetite Toxapex, and Mandibuzz. Close Combat rounds off its STAB coverage well by hitting targets such as Rhyperior, Excadrill, and Hydreigon for incredible amounts of damage. Volt Switch provides Zeraora a form of pivoting as it tends to constantly force switches, enabling it to provide crucial momentum for its team. Toxic is great at crippling more sturdy switchins such as Hippowdown before it acquires Magic Bounce, Manectite Mew, and Kommo-o, limiting the sustainability of the aforementioned threats significantly. Taunt can be used as an alternative to immediately shut down walls such as Clefable and Mew and prevent them from recovering and setting Stealth Rock. However, this method of breaking risks Zeraora in the event that Clefable or Mew attack the turn it Taunts. Therefore, Zeraora tends to prefer a more long-lasting way of crippling it's checks via status. Bulk Up or Power-up-Punch can also be considered as boosting options to further enhance Zeraora's wallbreaking capabilities, where the former enables it to potentially better handle physical threats while the ladder enables it to take out weakened foes while simultaneously boosting it's own Attack stat. However, Close Combat lowers Zeraora's defenses after every use, making it counterproductive when trying to boost its Defense via Bulk Up.

Zeraora is a great addition to most balanced or offensive teams, especially those that require a form of speed control in order to check dangerous threats like Diancite Hydreigon, Terrakion, Latiasite Excadrill, and Kyurem. Despite Zeraora's blazing speed, it can still be revenge killed by the omnipresent Arcanine and other priority users such as Lucario, as well as Metagrossite Zeraora. Therefore, it tends to pair best with teammates who can handle the aforementioned threats such as Manectite Mew, Toxapex, and Hippowdon. Zeraora also tends to struggle with hard checks such as Ampharosite Clefable due to it commonly running Heal Bell to avoid Zeraora's attempt in crippling it. Therefore, pokemon like Excadrill, Iron Head Corviknight and Necrozma-DM make ideal partners to take advantage of Clefable's inability to break through Steel-types. Additionally, Excadrill and Corviknight can remove Stealth Rock Clefable sets and Corviknight can also form a VoltTurn core with Zeraora, further increasing the amount of momentum that its team can be provided. Offensive partners that can take advantage of Zeraora's ability to generate offensive momentum via Volt Switch can be extremely beneficial, with good examples being Noivern, Hydreigon, and Chandelure. The aforementioned partners can also force out common checks to Zeraora such as Hippowdon and Manectite Mew while Noivern and Hydreigon in particular can form a VoltTurn core. In return, Zeraora threatens counters to the aforementioned pokemon in Sablenite Corviknight and Mandibuzz.

[CREDITS]
- Written by: [[Funbot28, 255984]]
- Quality checked by: [[Andyboy, 257571], [Gmansour20, 331804]]
- Grammar checked by: [[username1, userid1]]
 
Last edited:
:ss/Zeraora:

[SET]
name: Lopunnite Wallbreaker
move 1: Plasma Fist
move 2: Close Combat
move 3: Volt Switch
move 4: Toxic / Taunt
item: Lopunnite
ability: Volt Absorb
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Zeraora is a potent revenge killer that can threaten the majority of the metagame with it's STAB moves alone and outspeed nearly every threat thanks to it's blistering Speed. Plasma Fist is a great STAB move that can target common defensive threats such as Corviknight, Banetite Toxapex, and Mandibuzz. Close Combat rounds off it's STAB coverage well by hitting targets such as Rhyperior, Excadrill, and Hydreigon for incredible amounts of damage. Volt Switch provides Zeraora a form of pivoting as it tends to constantly force switch ins, enabling it to provide crucial momentum for it's team. Toxic is great form of at crippling more sturdy switchins such as Hippowdown before it acquires Magic Bounce, Manectite Mew, Defensive Lunala, and Kommo-o, limiting the sustainability of the aforementioned threats significantly. Taunt can be used as an alternative to immediately shut down walls such as Clefable and Mew and prevent them from recovering and setting Stealth Rock, however, this method of breaking risks Zeraora in the event that Clefable or Mew attack the turn it Taunts. Therefore, Zeraora tends to prefer a more long-lasting way of crippling it's checks via status. Bulk Up or Power-up-Punch can also be considered as boosting options to further enhance Zeraora's wallbreaking capabilities, where the former enables it to potentially better handle physical threats while the ladder enables it to take out weakened foes while simultaneously boosting it's own Attack stat. Mention how Close Combat lowers Zeraora's defense so it is sometimes counter-productive to be bulking up only to get rid of those boosts with CC.

Probably also wouldn't hurt to explain that Lopunnite adds secondary fighting type and Scrappy so that it can hit Ghost-types and avoid Intimidate


Zeraora fits on teams that require a form of speed control in order to check dangerous threats like Diancite Hydreigon, Terrakion, and Dragon Dance Necrozma-DM Latiasite Excadrill, and Kyurem. Despite Zeraora's unmatched blazing speed, it can still be revenge killed by the omnipresent Arcanine and other priority users such as Lucario. Therefore, it tends to pair best with teammates who can handle the aforementioned threats such as Manectite Mew, Toxapex, defensive Lunala, and Hippowdon. Zeraora also tends to struggle with hard checks such as Ampharosite Clefable due to it commonly running Heal Bell to avoid Zeraora's attempt in crippling it. Therefore partners like Excadrill, Iron Head Corviknight and Necrozma-DM make ideal partners to take advantage of Clefable's inability to break through Steel-types. Additionally, Excadrill and Corviknight can remove Stealth Rock Clefable sets and Corviknight can also form a VoltTurn core with Zeraora, further increasing the amount of momentum that it's team can be provided. Mention some offensive partners that work with Zeraora's ability to Volt Switch on Manectite Mew. Stuff like Lunala, Dragapult, and Noivern. Dragapult and Noivern also have the ability to form offensive VoltTurn cores. Would likely be worth mentioning that Noivern and Lunala can force out Hippowdon as well.

[CREDITS]
- Written by: [[Funbot28, 255984]]
- Quality checked by: [[username1, userid1], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]
Well done, QC 1/2.
 
Modification, addition, comment.
Zeraora is a potent revenge killer that can threaten the majority of the metagame with its STAB moves alone and outspeed nearly every threat thanks to its blistering Speed. Lopunnite gives Zeraora an additional Fighting typing while also providing it the ability Scrappy, enabling it to target Ghost-types such as Dragapult with its more powerful STAB option, as well as providing an immunity to Intimidate. <- I moved this sentence here, because it made more sense to me. Plasma Fist is a great STAB move that can target common defensive threats such as Corviknight, Banetite Toxapex, and Mandibuzz. Close Combat rounds off its STAB coverage well by hitting targets such as Rhyperior, Excadrill, and Hydreigon for incredible amounts of damage. Volt Switch provides Zeraora a form of pivoting as it tends to constantly force switches, enabling it to provide crucial momentum for its team. Toxic is great at crippling more sturdy switchins such as Hippowdown before it acquires Magic Bounce, Manectite Mew, Defensive Lunala, and Kommo-o, limiting the sustainability of the aforementioned threats significantly. Taunt can be used as an alternative to immediately shut down walls such as Clefable and Mew and prevent them from recovering and setting Stealth Rock. Splitting this sentence, too long otherwise. However, this method of breaking risks Zeraora in the event that Clefable or Mew attack the turn it Taunts. Therefore, Zeraora tends to prefer a more long-lasting way of crippling it's checks via status. Bulk Up or Power-up-Punch can also be considered as boosting options to further enhance Zeraora's wallbreaking capabilities, where the former enables it to potentially better handle physical threats while the ladder enables it to take out weakened foes while simultaneously boosting it's own Attack stat. However, Close Combat lowers Zeraora's defenses after every use, making it counterproductive when trying to boost its Defense via Bulk Up.


Zeraora is a great addition to most balanced or offensive teams (adding this not to downplay Zera's viability), especially those that require a form of speed control in order to check dangerous threats like Diancite Hydreigon, Terrakion, Latiasite Excadrill, and Kyurem. Despite Zeraora's blazing speed, it can still be revenge killed by the omnipresent Arcanine and other priority users such as Lucario. Therefore, it tends to pair best with teammates who can handle the aforementioned threats such as Manectite Mew, Toxapex, defensive Lunala, and Hippowdon. Manectite Mew, in particular, is the most reliable counter to Metagrossite Zeraora, a variant that outspeeds and threatens to OHKO this set. Zeraora also tends to struggle with hard checks such as Ampharosite Clefable due to it commonly running Heal Bell to avoid Zeraora's attempt in crippling it. Therefore, pokemon like Excadrill, Iron Head Corviknight and Necrozma-DM make ideal partners to take advantage of Clefable's inability to break through Steel-types. Additionally, Excadrill and Corviknight can remove Stealth Rock Clefable sets and Corviknight can also form a VoltTurn core with Zeraora, further increasing the amount of momentum that its team can be provided. Offensive partners that can take advantage of Zeraora's ability to generate offensive momentum via Volt Switch can be extremely beneficial, with good examples being Noivern, Hydreigon, and Lunala. The aforementioned partners can also force out common checks to Zeraora such as Hippowdon and Manectite Mew while Noivern and Hydreigon in particular can form a VoltTurn core. In return, Zeraora threatens counters to the aformeentioned pokemon in Sablenite Corviknight and Mandibuzz.

Honestly very very good, I don't think we need to drag this out any longer :)) QC 2/2 for my sweet manager (no conflict of interest).
 
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