[OVERVIEW]
+ Able to run multitude of sets such as offensive sets and defensive sets
+ Good abilities in Klutz and Limber which allows it to run many different sets.
+ Massive move pool with moves like Switcheroo and High Jump Kick.
+ Fantastic base 105 Speed to outspeed a good majority of the PU tier.
+ Access to all sorts of support moves such as Thunder Wave and Healing Wish.
- Mediocre Normal-Typing.
- Suffers from four-moveslot syndrome.
- Access to no reliable recovery outside of Rest and Drain Punch which can be slightly shaky at points.
[SET]
name: PU Switcheroo
move 1: Switcheroo
move 2: Cosmic Power / Work Up
move 3: Baton Pass
move 4: Encore
item: Flame Orb
ability: Klutz
nature: Timid / Jolly
evs: 248 HP / 8 SpD / 252 Spe
[SET COMMENTS]
Moves
========
========
========
========
name: PU Specially Defensive
move 1: Healing Wish
move 2: Thunder Wave / Toxic
move 3: Return
move 4: Heal Bell
item: Leftovers
ability: Cute Charm
nature: Careful
evs: 252 HP / 4 Def / 252 SpD
[SET COMMENTS]
Moves
========
========
========
========
+ Able to run multitude of sets such as offensive sets and defensive sets
+ Good abilities in Klutz and Limber which allows it to run many different sets.
+ Massive move pool with moves like Switcheroo and High Jump Kick.
+ Fantastic base 105 Speed to outspeed a good majority of the PU tier.
+ Access to all sorts of support moves such as Thunder Wave and Healing Wish.
- Mediocre Normal-Typing.
- Suffers from four-moveslot syndrome.
- Access to no reliable recovery outside of Rest and Drain Punch which can be slightly shaky at points.
[SET]
name: PU Switcheroo
move 1: Switcheroo
move 2: Cosmic Power / Work Up
move 3: Baton Pass
move 4: Encore
item: Flame Orb
ability: Klutz
nature: Timid / Jolly
evs: 248 HP / 8 SpD / 252 Spe
[SET COMMENTS]
Moves
========
- Switcheroo switchs items with the target, which along with Flame Orb, shuts down many physical attackers in PU such as Pawniard and Bouffalant.
- Cosmic Power boosts Lopunny's Special Defense and Defense by 1, giving Lopunny a more defensive presence and, along with Baton Pass, allows it to pass the boosts to more defensive pokemon such as Roselia and Grumpig.
- Baton Pass gives Lopunny the ability to switch-out on unfavorable match-ups, provide momentum and pass on Cosmic Power boosts. Work Up can be used over Cosmic Power to pass on Attack and Special Attack boosts instead of Defense and Special Defense boosts.
- Encore gives Lopunny time to wreak havoc by locking the opponent into their last performed move. Status moves like Wish and Heal Bell are the perfect moves to lock pokemon into as they deal no damage to Lopunny.
========
- 248 HP and 252 Speed investment and either a Jolly or Timid allows Lopunny to be able to take a few hits and use its support moves very fast. A optional spread of 132 HP / 124 SpD / 252 Spe can be used to give Lopunny some special bulk to take attacks from Chatot and Floatzel better.
- Flame Orb along with Klutz gives Lopunny the ability to shut down physically offensive pokemon without Guts or Fire-Typing such as Dodrio and Stoutland.
- Klutz is a very good ability for this set, as it prevents Lopunny from using a held item which prevents it from burning itself with the Flame Orb and can't being locked into a single move by a choice item if it receives one via Switcheroo.
========
- Lopunny should be brought out mid to late game so it can shut down physical attackers on the opposing side by burning them via the Flame Orb or gathering boosts from Cosmic Power and passing them to other team-mates with Baton Pass.
- Before sending in Lopunny, all Fighting and Fire-Type pokemon must be taken down as Fighting-Types can OHKO Lopunny with their STAB moves and Fire-Types cannot be burnt by the Flame Orb. Monferno gets special mention here as it both Fire and Fighting-Type.
- Lopunny can switch in on Ghost-Type moves thanks to its Ghost immunity, on passive pokemon such as Roselia and Audino, as they pose little or no threat to Lopunny, or after a team-mate has fainted.
- Remember Flame Orb is a one-time swap unless you can get it back after the pokemon has been burnt by the item.
========
- Pokemon that likes Cosmic Power boosts like Prinplup are great to match up with Lopunny as they become harder to break if they receive the boosts via Baton Pass. This applies also for Work Up but for sweepers such as Floatzel.
- Ghost-Types like Gourgeist, Misdreavus, and Drifblim are amazing partners as they are immune to Fighting-Type attacks. However, many Fighting-Types do have coverage for Ghost-Types such as Knock Off and Shadow Claw.
- Water-Type pokemon such as Floatzel and Basculin are good to match up with Lopunny as they can defeat the Fire-Types that are immune to burn by the Flame Orb. Ground and Rock-Types such as Golem and Stunfisk can also do this.
name: PU Specially Defensive
move 1: Healing Wish
move 2: Thunder Wave / Toxic
move 3: Return
move 4: Heal Bell
item: Leftovers
ability: Cute Charm
nature: Careful
evs: 252 HP / 4 Def / 252 SpD
[SET COMMENTS]
Moves
========
- Healing Wish gives a team-mate like Floatzel and Dodrio a second chance to sweep by fully restoring their HP and PP at the cost of Lopunny fainting.
- Thunder Wave paralyzes sweepers like Floatzel and Kadabra which slows them down and can make them fully paralyzed and unable to move for a single turn while Toxic wears down walls such as Gourgeist-XL and Regice.
- Return is Lopunny's best Normal STAB which allows it to attack nearly everything except Ghost-Types like Misdreavus and Gourgeist-XL. Return also prevents Lopunny from becoming Taunt-bait.
- Heal Bell heals all status conditions on Lopunny and the team it is on. Heal Bell makes it so that status like poison and burn doesn't wear down Lopunny nor its team.
========
- 252 HP and 252 SpD investment and a Carefull allows Lopunny to take hits from the likes of Chatot and Floatzel. A more defensive spread of 252 HP / 252 Def / 4 SpD along with Impish nature can be used to take physical hits from Dodrio and Stoutland better.
- Leftovers gives Lopunny a form of passive recovery since Lopunny gets no reliable recovery outside of Drain Punch and Rest.
- Now Cute Charm may seem like a weird ability for this set but it is actually the best for this particular set as it has a 30% chance to infatuate pokemon of the opposite gender if they make physical contact with Lopunny.
========
- Lopunny should be brought out to wall either physical or special attackers, depending on its EV spread. It should also be brought out to heal the team's status conditions if they start to spread.
- Before sending in Lopunny, all Fighting and Ghost-Type pokemon must be taken down as Fighting-Types can OHKO Lopunny with their STAB moves and Ghost-Types can force Lopunny to switch as Lopunny cannot touch them, however both types must be wary of Toxic.
- Lopunny can switch in on Ghost-Type moves thanks to its Ghost immunity, on specially or physically offensive pokemon depending on the EV spread, and on weak attacks such as Bullet Punch or Fake Out.
========
- Psychic or Ghost-Type pokemon like Misdreavus, Kadabra and Mr. Mime are fantastic partners for Lopunny as they can defeat Fighting and Ghost-Type pokemon for her while Lopunny can cover their weaknesses in return.
- Pokemon that appreciate Thunder Wave or Toxic support like Floatzel and Monferno pair well as many walls or faster pokemon can stall or take them out before they can sweep.
- Sweepers, such as Floatzel and Kadabra pair well with Lopunny as they appreciate Lopunny's Healing Wish support, allowing them a second chance at sweeping.
Last edited: