Los Meteorólogos (an RU Sun Team)

Howdy folks, this is saxton with my first RU team in a while (besides the one I just used in my first warstory!). This is centered around keeping up sun and using powerful attacks to wear down the opponent. However, I came for help because it's got some flaws in several departments (and I don't know RU well enough to fix it.) Any help would be appreciated!

Without further ado...


LOS METEOROLOGOS
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"Variable X"
Drifblim
@ Flying Gem
EVs: 20 Atk | 252 SpAtk | 252 Speed
Nature: Rash
(+SpAtk, -SpDef)
Trait: Unburden
Acrobatics | Sunny Day | Shadow Ball | Weather Ball

Drifblim is, in my opinion, sorely underestimated. His massive HP stat somewhat makes up for his lacking defenses, allowing him to EV more offensively. This set is a variation on his AcroBlimp set, in that this one sets up Sunny Day to either support its teammates, or to exploit for itself with the excellent coverage afforded by Shadow Ball and the sun-boosted Weather Ball. The three moves leave very few things able to hard wall Drifblim, and it also becomes fast enough to outspeed even Ninjask after an Unburden boost. Overall, on a flawed team, this is actually the only team member that I am 100% satisfied with. He's great and I highly recommend him, even if he's not on a sun team; he's a fantastic closed-circuit abuser of it.


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"Heat Wave"
Jumpluff @ Heat Rock
EVs: 252 HP | 4 Atk | 252 Speed
Nature: Jolly (+Spe, -SpAtk)
Trait: Chlorophyll

Sunny Day | Encore | Stun Spore | U-turn

Jumpluff is my primary sun inducer, mostly because he's got a nice set of resistances, he's got a wonderful support movepool, and he's naturally fast, so he's almost always guaranteed a move. Jumpluff has no offensive presence, but he's got nice momentum-carrying abilities with U-turn and Encore. I'm more than satisfied with his performance, but as always, I would happily try any suggestions for another sun inducer. I am always in a bad spot when my sweepers are taken out and I'm stuck with support 'mons with no offensive presence, so anything that can hit back at all would be a decent suggestion.


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"Bushido B"
Sandslash @ Lum Berry
EVs: 232 HP | 216 Atk | 36 Def | 24 Speed
Nature: Adamant (+Atk, -SpAtk)
Trait: Sand Rush
Rapid Spin |
Earthquake | Stealth Rock | Night Slash

I honestly don't like Sandslash much, and only occasionally does he pull enough weight to justify a teamslot, but his ability to spin and set up Rocks is very useful. He can deal decent damage with Earthquake, and his physical defense stat is actually pretty nice. However, he has trouble switching in, and even if he can switch in, he'll sometimes get killed before he can even spin. Earthquake is kind of underwhelming unless it's hitting for SE damage, and Night Slash is really just to hit stuff like Slowking for decent damage, but it still walls me hard. Any suggestions here would be very very appreciated, but it's not the worst part of my team. I get the feeling I may just be using him wrong.


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"
Alighieri"
Magmortar @ Life Orb
EVs: 4 HP | 252 SpAtk | 252 Speed
Nature: Timid (+Spe, -Atk)
Trait: Flame Body

Fire Blast | Thunderbolt | Hidden Power Grass | Focus Blast

Named after the father of Italian poetry, Magmortar is a monster, even without sun. While the only thing really holding him back is his middling speed, this can be remedied through max investment and good use of Jumpluff's Stun Spore. If he can't strike first, he's got enough natural bulk to survive most hits, allowing him to fire off a coverage move or (preferably) a nuclear Fire Blast, which 2HKOes the entire tier under sun, and only misses a few out of sun. His ability has also come through for the clutch in some cases, allowing me to bring in a poke against things like Aggron. Really, despite his minimal abuse of sun, I like Magmortar a lot and he's certainly one of the best members of this team.


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"
Strychnine"
Drapion @ Choice Band
EVs: 252 Atk | 4 Def | 252 Speed
Nature: Jolly (+Spe, -SpAtk)
Trait: Sniper
Pursuit |
Earthquake | Poison Jab | Crunch

Drapion is here to get Ghosts, Psychics, and Steels out of the way of my team. And, besides that, he's a fairly bulky and pretty powerful revenge killer for any poke. Is he consistently useful? No. But it's good to have something non-sun based around to deal put damage. Again, suggestions are requested. I might not have enough sun abusers. Anyways, Crunch and Pursuit (especially Pursuit) are for mindgames with Ghosts and Psychics, either staying in and maybe eating a Crunch or switching out and getting smacked by Pursuit. Poison Jab hurts Grass types quite a bit, and Earthquake is great for pokes like Aggron and rival Drapion.


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"Frondbomb"
Exeggutor @ Life Orb
EVs: 4 HP | 252 Atk | 252 Speed
Nature: Naive (+Spe, -SpDef)
Trait: Chlorophyll

Psychic | Explosion | Sunny Day | Sleep Powder

I really dig Exeggutor, and he makes for a usually-successful suicide sun-setter. The logic behind this is use Eggy's natural bulk to set up Sun on his turn in, then use your doubled Speed to either sleep your opponent or just blow up in their faces and bring in your sweeper free of charge! Psychic is a filler move - it can deal plenty of damage if it would be unwise of Eggy to blow up, like if I suspect Protect or a fast Substitute. Overall, pretty happy with his performance, though sometimes he just outright fails, and any suggestions for improvements would be welcomed.

Hope you enjoyed this RMT, and please help me improve it!
Thanks,
-saxton
 
Hey cool team Saxton, I really like that you are trying something outside of the box instead of the generic cookie cutter RU team, but I definitely have some suggestions that could improve your team.

Drifblim seems to have 524 EVs which is weird and not possible, but that is fine because I am suggesting a change anyways. I think you should use the following set:

Drifblim @ Ghost Gem
Trait: Unburden
EVs: 252 Spd / 252 SAtk / 4 Def
Timid Nature
- Sunny Day
- Shadow Ball
- Weather Ball
- Thunderbolt/HP ground/Substitute

This way you don't have to EV weirdly and can take advantage of Drifblim's decent bulk, while the coverage provided by thunderbolt or HP Ground allow Drifblim to deal with more threats after it uses its gem boosted shadow ball, while substitute allows it to dodge sucker punch. I chose timid over modest because many Kabutops and other base 80s run a neutral nature, so you will outspeed them.

Magmortar should be using Vital Spirit as an ability, because although the burn chance from flame body is nice, you have nothing to absorb sleep on your team, so this could be the difference against Smeargle-spike-stacking teams and is an excellent switch in to Amoonguss and Roselia (watch out for HP rock Lilligant). (For smeargle leads, U-turn out with jumpluff into Magmortar and they get 1 hazard at most). I will also suggest an optional change from Life Orb to an Expert Belt, as it bluffs a choice item, doesn't have as much recoil (nice when you can't spin), and sun-boosted Fire Blast hits hard enough without a boost.

Exeggutor's set is interesting, but all in all not as effective as it could be, explosion is a gimmick, and frankly why would you have your best sun sweeper suicide bomb itself? I suggest the following set, which can still hit annoying special walls pretty hard while also making Exeggutor an extremely threatening sweeper:

Exeggutor @ Life Orb
Trait: Chlorophyll
EVs: 252 Spd / 252 SAtk / 4 HP
Modest/Timid Nature
- Sunny Day
- Sleep Powder
- Psyshock
- SolarBeam

This gives you a more threatening sun sweeper, so you don't rely on only Drifblim and Magmortar to sweep, and also takes advantage of it's decent bulk as a sun setter that can do more than set and boom (try Golem if you want to set sun and explode, it will hit much harder).

Drapion is piss weak for a CB user, and your team could use some physically offensive presence, so I am going to suggest the following change:

Kabutops @ Lum Berry
Trait: Weak Armor
EVs: 252 Atk / 4 SDef / 252 Spd
Adamant Nature
- Stone Edge
- Rapid Spin
- Swords Dance
- Aqua Jet

1) This is a way better spinner than Sandslash, something that you say you struggle with, and 2) it gives you a reliable physical sweeper that isn't reliant on the sun, while also giving you something that can beat Entei, which I'm p sure comes close to 6-0ing your team oO. It (usually) beats Spiritomb regardless of the weather, and also beats Rotom-N if it isn't sunny (note, rocks must be up, and you must swords dance on the switch). This also gives Sandslash a free space, so I will suggest switching rapid spin --> Swords Dance and night slash --> stone edge, although Sandslash could probably be replaced with standard Rhydon as well, which has really good synergy.

Rhydon @ Eviolite
Trait: Rock Head
EVs: 252 Atk / 88 HP / 84 SDef / 84 Spd
Adamant Nature
- Rock Blast
- Stealth Rock
- Megahorn
- Earthquake

This is a consistent rock setter, with a lot of offensive presence, and it also provides a secondary check for Entei.

Drifblim --> completely special
Flame Body/LO --> Vital Spirit/Ebelt
Eggy --> Special Sun Sweeper
Drapion --> Kabutops
Sandslash --> Rhydon or at least change the moves

Best of luck with the team :).
 
Hi there, I'll try to make this team as solid as possible.

First off, I agree Drifblim should be all special and that set would be greatly helpful.

I'd suggest replacing Jumpluff with Whimsicott. Whimsicott outclasses Jumpluff pretty much entirely, as Whimsicott has Prankster, which gives it a +1 priority in its support moves, so its Sunny Day, Encore, and Stun Spore will all go before anything can react. Whimsicott also lacks the SR weakness that Jumpluff has, so it won't compound the SR weakness sun teams very often carry. It also has Taunt, so it can stop Smeargle and Uxie from using their support moves, then get Sun up. Whimsicott will definitely be a better fit to your team than Jumpluff.

I'd also replace Sandslash with Kabutops or Cryogonal, as atomicllamas suggested, simply because Kabutops spins more reliably, and also provides a check to Entei/Emboar, while Cryogonal checks special threats and spins well; it also has SolarBeam or HP Fire to take advantage of sun itself!

I agree Drapion is not that great on this team, so I'll suggest replacing it with Regirock. Regirock has very strong physical bulk as well as Stealth Rock and Sunny Day. SR is one of the best moves in the game and fits well on this team (since you're dumping Sandslash), while it also provides Sunny Day support very reliably (provides you another sun setter). Regirock also handles Entei and Moltres pretty handily, and has good coverage in EdgeQuake to lay good hurt.

That's all I've got, and I hope I helped!

Whimsicott @ Heat Rock
Trait: Prankster
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Sunny Day
- Taunt
- Stun Spore
- U-turn

Kabutops @ Life Orb / Lum Berry
Trait: Weak Armor
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Swords Dance
- Stone Edge
- Aqua Jet
- Rapid Spin

Cryogonal @ Icicle Plate
Trait: Levitate
EVs: 64 HP / 252 SpA / 192 Spe
Timid Nature
- Ice Beam
- Hidden Power [Fire]
- Rapid Spin
- Recover

Regirock @ Heat Rock
Trait: Clear Body
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Sunny Day
- Stealth Rock
- Stone Edge
- Earthquake

Jumpluff-->Whimsicott
Sandslash-->Kabutops or Cryogonal
Drapion-->Regirock
 
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