[LOSS] Central Processing (Normal) - Geodude6 and Someoneelse

Toon

NOT A BUNNY!
is a Forum Moderator Alumnus
You are shown the path by a visibly worried Drake. "I have no idea what's going on down there. Are you sure you still want to go?... I see no doubts on your faces. Good luck, trainers". And with a feeble smile of encouragement, the Elite Four member leaves you to your mission. You go downstairs for some floors, until you find yourself in front of a metallic door. <CENTRAL PROCESSING UNIT> is written on it in yellow, bright colors. You take a breath, pull the door and quickly close it behind yourself.

Soundtrack

The first thing you notice are several monitors on the sides. They look eerie and disturbed, with flashy, confused colors showing up and disappearing at random times. You wonder if it has something to do with the jamming effects of the magnetic field Eusine sensed. Anyway, you go on, looking around yourself warily until you are in front of the main computer. But, much to your surprise, you spot something (or maybe someone) working with some wires into the computer itself!
A strange, purple android is apparently messing up with the controls, using strange devices to sneak in. But one step after, the creature notices your presence and flees at blistering speed behind you, walking on the ceiling. At the same time, an odd alarm starts echoing in the room.

Red alarm. Unauthorized access. Countermeasures under process... course confirmed

From the sides of the computer, two windows open. From them, a couple of strange iron-made creatures spawn, floating towards you!


24kzl2u.png



(2)
HP 120
Atk 3
Def 4
SpA 3
SpD 3
Spe 35
Size Class 1
Weight Class 4
5% Accuracy boost


Ability: Clear Body

Float Defense: Beldum are always floating and are immune to Smack Down, Gravity, or any effect that would make them vulnerable to Earthquake or Magnitude.


Geodude6's team:
camerupt.png

Annie [Camerupt] (F)
Nature: Quiet (+1 SpA, -15% Spe, -10% Eva)
Type:
fire.gif
ground.gif

fire.gif
: Fire STAB; immune to burn status. Brighten Command.
ground.gif
: Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.

Abilities:
Magma Armour: (Passive) This Pokemon has a strong, heated armour that makes it incapable of being frozen. The armour also reduces the Base Attack Power of all incoming attacks by one (1).
Solid Rock: (Passive) This Pokemon's body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).
Anger Point: (Passive) When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0).

Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 5+
SpD: Rank 3
Spe: 34-
Size Class: 4
Weight Class: 6
Base Rank Total: 19

110px-323Camerupt-Mega.png

Annie [Mega Camerupt] (F)
Nature: Quiet (+1 SpA, -15% Spe, -10% Eva)
Type:
fire.gif
ground.gif


Mega Ability:
Sheer Force: (Toggle) No default effect. When toggled, this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect.

Stats:
HP: 100
Atk: Rank 5
Def: Rank 4
SpA: Rank 7+
SpD: Rank 4
Spe: 17-
Size Class: 4
Weight Class: 7
Base Rank Total: 23

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Fissure
Tackle
Growl
Ember
Magnitude
Focus Energy
Flame Burst
Take Down
Amnesia
Lava Plume
Flamethrower
Curse
Rock Slide
Earth Power
Yawn
Eruption
Earthquake

Roar
Toxic
Hidden Power [Water]
Sunny Day
Hyper Beam
Protect
Solarbeam
Dig
Double Team
Fire Blast
Rock Tomb
Flame Charge
Rest
Overheat
Incinerate
Will-O-Wisp
Explosion
Giga Impact
Stone Edge
Bulldoze
Substitute
Flash Cannon
Nature Power
Rock Smash
Sleep Talk

Body Slam
Endure
Mud Bomb
Rollout
Stomp

Heat Wave
Mimic
Selfdestruct
Stealth Rock
VolkrakenFront_zps2e599d39.png

Aqualung [Volkraken] (M)
Nature: Timid (+15% Spe, +14% Acc, -1 Atk)
Type:
water.gif
fire.gif

water.gif
: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
fire.gif
: Fire STAB; immune to burn status. Brighten Command.

Abilities:
Analytic: (Passive) If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.
Infiltrator: (Passive) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, Safeguard, and Substitute with all of its attacks.
Pressure: (Passive) This Pokemon's presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

Stats:
HP: 110
Atk: Rank 1-
Def: Rank 3
SpA: Rank 5
SpD: Rank 4
Spe: 110+
Size Class: 3
Weight Class: 3
Base Rank Total: 21

EC: 6/6
MC: 0
AC: 5/5

MAX MOVEPOOL - FLOOR(63/15) = 4 CC

Moves:
Constrict
Flash
Bite
Leech Life
Ember
Reflect
Water Gun
Whirlpool
Fire Spin
Flame Burst
Dive
Destiny Bond
Lava Plume
Hydro Pump
Heat Wave
Aqua Ring
Power Gem
Memento

Aqua Jet
Assurance
Captivate
Scary Face
Tickle
Water Pulse

Toxic
Hidden Power [Fairy]
Sunny Day
Hyper Beam
Protect
Rain Dance
Frustration
Return
Double Team
Flamethrower
Fire Blast
Torment
Facade
Rest
Attract
Thief
Round
Overheat
False Swipe
Scald
Fling
Incinerate
Quash
Will-O-Wisp
Payback
Giga Impact
Swagger
Sleep Talk
U-Turn
Substitute
Flash Cannon
Secret Power
Confide
Surf
Waterfall

Bind
Pain Split
Snatch
Snore

Someoneelse's team
chandelure.png

Chandelure [Wisp] (F)
Nature: Modest
Type: Ghost / Fire

Abilities:
Flame Body (Passive)
Flash Fire (Passive)
Infiltrator (Passive) (H, unlocked)

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 7 (+)
SpD: Rank 3
Spe: 80
Size Class: 2
Weight Class: 3
Base Rank Total: 19

EC: 9/9
MC: Maxed
AC: 5/5

Attacks:
Acid
Acid Armor
Astonish
Attract
Calm Mind
Captivate
Clear Smog
Confide
Confuse Ray
Curse
Dark Pulse
Double Team
Dream Eater
Embargo
Ember
Endure
Energy Ball
Facade
Fire Blast
Fire Spin
Flame Burst
Flame Charge
Flamethrower
Flash
Frustration
Giga Impact
Haze
Heat Wave
Hex
Hidden Power (Fighting)
Hyper Beam
Imprison
Incinerate
Inferno
Memento
Minimize
Night Shade
Overheat
Pain Split
Payback
Power Split
Protect
Psychic
Psych Up
Rest
Return
Round
Safeguard
Secret Power
Shadow Ball
Shock Wave
Sleep Talk
Smog
Snore
Solar Beam
Spite
Substitute
Sunny Day
Swagger
Taunt
Telekinesis
Thief
Toxic
Trick
Trick Room
Will-O-Wisp

Shadow Mend
---
66 Moves
charizard.png
charizard-megax.png
charizard-megay.png

Charizard [Hephaestus] (M)
Nature: Naughty
Type: Fire / Flying (Regular); Fire / Dragon (Mega-X); Fire / Flying (Mega-Y)

Abilities:
Blaze (Passive)
Solar Power (Passive) (H, unlocked)
Tough Claws (Passive) (Mega-X)
Drought (Trigger) (Mega-Y)

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 4
SpD: Rank 2 (-)
Spe: 100
Size Class: 3
Weight Class: 4
Base Rank Total: 20

Mega-X:
HP: 100
Atk: Rank 6 (+)
Def: Rank 4
SpA: Rank 5
SpD: Rank 2 (-)
Spe: 100
Size Class: 3
Weight Class: 5
Base Rank Total: 24

Mega-Y:
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 7
SpD: Rank 3 (-)
Spe: 100
Size Class: 3
Weight Class: 4
Base Rank Total: 25

EC: 9/9
MC: 0
AC: 5/5

Attacks:
Acrobatics
Aerial Ace
Air Slash
Beat Up
Bide
Blast Burn
Brick Break
Bulldoze
Counter
Crunch
Dig
Double Team
Dragon Claw
Dragon Pulse
Dragon Rage
Dragon Tail
Earthquake
Ember
Endure
Fire Blast
Fire Fang
Fire Punch
Fire Spin
Fissure
Flame Burst
Flame Charge
Flamethrower
Flare Blitz
Fly
Focus Blast
Focus Punch
Giga Impact
Growl
Heat Wave
Hidden Power (Ice)
Hyper Beam
Inferno
Leer
Metal Claw
Outrage
Overheat
Protect
Quick Attack
Rage
Reflect
Rest
Rock Slide
Rock Tomb
Roost
Scary Face
Scratch
Shadow Claw
Sky Drop
Slash
Sleep Talk
Smokescreen
Solar Beam
Steel Wing
Substitute
Swagger
Tailwind
Thunder Punch
Toxic
Will-O-Wisp
Wing Attack
---
65 Moves

Geodude6 Someoneelse | zarator
 
Camerupt: [MEGA EVOLVE] Eruption~Heat Wave
IF both Beldum have fainted THEN Chill.

Volkraken: Heat Wave~Incinerate
IF both Beldum have fainted THEN Chill.
 
fGwnFSl.png
chandelure.png
charizard-megay.png

"This place seems vaguely familiar. I wonder why."
"Can we crush these yet?"
"Patience... Yes."

Chandelure @ Heat Rock & Leppa Berry: Sunny Day > Incinerate
IF [Both Beldum are KO'ed] THEN [Use Chill that action].
Charizard @ Charizardite Y & Enigma Berry: [Mega Evolve] Heat Wave > Heat Wave
IF [Both Beldum are KO'ed] THEN [Use Chill that action].
 
Round One
Aqualung and Hephaestus spread heated flames across the room, keeping away the two aggressive Beldums. Thanks to the power of her Heat Rock, Wisp as able to simulate a sun inside this laboratory, boosting not only her attacks, but her allies as well.

As the team annihilate these two lackeys, they begin to cheer, but they cheered too soon. the CPU's voice echoes through the room

Conditions value: false. Secondary artillery initialized. Course confirmed

Then, the two piece of metal are targeted with an electric beam which causes them to fuse into a new, bigger entity! At the same time, two fresh Beldum spawn again from the sides of the computer.

Metang_sketch_by_Blue_Uncia.jpg

HP 260
Atk 4
Def 5
SpA 3
SpD 4
Spe 58
Size Class 2
Weight Class 6 (5)
6% Accuracy Boost


Ability: Clear Body

Float Defense: Metang is always floating and are immune to Smack Down, Gravity, or any effect that would make them vulnerable to Earthquake or Magnitude.

FIELD
SUN (5r)

  • Restrictions: No weather, no water source, no grass source, indoors (no weather moves/abilities allowed without weather stones)
  • Affected moves: Camouflage (Steel), Nature Power (Tri Attack), Solarbeam/Morning Sun/Synthesis/Moonlight (low light)
Raiders
camerupt-mega.png
Camerupt |
cameruptite.png
Cameruptite | HP: 100/100 EN: 100/100 | Other: -
323-m.png

Abilities: Magma Armour/Solid Rock/Anger Point/Sheer Force
Stats:
HP: 100
Atk: Rank 5
Def: Rank 4
SpA: Rank 7+
SpD: Rank 4
Spe: 17-
Size Class: 4
Weight Class: 7
Base Rank Total: 23
volkraken.png
Volkraken |
charcoal.png
Charcoal | HP: 89/110 EN: 81/100 | Other: -
Y8a6Q3q.png

Abilities: Analytic/Infiltrator/Pressure
Stats:
Atk: Rank 1-
Def: Rank 3
SpA: Rank 5
SpD: Rank 4
Spe: 110+
Size Class: 3
Weight Class: 3
Base Rank Total: 21
chandelure.png
Chandelure |
heatrock.png
+
leppaberry.png
Heat Rock + Leppa Berry (1) | HP: 90/90 EN: 91/100 | Other: -
609.png

Abilities: Flash Fire/Flame Body/Infiltrator
Stats:
Atk: Rank 1-
Def: Rank 3
SpA: Rank 7+
SpD: Rank 3
Spe: 80
Size Class: 2
Weight Class: 3
Base Rank Total: 19
charizard-megay.png
Charizard |
charizarditey.png
+
enigmaberry.png
Charizardite Y + Enigma Berry (2) | HP: 98/100 EN: 74/100 | Other: -
006-my.png

Abilities: Blaze/Solar Power/Drought
Stats
Atk: Rank 5+
Def: Rank 3
SpA: Rank 7
SpD: Rank 3-
Spe: 100
Size Class: 3
Weight Class: 4
Base Rank Total: 25

Enemies
200px-Artwork374.png
Beldum A | HP: 0/120 | Other: -
374.png
A
Abilities: Clear Body
Float Defense: Beldum are always floating and are immune to Smack Down, Gravity, or any effect that would make them vulnerable to Earthquake or Magnitude.
Stats
HP 120
Atk 3
Def 4
SpA 3
SpD 3
Spe 35
Size Class 1
Weight Class 4
5% Accuracy boost
200px-Artwork374.png
Beldum B | HP: 0/120 | Other: -
374.png
B
Abilities: Clear Body
Float Defense: Beldum are always floating and are immune to Smack Down, Gravity, or any effect that would make them vulnerable to Earthquake or Magnitude.
Stats
HP 120
Atk 3
Def 4
SpA 3
SpD 3
Spe 35
Size Class 1
Weight Class 4
5% Accuracy boost
375.png
Metang | HP: 260/260 | Other: -
375.png

Abilities: Clear Body
Float Defense: Beldum are always floating and are immune to Smack Down, Gravity, or any effect that would make them vulnerable to Earthquake or Magnitude.
Stats
HP 260
Atk 4
Def 5
SpA 3
SpD 4
Spe 58
Size Class 2
Weight Class 6
5% Accuracy boost
200px-Artwork374.png
Beldum A | HP: 120/120 | Other: -
374.png
A
Abilities: Clear Body
Float Defense: Beldum are always floating and are immune to Smack Down, Gravity, or any effect that would make them vulnerable to Earthquake or Magnitude.
Stats
HP 120
Atk 3
Def 4
SpA 3
SpD 3
Spe 35
Size Class 1
Weight Class 4
5% Accuracy boost
200px-Artwork374.png
Beldum B | HP: 120/120 | Other: -
374.png
B
Abilities: Clear Body
Float Defense: Beldum are always floating and are immune to Smack Down, Gravity, or any effect that would make them vulnerable to Earthquake or Magnitude.
Stats
HP 120
Atk 3
Def 4
SpA 3
SpD 3
Spe 35
Size Class 1
Weight Class 4
5% Accuracy boost

=======
Crit is lower than (#), Hit is higher than %, effect is lower than %

CHARIZARD Mega Evolves!

CAMERUPT Mega Evolves!

CHARIZARD Drought
failed
-10en

ORDER
Y8a6Q3q.png
>
006-my.png
>
609.png
>
374.png
A=
374.png
B>
323-m.png


1ST ACTION

Y8a6Q3q.png
VOLKRAKEN uses Heat Wave (BELDUM A)
Crit: 506 (625) CRITICAL HIT!!!
Effect: 3016 (1000)
Damage: (7.5[BAP]+3[STAB]+3[CRIT]+7.5[SpA]-4.5[SpD])*1.5+(4[Charcoal])=29

VOLKRAKEN uses Heat Wave (BELDUM B)
Crit: 6631 (625)
Effect: 7601 (1000)
Damage: (7.5[BAP]+3[STAB]+7.5[SpA]-4.5[SpD])*1.5+(4[Charcoal])=24
-6en

006-my.png
CHARIZARD uses Heat Wave (BELDUM A)
Hit: 8451 (9000)
Crit: 6083 (625)
Effect: 8855 (1000)
Damage: (7.5[BAP]+3[STAB]+10[SpA]-4.5[SpD])*1.5=24

CHAIRZARD use Heat Wave (BELDUM B)
Hit: 3154 (9000)
Crit: 7807 (625)
Effect: 1141 (1000)
Damage: (7.5[BAP]+3[STAB]+10[SpA]-4.5[SpD])*1.5=24
-6en

609.png
CHANDELURE uses Sunny Day
Sun for 6 rounds
-4en

374.png
BELDUM A uses Take Down (VOLKRAKEN)
Hit: 5745 (9000)
Crit: 2520 (625)
Damage: (10[BAP]+4.5[Atk]-4.5[Def])=10
Recoil: 3

374.png
BELDUM B uses Zen Headbutt (VOLKRAKEN)
Hit: 6259 (9500)
Crit: 8721 (625)
Damage: (8[BAP]+3[STAB]+4.5[Atk]-4.5[Def])=11

323-m.png
CAMERUPT uses Eruption (BELDUM A)
Crit: 9591 (625)
Damage: (11.25[BAP]+3[STAB]+3[Sun]+10[SpA]-4.5[SpD])*1.5=34

CAMERUPT uses Eruption (BELDUM B)
Crit: 7231 (6225)
Damage: (11.25[BAP]+3[STAB]+3[Sun]+10[SpA]-4.5[SpD])*1.5=34
-7en

2ND ACTION

Y8a6Q3q.png
VOLKRAKEN uses Incinerate (BELLDUM A)
Crit: 7695 (625)
Damage: (4.5[BAP]+3[STAB]+3[Sun]+7.5[SpA]-4.5[SpD])*1.5+(4[Charcoal])=24

VOLKRAKEN uses Incinerate (BELLDUM A)
Crit: 1346 (625)
Damage: (4.5[BAP]+3[STAB]+3[Sun]+7.5[SpA]-4.5[SpD])*1.5+(4[Charcoal])=24
-3en

006-my.png
CHARIZARD uses Heat Wave (BELDUM A)
Hit: 647 (9000)
Crit: 7248 (625)
Effect: 9837 (1000)
Damage: (7.5[BAP]+3[STAB]+3[SP]+10[SpA]-4.5[SpD])*1.5=29 KO'd

CHAIRZARD use Heat Wave (BELDUM B)
Hit: 9067 (9000) NO
-10en

609.png
CHANDELURE uses Incinerate (BELDUM A)
Crit: 4768 (625)
Damage: (4.5[BAP]+3[STAB]+3[Sun]+10[SpA]-4.5[SpD])*1.5=24 KO'd
-3en

374.png
BELDUM A
Faints

374.png
BELDUM B
Faints

323-m.png
CAMERUPT uses Chill
+12en

375.png
Unite: the two Beldum fuse into a Metang!
374.png
Two Beldum spawn


TL;DR
323-m.png
-0HP +5EN
Y8a6Q3q.png
-21HP -9EN
609.png
-0HP -8EN
006-my.png
-0HP -26EN
~~
374.png
A -143HP
374.png
B -130HP
=======
Geodude6 and Someoneelse | zarator
 
Charizard does slightly less damage than Volkraken so I think he should be the one to set up Reflect.


Camerupt: Eruption~Heat Wave

Volkraken: Heat Wave~Incinerate


Thinking Reflect (Camel, Volk, Chandy)~Heat Wave on Charizard and Heat Wave~Incinerate from Chandelure. lmk if you have a better idea.
 
fGwnFSl.png
chandelure.png
charizard-megay.png

"Continue."
"More things to crush!"
"Some shields also."

Chandelure @ Heat Rock & Leppa Berry: Heat Wave > Incinerate
IF [Both Beldum are KO'ed] THEN [Use Flamethrower (Metang) that action].

Charizard @ Charizardite Y & Enigma Berry: [Mega Evolve] Reflect (Camerupt | Volkraken | Chandelure) > Heat Wave
IF [Both Beldum are KO'ed] THEN [Use Flamethrower (Metang) that action].
 
Round One
The raider's Pokemon barrage the enemy with blazing flames! The hostile mechanical beasts created computerized rocks and toss them at Aqualung. One of the Volkraken's tentacles gets pinned between the rocks and becomes and easy target for the Beldums to attack but due to the intense heat in the room, one of the Beldums missed completely! The Team finishes off the Beldums and gravely weakens the Metang. If things go as planed, they can finish it with one or two attacks!
FIELD
SUN (4r)

  • Restrictions: No weather, no water source, no grass source, indoors (no weather moves/abilities allowed without weather stones)
  • Affected moves: Camouflage (Steel), Nature Power (Tri Attack), Solarbeam/Morning Sun/Synthesis/Moonlight (low light)
Raiders
camerupt-mega.png
Camerupt |
cameruptite.png
Cameruptite | HP: 100/100 EN: 93/100 Spe: 17 | Other: Reflect (4a)
323-m.png

Abilities: Magma Armour/Solid Rock/Anger Point/Sheer Force
Stats:
HP: 100
Atk: Rank 5
Def: Rank 4
SpA: Rank 7+
SpD: Rank 4
Spe: 17-
Size Class: 4
Weight Class: 7
Base Rank Total: 23
volkraken.png
Volkraken |
charcoal.png
Charcoal | HP: 73/110 EN: 81/100 Spe: 110 [62] | Other: -1 Spe, Reflect (4a)
Y8a6Q3q.png

Abilities: Analytic/Infiltrator/Pressure
Stats:
Atk: Rank 1-
Def: Rank 3
SpA: Rank 5
SpD: Rank 4
Spe: 110+ [62]
Size Class: 3
Weight Class: 3
Base Rank Total: 21
chandelure.png
Chandelure |
heatrock.png
+
leppaberry.png
Heat Rock + Leppa Berry (1) | HP: 78/90 EN: 82/100 Spe: 80 | Other: Reflect (4a)
609.png

Abilities: Flash Fire/Flame Body/Infiltrator
Stats:
Atk: Rank 1-
Def: Rank 3
SpA: Rank 7+
SpD: Rank 3
Spe: 80
Size Class: 2
Weight Class: 3
Base Rank Total: 19
charizard-megay.png
Charizard |
charizarditey.png
+
enigmaberry.png
Charizardite Y + Enigma Berry (2) | HP: 96/100 EN: 58/100 Spe: 100 | Other: -
006-my.png

Abilities: Blaze/Solar Power/Drought
Stats
Atk: Rank 5+
Def: Rank 3
SpA: Rank 7
SpD: Rank 3-
Spe: 100
Size Class: 3
Weight Class: 4
Base Rank Total: 25

Enemies

375.png
Metang | HP: 67/260 | Other: -
375.png

Abilities: Clear Body
Float Defense: Beldum are always floating and are immune to Smack Down, Gravity, or any effect that would make them vulnerable to Earthquake or Magnitude.
Stats
HP 260
Atk 4
Def 5
SpA 3
SpD 4
Spe 58
Size Class 2
Weight Class 6
5% Accuracy boost
200px-Artwork374.png
Beldum A | HP: 0/120 | Other: -
374.png
A
Abilities: Clear Body
Float Defense: Beldum are always floating and are immune to Smack Down, Gravity, or any effect that would make them vulnerable to Earthquake or Magnitude.
Stats
HP 120
Atk 3
Def 4
SpA 3
SpD 3
Spe 35
Size Class 1
Weight Class 4
5% Accuracy boost
200px-Artwork374.png
Beldum B | HP: 0/120 | Other: -
374.png
B
Abilities: Clear Body
Float Defense: Beldum are always floating and are immune to Smack Down, Gravity, or any effect that would make them vulnerable to Earthquake or Magnitude.
Stats
HP 120
Atk 3
Def 4
SpA 3
SpD 3
Spe 35
Size Class 1
Weight Class 4
5% Accuracy boost

=======
Crit is lower than (#), Hit is higher than %, effect is lower than %

ORDER
Y8a6Q3q.png
>
006-my.png
>
609.png
>
375.png
>
374.png
A=
374.png
B>
323-m.png


1ST ACTION

Y8a6Q3q.png
VOLKRAKEN uses Heat Wave (BELDUM A)
Crit: 2821 (625)
Effect: 3358 (1000)
Damage: (7.5[BAP]+3[STAB]+3[Sun]+7.5[SpA]-4.5[SpD])*1.5+(4[Charcoal])=29

VOLKRAKEN uses Heat Wave (BELDUM B)
Crit: 1383 (625)
Effect: 7758 (1000)
Damage: (7.5[BAP]+3[STAB]+3[Sun]+7.5[SpA]-4.5[SpD])*1.5+(4[Charcoal])=29

VOLKRAKEN uses Heat Wave (METANG)
Crit: 4247 (625)
Effect: 1326 (1000)
Damage: (7.5[BAP]+3[STAB]+3[Sun]+7.5[SpA]-6[SpD])*1.5+(4[Charcoal])=27
-6en

006-my.png
CHARIZARD uses Reflect (Camerupt | Volkraken | Chandelure)
-10en

609.png
CHANDELURE uses Heat Wave (BELDUM A)
Hit: 6877 (9000)
Crit: 4610 (625)
Effect: 6046 (1000)
Damage: (7.5[BAP]+3[STAB]+3[Sun]+10[SpA]-4.5[SpD])*1.5=29

CHANDELURE uses Heat Wave (BELDUM B)
Hit: 9227 (9000) NO

CHANDELURE uses Heat Wave (METANG)
Hit: 3344 (9000)
Crit: 2362 (625)
Effect: 8120 (1000)
Damage: (7.5[BAP]+3[STAB]+3[Sun]+10[SpA]-6[SpD])*1.5=26
-6en

375.png
METANG uses Rock Tomb (VOLKRAKEN)
Crit: 6424 (625)
Damage:(6*0.67[BAP*Reflect]+6[Atk]-4.5[Def])*1.5=8

374.png
BELDUM A uses Zen Headbutt (VOLKRAKEN)
Hit: 7622 (9500)
Crit: 7827 (625)
Damage: (8*0.67[BAP]+3[STAB]+4.5[Atk]-4.5[Def])=8

374.png
BELDUM B uses Take Down (VOLKRAKEN)
Hit: 9505 (9000) NO

323-m.png
CAMERUPT uses Eruption (BELDUM A)
Crit: 2920 (625)
Damage: (11.25[BAP]+3[STAB]+3[Sun]+10[SpA]-4.5[SpD])*1.5=34

CAMERUPT uses Eruption (BELDUM B)
Crit: 6947 (6225)
Damage: (11.25[BAP]+3[STAB]+3[Sun]+10[SpA]-4.5[SpD])*1.5=34

CAMERUPT uses Eruption (METANG)
Crit: 5369 (625)
Damage: (11.25[BAP]+3[STAB]+3[Sun]+10[SpA]-6[SpD])*1.5=32
-7en

006-my.png
Solar Power -1HP

2ND ACTION
006-my.png
CHARIZARD uses Heat Wave (BELDUM A)
Hit: 4944 (9000)
Crit: 7892 (625)
Effect: 3285 (1000)
Damage: (7.5[BAP]+3[STAB]+3[SP]+3[Sun]+10[SpA]-4.5[SpD])*1.5=33 KO'd

CHAIRZARD use Heat Wave (BELDUM B)
Hit: 4527 (9000)
Crit: 6390 (625)
Effect: 9532 (1000)
Damage: (7.5[BAP]+3[STAB]+3[SP]+3[Sun]+10[SpA]-4.5[SpD])*1.5=33

CHAIRZARD use Heat Wave (METANG)
Hit: 2693 (9000)
Crit: 6421 (625)
Effect: 8985 (1000)
Damage: (7.5[BAP]+3[STAB]+3[SP]+3[Sun]+10[SpA]-6[SpD])*1.5=31
-6en

609.png
CHANDELURE uses Incinerate (BELDUM B)
Crit: 5978 (625)
Damage: (4.5[BAP]+3[STAB]+3[Sun]+10[SpA]-4.5[SpD])*1.5=24

CHANDELURE uses Incinerate (METANG)
Crit: 5978 (625)
Damage: (4.5[BAP]+3[STAB]+3[Sun]+10[SpA]-6[SpD])*1.5=22
-3en
Y8a6Q3q.png
VOLKRAKEN uses Incinerate (BELLDUM B)
Crit: 674 (625)
Damage: (4.5[BAP]+3[STAB]+3[Sun]+7.5[SpA]-4.5[SpD])*1.5+(4[Charcoal])=24 KO'd

VOLKRAKEN uses Incinerate (METANG)
Crit: 4247 (625)
Effect: 1326 (1000)
Damage: (4.5[BAP]+3[STAB]+3[Sun]+7.5[SpA]-6[SpD])*1.5+(4[Charcoal])=22
-3en

375.png
METANG uses Psychic (CHANDELURE)
Crit: 7193 (625)
Effect: 8337 (1000)
Damage: (9[BAP]+3[STAB]+4.5[SpA]-4.5[SpD])=12

374.png
BELDUM A
Faints

374.png
BELDUM B
Faints

323-m.png
CAMERUPT uses Heat Wave (METANG)
Hit: 1216 (9000)
Crit: 8445 (625)
Damage: (10[BAP]+3[STAB]+2[SF]+3[Sun]+10[SpA]-6[SpD])*1.5=33
-6en

006-my.png
Solar Power -1HP

TL;DR
323-m.png
-0HP -13EN
Y8a6Q3q.png
-16HP -9EN
609.png
-12HP -9EN
006-my.png
-2HP -16EN
~~
374.png
A -125HP
374.png
B -120HP
375.png
-193HP
=======
375.png
AGGGRO THRESHOLD: 85
323-m.png
65

Y8a6Q3q.png
27
609.png
48
006-my.png
31
Geodude6 and Someoneelse | zarator
 
fGwnFSl.png
chandelure.png
charizard-megay.png

"Two down, one to go."
"And one more after that."
"Come at me!"

Chandelure @ Heat Rock & Leppa Berry: Ember (Metang) > Flamethrower (Metang)
IF [Metang is KO'ed] THEN [Use Chill that action].

Charizard @ Charizardite Y & Enigma Berry: Ember (Metang) > Flamethrower (Metang)
IF [Metang is KO'ed] THEN [Use Chill that action].

Suggested orders said:
Camerupt @ Cameruptite: Ember (Metang) > Flamethrower (Metang)
IF [Metang is KO'ed] THEN [Use Chill that action].

Volkraken @ Charcoal: Ember (Metang) > Flamethrower (Metang)
IF [Metang is KO'ed] THEN [Use Chill that action].
This should KO Metang before it acts A1.
 
Forfeit. Geodude's been completely gone without any warning for 10 days, no way to tell if he's going to be back any time soon.

sorry geodude
 
Most unfortunate, Geodude6 and Someoneelse. Better luck next time.

You will be able to rechallenge the Raid Zone on January 17th.

6UC (2 Rounds)

Thanks for Playing!

zarator
 
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