Lost Heroes is my Priority

Hey there,
It's me Acatia, back again with a new underdog team (ok granted in all likelyness you have no clue who I am I'll just keep going). As you're about to see if you're not familiar with my previous teams (odds are you're not, its not like I'm famous eh?) I tend as much as possible NOT to use common pokemon/sets, so thats just me trying to throw a quick shoutout that you won't find any Weather abusing teams or Deo/Ferro/Latios/Conk gallore and such, underdogs are meant to think outside of the box even if its more risky. This team is basicly a mix up of all my previous teams, ironicly it turns out I realized that half of my team fits in your "Lost Heroes Challenge" so I figured I might as well post since its my most successful team to this day (unfortunately I can't give you a PO rating simply cuz it puts me to sleep, I almost exclusively battle on Wifi). Anyway enough of the introduction, here's some substance to this party (aka RMT...). As usual I'm listing what I've tried and what I've thought for the sake of someone possibly pointing me out.

Side Note
I TRY to be as original as possible, hense why I'll always avoid very common stuff like Ferrothorn or Blissey, so keep that in mind when you go and ask "where the hell is your Latios/Hydreigon/Bulk Up Conkeldurr !!" and that kind of stuff. I hope you guys will enjoy the hopeful originality. (thought it might be worth saying twice... in case it didn't reach the first time).

I like team preview, do you?

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Strategy Meeting, Got Your Game Face On? Then Its GO Time!!


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Name: AkuraJebia (Monster Hunter Scorpid)
Item: Black Sludge
Ability: Battle Armor
Nature: Careful
EVs: 252 HP / 40 Def / 216 Sp.D
-Pursuit
-Toxic Spikes
-Knock Off
-Whirlwind

The main complain I had with Bronzong was that once its done setting up rocks, his utility was.... umm very slim, most of the time being sponging stuff till death since he could barely attack anything back. While Drapion doesn't not have the perks of Bronzong's own typing, Dark and Poison also means to have only 1 weakness (and one could argue that Fire is as common as Ground so it evens out), he more then makes up for it with the plethora of support he can bring to the crew. Hazards for hazards, TSpikes are arguably as useful as Rocks in the manner that both him and Milotic are phazing machines. Pursuit serves to trap nearly every Psychic / Ghost type, hence a good tool to get rid of those annoying Gengar, Starmie, Zam and such, none of them appreciating even regular Pursuits (add to that the guessing game of "Am I trapping you or am I phazing you"). I had a very difficult time choosing between Knock Off and Taunt, mainly cuz they are both awesome support moves. I took KO simply cuz NOBODY likes to get stripped of their item (except for Unburden Sceptile and Hitmonlee I guess), Taunt is nice too but its useless against choiced or non setup sweepers while Knock Off literally destroys Evolite/Scarf users and a lot of Leftover dependant pokes as well.



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Name: Narissa (River Nymph)
Item: Leftovers
Ability: Marvel Scale
Nature: Calm
EVs: 252 HP / 240 Def / 16 SpD
-Scald
-Dragon Tail
-Rest
-Sleep Talk

A very big inner conflict is opposing Milotic and Suicune for this spot. Both function in similar fashion as both sets fully use RestTalking and Scald, but it comes to Phazing Vs Bulky offence. The EV build rounds at 394 / 254 / 319 defences before Marvel Scale, and 394 / 381 / 319 after. Dragon Tail loses its priority penalty under RestTalk. Scald does what Scald does (oddly enough Narissa has an incredibly high Burn rate so yay her). There's not much left to say after that. She's very bulky and easily takes on practicly anything not Super Effective STAB, RestTalking negates the threat of residual toxic. She also loves hazards, which are conveniently provided by Drapion. I suppose Milotic might have done a better job then Suicune overall if I were to sum the entire generation up to this point....


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Name: Asuka (Tekken Girl IIRC)
Item: Expert Belt / Life Orb
Ability: Blaze
Nature: Naive
EVs: 252 Atk / 6 Sp.A / 252 Spe
-U-turn
-Close Combat
-Stone Edge
-Overheat

Time to get up and personal with the fiesty girl of the crew, be warned though she answers lots of comments with her fists and if you're not her type she'll bail and send someone else to clean up for her. Oh wait Infernape is like that too. While not a complete swap like in Drapion's case, pretty much everything changed from her twin (who's set can be found in the Benched part of the thread). Initially speaking I swapped set to give Shaymin a bit of breathing room on the special spectrum, but full special Nape didn't suit me well and I thought special mixed Nape was just lacking. With that said this set is far more direct then the SD set, versatile in its mobility through U-turn, threatening with its power and coverage in CC and SE. Overheat is for when she's really pissed off and finds something physically bulky, usually in the form of Metagross or Skarmory which she angrily turns to oven parts and fried chicken respectively. I'm currently testing Expert Belt over Life Orb cuz a lot of U-turns are more strategicly placed then begging for raw power, in the same way it cuts down on the residual damage that make her time around shorter.



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Name: FlowerGirl (Or Aerith from FF7, never sure)
Item: Leftovers
Ability: Natural Cure
Nature: Timid
EVs: 252 Sp.A / 6 Sp.D / 252 Spe
-Seed Flare
-Earth Power
-Hidden Power Fire
-Rest

Look at her! ain't she super cute! In fact thats one of the 3 reason why I'm using Shaymin over Celebi. Well in all honesty the main reason is cuz she's not as used as Celebi, 2nd Seed Flare that is all, and 3rd well yeah she is way cuter then Celebi anyway (on top of rounding up my Grass/Fire/Water core). Everything is there for the sake of coverage, and you know what Grass/Ground/Fire covers a LOT of stuff. I prefer HP Fire cuz so many people have attempted to wall her with Ferrothorns (which needs rain to not get OHKOed after Rocks). Rest + Natural Cure is a gift from the gods (I'm guessing Aphrodite in reward of being so cute). It allows me to take out a bunch of toxi stallers outside of stuff like Zapdos, and instantly nap it off w/o having to bother with sleep mechanics. It also obviously makes for a great status absorber.


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Name: TrippinJin (/facepalm)
Item: Life Orb
Ability: Technician
Nature: Adamant
EVs: 252 HP / 252 Atk / 6 Def
-Mach Punch
-Sucker Punch
-Fake Out
-Rapid Spin

Besides the fact I hate his name and need to find something else, I can't remember a time when i was questioning his effectiveness. He literally has trademarked the Priority concept. In fact it was an ordeal just picking which ones i wanted cuz he learns em all (except for Extremespeed, Aqua Jet and Shadow Sneak). Bullet Punch would be retarded considering i already have STAB on Mach Punch, Fake Out trumps Quick Attack simply for the hundreds of times I've taken out Latios with a sharp Fake Out + Sucker Punch combo (at first I said Alakazam but I think Latios is more relevent as well as impressive). Sucker Punch takes care of ghosts on top of its already mentioned merits. And Rapid Spin, while not exactly in the whole mood of things, still gets support purpose very well. Srsly I might like this guy almost as much as my Nape.


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Name: Armageddon (quick get Bruce Willis)
Item: Choice Band
Ability: Multi Scale
Nature: Adamant
EVs: 6 HP / 252 Atk / 252 Spd
-ExtremeSpeed
-Outrage
-Fire Punch
-Waterfall

Whats this? MORE Priority?? you got that right. Sadly its kinda tough making an OU team without something that defines the tier specially since he's about the only common OU I'm carrying around. Its kinda unfortunate in my personal opinion (though not as bad as using a DrizzToad + Ferrothorn i suppose). Anyway Choice Band Outrage puts dents in about anything, ES is for Priority again cuz i like priority. Fire Punch and Waterfall add coverage as well as enemy weather abusing possibilities (well not as much for the later as Rain contains lots of water and grass but still, Banded + Rain Waterfall is sweet).


Gone But Not Forgotten


Benched Front Liners Taking a Breather.
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Name: HellsBells (AC/DC anyone)
Item: Leftovers
Ability: Levitate
Nature: Relaxed
EVs: 252 HP / 152 Atk / 8 Def / 96 Sp.D
-Earthquake
-Gyro Ball
-Stealth Rocks
-Hidden Power Ice

Arguably the weakest link in my team, but also potentially the only lead I can have. Nearly every day I think about testing a Registeel instead (set down in the side notes). Bronzong is mainly there for 2 reason, Dragon sponging and Rocks, most of the time when its done with the latter it just sponges till death. I think what disapoints me the most about this guy is that he's either too "frail" for his own good, but should i remove his little offensive investments he turns in total setup fodder. In hindsight I could max out his defences and switch 2 of his attacking moves for Toxic and Confuse Ray, that would probly make him closer to my Registeel (maxed mixed wall with Seismic Toss, Toxic, TWave and Rocks)


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Name: Asuka
Item: Wide Lens / Life Orb
Ability: Blaze
Nature: Jolly
EVs: 4 HP / 252 Atk / 252 Spe
-Swords Dance
-Blaze Kick
-Rock Slide
-Mach Punch

Switching from a long time using ScarfTran, getting to switch attack on an already fast pokemon is wicked. Her atk hits 614 after 1 SD which is pretty darn cool for such a fast pokemon. Coverage is top notch. Rock Slide over Stone Edge as just like Milotic burns literally everything, Infernape misses quite a few SE for whatsoever F-ed up reason (the flinch hax isn't too bad on the other hand). Blaze Kick over Fire Punch for added crit rate which has been pretty useful often OHKOing Metagross and the likes. Mach Punch is, oddly enough the "lackluster" part of the set, while amazing cuz Mach Punch is still Mach Punch, Close Combat could be used, however Mach Punch always has the perks of a last moment hit. Items have been a neverending battle for the months I've used her... Wide Lens ensure 100% accurate Blaze Kick and Rock Slide on top of playing the sneaky game by not giving any hints whatsoever... however every so often I end up against something a tad bit too bulky and would threaten to OHKO with something like EQ or Hydro Pump..... where Sash would definitely be handy.. although thats out the window if hazards are up, which they most likely will be. Lum is for TWave mainly, Toxic while being a nuisance isn't too dramatic and she's immune to burn but Para is hell (cuz obviously you get para hax on every god damn para Mach Punch). Insights on that particuliar topic would be appreciated.. I have considered a potential MixNape set, but as I tend to like both, I'm testing this one as of now, besides MixNape is still the most common Nape set so yeah. Also anyone who knows me know I just LOVE my Asuka and can't say I miss my Heatran ever since I made the switch


Thats it! Discussion Start!

 
hey guy, the first thing I see on your team is that it's isn't weak to particular offensive threats, but you can be stalled pretty well by a core of Skarmory-Blissey-Tentacruel, expecially in the rain. In the rain Blaze Kick is not so effective on Skarmory, and you haven't got something that can hit Tentacruel well. To fik that I suggest Earthquake > Rock Slide on Infernape, since Rock Slide helps only against Flying-types, hit well by Blaze Kick too. Earthquake provides coverage against Tentacruel while is a good option to check Bulk Up Toxicroak, who can hit a big part of your team. Conkelldur, SD Lucario and other strong Fighting-types can hurt your team a lot, so a pokemon like Gliscor, in the place of Bronzong or Shaymin, can help walling Fighting-type attacks very well and with the right speed invesment, it can outspeed and OHKO back Toxicroak and Lucario. With Taunt, Gliscor can also cripple walls like Blissey and Skarmory.

So, what is suggest you is this:

-Earthquake > Rock Slide on Infernape
pros.: check Toxicroak and Tentacruel
cons: doesn't check Dragonite, but it's not a big threat IMO.

-Gliscor > Bronzong/Shaymin
pros.: Walls Conkelldur, outspeeds Lucario and Toxicroak
cons: lacks stealth rock, thing that can be fixed using Celebi > Shaymin with Stealth Rock. (maybe)

Gliscor:
-Jolly nature and 216 speed evs to outspeed max speed Lucario

-Jolly nature with 112 speed evs to outspeed adamant Lucario with 252 spe evs

-Impish nature with 216 speed evs to outspeed adamant Lucario with 252 spe evs

-Toxicroak is slower than Lucario so I've not mentioned it.

-Gliscor's Earthquake impish/100 atk evs vs 252/4 adamant toxicroak: 87.6% - 103.8%

I suggest a set with 200 hp / 100 atk / 216 spe with an impish nature and Earthquake / Taunt / Ice Fang / Swords Dance or a defensive set keeping Taunt and EQ.

Pretty good team anyways!
Good Luck! :D
 
Hello,

Your team seems to have a low special offensive pressure. With shaymin, milotic you don't have the right power. I would suggest you using a Rotom-w instead of milotic.

Rotom-W choice scarf
252 spA 252 Spd 6 hp
timid nature
hydro pump
volt switch
thunderbolt
trick

You should also put Close combat instead of mach punch for more power.
A choice band on your dragonite is not a good option because a DD Dragonite can sweep. You should try a choice scarf Terrakion to end sweeps.
And if you need a rapid spinner you could use an offensive donphan instead of shaymin but since your team is not too weak to SR you don't HAVE to have a spinner. It is your choice.
 
I've thought of perhaps using a Drapion anti lead and use TSpikes, still pondering in my head. Maybe change Nape to a Mix Nape or Special Lucario to balance out the physical/special spectrums, although thats still not clear either.

@Braseg257
Rock Slide on Nape wasn't so much for Dragonite (though it helps) but more toward Volcarona. Arguably the issue is moot cuz EQ would probly kill Volca after SR anyway but I do lose coverage on Dragonite and Mence.

Maybe Gliscor could do a better job then Bronzong (though im really thinking of trying the toxi/fusion wall set). I DO have a full support Celebi, and while its not a common set, Shaymin is even less common, hence surprise factors. She also takes care of the afformentioned Tentacruel with Earth Power, while not an OHKO case, 2HKO is very much a possibility unless Tentacruel is running max HP max Sp.D and Protect stalls, which really isn't getting him anywhere cuz Shaymin will nap it off when she's done with him.

@emirinho
looking back at how i slapped these guys together, i do realize im not very high on the special attacking spectrum, but thats still not what Milotic's job is trying to fill in. Phazing, Status absorbing and all around mixed walling (as long as its not stuff like STAB Solar Beam or Thunders) is far more useful to me then a generic trick Rotom-w
Also Banded Dragonite sort of works like Scarf Terakion, just slower but stronger. Speed is irrelevant du to my amount of Priority, and when i no longer care for speed, Banded Outrage sweep on its own.
 
a Mix Ape should be tried, with a set of Hp ice / Fire Blast / close combact / grass knot | other stuff would be good, i tried it and works well, it's also more reliable than the SD set
 
Alright, lets see if i can spark something up now.
Instead of Bronzong what do you guys think about this guy?

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Name: TBD
Item: Black Sludge
Ability: Battle Armor
Nature: Careful
EVs: 252 HP / 40 Def / 216 Sp.D
-Toxic Spikes
-Whirlwind
-Taunt / Knock Off
-Crunch / Knock Off

Or maybe something more purely physically defensive?

Also for Infernape, I'm thinking the SD set I had for her might not be the absolute best deal I can find in this situation, which of these 2 do you think would serve a better purpose.

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Name: TBD
Item: Life Orb / Expert Belt
Ability: Blaze
Nature: Naive
EVs: 6 Atk / 252 Sp.A / 252 Spe
-Fire Blast
-Hidden Power Ice / Rock
-Grass Knot / Vacuum Wave / Stealth Rocks
-Close Combat

Or

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Name: TBD
Item: Life Orb / Expert Belt
Ability: Blaze
Nature: Naive
EVs: 252 Atk / 6 Sp.A / 252 Spe
-Uturn
-Close Combat
-Earthquake/Stone Edge
-Overheat

I realize once Shaymin goes down (admitably odds are that she will every now and then just like any other boy and gal on the block), my sole special user us my Scalding Milotic. However I find that full special Nape doesn't add as much weight to the deal then her physical side can. Granted I'm very likely to switch from SD to mixed, I'm stuck in between more toward special and kinda run a lack of move i wanna use, and physical where she just has way too many moves and too few move spots.
 
Imo the firt infernape set would be better, but if you need fire just to stop skarmory the second set is not bad. i would choose the first because you need a good special attacker and infernape can do this well. Also, i suggest you to find a place for <ice beam on Milotic, since a combo of water and ice has got good coverage and allowws you to stop dragons. about drapion, gliscor or someone that can hit and defende would be better imo
 
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