Hey there,
It's me Acatia, back again with a new underdog team (ok granted in all likelyness you have no clue who I am I'll just keep going). As you're about to see if you're not familiar with my previous teams (odds are you're not, its not like I'm famous eh?) I tend as much as possible NOT to use common pokemon/sets, so thats just me trying to throw a quick shoutout that you won't find any Weather abusing teams or Deo/Ferro/Latios/Conk gallore and such, underdogs are meant to think outside of the box even if its more risky. This team is basicly a mix up of all my previous teams, ironicly it turns out I realized that half of my team fits in your "Lost Heroes Challenge" so I figured I might as well post since its my most successful team to this day (unfortunately I can't give you a PO rating simply cuz it puts me to sleep, I almost exclusively battle on Wifi). Anyway enough of the introduction, here's some substance to this party (aka RMT...). As usual I'm listing what I've tried and what I've thought for the sake of someone possibly pointing me out.
Side Note
I TRY to be as original as possible, hense why I'll always avoid very common stuff like Ferrothorn or Blissey, so keep that in mind when you go and ask "where the hell is your Latios/Hydreigon/Bulk Up Conkeldurr !!" and that kind of stuff. I hope you guys will enjoy the hopeful originality. (thought it might be worth saying twice... in case it didn't reach the first time).
I like team preview, do you?
Strategy Meeting, Got Your Game Face On? Then Its GO Time!!
Name: AkuraJebia (Monster Hunter Scorpid)
Item: Black Sludge
Ability: Battle Armor
Nature: Careful
EVs: 252 HP / 40 Def / 216 Sp.D
-Pursuit
-Toxic Spikes
-Knock Off
-Whirlwind
The main complain I had with Bronzong was that once its done setting up rocks, his utility was.... umm very slim, most of the time being sponging stuff till death since he could barely attack anything back. While Drapion doesn't not have the perks of Bronzong's own typing, Dark and Poison also means to have only 1 weakness (and one could argue that Fire is as common as Ground so it evens out), he more then makes up for it with the plethora of support he can bring to the crew. Hazards for hazards, TSpikes are arguably as useful as Rocks in the manner that both him and Milotic are phazing machines. Pursuit serves to trap nearly every Psychic / Ghost type, hence a good tool to get rid of those annoying Gengar, Starmie, Zam and such, none of them appreciating even regular Pursuits (add to that the guessing game of "Am I trapping you or am I phazing you"). I had a very difficult time choosing between Knock Off and Taunt, mainly cuz they are both awesome support moves. I took KO simply cuz NOBODY likes to get stripped of their item (except for Unburden Sceptile and Hitmonlee I guess), Taunt is nice too but its useless against choiced or non setup sweepers while Knock Off literally destroys Evolite/Scarf users and a lot of Leftover dependant pokes as well.
Name: Narissa (River Nymph)
Item: Leftovers
Ability: Marvel Scale
Nature: Calm
EVs: 252 HP / 240 Def / 16 SpD
-Scald
-Dragon Tail
-Rest
-Sleep Talk
A very big inner conflict is opposing Milotic and Suicune for this spot. Both function in similar fashion as both sets fully use RestTalking and Scald, but it comes to Phazing Vs Bulky offence. The EV build rounds at 394 / 254 / 319 defences before Marvel Scale, and 394 / 381 / 319 after. Dragon Tail loses its priority penalty under RestTalk. Scald does what Scald does (oddly enough Narissa has an incredibly high Burn rate so yay her). There's not much left to say after that. She's very bulky and easily takes on practicly anything not Super Effective STAB, RestTalking negates the threat of residual toxic. She also loves hazards, which are conveniently provided by Drapion. I suppose Milotic might have done a better job then Suicune overall if I were to sum the entire generation up to this point....
Name: Asuka (Tekken Girl IIRC)
Item: Expert Belt / Life Orb
Ability: Blaze
Nature: Naive
EVs: 252 Atk / 6 Sp.A / 252 Spe
-U-turn
-Close Combat
-Stone Edge
-Overheat
Time to get up and personal with the fiesty girl of the crew, be warned though she answers lots of comments with her fists and if you're not her type she'll bail and send someone else to clean up for her. Oh wait Infernape is like that too. While not a complete swap like in Drapion's case, pretty much everything changed from her twin (who's set can be found in the Benched part of the thread). Initially speaking I swapped set to give Shaymin a bit of breathing room on the special spectrum, but full special Nape didn't suit me well and I thought special mixed Nape was just lacking. With that said this set is far more direct then the SD set, versatile in its mobility through U-turn, threatening with its power and coverage in CC and SE. Overheat is for when she's really pissed off and finds something physically bulky, usually in the form of Metagross or Skarmory which she angrily turns to oven parts and fried chicken respectively. I'm currently testing Expert Belt over Life Orb cuz a lot of U-turns are more strategicly placed then begging for raw power, in the same way it cuts down on the residual damage that make her time around shorter.
Name: FlowerGirl (Or Aerith from FF7, never sure)
Item: Leftovers
Ability: Natural Cure
Nature: Timid
EVs: 252 Sp.A / 6 Sp.D / 252 Spe
-Seed Flare
-Earth Power
-Hidden Power Fire
-Rest
Look at her! ain't she super cute! In fact thats one of the 3 reason why I'm using Shaymin over Celebi. Well in all honesty the main reason is cuz she's not as used as Celebi, 2nd Seed Flare that is all, and 3rd well yeah she is way cuter then Celebi anyway (on top of rounding up my Grass/Fire/Water core). Everything is there for the sake of coverage, and you know what Grass/Ground/Fire covers a LOT of stuff. I prefer HP Fire cuz so many people have attempted to wall her with Ferrothorns (which needs rain to not get OHKOed after Rocks). Rest + Natural Cure is a gift from the gods (I'm guessing Aphrodite in reward of being so cute). It allows me to take out a bunch of toxi stallers outside of stuff like Zapdos, and instantly nap it off w/o having to bother with sleep mechanics. It also obviously makes for a great status absorber.
Name: TrippinJin (/facepalm)
Item: Life Orb
Ability: Technician
Nature: Adamant
EVs: 252 HP / 252 Atk / 6 Def
-Mach Punch
-Sucker Punch
-Fake Out
-Rapid Spin
Besides the fact I hate his name and need to find something else, I can't remember a time when i was questioning his effectiveness. He literally has trademarked the Priority concept. In fact it was an ordeal just picking which ones i wanted cuz he learns em all (except for Extremespeed, Aqua Jet and Shadow Sneak). Bullet Punch would be retarded considering i already have STAB on Mach Punch, Fake Out trumps Quick Attack simply for the hundreds of times I've taken out Latios with a sharp Fake Out + Sucker Punch combo (at first I said Alakazam but I think Latios is more relevent as well as impressive). Sucker Punch takes care of ghosts on top of its already mentioned merits. And Rapid Spin, while not exactly in the whole mood of things, still gets support purpose very well. Srsly I might like this guy almost as much as my Nape.
Name: Armageddon (quick get Bruce Willis)
Item: Choice Band
Ability: Multi Scale
Nature: Adamant
EVs: 6 HP / 252 Atk / 252 Spd
-ExtremeSpeed
-Outrage
-Fire Punch
-Waterfall
Whats this? MORE Priority?? you got that right. Sadly its kinda tough making an OU team without something that defines the tier specially since he's about the only common OU I'm carrying around. Its kinda unfortunate in my personal opinion (though not as bad as using a DrizzToad + Ferrothorn i suppose). Anyway Choice Band Outrage puts dents in about anything, ES is for Priority again cuz i like priority. Fire Punch and Waterfall add coverage as well as enemy weather abusing possibilities (well not as much for the later as Rain contains lots of water and grass but still, Banded + Rain Waterfall is sweet).
Gone But Not Forgotten
Benched Front Liners Taking a Breather.
Name: HellsBells (AC/DC anyone)
Item: Leftovers
Ability: Levitate
Nature: Relaxed
EVs: 252 HP / 152 Atk / 8 Def / 96 Sp.D
-Earthquake
-Gyro Ball
-Stealth Rocks
-Hidden Power Ice
Arguably the weakest link in my team, but also potentially the only lead I can have. Nearly every day I think about testing a Registeel instead (set down in the side notes). Bronzong is mainly there for 2 reason, Dragon sponging and Rocks, most of the time when its done with the latter it just sponges till death. I think what disapoints me the most about this guy is that he's either too "frail" for his own good, but should i remove his little offensive investments he turns in total setup fodder. In hindsight I could max out his defences and switch 2 of his attacking moves for Toxic and Confuse Ray, that would probly make him closer to my Registeel (maxed mixed wall with Seismic Toss, Toxic, TWave and Rocks)
Name: Asuka
Item: Wide Lens / Life Orb
Ability: Blaze
Nature: Jolly
EVs: 4 HP / 252 Atk / 252 Spe
-Swords Dance
-Blaze Kick
-Rock Slide
-Mach Punch
Switching from a long time using ScarfTran, getting to switch attack on an already fast pokemon is wicked. Her atk hits 614 after 1 SD which is pretty darn cool for such a fast pokemon. Coverage is top notch. Rock Slide over Stone Edge as just like Milotic burns literally everything, Infernape misses quite a few SE for whatsoever F-ed up reason (the flinch hax isn't too bad on the other hand). Blaze Kick over Fire Punch for added crit rate which has been pretty useful often OHKOing Metagross and the likes. Mach Punch is, oddly enough the "lackluster" part of the set, while amazing cuz Mach Punch is still Mach Punch, Close Combat could be used, however Mach Punch always has the perks of a last moment hit. Items have been a neverending battle for the months I've used her... Wide Lens ensure 100% accurate Blaze Kick and Rock Slide on top of playing the sneaky game by not giving any hints whatsoever... however every so often I end up against something a tad bit too bulky and would threaten to OHKO with something like EQ or Hydro Pump..... where Sash would definitely be handy.. although thats out the window if hazards are up, which they most likely will be. Lum is for TWave mainly, Toxic while being a nuisance isn't too dramatic and she's immune to burn but Para is hell (cuz obviously you get para hax on every god damn para Mach Punch). Insights on that particuliar topic would be appreciated.. I have considered a potential MixNape set, but as I tend to like both, I'm testing this one as of now, besides MixNape is still the most common Nape set so yeah. Also anyone who knows me know I just LOVE my Asuka and can't say I miss my Heatran ever since I made the switch
Thats it! Discussion Start!
It's me Acatia, back again with a new underdog team (ok granted in all likelyness you have no clue who I am I'll just keep going). As you're about to see if you're not familiar with my previous teams (odds are you're not, its not like I'm famous eh?) I tend as much as possible NOT to use common pokemon/sets, so thats just me trying to throw a quick shoutout that you won't find any Weather abusing teams or Deo/Ferro/Latios/Conk gallore and such, underdogs are meant to think outside of the box even if its more risky. This team is basicly a mix up of all my previous teams, ironicly it turns out I realized that half of my team fits in your "Lost Heroes Challenge" so I figured I might as well post since its my most successful team to this day (unfortunately I can't give you a PO rating simply cuz it puts me to sleep, I almost exclusively battle on Wifi). Anyway enough of the introduction, here's some substance to this party (aka RMT...). As usual I'm listing what I've tried and what I've thought for the sake of someone possibly pointing me out.
Side Note
I TRY to be as original as possible, hense why I'll always avoid very common stuff like Ferrothorn or Blissey, so keep that in mind when you go and ask "where the hell is your Latios/Hydreigon/Bulk Up Conkeldurr !!" and that kind of stuff. I hope you guys will enjoy the hopeful originality. (thought it might be worth saying twice... in case it didn't reach the first time).
I like team preview, do you?






Strategy Meeting, Got Your Game Face On? Then Its GO Time!!

Name: AkuraJebia (Monster Hunter Scorpid)
Item: Black Sludge
Ability: Battle Armor
Nature: Careful
EVs: 252 HP / 40 Def / 216 Sp.D
-Pursuit
-Toxic Spikes
-Knock Off
-Whirlwind
The main complain I had with Bronzong was that once its done setting up rocks, his utility was.... umm very slim, most of the time being sponging stuff till death since he could barely attack anything back. While Drapion doesn't not have the perks of Bronzong's own typing, Dark and Poison also means to have only 1 weakness (and one could argue that Fire is as common as Ground so it evens out), he more then makes up for it with the plethora of support he can bring to the crew. Hazards for hazards, TSpikes are arguably as useful as Rocks in the manner that both him and Milotic are phazing machines. Pursuit serves to trap nearly every Psychic / Ghost type, hence a good tool to get rid of those annoying Gengar, Starmie, Zam and such, none of them appreciating even regular Pursuits (add to that the guessing game of "Am I trapping you or am I phazing you"). I had a very difficult time choosing between Knock Off and Taunt, mainly cuz they are both awesome support moves. I took KO simply cuz NOBODY likes to get stripped of their item (except for Unburden Sceptile and Hitmonlee I guess), Taunt is nice too but its useless against choiced or non setup sweepers while Knock Off literally destroys Evolite/Scarf users and a lot of Leftover dependant pokes as well.

Name: Narissa (River Nymph)
Item: Leftovers
Ability: Marvel Scale
Nature: Calm
EVs: 252 HP / 240 Def / 16 SpD
-Scald
-Dragon Tail
-Rest
-Sleep Talk
A very big inner conflict is opposing Milotic and Suicune for this spot. Both function in similar fashion as both sets fully use RestTalking and Scald, but it comes to Phazing Vs Bulky offence. The EV build rounds at 394 / 254 / 319 defences before Marvel Scale, and 394 / 381 / 319 after. Dragon Tail loses its priority penalty under RestTalk. Scald does what Scald does (oddly enough Narissa has an incredibly high Burn rate so yay her). There's not much left to say after that. She's very bulky and easily takes on practicly anything not Super Effective STAB, RestTalking negates the threat of residual toxic. She also loves hazards, which are conveniently provided by Drapion. I suppose Milotic might have done a better job then Suicune overall if I were to sum the entire generation up to this point....

Name: Asuka (Tekken Girl IIRC)
Item: Expert Belt / Life Orb
Ability: Blaze
Nature: Naive
EVs: 252 Atk / 6 Sp.A / 252 Spe
-U-turn
-Close Combat
-Stone Edge
-Overheat
Time to get up and personal with the fiesty girl of the crew, be warned though she answers lots of comments with her fists and if you're not her type she'll bail and send someone else to clean up for her. Oh wait Infernape is like that too. While not a complete swap like in Drapion's case, pretty much everything changed from her twin (who's set can be found in the Benched part of the thread). Initially speaking I swapped set to give Shaymin a bit of breathing room on the special spectrum, but full special Nape didn't suit me well and I thought special mixed Nape was just lacking. With that said this set is far more direct then the SD set, versatile in its mobility through U-turn, threatening with its power and coverage in CC and SE. Overheat is for when she's really pissed off and finds something physically bulky, usually in the form of Metagross or Skarmory which she angrily turns to oven parts and fried chicken respectively. I'm currently testing Expert Belt over Life Orb cuz a lot of U-turns are more strategicly placed then begging for raw power, in the same way it cuts down on the residual damage that make her time around shorter.

Name: FlowerGirl (Or Aerith from FF7, never sure)
Item: Leftovers
Ability: Natural Cure
Nature: Timid
EVs: 252 Sp.A / 6 Sp.D / 252 Spe
-Seed Flare
-Earth Power
-Hidden Power Fire
-Rest
Look at her! ain't she super cute! In fact thats one of the 3 reason why I'm using Shaymin over Celebi. Well in all honesty the main reason is cuz she's not as used as Celebi, 2nd Seed Flare that is all, and 3rd well yeah she is way cuter then Celebi anyway (on top of rounding up my Grass/Fire/Water core). Everything is there for the sake of coverage, and you know what Grass/Ground/Fire covers a LOT of stuff. I prefer HP Fire cuz so many people have attempted to wall her with Ferrothorns (which needs rain to not get OHKOed after Rocks). Rest + Natural Cure is a gift from the gods (I'm guessing Aphrodite in reward of being so cute). It allows me to take out a bunch of toxi stallers outside of stuff like Zapdos, and instantly nap it off w/o having to bother with sleep mechanics. It also obviously makes for a great status absorber.

Name: TrippinJin (/facepalm)
Item: Life Orb
Ability: Technician
Nature: Adamant
EVs: 252 HP / 252 Atk / 6 Def
-Mach Punch
-Sucker Punch
-Fake Out
-Rapid Spin
Besides the fact I hate his name and need to find something else, I can't remember a time when i was questioning his effectiveness. He literally has trademarked the Priority concept. In fact it was an ordeal just picking which ones i wanted cuz he learns em all (except for Extremespeed, Aqua Jet and Shadow Sneak). Bullet Punch would be retarded considering i already have STAB on Mach Punch, Fake Out trumps Quick Attack simply for the hundreds of times I've taken out Latios with a sharp Fake Out + Sucker Punch combo (at first I said Alakazam but I think Latios is more relevent as well as impressive). Sucker Punch takes care of ghosts on top of its already mentioned merits. And Rapid Spin, while not exactly in the whole mood of things, still gets support purpose very well. Srsly I might like this guy almost as much as my Nape.

Name: Armageddon (quick get Bruce Willis)
Item: Choice Band
Ability: Multi Scale
Nature: Adamant
EVs: 6 HP / 252 Atk / 252 Spd
-ExtremeSpeed
-Outrage
-Fire Punch
-Waterfall
Whats this? MORE Priority?? you got that right. Sadly its kinda tough making an OU team without something that defines the tier specially since he's about the only common OU I'm carrying around. Its kinda unfortunate in my personal opinion (though not as bad as using a DrizzToad + Ferrothorn i suppose). Anyway Choice Band Outrage puts dents in about anything, ES is for Priority again cuz i like priority. Fire Punch and Waterfall add coverage as well as enemy weather abusing possibilities (well not as much for the later as Rain contains lots of water and grass but still, Banded + Rain Waterfall is sweet).
Gone But Not Forgotten
Benched Front Liners Taking a Breather.

Name: HellsBells (AC/DC anyone)
Item: Leftovers
Ability: Levitate
Nature: Relaxed
EVs: 252 HP / 152 Atk / 8 Def / 96 Sp.D
-Earthquake
-Gyro Ball
-Stealth Rocks
-Hidden Power Ice
Arguably the weakest link in my team, but also potentially the only lead I can have. Nearly every day I think about testing a Registeel instead (set down in the side notes). Bronzong is mainly there for 2 reason, Dragon sponging and Rocks, most of the time when its done with the latter it just sponges till death. I think what disapoints me the most about this guy is that he's either too "frail" for his own good, but should i remove his little offensive investments he turns in total setup fodder. In hindsight I could max out his defences and switch 2 of his attacking moves for Toxic and Confuse Ray, that would probly make him closer to my Registeel (maxed mixed wall with Seismic Toss, Toxic, TWave and Rocks)

Name: Asuka
Item: Wide Lens / Life Orb
Ability: Blaze
Nature: Jolly
EVs: 4 HP / 252 Atk / 252 Spe
-Swords Dance
-Blaze Kick
-Rock Slide
-Mach Punch
Switching from a long time using ScarfTran, getting to switch attack on an already fast pokemon is wicked. Her atk hits 614 after 1 SD which is pretty darn cool for such a fast pokemon. Coverage is top notch. Rock Slide over Stone Edge as just like Milotic burns literally everything, Infernape misses quite a few SE for whatsoever F-ed up reason (the flinch hax isn't too bad on the other hand). Blaze Kick over Fire Punch for added crit rate which has been pretty useful often OHKOing Metagross and the likes. Mach Punch is, oddly enough the "lackluster" part of the set, while amazing cuz Mach Punch is still Mach Punch, Close Combat could be used, however Mach Punch always has the perks of a last moment hit. Items have been a neverending battle for the months I've used her... Wide Lens ensure 100% accurate Blaze Kick and Rock Slide on top of playing the sneaky game by not giving any hints whatsoever... however every so often I end up against something a tad bit too bulky and would threaten to OHKO with something like EQ or Hydro Pump..... where Sash would definitely be handy.. although thats out the window if hazards are up, which they most likely will be. Lum is for TWave mainly, Toxic while being a nuisance isn't too dramatic and she's immune to burn but Para is hell (cuz obviously you get para hax on every god damn para Mach Punch). Insights on that particuliar topic would be appreciated.. I have considered a potential MixNape set, but as I tend to like both, I'm testing this one as of now, besides MixNape is still the most common Nape set so yeah. Also anyone who knows me know I just LOVE my Asuka and can't say I miss my Heatran ever since I made the switch
Thats it! Discussion Start!