Hey everyone,
This team was first built for Wi-Fi and I’m now looking for advice on fixing it. I can't think of a name at the moment, but I want to get started building ASAP so I can prepare breeding these Pokemon :)
That being said, NO POKEMON HAS BEEN BRED YET, so I am willing to accept major changes!
Among my friends, we added other rules above the some of the typical clauses.
Additional Team Restrictions:
- No Legendary Pokemon
I do agree that lots of Legendaries are balanced, but it's just a rule for fun, and as long as it remains fun, that's why we're playing, right? :P
Team At a Glance:
Gliscor @ Leftovers
Ability: Sand Veil
EVs: 252 HP / 4 Atk / 252 Spe
Nature: Jolly (+Spe, -SpA)
- Stealth Rock
- Taunt
- Earthquake
- Roost
Gliscor is chosen as a lead to be accompanied by Tyranitar, thereby having use later in the game after serving its purpose as a lead. Stealth Rocks allows it to set up entry hazards for easier sweeps by my attackers while Taunt messes up slower leads. Earthquake, Roost and a Sandstorm in play allow Gliscor to still be a nuisance late game.
Scizor @ Choice Band
Ability: Technician
EVs: 248 HP / 252 Atk / 8 Spe
Nature: Adamant (+Atk, -SpA)
- Bullet Punch
- U-Turn
- Superpower
- Pursuit
Scizor is here as a revenge killer and a sweeper along with Stealth Rocks, and Anti-Spinner and a Rapid Spinner on the team, it should do the job quite well. U-Turn allows for early game scouting while Pursuit is here to take care of Rotom forms, Gengar and Starmie. Superpower allows for a super-effective move against walls like Blissey.
Tyranitar @ Choice Scarf
Ability: Sand Stream
EVs: 4 HP / 252 Atk /252 Spe
Nature: Jolly
- Stone Edge
- Crunch
- Pursuit
- Earthquake
Tyranitar effectively takes out Spin-Blockers thanks to Pursuit. Nevertheless, he sets up Sand Stream which most of my team can resist and is quite a formidable attacker. Tyranitar can also switch in safely against most Fire attacks aimed at Scizor and fight back with Stone Edge or Pursuit if predicting a withdrawal. Earthquake provides Tyranitar with additional coverage.
Testing switching either Scizor or Tyranitar for Infernape
Starmie @ Leftovers
Ability: Natural Cure
EVs: 136 HP / 156 Def / 216 Spe
Nature: Timid (+Spe, -Atk)
- Rapid Spin
- Surf
- Thunderbolt
- Recover
Starmie serves as a Rapid Spinner in order to remove entry hazards for my sweepers, primarily Scizor, since they will be switching in a lot. In the meanwhile, Starmie can counter Gyarados by switching in when it comes in and hit it with a Thunderbolt after taking one hit, which it should survive with sufficient health. As such, Starmie should not be switching in and out frequently or else it will risk losing too much health to do its job right.
Gengar @ Life Orb
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Nature: Timid (+Spe, -Atk)
- Protect
- Shadow Ball
- Focus Blast
- Hidden Power Fire
Standard MYSTICgar to counter steel types with Protect + HP Fire while acting as a Spin-Blocker at the same time. The only problem I have been facing so far is sending Gengar in due to its frail defences. Otherwise, if he doesn’t die, he gets rid of Scizor and Tyranitar quite well (if Focus Blast does not miss on TTar).
I have been considering switching this to the Pain Split + Substitute Gengar, but then I’d be lacking a Fire Attack. I’m open for suggestions.
Vaporeon @ Leftovers
Ability: Water Absorb
EVs: 188 HP / 252 Def / 68 Spe
Nature: Bold (+Def, -Atk)
- Protect
- Wish
- Surf
- Toxic
I realized that my team was very weak to Water and lacked Electric attacks. Therefore, Vaporeon immediately came in mind as my wall with its ability Water Absorb and being able to hit Water types back with HP Electric. Originally, I thought of using Blissey for access to faster healing, and I’m still uncertain about my decision of choosing Vaporeon. Protect allows me to scout and stalls that turn for Wish to be granted, while Surf and HP Electric are for coverage.
Images taken from LegendaryPokemon and PokemonElite2000.
Well, thank you for reading!
All comments are much appreciated.
Thanks again!
This team was first built for Wi-Fi and I’m now looking for advice on fixing it. I can't think of a name at the moment, but I want to get started building ASAP so I can prepare breeding these Pokemon :)
That being said, NO POKEMON HAS BEEN BRED YET, so I am willing to accept major changes!
Among my friends, we added other rules above the some of the typical clauses.
Additional Team Restrictions:
- No Legendary Pokemon
I do agree that lots of Legendaries are balanced, but it's just a rule for fun, and as long as it remains fun, that's why we're playing, right? :P
Team At a Glance:







Gliscor @ Leftovers
Ability: Sand Veil
EVs: 252 HP / 4 Atk / 252 Spe
Nature: Jolly (+Spe, -SpA)
- Stealth Rock
- Taunt
- Earthquake
- Roost
Gliscor is chosen as a lead to be accompanied by Tyranitar, thereby having use later in the game after serving its purpose as a lead. Stealth Rocks allows it to set up entry hazards for easier sweeps by my attackers while Taunt messes up slower leads. Earthquake, Roost and a Sandstorm in play allow Gliscor to still be a nuisance late game.

Scizor @ Choice Band
Ability: Technician
EVs: 248 HP / 252 Atk / 8 Spe
Nature: Adamant (+Atk, -SpA)
- Bullet Punch
- U-Turn
- Superpower
- Pursuit
Scizor is here as a revenge killer and a sweeper along with Stealth Rocks, and Anti-Spinner and a Rapid Spinner on the team, it should do the job quite well. U-Turn allows for early game scouting while Pursuit is here to take care of Rotom forms, Gengar and Starmie. Superpower allows for a super-effective move against walls like Blissey.

Tyranitar @ Choice Scarf
Ability: Sand Stream
EVs: 4 HP / 252 Atk /252 Spe
Nature: Jolly
- Stone Edge
- Crunch
- Pursuit
- Earthquake
Tyranitar effectively takes out Spin-Blockers thanks to Pursuit. Nevertheless, he sets up Sand Stream which most of my team can resist and is quite a formidable attacker. Tyranitar can also switch in safely against most Fire attacks aimed at Scizor and fight back with Stone Edge or Pursuit if predicting a withdrawal. Earthquake provides Tyranitar with additional coverage.
Testing switching either Scizor or Tyranitar for Infernape

Starmie @ Leftovers
Ability: Natural Cure
EVs: 136 HP / 156 Def / 216 Spe
Nature: Timid (+Spe, -Atk)
- Rapid Spin
- Surf
- Thunderbolt
- Recover
Starmie serves as a Rapid Spinner in order to remove entry hazards for my sweepers, primarily Scizor, since they will be switching in a lot. In the meanwhile, Starmie can counter Gyarados by switching in when it comes in and hit it with a Thunderbolt after taking one hit, which it should survive with sufficient health. As such, Starmie should not be switching in and out frequently or else it will risk losing too much health to do its job right.

Gengar @ Life Orb
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Nature: Timid (+Spe, -Atk)
- Protect
- Shadow Ball
- Focus Blast
- Hidden Power Fire
Standard MYSTICgar to counter steel types with Protect + HP Fire while acting as a Spin-Blocker at the same time. The only problem I have been facing so far is sending Gengar in due to its frail defences. Otherwise, if he doesn’t die, he gets rid of Scizor and Tyranitar quite well (if Focus Blast does not miss on TTar).
I have been considering switching this to the Pain Split + Substitute Gengar, but then I’d be lacking a Fire Attack. I’m open for suggestions.

Vaporeon @ Leftovers
Ability: Water Absorb
EVs: 188 HP / 252 Def / 68 Spe
Nature: Bold (+Def, -Atk)
- Protect
- Wish
- Surf
- Toxic
I realized that my team was very weak to Water and lacked Electric attacks. Therefore, Vaporeon immediately came in mind as my wall with its ability Water Absorb and being able to hit Water types back with HP Electric. Originally, I thought of using Blissey for access to faster healing, and I’m still uncertain about my decision of choosing Vaporeon. Protect allows me to scout and stalls that turn for Wish to be granted, while Surf and HP Electric are for coverage.
Images taken from LegendaryPokemon and PokemonElite2000.
Well, thank you for reading!
All comments are much appreciated.
Thanks again!