Love Thy UU Pogeys!

This is one of the newest UU teams I have made and it has been surprisingly successful since I made this more on a whim than anything since in UU there are so many pokemon to try. The goal of the team is to make life easier on Swellow and Primeape by eliminating threats as the battle goes on. Out of 10 battles, this team has won 8, which isn't bad but there is always room to improve.

Without further adu, the Team!

At a Glance:

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In depth look:

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(Primal Fury) (M) @ Choice Scarf
Ability: Vital Spirit
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Close Combat
- Ice Punch
- Earthquake
- U-turn

Even though I said above that this team is meant to make life easier on Primeape, I decided to lead with it to help set up my other pokemon. I usually do that by U-turning on the first turn and bring in the appropriate counter ot whatever my opponent does. Moveset wise, everything is standard issued, but I am having trouble between Punishment and Earthquake. Punish helps against stat-uppers and finishing off weak ghost should they not get KO'd by Drapion (For some reason). EQ helps with the numerous amounts of Poison types in UU. A little help there would be good.

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(Tadpole Slammah) (M) @ Leftovers
Ability: Water Absorb
EVs: 252 HP/252 Atk/4 Def
Adamant nature (+Atk, -SAtk)
- Substitute
- Waterfall
- Bulk Up
- Return

Ah, Tadpole Slammah, fitting name no? I love this damn pokemon. My favorite water type, so I had to include it on the team. Waterfall+Body Slam hits everything in UU for at least neutral and does wonders against the likes of Mantine/Meganium/Vileplume. Bulk up to makes attacks pack more punch. I will u-turn to this usually if a fire type not named Ninetales or Altaria comes in to resist u-turn in place of a weak grass starter like Shiftry. This beats physical Altaria 1-on-1 with bulk up + Body Slam/Return.

For Body Slam or Return, as of this moment, I have Body Slam on it. The paralysis is nice but so is the extra power boost. I am still working on this decision.

Counters Sharpedo (in tandem with Probopass in case of EQ), Relicanth, Crawdaunt, and Kingler (in tandem with Rotom and/or Probopass to stop Aerial Ace). Also makes a nice secondary Hitmontop counter.

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(Crimson Breaker) (M) @ Choice Band
Ability: Sniper
EVs: 32 HP/252 Atk/224 Spd
Jolly nature (+Spd, -SAtk)
- Night Slash
- Pursuit
- Cross Poison
- Earthquake

A pokemon after my own heart. CB Drapion does pretty good damage, but where it shines in CB Pursuit. I usually bring this team off U-turn on the ghost that switch into Primeape to resist the possible close combat. Pursuit 2hkos (ohko if they switch) every ghost in UU except maybe Sableye. Getting rid of my opponent's ghost helps Swellow later on dramatically.

For EVs, standard issue except that it has 310 spd to outspeed max speed Rotom. I may go ahead and max it to get into a speed tie with Leafeon incase I need to have Drapion take it on. Good or keep the little bit hp EVs?

On another note, it beats Grumpig :D
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(Genesis Specter) @ Leftovers
Ability: Levitate
EVs: 220 HP/252 Def/36 Spd
Bold nature (+Def, -Atk)
- Shadow Ball
- Thunderbolt
- Will-o-wisp
- Hidden Power [Grass]

Bulky Rotom. Yes, I know it sounds crazy, but Rotom is more defensive than people give it credit for. This Rotom shits on Techtop and can burn it back to render it useless. Does a great job at walling Claydol because ice beam is a 3hko at best where I can KO with Stab Shadow Ball faster. I can't think of anything significant I outspeed with the 36 speed EVs, so those may go to SpA pretty soon.

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(Gemini Feline) (F) @ Life Orb
Ability: Technician
EVs: 4 Def/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Hypnosis
- Nasty Plot
- Swift
- Water Pulse

Persian is a new addition to the team. I replaced Swellow for it because my team was so offensive on the physical side that I needed something to help remedy that. It sports Swift + Water Pulse to hit everything for at least neutral damage in UU and they both get the Technician boost. On top of that, it isn't Stealth Rocks weak, but on the down side, I lose a ground resist.

Hypnosis is an all-around good move, when it hits, to help give me time to set up and stop a potentially threatening pokemon in one. So far, I have been pleased with its performance.
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(Renegade Bustah) (M) @ Leftovers
Ability: Magnet Pull
EVs: 252 HP/100 Spd/156 SAtk
Calm nature (+SDef, -Atk)
- Earth Power
- Hidden Power [Rock]
- Magnet Rise
- Stealth Rock

Ah, Renegade Bustah (love the name btw =D), my special wall and Steelix/Aggron counter. This big fella gets U-turned in on Steelix or Aggron where I proceed from there. For Steelix I will usually Magnet Rise first than taunt in case of Roar. From there the Steelix player will either explode to end the misery or fall to Earth Power. For Aggron, I will usually Earth Power right off the bat since it is a guaranteed OHKO based on what I got from metalkid: 109.88% - 129.07%

It is EV'd to outspeed min. speed Aggron. If Aggron does outspeed Probopass, it is safe to assume it is CB'd or the opponent really fears Probopass. I can understand though, I mean, what's not to fear about a floating steel boulder with a great 'sache?

For the moveset, I dunno if I should use HP: Rock, TBolt, or SR. HP: Rock offers stab and hits fliers like Scyther. Tbolt is hits waters and Scyther, and Stealth Rocks because well...it Rocks...>.>'' Help there would be appreciated.
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There you have it. It is a relative new team, so help would be great. I would appreciate it if advice came from people with some experience with the UU metagame.

Props to pokemonelite2000 and Arkeis.com for the sprites and pics =D
 
For Primeape I would run EQ over Punsishment. Higher BP, and UU ghosts have pretty crappy defenses anyeway.

Body Slam on Poliwrath? Ice Punch is better for coverage and Focus Punch is better for pure power. Paralysis is nice, but I don't really get this.

For Drapion I would suggest Cross Poison/EQ. Fire isn't as great an attacking type in UU.

For Probopass SR is just a really nice move to have, but Tbolt/HP Rock are good for coverage. You might want to consider replacing Taunt to have Sr and an attack, not all Steelixes have Roar, and if they do you can still get them with Earth Power.

Nice team overall, I like how Swellow is supported with Drapion/Probopass. A rain dance team could probably run through you pretty easily though.
 
http://www.legendarypokemon.net/images/dp_artwork/476.png

You're welcome.

Anyways, I really like this team. A lot. It's very originical, but it still works. I sort of worry about Scyther problems, but Drapion and Rotom should be able to handle it. Oh, and maximum props for using everyone's favourite mustachioed hero, Probopass!

@ Cynthia: nothing in UU resists the Normal/Water combo, but I agree, Body Slam is kind of useless. I would use Return, Ice Punch or Brick Break instead.
 
Thanks for the replies!

@Cynthia - I do have Cross Poison/EQ on there as of now, I was just wondering if there was any reason why I should use Fire Fang to put it over either one of the other moves. For Primeape, it wouldn't hurt to try EQ over Punishment.

As for Rain Dance teams, I can kinda make my way around them. The most dangerous pokemon to look out for is Oma, Gorebyss, Kabutops, and Phione (more or less). You can say Toxicroak, but he falls to Poliwrath and Rotom and possibly Drapion. I can take Oma with Poliwrath kinda and Scarf Primeape outspeeds Swift Swim Oma and can KO with Close Combat (especially with Life Orb draining its life). Gorebyss is the same thing except that CC isn't super effective. Poliwrath + Drapion can help with that since they each resist one of Gorebyss' moves. Kabutops is stone cold walled by Poliwrath unless it has Aerial Ace, and even then, Kabutops doesn't like rain boosted Waterfall against him.

None-the-less, Rain Dance teams are a problem, but they are managable.

@skiddle - Thanks for the picture! As for Poliwrath, I wouldn't say Body Slame is completely useless because the para support helps out Poliwrath a lot. Just recently I was facing an Altaria and it got para'd by body slam and it paralyzed on the subsequent Sub, which helped me KO it later. Even though Body Slam is good for para support, the additional power with Return is too good to completely rule out. I will work with it and edit above if I decide to use Return exclusively.

For Scyther - Primeape can revenge kill it, Rotom fucks it, Probopass (as of now) has hp rock, so it can catch it on a switch in, swellow outspeeds non-scarf versions and has quick attack for the reversal versions, and Drapion can survive a hit (if at high health) and ko back if need be.

Thanks for the help :D
 
Primeape-
Just go with EQ, its not like you have any real problems with ghosts in this team.

Poliwrath-
Personally speaking I would just go for Return or Brick Break for better power. The only reason your Poliwrath actually beats Mantine is because most people are silly enough not to run HP Flying despite its higher power and better coverage over Ice Beam.

Drapion-
Just stick with Cross Poison and EQ, Fire Fangs power is not worth it and you seem to have completely forgotten Poison is super effective on grass types too and gets STAB to boot.

Rotom-
I like the idea of physical bulky Rotom, its resistances and movepool easily make it work and one of the few true physical walls in UU. However I do question HP Grass abit, mainly because it only serves to hurt Quagsire. There are actually many spreads of Gastrodon out there who will actually take less than 45% from that Rotom's HP Grass. With that said I would just replace HP Grass with Reflect/Lightscreen to further bolster your defenses or Confuse Ray to be an annoyance.

Probopass-
I'd actually replace Taunt with Stealth Rock since Probopass is a sitting duck without at least two attacks. Not to mention Taunt isn't really quite as vital in UU. On top of that I would also run Calm instead of Bold, most of the stuff Probopass resists anyway won't even scratch it. But Calm at least lets you take a Surf and live to retaliate with a Discharge or T-Bolt.
 
Drapion-
Just stick with Cross Poison and EQ, Fire Fangs power is not worth it and you seem to have completely forgotten Poison is super effective on grass types too and gets STAB to boot.

No, I haven't forgotten that Poison is super effective on grass types, it's just that not all grass types in UU are pure grass. Even though Vileplume lost Leech Seed, it is still seen but not as often. It does take neutral from Cross Poison but has the defenses required to survive it barring crit.

Rotom-
I like the idea of physical bulky Rotom, its resistances and movepool easily make it work and one of the few true physical walls in UU. However I do question HP Grass abit, mainly because it only serves to hurt Quagsire. There are actually many spreads of Gastrodon out there who will actually take less than 45% from that Rotom's HP Grass. With that said I would just replace HP Grass with Reflect/Lightscreen to further bolster your defenses or Confuse Ray to be an annoyance.

I do like the idea of Reflect/Light Screen Rotom, but without HP Grass, I can't do anything to Curse Gastrodon/Quagsire. This team is definitely stacked on the physical side, so once they start cursing, I generally lose that battle. I need that special grass attack to hit them to make my life easier. WoW damage + HP grass is enough to 2hko both of them.

Probopass-
I'd actually replace Taunt with Stealth Rock since Probopass is a sitting duck without at least two attacks. Not to mention Taunt isn't really quite as vital in UU. On top of that I would also run Calm instead of Bold, most of the stuff Probopass resists anyway won't even scratch it. But Calm at least lets you take a Surf and live to retaliate with a Discharge or T-Bolt.

Taunt has helped me win a few times when I have used it. It shut down a BP Mawile and it shut down a toxistall Cradily. Taunt it useful to completely shut down Steelix since without Life Orb, I only have a chance of 2hkoing it. The only problem is that life orb reduces Probopass' survivability. I may resort back to it since he main purpose in life is to get rid of Steelix

Thoughts on Life Orb over Leftovers to use Stealth Rock over Taunt?
 
  • try to use focus punch on poliwrath it is a good combo with substitute
  • primeape don"t need ice punch: rock slide or stone edge is far more powerfull against birds + U-turn can be replaced by EQ or punishment(my primeape OHKO gengar so it's a must have)
  • i should give Probopass explosion but that's just me
 
I think CBDrapion is still going to score the 2hko on a Vileplume either way. I wouldn't resort to Life Orb, nothing is worth losing Probopass's survivability. If you're that intent on extra damage you could just go with Expert Belt. I'd still prefer leftovers either way.

If you feel Taunt is useful than I wouldn't replace it, it was only a suggestion to fit SR onto the team. Although in the case of Cradily Magnet Rise Probopass would perfectly wall it anyway. Actually I find it a little strange you were faster than Mawile even with your speed investment, guess it made the difference.

But yes, now you mentioned it your team is very physical biased which is what worries me, something about that is going to come back to bite you. Unfortunately I can't really see anybody who could be replaced for a special attacker other than Probopass who I rather like on this team. So to sum it up, I can't really see any other possible changes.
 
I did use Focus Punch over Body Slam/Return before, but Waterfall+Focus Punch doesn't have the honor of hitting everything for neutral in UU. Return hits Mantine, Vileplume, and Toxicroak (common poliwrath switch ins) hard.

I could use Rock Slide or Stone Edge, but shaky accuracy kinda deters me away from it. I don't want Primeape missing in a crucial moment, especially since Primeape is kinda frail. I can't replace U-turn because it is the basis for what I am trying to do.

No, Probopass won't get explosion. I would have to invest into Attack just to make it worthwhile and kinda defeats what I am trying to do.

EDIT - Cross Poison on 252hp/136 def Vileplume is 37.57% - 44.35%. So with a crit or with Vileplume being hurt beforehand, which is highly probable, I can take it out.

Probopass and Cradily would stall each other with Cradily outstalling me due to Recover. Cradily is not a fun matchup.

Yea, being solely offensive oriented is kinda bad, but once I get rid of their physical wall, who are all taken out by Poliwrath or Probopass for the most part, things are a lot easier. I really don't know what to take out for a special attacker. The only thing I can think of is Nasty Plot Persian. It takes advantage of Probopass taking out the physical wall/normal resist and Drapion takes care of Ghost/Special Walls. The only problem is that I lose a Priority move, but I do lose my only stealth rocks weak pokemon.

Thoughts?
 
I have taken what was said into consideration and I tried Nasty Plot Persian over Swellow and I have been pleasantly surprised by how effective it has been.

Gemini Feline (Persian) (F) @ Life Orb
Ability: Technician
EVs: 4 Def/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Hypnosis
- Nasty Plot
- Swift
- Water Pulse

The same Normal/Water combo to hit everything for neutral. Hypnosis has helped stop things from hurting me thinking I would fake out. So far so good.

EQ on Primeape has been doing great. Good for stopping Manectric from sweeping me.

Calm on Probopass hasn't done anything noticeable since it has such great Def and SpDef. It is good none-the-less.

**Updated.
 
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