Toxapex @ Black Sludge
Ability: Regenerator
Shiny: Yes
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Knock Off
- Haze
- Toxic
- Recover
Specially defensive Toxapex helps me deal with opposing Primarina and Volcarona. Haze stops those pokemon and others like Rillaboom or Dragapult from setting up, and Knock Off helps with pokemon that really benefit from their items like Mandibuzz. Toxic lets me cripple pokemon that I otherwise struggle to do damage to like Tangrowth. I also like it as a pivot to see what my opponent will do against one of my pokemon, then switch out and recover.
Rhyperior @ Leftovers
Ability: Solid Rock
EVs: 244 HP / 16 Atk / 188 SpD / 60 Spe
Adamant Nature
- Stealth Rock
- Earthquake
- Smack Down
- Swords Dance
Rhyperior is a bulky attacker that can set up Stealth Rocks, and then use Smack Down against pokemon like Corviknight, Mandibuzz, or Skarmory that might try to defog. Swords Dance is useful for increasing Rhyperiors damage output for bulkier pokemon, and Earthquake is just a strong stab. Leftovers is very useful for recovery, and Solid Rock helps against Rillaboom, Urshifu, and Zeraora.
Corviknight @ Rocky Helmet
Ability: Pressure
Shiny: Yes
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
- Defog
- Roost
- U-turn
- Iron Head
Corviknight is a defogger and pivot. I can switch it in on an incoming Grassy Glide from Rillaboom and deal damage back to it with my rocky helmet. Roost is very useful for staying healthy which is necessary in some matchups, while U-Turn lets me switch out while still dealing damage. Iron head is just my attacking move. I found that it tends to be more useful than Brave Bird or Body Press.
Zeraora @ Heavy-Duty Boots
Ability: Volt Absorb
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Plasma Fists
- Volt Switch
- Close Combat
- Knock Off
Zeraora is a strong physical attacker that also functions as my speed control. Plasma Fists hits Corviknight and Toxapex for a lot of damage, and Close Combat hits other pokemon like Excadrill and Magnezone. The combination of a very fast Volt Switch and Heavy Duty Boots let me switch in and out freely. Knock off functions as coverage and cripples defoggers.
Primarina @ Leftovers
Ability: Torrent
EVs: 248 HP / 40 SpA / 44 SpD / 176 Spe
Calm Nature
IVs: 0 Atk
- Substitute
- Calm Mind
- Scald
- Draining Kiss
Primarina is a bulky special attacker that can set up Calm Minds and sweep. It is slow, but Substitute can negate that. Scald trades the additional damage that Surf offers for a chance to burn physical attackers, which really helps Primarina as it is mostly specially bulky. Leftovers gives me consistent recovery, while Draining kiss gives me additional recovery as well as secondary stab that hits Urshifu, Hydreigon, Kommo-o, and Crawdaunt.
Urshifu @ Choice Band
Ability: Unseen Fist
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Wicked Blow
- Close Combat
- Iron Head
- Sucker Punch
Urshifu is a physical sweeper. It can do a lot of damage with Choice Band, and Wicked Blow and Close Combat are very strong stab attacks. Iron Head functions as coverage that hits fairy types, and Sucker Punch is very useful as a strong stab priority. A Jolly nature can potentially allow me to outspeed opposing Urshifu-S with an Adamant Nature and hit them for super effective damage.
Ability: Regenerator
Shiny: Yes
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Knock Off
- Haze
- Toxic
- Recover
Specially defensive Toxapex helps me deal with opposing Primarina and Volcarona. Haze stops those pokemon and others like Rillaboom or Dragapult from setting up, and Knock Off helps with pokemon that really benefit from their items like Mandibuzz. Toxic lets me cripple pokemon that I otherwise struggle to do damage to like Tangrowth. I also like it as a pivot to see what my opponent will do against one of my pokemon, then switch out and recover.
Rhyperior @ Leftovers
Ability: Solid Rock
EVs: 244 HP / 16 Atk / 188 SpD / 60 Spe
Adamant Nature
- Stealth Rock
- Earthquake
- Smack Down
- Swords Dance
Rhyperior is a bulky attacker that can set up Stealth Rocks, and then use Smack Down against pokemon like Corviknight, Mandibuzz, or Skarmory that might try to defog. Swords Dance is useful for increasing Rhyperiors damage output for bulkier pokemon, and Earthquake is just a strong stab. Leftovers is very useful for recovery, and Solid Rock helps against Rillaboom, Urshifu, and Zeraora.
Corviknight @ Rocky Helmet
Ability: Pressure
Shiny: Yes
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
- Defog
- Roost
- U-turn
- Iron Head
Corviknight is a defogger and pivot. I can switch it in on an incoming Grassy Glide from Rillaboom and deal damage back to it with my rocky helmet. Roost is very useful for staying healthy which is necessary in some matchups, while U-Turn lets me switch out while still dealing damage. Iron head is just my attacking move. I found that it tends to be more useful than Brave Bird or Body Press.
Zeraora @ Heavy-Duty Boots
Ability: Volt Absorb
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Plasma Fists
- Volt Switch
- Close Combat
- Knock Off
Zeraora is a strong physical attacker that also functions as my speed control. Plasma Fists hits Corviknight and Toxapex for a lot of damage, and Close Combat hits other pokemon like Excadrill and Magnezone. The combination of a very fast Volt Switch and Heavy Duty Boots let me switch in and out freely. Knock off functions as coverage and cripples defoggers.
Primarina @ Leftovers
Ability: Torrent
EVs: 248 HP / 40 SpA / 44 SpD / 176 Spe
Calm Nature
IVs: 0 Atk
- Substitute
- Calm Mind
- Scald
- Draining Kiss
Primarina is a bulky special attacker that can set up Calm Minds and sweep. It is slow, but Substitute can negate that. Scald trades the additional damage that Surf offers for a chance to burn physical attackers, which really helps Primarina as it is mostly specially bulky. Leftovers gives me consistent recovery, while Draining kiss gives me additional recovery as well as secondary stab that hits Urshifu, Hydreigon, Kommo-o, and Crawdaunt.
Urshifu @ Choice Band
Ability: Unseen Fist
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Wicked Blow
- Close Combat
- Iron Head
- Sucker Punch
Urshifu is a physical sweeper. It can do a lot of damage with Choice Band, and Wicked Blow and Close Combat are very strong stab attacks. Iron Head functions as coverage that hits fairy types, and Sucker Punch is very useful as a strong stab priority. A Jolly nature can potentially allow me to outspeed opposing Urshifu-S with an Adamant Nature and hit them for super effective damage.