Low Life
Introduction
Originally I made this team before the Mega Sableye to beat the metagame of Psyshic Water and Dark teams while having good matchups vs almost every other type. I prefer a more offensive take on teams even balanced teams. This team has been used in multiple Monotype tours on Smogon and has been very successful in these tours. Now onto the team.
Team building process
First I started with Taunt Mega Gyarados because of its ability to Taunt Mega Sableye, Skarmory, Chansey, and other set up sweepers and walls as well.
I then added Landorus-I because it breaks steel types which can give Mega Gyarados trouble as well as the amount of coverage options it has.
I then added the infamous Skarmory plus Zapdos core because of sheer amount of types they wall together as well as giving defog support to the team.
I then added Dragonite to make up for lack of priority and lack of having an immediate powerful physical attacker as well.
I then added Togekiss to serve as my Scarfer to patch up the speed issue on the team
Landorus @ Life Orb
Ability: Sheer Force
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
Psychic
or
Rock Slide
Sludge Wave
Earth Power
Focus Blast
On Landorus I decided to go with a all out attacker due to the amount of type coverage it has. Earth Power is main STAB which benefits from the sheer force plus life orb boost. Focus Blast is coverage move ensuring that no Steel Type is a safe switch in. Sludge Wave is there to threaten fairy types such Azumarill and Clefable which can be issues to this team. Last move is a toss up between Psyshic and Rock Slide. Psyshic can be used to make Landorus-I a designated poison type killer. Rock Slide can be used to check Charizard-Y and to destroy the flying type core with its coverage.
Skarmory @ Rocky Helmet
Ability: Sturdy
EVs: 248 HP / 252 Def / 8 Spe
Impish Nature
Iron Head
Stealth Rock
Roost
Whirlwind
Skarmory is the main physical wall on the team. Iron Head is there to check Mega Diancie. Stealth Rocks are there to pressure my opponent and to force defogs and rapid spins as well. Roost is there to recover my HP to make Skarmory a more reliable physical wall. Whirlwind is there to phase out set up sweepers if they try to set up. The 8 speed EVS on Skarmory allow it to outspeed 164 speed Belly Drum Azumarill and the rare 168 speed Azumarill just in case.
Dragonite @ Choice Band
Ability: Multiscale
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
Outrage
Extreme Speed
Earthquake
Fire Punch
Dragonite is pretty simple its the main physical attacker on the team. Choice Band allows it to have a ridiculously high attack stat without needing to run Dragon Dance. Outrage is main STAB and hits very hard. Extreme Speed is priority covering for lack of speed this team has. Earthquake is there to catch Heatrans mainly. Fire Punch is there to catch Grass types as well as other Skarmory on the switch in.
Zapdos @ Leftovers
Ability: Pressure
EVs: 248 HP / 244 SpD / 16 Spe
Calm Nature
Discharge
Roost
Toxic
Defog
Zapdos is the main special wall on the team. Discharge is main STAB and is used for the chance to paralyze the foe. Toxic is used to stall out walls as well as opposing Zapdos. Roost is there to recover HP making it a more reliable special wall. Defog is there to remove Stealth Rocks from the field. The 16 Speed evs are there to outspeed max invested adamant base 70 speed Pokemon. 108 Speed can be ran to outspeed Jolly base 70's as an alternative option.
Gyarados @ Gyaradosite
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
Dragon Dance
Waterfall
Crunch
Taunt
Mega Gyarados is the setup sweeper and a very good late game cleaner. Dragon Dance is used to raise Mega Gyarados' Speed and Attack simultaneously. Waterfall is very powerful STAB move with 20% chance to flinch. Crunch is there to beat the enormous amount of Psyshic teams found in Monotype. Taunt is there to prevent walls from recovering as well as making Mega Sableye useless. It laso has Intimidate before Mega Evolution which can help it set up on certain physical attackers with little to no issues.
Togekiss @ Choice Scarf
Ability: Serene Grace
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
Trick
Air Slash
Dazzling Gleam
Fire Blast
or
Heal Bell
Togkeiss is the glue to the team filling in the remaining holes I saw with the team. Air Slash is used to get lucky flinches as well as be a powerful STAB Move to turn to. Dazzling Gleam is secondary STAB move which is used to eliminate Dark types and certain fighting types that don't get OHKOed by Air Slash. Trick is used to cripple walls such as Porygon-2,Chansey etc. Fire Blast is coverage move to cover steel types that Togekiss' dual STAB does not take care off. Alternatively Heal Bell can be used to Heal Status from the Team allowing the team to be played recklessly.
Conclusion
Kyurem-B is very threatening to this team and Flying teams in general. Depending on the set it can be checked in different ways. Scarf is easier to check due to it not being as powerful as Life Orb. Mostly the gameplan vs Scarf Kyurem-B is Togekiss or Skarmory or Landorus depending on move it is locked into. Life Orb is eaiser to check due it not having the speed but can get more kills. Landorus-I's Focus Blast or Togekiss' Dazzling Gleam.
Originally I made this team before the Mega Sableye to beat the metagame of Psyshic Water and Dark teams while having good matchups vs almost every other type. I prefer a more offensive take on teams even balanced teams. This team has been used in multiple Monotype tours on Smogon and has been very successful in these tours. Now onto the team.
Team building process

First I started with Taunt Mega Gyarados because of its ability to Taunt Mega Sableye, Skarmory, Chansey, and other set up sweepers and walls as well.


I then added Landorus-I because it breaks steel types which can give Mega Gyarados trouble as well as the amount of coverage options it has.




I then added the infamous Skarmory plus Zapdos core because of sheer amount of types they wall together as well as giving defog support to the team.





I then added Dragonite to make up for lack of priority and lack of having an immediate powerful physical attacker as well.






I then added Togekiss to serve as my Scarfer to patch up the speed issue on the team





Ability: Sheer Force
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature










On Landorus I decided to go with a all out attacker due to the amount of type coverage it has. Earth Power is main STAB which benefits from the sheer force plus life orb boost. Focus Blast is coverage move ensuring that no Steel Type is a safe switch in. Sludge Wave is there to threaten fairy types such Azumarill and Clefable which can be issues to this team. Last move is a toss up between Psyshic and Rock Slide. Psyshic can be used to make Landorus-I a designated poison type killer. Rock Slide can be used to check Charizard-Y and to destroy the flying type core with its coverage.





Ability: Sturdy
EVs: 248 HP / 252 Def / 8 Spe
Impish Nature








Skarmory is the main physical wall on the team. Iron Head is there to check Mega Diancie. Stealth Rocks are there to pressure my opponent and to force defogs and rapid spins as well. Roost is there to recover my HP to make Skarmory a more reliable physical wall. Whirlwind is there to phase out set up sweepers if they try to set up. The 8 speed EVS on Skarmory allow it to outspeed 164 speed Belly Drum Azumarill and the rare 168 speed Azumarill just in case.



Ability: Multiscale
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature








Dragonite is pretty simple its the main physical attacker on the team. Choice Band allows it to have a ridiculously high attack stat without needing to run Dragon Dance. Outrage is main STAB and hits very hard. Extreme Speed is priority covering for lack of speed this team has. Earthquake is there to catch Heatrans mainly. Fire Punch is there to catch Grass types as well as other Skarmory on the switch in.





Ability: Pressure
EVs: 248 HP / 244 SpD / 16 Spe
Calm Nature








Zapdos is the main special wall on the team. Discharge is main STAB and is used for the chance to paralyze the foe. Toxic is used to stall out walls as well as opposing Zapdos. Roost is there to recover HP making it a more reliable special wall. Defog is there to remove Stealth Rocks from the field. The 16 Speed evs are there to outspeed max invested adamant base 70 speed Pokemon. 108 Speed can be ran to outspeed Jolly base 70's as an alternative option.





Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature








Mega Gyarados is the setup sweeper and a very good late game cleaner. Dragon Dance is used to raise Mega Gyarados' Speed and Attack simultaneously. Waterfall is very powerful STAB move with 20% chance to flinch. Crunch is there to beat the enormous amount of Psyshic teams found in Monotype. Taunt is there to prevent walls from recovering as well as making Mega Sableye useless. It laso has Intimidate before Mega Evolution which can help it set up on certain physical attackers with little to no issues.





Ability: Serene Grace
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature










Togkeiss is the glue to the team filling in the remaining holes I saw with the team. Air Slash is used to get lucky flinches as well as be a powerful STAB Move to turn to. Dazzling Gleam is secondary STAB move which is used to eliminate Dark types and certain fighting types that don't get OHKOed by Air Slash. Trick is used to cripple walls such as Porygon-2,Chansey etc. Fire Blast is coverage move to cover steel types that Togekiss' dual STAB does not take care off. Alternatively Heal Bell can be used to Heal Status from the Team allowing the team to be played recklessly.
Conclusion

Landorus @ Life Orb
Ability: Sheer Force
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Psychic/Rock Slide
- Sludge Wave
- Earth Power
- Focus Blast
Skarmory @ Rocky Helmet
Ability: Sturdy
EVs: 248 HP / 252 Def / 8 Spe
Impish Nature
- Iron Head
- Stealth Rock
- Roost
- Whirlwind
Dragonite @ Choice Band
Ability: Multiscale
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Outrage
- Extreme Speed
- Earthquake
- Fire Punch
Zapdos @ Leftovers
Ability: Pressure
EVs: 248 HP / 244 SpD / 16 Spe
Calm Nature
- Discharge
- Roost
- Toxic
- Defog
Gyarados @ Gyaradosite
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Waterfall
- Crunch
- Taunt
Togekiss @ Choice Scarf
Ability: Serene Grace
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Trick
- Air Slash
- Dazzling Gleam
- Fire Blast/Heal Bell
Ability: Sheer Force
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Psychic/Rock Slide
- Sludge Wave
- Earth Power
- Focus Blast
Skarmory @ Rocky Helmet
Ability: Sturdy
EVs: 248 HP / 252 Def / 8 Spe
Impish Nature
- Iron Head
- Stealth Rock
- Roost
- Whirlwind
Dragonite @ Choice Band
Ability: Multiscale
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Outrage
- Extreme Speed
- Earthquake
- Fire Punch
Zapdos @ Leftovers
Ability: Pressure
EVs: 248 HP / 244 SpD / 16 Spe
Calm Nature
- Discharge
- Roost
- Toxic
- Defog
Gyarados @ Gyaradosite
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Waterfall
- Crunch
- Taunt
Togekiss @ Choice Scarf
Ability: Serene Grace
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Trick
- Air Slash
- Dazzling Gleam
- Fire Blast/Heal Bell
Sabella Made another version of the team and is very successful with it and close friend
Bondie scpinion Acast Monotype Ro's and encourage me to be a better player
Omega-Xis Really nice guy and knows his stuff. My favorite staff member by far
Anttya Old friend and good battler
Wanka really good friend
Entei Just being OmniJew
all falls down Views
Lax Really good friend and is very knowledgeable
Paleo really good friend and probably one of the best if not the best Mono Battler
Chakra Good friend we talk about Animes we've watched recently
Arifeen Original inspiration to make the team when I did long a ago as well as a good friend
Sorry if I forgot some people.
Finally shoutout to the squad
Bondie scpinion Acast Monotype Ro's and encourage me to be a better player
Omega-Xis Really nice guy and knows his stuff. My favorite staff member by far
Anttya Old friend and good battler
Wanka really good friend
Entei Just being OmniJew
all falls down Views
Lax Really good friend and is very knowledgeable
Paleo really good friend and probably one of the best if not the best Mono Battler
Chakra Good friend we talk about Animes we've watched recently
Arifeen Original inspiration to make the team when I did long a ago as well as a good friend
Sorry if I forgot some people.
Finally shoutout to the squad