Low Weakness OU team... VERSION 2
After several edits from my previous thread i decided to just post in a new one. It has several things changed and in my opinion is an overall better team and ive one strait matches with it.I think its pretty well balanced and has very low weaknesses all around.. But again its not perfect so ill post it here
Team at a glance
A closer look
Infernape"The Lead" @ Focus Sash
Ability:BLaze





A closer look

Infernape"The Lead" @ Focus Sash
EV's: 252 Atk/194 Spe/64 SpA
Naive Nature
-Close combat
-Fire Blast
-Fake out
-Stealth rock
---
A great lead, one ive used a lot. I personally find it better then a suicide lead as i can use it later on, and i use it better then a Heatran. I start off with fake out to eliminate any focus sash users. I then either set up stealth rock, or are quick to attack with either of his stab moves. I do use close combat more often due to its higher acuracy and higher attack EV of Infernape.

Zapdos"The Attacking Wall" @ Leftovers
EV's: 252 SpA/36 Spe/220 Def
Bold Nature
-Discharge
-Heat wave
-Roost
-Light Screen
---
My defender but also a reliable attacker. Can take some major important hits like stone edge from Salamance. More reliable then Rotom when it comes to electric attacks and defends itself from possible counters with heat wave, and helps when infernape is down. Pressure helps when i have to keep roosting HP to as it eats away at enemy HP.Discharge's high paralysis rate slows down larger walls for infernape to attack. Roost obviously heals back lost life. Great to switch into when a ground type confronts Infernape. Since no member of the team covers Special Defense, Light Screen is used when needed.

Kingdra"The Physical Sweeper" @ Lum berry
EV's: 55 HP/255 Atk/200 Spe
Adament Nature
-Outrage
-Waterfall
-Dragon Dance
-Substitute
---
A good physical sweeper and covers a wide variety of types bieng dragon/water. First either Dragon Dance and boost the power of waterfall; or Yawn the enemy to sleep and rack damage with Outrage. Sniper, isnt as usefull as it sounds as a x2 hit should faint as effectivly as an x3 hit, so swift swim takes advantage when the other team is Rain Dance based. Lum berry also helps with post-Outrage confusion. Good at covering any thing coming at Rotom. Though the fourth slot on Kingdra has been edited over and over Ive decided to stick to Substitute as it helps me Dragon Dance, thanx to a post from Ronin.

Swampert"The Tank" @ Leftovers
EV's: 252 HP/6 Atk/252 Def
Impish Nature
-Stone edge
-Earthquake
-Waterfall/Protect
-Avalance
---
A reliable attacker and great tank.The ground ice combination is supereffective to all but bronzong. Avalance especially takes advantage of swamperts low speed due to its effect. Earthquake takes care of electric types easily with its STAB and supereffective damage. Stone edge covers flying types especialy gyrados. Waterfall has decent damage and STAB whitch is why i primarly use it but then again protect helps me recover with leftovers so im torn between them. It makes a great switch in for zapdos with its rock resistance. Its major weakness is anything with grass knot really.Leftovers
helps slowly recover him.

Rotom(-c)"The Special Sweeper" @ Choice scarf
EV's: 4 HP/252 SpA/ 252 Spe
Modest Nature
-Leaf Storm
-Thunderobolt
-Shadow Ball
-Trick
---
My special sweeper with AMAZING typing and the main sweeper of the team. With three immunities and 5 resistances it is only weakened by dark and ghost. Thunderbolt is used for mainly for STAB. Shadow ball is helpful taking down fellow ghosts and the occasional special defense drop is nice. When making the team i had originally used a different Rotom but noticing i had no grass moves i went with cut Rotom to cover grass with Leaf Storm.Originally i had Hidden power fighting as the fourth slot, as it handeled a common rotom switch in, Blissey. Trick handles this better as it leaves blissey to only one move something it doesnt enjoy and lets me just neutral attack with thunderbolt or then switch to Infernape or scizor.

Scizor"The Revenge Killer" @ Choice band
EV's 248 HP/252 Atk/8 Spe
Adament Nature
-Bullet Punch
-U-turn
-Superpower
-Pursuit
---
A great revenge killer. Originally a standard revenge killing weavile but replaced to 1. keep up with the theme 2. keep up with the metagame 3. to have a steel type on the team. STAB Bullet Punch neutral revenge kills many opposing pokemon with its huge attack stat due to choice band. U-turn lets me scout for counters while leaving a big hit. It covers anoying phycic types like azelf easily. Superpower takes care of heatran and magnezone two common scizor switches and overall has a high base attack despite its side effect. Pursuit traps in physic and ghost types in a very intresting way, if they switch out theyl be OHKO'd automaticaly but if they stay in there risking an attack.Overall it takes care of many of the big metagame threats and is a great part of the team. A great switch in for rotom, because it resists is weaknesses and because of rotoms inability to change moves due to choice scarf, u-turn lets rotom change moves.
Under Testing:
None at the moment.
Well, thats my team. Any comments are apreciated Please, suggestions for the team and any help always welcomed. Please point out any major weak points and feel free to comment on any sort of mistake.
~EvilWeavile