Team link--> TEAM
Summary :- im kinda new to pokemon and this is my "first attempt" after understanding the game and meta a bit.This team is a combination of a standard hazard stack core with
,
,
. But for support and offense I have a chosen a core of
,
and
.this team doesn't look that strong on paper but try it if you can cause it's a sleeper.I'll keep this as short as i can and explain the problem I have with this team.
Sinistcha :

Sinistcha @ Heavy-Duty Boots
Ability: Heatproof
Tera Type: Poison
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Calm Mind
- Shadow Ball
- Strength Sap
- Matcha Gotcha
Standard set ,walls most physical attackers, struggles against a lot of special attackers and special walls like
,
, and special attackers like
and
. But it can take on guys like
,
to an extent. A true wincon in some matchups.
SKARMORY:
Skarmory @ Rocky Helmet
Ability: Sturdy
Shiny: Yes
Tera Type: Dragon
EVs: 252 HP / 232 Def / 24 Spe
Impish Nature
- Spikes
- Whirlwind
- Roost
- Brave Bird
The defensive backbone of this team. Amazing user of whirlwind with sturdy.Can get up spikes on many pivots like
,
,
and can wall lot of physical threats without boosts.opted for Brave bird over body press for ogerpon and other grass types in general like
etc.
TING-LU:
Ting-Lu @ Leftovers
Ability: Vessel of Ruin
Tera Type: Ghost
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Stealth Rock
- Earthquake
- Ruination
- Whirlwind
This Luser is the sp.def wall of the team.Checks gigantic threats to this team like
and
to an considerably well extent. Tera ghost for spin blocking and not to get blown up by powerul close combats if
ever die.
OGERPON-WELLSPRING:

Ogerpon-Wellspring (F) @ Wellspring Mask
Ability: Water Absorb
Tera Type: Water
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Ivy Cudgel
- Horn Leech
- Encore
The Main Breaker of this team.unwallable if the opposite team is chipped( which is done through hazards duh , that's the whole point ).can clean up just using tera and encore.opted for encore over play rough and knock off to pressure corviknights if they decide to defog or roost. Or sometimes against gambit by forcing a sucker punch with
.amazing item and ability after tera makes it a soft check to mons like 
GREAT TUSK:
Great Tusk @ Heavy-Duty Boots
Ability: Protosynthesis
Shiny: Yes
Tera Type: Water
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Rapid Spin
- Knock Off
- Ice Spinner
- Headlong Rush
Best spinner on the tier for me . Nobody likes switching into this guy if he gets a correct read. Or has an evil ability in his side like
or
.anyways, hazard control and our only knock off user( unless oger runs it sometimes).can sometimes help against dark types which
can't handle.i could run defensive set but i wanted to blow opposing
or
sometimes.( Or ghost types in general).i sometimes wanted to try head smash or bulk up variants over ice spinner but I'm sticking with this for now. Helps against the OU demon 
SYLVEON:
Sylveon @ Assault Vest
Ability: Pixilate
Shiny: Yes
Tera Type: Poison
EVs: 218 HP / 142 SpA / 148 SpD
Calm Nature
- Hyper Voice
- Shadow Ball
- Quick Attack
- Psyshock
I had an scarf
here originally.but
stole the show.
An actual monster with AV ..shuts down special
takes a hit from boosted
and helped against the biggest threat to this which was
. Every special set (boots,sub protect ) came in and clicked buttons.the physical and mixed set is still a threat tho .quick attack is nice for weakend
and does a good chunk to
.plus a priority is always nice.
Now to the next segment,
PROBLEMS
THREATS
:
->
This guy right here shuts down my entire operation,no switch ins and court change is a headache to deal with. The best counter I have is a
with tera dragon which explains it ig
->
This one a straight up 6-0 or (5-0)if
s dead.the best counter method i have is to spam ruination until lu faints and kill it with a strong neutral attack from
or
.plus we also know that magic bounce is annoying for hazard stack in general.
->
,always gonna be a threat.can always get reverse swept,no mercy for anyone standing against this warlord.
Annoyances:
->
,this peace of shit and his ability .he's the reason there are two mons here with tera poison.getting up rocks and poisoning every single guy in return is nasty work
->
with Taunt. Shuts down my skarmory mostly.and i don't have a switch in lol
Conclusion:
This is my one of my first few attempts at team building . This team is good against some very common archetypes but loses very hard to it's threat I feel like I'm too deep with this team and need to change the core not to lose to those threats.so help me if you can and want in any way .
P.S:
I don't have any replays since I play in mobile ( I don't have storage bruh )and reached like 1600 through some lucky matchups which is the reason I made this RMT .cause I think there is something working in this team which made a trash player like me reach 1600 ( which I have never done ).so yeah,that's it .Have a good day!!( Open to suggestions but pls be nice, I'm new here and this is my first rmt )
Summary :- im kinda new to pokemon and this is my "first attempt" after understanding the game and meta a bit.This team is a combination of a standard hazard stack core with






Sinistcha :

Sinistcha @ Heavy-Duty Boots
Ability: Heatproof
Tera Type: Poison
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Calm Mind
- Shadow Ball
- Strength Sap
- Matcha Gotcha
Standard set ,walls most physical attackers, struggles against a lot of special attackers and special walls like






SKARMORY:
Skarmory @ Rocky Helmet
Ability: Sturdy
Shiny: Yes
Tera Type: Dragon
EVs: 252 HP / 232 Def / 24 Spe
Impish Nature
- Spikes
- Whirlwind
- Roost
- Brave Bird
The defensive backbone of this team. Amazing user of whirlwind with sturdy.Can get up spikes on many pivots like




TING-LU:
Ting-Lu @ Leftovers
Ability: Vessel of Ruin
Tera Type: Ghost
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Stealth Rock
- Earthquake
- Ruination
- Whirlwind
This Luser is the sp.def wall of the team.Checks gigantic threats to this team like



OGERPON-WELLSPRING:

Ogerpon-Wellspring (F) @ Wellspring Mask
Ability: Water Absorb
Tera Type: Water
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Ivy Cudgel
- Horn Leech
- Encore
The Main Breaker of this team.unwallable if the opposite team is chipped( which is done through hazards duh , that's the whole point ).can clean up just using tera and encore.opted for encore over play rough and knock off to pressure corviknights if they decide to defog or roost. Or sometimes against gambit by forcing a sucker punch with


GREAT TUSK:
Great Tusk @ Heavy-Duty Boots
Ability: Protosynthesis
Shiny: Yes
Tera Type: Water
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Rapid Spin
- Knock Off
- Ice Spinner
- Headlong Rush
Best spinner on the tier for me . Nobody likes switching into this guy if he gets a correct read. Or has an evil ability in his side like






SYLVEON:
Sylveon @ Assault Vest
Ability: Pixilate
Shiny: Yes
Tera Type: Poison
EVs: 218 HP / 142 SpA / 148 SpD
Calm Nature
- Hyper Voice
- Shadow Ball
- Quick Attack
- Psyshock
I had an scarf


An actual monster with AV ..shuts down special





Now to the next segment,
PROBLEMS


->

This guy right here shuts down my entire operation,no switch ins and court change is a headache to deal with. The best counter I have is a

->

This one a straight up 6-0 or (5-0)if



->

Annoyances:
->

->

Conclusion:
This is my one of my first few attempts at team building . This team is good against some very common archetypes but loses very hard to it's threat I feel like I'm too deep with this team and need to change the core not to lose to those threats.so help me if you can and want in any way .
P.S:
I don't have any replays since I play in mobile ( I don't have storage bruh )and reached like 1600 through some lucky matchups which is the reason I made this RMT .cause I think there is something working in this team which made a trash player like me reach 1600 ( which I have never done ).so yeah,that's it .Have a good day!!( Open to suggestions but pls be nice, I'm new here and this is my first rmt )