Hey, guys!
So, as you can already tell, this is a Hyper Offense team. Though it's not based on Lucario, I think of it as a pretty nice team and Luc makes it more interesting, being a nice antimeta mon.
Here is the building process:
First off, since it is an HO, i have Azelf. Fast SR setter, I explain better why I chose Azelf below.
Next, came Mew. I know what you're thinking: Mew on a HO team? I can tell you it works amazing, and I love using expert belt spa volt switch mew: it's really something.
I chose Scizor to be my mega due to u-turn, for a nice volt-turn core, and it's all in all a pretty solid choice and setup sweeper: sets up easily, clicks BP. Good typing, doesnt take much damage from rocks, has recovery, priority... I mean: why not?
I still needed a scarf mon, so I went with good old scarf chomper. This things' attack status is great, has respectable speed and made me feel safer against talonflame, raikou and stuff, so I chose it over scarf lando-T, for the sake of variety, I guess.
Starmie comes next, punishing anything that wants to switch on it, honestly. And it's my spinner, which is always nice.
Last, comes Lucario, cause I was in need of that cash extreme speed, and my team only had scizor against fairies, being pretty weak to clef and stuff. Besides, Lucario is my switch in on knock offs. It was originally a Bisharp, by Lucario works way better against talonflame.
With no further do, here is the team:
LegolAZ (Azelf) @ Focus Sash
Ability: Levitate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Protect
- Skill Swap
- Stealth Rock
- Explosion
My HO lead is Azelf, being the most reliable suicide leader imo. If the opponent doesnt outplay you really bad, rocks will be on his side of the field. Protect is to avoid Lopunny's fake out, skill swap is to avoid diancie/sableye magic bounce. People are aware of that strategy and are often not mega evolving with sableye, so, protect first and try to outplay the opponent. Explosion, ofc. This is the set I run, though you can consider taunt somewhere.
Fumagalli (Mew) @ Expert Belt
Ability: Synchronize
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Ice Beam
- Fire Blast
- Earth Power
- Volt Switch
I really feel like Mew is underrated. It has arguably the greatest movepool of all mons, and, yet, is always seen as a stallbreaker, sometimes carrying rocks and, less often, being BP. Well, this set I run destroys 70% of the ladder. Ice beam 0hkos chomper after rocks and lando-t, 2 of the most commom SR leads. Fire blast 0hkos 99% of all ferrothorn variants after rocks and also 0hkos scizor and Lum berry/crazy bisharps that try to set up against mew, amogst other stuff. Earth power is for heatran, also 0hkos quite often. Volt switch is nice to give that switch advantage, though I guess one can run U-turn with all those hoopas running around. Expert Belt is to lure stuff and is all in all good - so is this mew, luring so many threats.
Here are some calc's
Spielberg (Garchomp) @ Choice Scarf
Ability: Rough Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Outrage
- Earthquake
- Stone Edge
- Fire Fang
Good old scarf chomp comes next. I run max Atk cause that extra speed is useless, it outspeeds pretty much everything it needs to anyway (except max speed +1 zard X) and the extra atk is really useful, being able to 2hko a variety of clefs on the switch in. It even has a chance to 2hko max def unaware clef on the switch in after rocks, which is something, honestly. Stone edge is for coverage and for hitting talonflame really hard. Fire fang is to not get fully walled by ferrothorn and skarm, though pulling a double might be a better idea - it depends on the game.
Skywalker (Lucario) @ Life Orb
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Iron Tail
- Close Combat
- Zen Headbutt/Crunch
- Extreme Speed
Like I said, this was the last mon to join the team, and it's so useful. It has a lot of fun in this meta. I don't want to run SD cause, honestly, the coverage is a better option - it doesn't get many set up opportunities anyway, being frail as it is. Espeed is a must, ohkoing talonflame after rocks and damaging pretty much everything that needs to be worn down. Iron tail to hit clef really hard (it's a little unreliable, though, you know, consider that a hurricane or focus blast). Close combat guarantee 2hko chompers on the switch in after rocks. It's actually really strong. Last slot is up to you. I like running zen headbutt maily for Conkeldurr and Venusaur (especially Venusaur), but crunch is quite useful against lati@s and Slowbro, being, probably, the best option. I don't think Luc has ever won me any game, but it definitely make sure I didn't lose at times.
Anthony (Scizor) @ Scizorite
Ability: Light Metal
EVs: 248 HP / 252 Atk / 8 Spe
Adamant Nature
- Bullet Punch
- U-turn
- Swords Dance
- Roost
Is there anything to be said about m-scizor? This thing is a beast, with off the charts atk status, good typing and ability. It's a threat to pretty much every team. U-turn is to help avoiding annoying magnezones, mainly, and the rest is the standard roost SD BP set. Those 8 spe stats are to outspeed similar scizors, quite useful, imo.
Emirates (Starmie) @ Life Orb
Ability: Analytic
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Ice Beam
- Hydro Pump
- Thunderbolt/psyshock
- Rapid Spin
Offensive Starmie is the last mon in this team. Nothing appreciates switching in on a analytic starmie, really. Bolt/Beam for coverage, Hydro for STAB. You might wanna consider running psyshock over Tbolt for Conkeldurr, cause that is definitely a threat. On top of that, Starmie is the spinner. In short, fast and furious.
Threats:
All in all, i feel this team counters the meta really well. From the top of my head, i remember Conkeldurr as a big threat, yet a healthy scizor can beat it 1 on 1. I also think Rotom-w (specially twave versions) is a threat and I remember, for some reason, scarf rotom-W being even more of a threat. Aside from that, nothing has ever gave me a really tough time, but I guess I can also mention Clef, Slowbro, Magnezone and Bisharp as being annoying, depending on the team I face - conkel and rotom are annoying regardless.
I guess that's it. Hope u can have fun with this team.
Here are some replays:
So, as you can already tell, this is a Hyper Offense team. Though it's not based on Lucario, I think of it as a pretty nice team and Luc makes it more interesting, being a nice antimeta mon.
Here is the building process:

First off, since it is an HO, i have Azelf. Fast SR setter, I explain better why I chose Azelf below.


Next, came Mew. I know what you're thinking: Mew on a HO team? I can tell you it works amazing, and I love using expert belt spa volt switch mew: it's really something.



I chose Scizor to be my mega due to u-turn, for a nice volt-turn core, and it's all in all a pretty solid choice and setup sweeper: sets up easily, clicks BP. Good typing, doesnt take much damage from rocks, has recovery, priority... I mean: why not?




I still needed a scarf mon, so I went with good old scarf chomper. This things' attack status is great, has respectable speed and made me feel safer against talonflame, raikou and stuff, so I chose it over scarf lando-T, for the sake of variety, I guess.





Starmie comes next, punishing anything that wants to switch on it, honestly. And it's my spinner, which is always nice.






Last, comes Lucario, cause I was in need of that cash extreme speed, and my team only had scizor against fairies, being pretty weak to clef and stuff. Besides, Lucario is my switch in on knock offs. It was originally a Bisharp, by Lucario works way better against talonflame.
With no further do, here is the team:

LegolAZ (Azelf) @ Focus Sash
Ability: Levitate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Protect
- Skill Swap
- Stealth Rock
- Explosion
My HO lead is Azelf, being the most reliable suicide leader imo. If the opponent doesnt outplay you really bad, rocks will be on his side of the field. Protect is to avoid Lopunny's fake out, skill swap is to avoid diancie/sableye magic bounce. People are aware of that strategy and are often not mega evolving with sableye, so, protect first and try to outplay the opponent. Explosion, ofc. This is the set I run, though you can consider taunt somewhere.


Fumagalli (Mew) @ Expert Belt
Ability: Synchronize
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Ice Beam
- Fire Blast
- Earth Power
- Volt Switch
Here are some calc's
252 SpA Expert Belt Mew Ice Beam vs. 252 HP / 76 SpD Garchomp: 413-490 (98.3 - 116.6%) -- 87.5% chance to OHKO
252 SpA Expert Belt Mew Ice Beam vs. 252 HP / 8 SpD Landorus-T: 470-557 (123 - 145.8%) -- guaranteed OHKO
252 SpA Expert Belt Mew Earth Power vs. 248 HP / 192+ SpD Heatran: 288-341 (74.8 - 88.5%) -- 6.3% chance to OHKO after Stealth Rock
252 SpA Expert Belt Mew Fire Blast vs. 248 HP / 176 SpD Mega Scizor: 408-480 (118.9 - 139.9%) -- guaranteed OHKO
252 SpA Expert Belt Mew Fire Blast vs. 252 HP / 168 SpD Ferrothorn: 370-437 (105.1 - 124.1%) -- guaranteed OHKO
252 SpA Expert Belt Mew Ice Beam vs. 252 HP / 8 SpD Landorus-T: 470-557 (123 - 145.8%) -- guaranteed OHKO
252 SpA Expert Belt Mew Earth Power vs. 248 HP / 192+ SpD Heatran: 288-341 (74.8 - 88.5%) -- 6.3% chance to OHKO after Stealth Rock
252 SpA Expert Belt Mew Fire Blast vs. 248 HP / 176 SpD Mega Scizor: 408-480 (118.9 - 139.9%) -- guaranteed OHKO
252 SpA Expert Belt Mew Fire Blast vs. 252 HP / 168 SpD Ferrothorn: 370-437 (105.1 - 124.1%) -- guaranteed OHKO


Spielberg (Garchomp) @ Choice Scarf
Ability: Rough Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Outrage
- Earthquake
- Stone Edge
- Fire Fang
Good old scarf chomp comes next. I run max Atk cause that extra speed is useless, it outspeeds pretty much everything it needs to anyway (except max speed +1 zard X) and the extra atk is really useful, being able to 2hko a variety of clefs on the switch in. It even has a chance to 2hko max def unaware clef on the switch in after rocks, which is something, honestly. Stone edge is for coverage and for hitting talonflame really hard. Fire fang is to not get fully walled by ferrothorn and skarm, though pulling a double might be a better idea - it depends on the game.
252+ Atk Garchomp Earthquake vs. 248 HP / 252+ Def Clefable: 159-187 (40.4 - 47.5%) -- 3.1% chance to 2HKO after Stealth Rock and Leftovers recovery


Skywalker (Lucario) @ Life Orb
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Iron Tail
- Close Combat
- Zen Headbutt/Crunch
- Extreme Speed
Like I said, this was the last mon to join the team, and it's so useful. It has a lot of fun in this meta. I don't want to run SD cause, honestly, the coverage is a better option - it doesn't get many set up opportunities anyway, being frail as it is. Espeed is a must, ohkoing talonflame after rocks and damaging pretty much everything that needs to be worn down. Iron tail to hit clef really hard (it's a little unreliable, though, you know, consider that a hurricane or focus blast). Close combat guarantee 2hko chompers on the switch in after rocks. It's actually really strong. Last slot is up to you. I like running zen headbutt maily for Conkeldurr and Venusaur (especially Venusaur), but crunch is quite useful against lati@s and Slowbro, being, probably, the best option. I don't think Luc has ever won me any game, but it definitely make sure I didn't lose at times.


Anthony (Scizor) @ Scizorite
Ability: Light Metal
EVs: 248 HP / 252 Atk / 8 Spe
Adamant Nature
- Bullet Punch
- U-turn
- Swords Dance
- Roost
Is there anything to be said about m-scizor? This thing is a beast, with off the charts atk status, good typing and ability. It's a threat to pretty much every team. U-turn is to help avoiding annoying magnezones, mainly, and the rest is the standard roost SD BP set. Those 8 spe stats are to outspeed similar scizors, quite useful, imo.


Emirates (Starmie) @ Life Orb
Ability: Analytic
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Ice Beam
- Hydro Pump
- Thunderbolt/psyshock
- Rapid Spin
Threats:
All in all, i feel this team counters the meta really well. From the top of my head, i remember Conkeldurr as a big threat, yet a healthy scizor can beat it 1 on 1. I also think Rotom-w (specially twave versions) is a threat and I remember, for some reason, scarf rotom-W being even more of a threat. Aside from that, nothing has ever gave me a really tough time, but I guess I can also mention Clef, Slowbro, Magnezone and Bisharp as being annoying, depending on the team I face - conkel and rotom are annoying regardless.
I guess that's it. Hope u can have fun with this team.
Here are some replays:
http://replay.pokemonshowdown.com/ou-269563238 (against clef+rotom)
http://replay.pokemonshowdown.com/ou-269531448
http://replay.pokemonshowdown.com/ou-269149851 (I got haxed like anything and pulled a victory)
http://replay.pokemonshowdown.com/ou-268492376 (this dude choke really bad, i don't think hydro would've killed conkel if starmie had gone first. I'm not sure what he wanted to do, honestly, maybe he expected the psyshock, idk).
http://replay.pokemonshowdown.com/ou-268484954
http://replay.pokemonshowdown.com/ou-268482512 (mew and scizor putting some work)
http://replay.pokemonshowdown.com/ou-268396018 (getting haxed against a rain team)
http://replay.pokemonshowdown.com/ou-268274851 (forgot to skill swap the scolipede)
http://replay.pokemonshowdown.com/ou-268273590
http://replay.pokemonshowdown.com/ou-268091241 (a little luck, for a change)
http://replay.pokemonshowdown.com/ou-268088762
http://replay.pokemonshowdown.com/ou-267345743
http://replay.pokemonshowdown.com/ou-269531448
http://replay.pokemonshowdown.com/ou-269149851 (I got haxed like anything and pulled a victory)
http://replay.pokemonshowdown.com/ou-268492376 (this dude choke really bad, i don't think hydro would've killed conkel if starmie had gone first. I'm not sure what he wanted to do, honestly, maybe he expected the psyshock, idk).
http://replay.pokemonshowdown.com/ou-268484954
http://replay.pokemonshowdown.com/ou-268482512 (mew and scizor putting some work)
http://replay.pokemonshowdown.com/ou-268396018 (getting haxed against a rain team)
http://replay.pokemonshowdown.com/ou-268274851 (forgot to skill swap the scolipede)
http://replay.pokemonshowdown.com/ou-268273590
http://replay.pokemonshowdown.com/ou-268091241 (a little luck, for a change)
http://replay.pokemonshowdown.com/ou-268088762
http://replay.pokemonshowdown.com/ou-267345743
=== [ou] DANK ===
Spielberg (Garchomp) @ Choice Scarf
Ability: Rough Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Outrage
- Earthquake
- Stone Edge
- Fire Fang
Skywalker (Lucario) @ Life Orb
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Iron Tail
- Close Combat
- Zen Headbutt
- Extreme Speed
LegolAZ (Azelf) @ Focus Sash
Ability: Levitate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Protect
- Skill Swap
- Stealth Rock
- Explosion
Anthony (Scizor) @ Scizorite
Ability: Light Metal
EVs: 248 HP / 252 Atk / 8 Spe
Adamant Nature
- Bullet Punch
- U-turn
- Swords Dance
- Roost
Fumagalli (Mew) @ Expert Belt
Ability: Synchronize
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Ice Beam
- Fire Blast
- Earth Power
- Volt Switch
Eimrats (Starmie) @ Life Orb
Ability: Analytic
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Ice Beam
- Hydro Pump
- Thunderbolt
- Rapid Spin
Spielberg (Garchomp) @ Choice Scarf
Ability: Rough Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Outrage
- Earthquake
- Stone Edge
- Fire Fang
Skywalker (Lucario) @ Life Orb
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Iron Tail
- Close Combat
- Zen Headbutt
- Extreme Speed
LegolAZ (Azelf) @ Focus Sash
Ability: Levitate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Protect
- Skill Swap
- Stealth Rock
- Explosion
Anthony (Scizor) @ Scizorite
Ability: Light Metal
EVs: 248 HP / 252 Atk / 8 Spe
Adamant Nature
- Bullet Punch
- U-turn
- Swords Dance
- Roost
Fumagalli (Mew) @ Expert Belt
Ability: Synchronize
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Ice Beam
- Fire Blast
- Earth Power
- Volt Switch
Eimrats (Starmie) @ Life Orb
Ability: Analytic
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Ice Beam
- Hydro Pump
- Thunderbolt
- Rapid Spin
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