ORAS OU Lucario HO

Hey, guys!
So, as you can already tell, this is a Hyper Offense team. Though it's not based on Lucario, I think of it as a pretty nice team and Luc makes it more interesting, being a nice antimeta mon.

Here is the building process:

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First off, since it is an HO, i have Azelf. Fast SR setter, I explain better why I chose Azelf below.

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Next, came Mew. I know what you're thinking: Mew on a HO team? I can tell you it works amazing, and I love using expert belt spa volt switch mew: it's really something.

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I chose Scizor to be my mega due to u-turn, for a nice volt-turn core, and it's all in all a pretty solid choice and setup sweeper: sets up easily, clicks BP. Good typing, doesnt take much damage from rocks, has recovery, priority... I mean: why not?

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I still needed a scarf mon, so I went with good old scarf chomper. This things' attack status is great, has respectable speed and made me feel safer against talonflame, raikou and stuff, so I chose it over scarf lando-T, for the sake of variety, I guess.

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Starmie comes next, punishing anything that wants to switch on it, honestly. And it's my spinner, which is always nice.

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Last, comes Lucario, cause I was in need of that cash extreme speed, and my team only had scizor against fairies, being pretty weak to clef and stuff. Besides, Lucario is my switch in on knock offs. It was originally a Bisharp, by Lucario works way better against talonflame.

With no further do, here is the team:

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azelf.gif

LegolAZ (Azelf) @ Focus Sash
Ability: Levitate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Protect
- Skill Swap
- Stealth Rock
- Explosion​

My HO lead is Azelf, being the most reliable suicide leader imo. If the opponent doesnt outplay you really bad, rocks will be on his side of the field. Protect is to avoid Lopunny's fake out, skill swap is to avoid diancie/sableye magic bounce. People are aware of that strategy and are often not mega evolving with sableye, so, protect first and try to outplay the opponent. Explosion, ofc. This is the set I run, though you can consider taunt somewhere.

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Fumagalli (Mew) @ Expert Belt
Ability: Synchronize
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Ice Beam
- Fire Blast
- Earth Power
- Volt Switch
I really feel like Mew is underrated. It has arguably the greatest movepool of all mons, and, yet, is always seen as a stallbreaker, sometimes carrying rocks and, less often, being BP. Well, this set I run destroys 70% of the ladder. Ice beam 0hkos chomper after rocks and lando-t, 2 of the most commom SR leads. Fire blast 0hkos 99% of all ferrothorn variants after rocks and also 0hkos scizor and Lum berry/crazy bisharps that try to set up against mew, amogst other stuff. Earth power is for heatran, also 0hkos quite often. Volt switch is nice to give that switch advantage, though I guess one can run U-turn with all those hoopas running around. Expert Belt is to lure stuff and is all in all good - so is this mew, luring so many threats.


Here are some calc's

252 SpA Expert Belt Mew Ice Beam vs. 252 HP / 76 SpD Garchomp: 413-490 (98.3 - 116.6%) -- 87.5% chance to OHKO
252 SpA Expert Belt Mew Ice Beam vs. 252 HP / 8 SpD Landorus-T: 470-557 (123 - 145.8%) -- guaranteed OHKO
252 SpA Expert Belt Mew Earth Power vs. 248 HP / 192+ SpD Heatran: 288-341 (74.8 - 88.5%) -- 6.3% chance to OHKO after Stealth Rock
252 SpA Expert Belt Mew Fire Blast vs. 248 HP / 176 SpD Mega Scizor: 408-480 (118.9 - 139.9%) -- guaranteed OHKO
252 SpA Expert Belt Mew Fire Blast vs. 252 HP / 168 SpD Ferrothorn: 370-437 (105.1 - 124.1%) -- guaranteed OHKO

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Spielberg (Garchomp) @ Choice Scarf
Ability: Rough Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Outrage
- Earthquake
- Stone Edge
- Fire Fang​

Good old scarf chomp comes next. I run max Atk cause that extra speed is useless, it outspeeds pretty much everything it needs to anyway (except max speed +1 zard X) and the extra atk is really useful, being able to 2hko a variety of clefs on the switch in. It even has a chance to 2hko max def unaware clef on the switch in after rocks, which is something, honestly. Stone edge is for coverage and for hitting talonflame really hard. Fire fang is to not get fully walled by ferrothorn and skarm, though pulling a double might be a better idea - it depends on the game.

252+ Atk Garchomp Earthquake vs. 248 HP / 252+ Def Clefable: 159-187 (40.4 - 47.5%) -- 3.1% chance to 2HKO after Stealth Rock and Leftovers recovery
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Skywalker (Lucario) @ Life Orb
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Iron Tail
- Close Combat
- Zen Headbutt/Crunch
- Extreme Speed​

Like I said, this was the last mon to join the team, and it's so useful. It has a lot of fun in this meta. I don't want to run SD cause, honestly, the coverage is a better option - it doesn't get many set up opportunities anyway, being frail as it is. Espeed is a must, ohkoing talonflame after rocks and damaging pretty much everything that needs to be worn down. Iron tail to hit clef really hard (it's a little unreliable, though, you know, consider that a hurricane or focus blast). Close combat guarantee 2hko chompers on the switch in after rocks. It's actually really strong. Last slot is up to you. I like running zen headbutt maily for Conkeldurr and Venusaur (especially Venusaur), but crunch is quite useful against lati@s and Slowbro, being, probably, the best option. I don't think Luc has ever won me any game, but it definitely make sure I didn't lose at times.

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Anthony (Scizor) @ Scizorite
Ability: Light Metal
EVs: 248 HP / 252 Atk / 8 Spe
Adamant Nature
- Bullet Punch
- U-turn
- Swords Dance
- Roost​

Is there anything to be said about m-scizor? This thing is a beast, with off the charts atk status, good typing and ability. It's a threat to pretty much every team. U-turn is to help avoiding annoying magnezones, mainly, and the rest is the standard roost SD BP set. Those 8 spe stats are to outspeed similar scizors, quite useful, imo.
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Emirates (Starmie) @ Life Orb
Ability: Analytic
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Ice Beam
- Hydro Pump
- Thunderbolt/psyshock
- Rapid Spin
Offensive Starmie is the last mon in this team. Nothing appreciates switching in on a analytic starmie, really. Bolt/Beam for coverage, Hydro for STAB. You might wanna consider running psyshock over Tbolt for Conkeldurr, cause that is definitely a threat. On top of that, Starmie is the spinner. In short, fast and furious.


Threats:

All in all, i feel this team counters the meta really well. From the top of my head, i remember Conkeldurr as a big threat, yet a healthy scizor can beat it 1 on 1. I also think Rotom-w (specially twave versions) is a threat and I remember, for some reason, scarf rotom-W being even more of a threat. Aside from that, nothing has ever gave me a really tough time, but I guess I can also mention Clef, Slowbro, Magnezone and Bisharp as being annoying, depending on the team I face - conkel and rotom are annoying regardless.

I guess that's it. Hope u can have fun with this team.
Here are some replays:

http://replay.pokemonshowdown.com/ou-269563238 (against clef+rotom)
http://replay.pokemonshowdown.com/ou-269531448
http://replay.pokemonshowdown.com/ou-269149851 (I got haxed like anything and pulled a victory)
http://replay.pokemonshowdown.com/ou-268492376 (this dude choke really bad, i don't think hydro would've killed conkel if starmie had gone first. I'm not sure what he wanted to do, honestly, maybe he expected the psyshock, idk).
http://replay.pokemonshowdown.com/ou-268484954
http://replay.pokemonshowdown.com/ou-268482512 (mew and scizor putting some work)
http://replay.pokemonshowdown.com/ou-268396018 (getting haxed against a rain team)
http://replay.pokemonshowdown.com/ou-268274851 (forgot to skill swap the scolipede)
http://replay.pokemonshowdown.com/ou-268273590
http://replay.pokemonshowdown.com/ou-268091241 (a little luck, for a change)
http://replay.pokemonshowdown.com/ou-268088762
http://replay.pokemonshowdown.com/ou-267345743

=== [ou] DANK ===

Spielberg (Garchomp) @ Choice Scarf
Ability: Rough Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Outrage
- Earthquake
- Stone Edge
- Fire Fang

Skywalker (Lucario) @ Life Orb
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Iron Tail
- Close Combat
- Zen Headbutt
- Extreme Speed

LegolAZ (Azelf) @ Focus Sash
Ability: Levitate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Protect
- Skill Swap
- Stealth Rock
- Explosion

Anthony (Scizor) @ Scizorite
Ability: Light Metal
EVs: 248 HP / 252 Atk / 8 Spe
Adamant Nature
- Bullet Punch
- U-turn
- Swords Dance
- Roost

Fumagalli (Mew) @ Expert Belt
Ability: Synchronize
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Ice Beam
- Fire Blast
- Earth Power
- Volt Switch

Eimrats (Starmie) @ Life Orb
Ability: Analytic
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Ice Beam
- Hydro Pump
- Thunderbolt
- Rapid Spin
 
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Hi Marcelloc2,

nice HO you have here. I have a few suggestions for you.

First of all, you need Taunt on Azelf, but you need to set against Lopunny at the same time. So, get rid of Protect and give Taunt to stop setup sweepers and other setters. Then, give Azelf a more defensive spread which allows you to resist Fake Out + Return unless crits or 2 max rolls in a row, which should hardly ever happen.

Azelf @ Focus Sash
Ability: Levitate
EVs: 176 HP / 80 Def / 252 Spe
Jolly Nature
- Stealth Rock
- Skill Swap
- Taunt
- Explosion

Then, Garchomp must have a Jolly nature in order to revenge-kill Charizard X with a +1 boost which would otherwise 6-0 your whole team, and you don't lose much power with a Jolly nature.

Iron Tail doesn't provide much coverage, so get rid of that and use a standard set with Swords Dance, as long as you have Scizor which can set up against Clefable unless Flamethrower, which few people run in this metagame.

Finally, your Scizor set is kinda strange, so I'll give you an offensive set which fits better into your team. U-Turn is useless because you don't have a voltturn core which takes advantage from the momentum gained. If Scizor is slower than rotom - like with your previous set - you just lose to rotom, which is kinda annoying.

Scizor @ Scizorite
Ability: Technician
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Swords Dance
- Bullet Punch
- Superpower / Roost
- Bug Bite

Good luck with your team, hope I helped :)
 
Hey man really cool HO, i think you lack of a stallbreaker which is needed on a HO builds because you wanna conserve your hazard for the game, also i think your team is a bit weak to fast threats like Lopuny, Weavile and Mega Manectric and Rain. I would like to suggest a couple things:
  • First thing that Volt-Switch on Mew look weird to me because the rol of Mew is luring another mons not gaining momentum so i think Stealth Rock > Volt switch would be a good replace and give you a free slot.
  • Watching your team and i didnt see an answer for Talonflame + Keldeo so i'd change Mega Manectric > Azelf and make SD LO scizor this way dont lose to much in terms of sinergy, so i leave the sets down below.
Scizor @ Life Orb
Ability: Technician
EVs: 80 HP / 212 Atk / 16 Def / 16 SpD / 184 Spe
Adamant Nature
- Bug Bite
- Bullet Punch
- Swords Dance
- Superpower / Roost

Manectric @ Manectite
Ability: Lightningrod
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Thunderbolt
- Volt Switch
- Overheat
- Hidden Power Ice
Hope i help u and gl
 
Here is a post where you find very experienced player's approach on HO: http://www.smogon.com/forums/threads/oras-ou-playstyles-rain-check-post-30.3527171/#post-5986627
A little overview of your team. Helps me a lot improving/thinking about teams.
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First thing I notice: You just straight up lose to banded/Swords Dance Talonflame.
I agree with DennisEG's suggestions, but if you don't want to change your Mega here are mine:

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You can try a bulky Rocky Helmet as the main pivot weakening stong (choiced) physical attackers. That should deal with Talonflame as long as Rocks are up + Extreme Speed from Lucario can revenge.

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You can try the screens set, with Light Screen and Relect + Explode to gain momentum and avoid losing valuable screen turns, because you get the immediate, free switch In. Taunt prevents the opponent from removing your Screens with Defog.
Screens should easen Scizor and Lucario to set up and go for game.

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You are not particualy weak to rocks and you could run Psyshock there. You lose momentum by hazard removal too. You play HO, so just attack.
What I would personally do is:

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There are very few switchins to Gengar and with its Life Orb Set, walls are going to fall apart. Expecially Physical walls which might trouble you, because Lucario and Scizor need these out of the way. Gengar ruins unaware Clefable too, because it might hinder a possible Lucario Sweep. It is also slightly stronger than Starmie. You can run Substitute if Bisharp wants to Sucker Punch, then Focus Blast. Pretty sure Bisharps want to Trap you after you killed something, so be aware that Scizor, or Lucario might be able to set up on Dark types depending on the set. So if they trap and kill you with Pursuit (and possibly lock themselves into that because they carry a choice item) Scizor or Lucario can boost themselves and sweep.

Nothing more to add, good luck.

Gengar @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Shadow Ball
- Sludge Wave
- Focus Blast
- Taunt

Azelf @ Light Clay
EVs: 176 HP / 80 Def / 252 Spe
Jolly Nature
- Light Screen
- Reflect
- Taunt
- Explosion
 
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Just two important things:

honestly, the ladder is so full of clefs (SO FULL), like, so really full, and 90% of them run fire blast/flamethrower, so I can't let scizor be the only thing that can take clef. So, yeah, I strongly disagree with that, all I see are clefs. Maybe I just get cteamed a lot.

I also am not sure what does a full speed scizor set provides. I lose bulk in exchange for outspeeding... rotom? Cause, with this set, I can set up against all kinds of lando-t, but banded. I also like the slow u-turn, though you guys seem to disagree with me. Oh, well.

Also being honest, I havent had much trouble with talon once SR are up.
 
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