Lucario's Vangaurd

Lucario’s Vangaurd!
An OU team by Ashura Areson

Hey all you Smogonites! This is my OU team that I have been working on for… Well awhile. As the title suggests, the team has the underrated Pokemon known as Lucario. He was originally the primary sweeper of the team, but as time progressed you could call him more the “glue” of the team. Anyway lets look at the team and how it evolved.
Team Building Process

Starting off we have the leader of this brigade! LUCARIO!

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Lucario is a cool poke but he can’t handle everything on his own. Physical walls are an issue. So looking at type synergy and what I need, I chose Latios to fill the second slot. He hits from the opposing end of the spectrum and covers Lucario perfectly. The big difference at the time was that Lucario was a set up sweeper with Latios being a specs Draco Meteor Nuke.

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Offense is all but covered with these two, but now we need defenses. Having traps on a battle field is a common tactic so we need a hazards layer. At the same time, a dragon resist would be absolutely awesome given how frail Lucario is. Two pokes fill this roll well. Looking at the two though, Ferrothorn is definitely the better choice with a move disruptive movepool and with a grass STAB to handle things like Swampert. Ferrothorn adds a much needed dragon resistance and definitely pulls its weight here.
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Ferrothorn is a great wall but relying only on him is not great. For a partner we need to look at type synergy and ideally spin blocking capabilities. The biggest contender? Well he has an awesome mustache that’s for sure. Jelicent is tanky, a spin blocker, a fighting immunity and fire resistance for both Lucario and Ferrothorn. In addition, Jellicent also draws in dark type moves for Lucario to potentially grab a boost. For Latios, this Jellyfish soaks up ice type moves for the dragon.

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Looking at the Jellicent and Ferrothorn, they look really solid and cover eachother well. But Ferrothorn’s X4 weakness to fire is a bit concerning. Also, the plethora of dragons means that Ferrothorn would need to be healthy almost all the time. A feat that is pretty hard to accomplish. With this in mind, I needed a steel type who could take on dragons while dealing with a fire weakness somehow. Well… there’s only ONE steel type that does that. Entering in Heatran. This magma turtle opens up a third level of complexity with in the team. While it adds a fighting weakness, I currently have an immunity and a resist. It also makes it harder for people to predict me when I have Ferrothorn out. Should they go for a fighting move expecting a Heatran? Or is a fire move really the best way to go? This thing also answers sun teams and stops most of their Pokemon hard.
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This Vangaurd is starting to look like something. But we still need a 6th member. Well, we have a solid basis for a Sand team. Why not try Tyranitar?

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Woah woah hold up there Ashura! Tyranitar opens up too large of a fighting weakness! Good point. That’s why I changed it pretty quickly to Hippowdon.

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Hippowdown works alright if I can keep my weather up. But the opposing teams seemed to be always able to smash me pretty soundly due to a lack of offense. So I guess Im not using my own weather... Well… if I can’t use my own weather. Lets use the opponents! Now, I have an answer to sun with Heatran/Latios and an answer to Rain with Latios/ Ferrothorn. My team benefits heavily from sand and hail is almost never seen. So I guess I need a poke that can help with those two. But before I decide… who is the most popular poke right now?? Ah that’s right… God damned Genesect. My team hates genesect right now. Especially scarfed varients. Which reminds me I need a scarfer. So I need a scarfer who can benefit from rain, work okay in the sun, and stop Genesect. After much fiddling around… I decided Tornadus –T would provide the air support to kill things in the rain, outspeed everything and smash it in the face. What does Tornadus T grant in the sun? Well first off its faster than a Venasuar in the sun so long as it holds scarf. Then I can use the magic of heat wave and stop that threat from going.

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ALRIGHT! NOW NOTHING CAN STOP ME! MWAHAHAHAHA!

Until… Tornadus T got banned. Crap. Back to the drawing board. Again, I kept on fiddling around, not quite sure what to put in for what. I changed a few sets, changed a few EV spreads, but no other pokemon seemed to mesh in well enough with the rest of the team. Then Genesect was banned. This was a glorious day. But I still needed a pokemon who could fit in well with the team. Eventually I went with Landorus I. This thing was a monster! It wrecked soo many teams nearly single handedly it wasn’t even funny. 2 immunities that pair really well with the immunities I already have, and having great speed and SpA, I won quite a few games due to this thing.

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But apparently I wasn’t the only one wrecking faces with Landorus-I. And as such, he was banned. This made me quite upset, but then I remembered that Landorus still is in OU under a different form. So enter in Landorus-T. This thing might not have had the massive power as its predecessor, but it worked well. Bringing in an intimidate helped me out more times than expected and it worked well as a secondary defensive wall.

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Looking at the team, All the pokes were pulling their weight but Latios seemed a bit out of place. All the other pokes bar Lucario, were bulky and focused more on tanking hits rather than nuking. Latios defenses are alright but they aren’t the greatest. At the same time though, I couldn’t really drop Latios for a different dragon without screwing up all the synergy type wise. Or so I thought. Until Latios recommended his younger sister Latias. Although not as offensive, she would be able to fill a different type of role and still keep the type synergy relatively the same. With a fond farewell and a huge party, Latios announced his retirement and his successor.

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And so that is how this team took shape. Now on to the team members themselves!
Analysis
Lucario
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Xeren (Lucario) @ Life Orb

Trait: Justified

EVs: 252 Spd / 252 Atk / 4 SDef

Adamant Nature

- ExtremeSpeed

- Swords Dance

- Close Combat

- Bullet Punch

This set is pretty self explanatory. Lucario’s job is to set up and sweep. With a SD, nothing like taking Espeeds or Close combats or Bullet punches from him. Why Bullet punch? Because screw the hell out of your Ghosts not named Jellicent. While Lucario was the original “goal” pokemon, the team has sort of pushed him into a slightly different role. His job is more to punch down various threats so that the rest of the team can clean up. If the opponents are worn out, his job changes to clean up. It’s a tad difficult for me to put into words but I hope you understand.
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Celestine (Latias) @ Leftovers

Trait: Levitate

Shiny: Yes

EVs: 252 Spd / 208HP / 48 SpA

Timid Nature

- Roost

- Dragon Pulse

- Calm Mind

- Substitute

Latias is the second sweeper of the team, replacing the immediate power of Latios. Latias job is to be my answer to walls like Ferrothorn. Sub Calm mind provides a lot of safety for the young dragon while the speed EVs insure that I can still be a threat to things like Terrakion and Gengar. While I do sometimes miss Latios’ Wow factor in terms of damage, Latias more than adequately provides power and defense in a nice package. In addition, she and the remaining 4 pokemon create a fairly intricate core of sorts.

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Tertra (Landorus-Therian) @ Leftovers

Trait: Intimidate

EVs: 88 Spd/ 248 HP/ 172 Def

Adamant Nature

- U-turn

- Earthquake

- Hidden Power Ice

- Stealth Rock

Landorus is a Boss. Almost as boss as Lucario. This thing provides Stab EQs coming from a MASSIVE attack stat. Paired up with pretty decent bulk, intimidate, u-turn and 2 immunities, this thing is an amazing Pokemon. This thing covers the issue of Ground type attacks for Heatran, taking some of the worry off of Latias, and it is immune to electric attacks. It also draws in Ice attacks for Lucario and Heatran, and water type attacks for Jellicent, Ferrothorn and Latias. All in all, It fits perfectly.
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Durian (Jellicent) (M) @ Leftovers

Trait: Water Absorb

Shiny: Yes

EVs: 216 Def / 44 Spd / 248 HP

Bold Nature

- Scald

- Will-O-Wisp

- Recover

- Taunt

Ask any one of my friends which pokemon they hate the most on my team. Most of them will say this thing. Jellicent is just incredible. I have won soo many games due to this thing being able to tank hits like a champion. It spreads burns pretty well and that helps the rest of the team survive against heavy physical threats. The speed Evs are there to outrun a few pokes. Namely Bulky Scizor. It also lets me out run Bulk up Toxicroak. With Taunt, I completely shut down quite a few Pokemon and allows Jellicent to beat things like Ferrothorn in a one on one. With effectively 3 immunities, stable recovery and great type synergy, Jellicent has won me more games than maybe any other member of the team.
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Elohnna (Ferrothorn) @ Leftovers

Trait: Iron Barbs

Shiny: Yes

EVs: 252 HP / 88 Def / 168 SDef

Relaxed Nature

- Thunder Wave

- Spikes

- Power Whip

- Leech Seed

Ferrothorn’s main job is to set up hazards. And it does that job very well. Once it does that job, it will usually be there to paralyze anything foolish enough to come in on it and try to set up on it. Additionally, this thing tanks Outrages like a champion. Leech Seed provides support and healing to itself and the rest of the team, and Power Whip is there for any water type that wants to come in. In particular, Starmie is a common goal for me to Power whip. In terms of Synergy, Ferrothorn takes dark,ghost, and dragon type moves for Latias, dark, ghost, electric, and grass for Jelicent. It also baits in fire moves for Latias, Heatran or Jellicent to come in on.
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Gallus (Heatran) @ Air Balloon

Trait: Flash Fire

EVs: 252 SAtk / 252 Spd / 4 Def

Timid Nature

- Fire Blast

- Hidden Power [Ice]

- Roar

- Earth Power

Balloon Tran has 3 immunities with the balloon in addition to a TON of resistances. It also brings quite a bit of fire power to the team. Literally. Its natural bulk is high enough that I didn’t feel the need to invest in it while the speed has come into handy against things like opposing Heatrans, Bulkier varients of Gliscour and against dragons. Speaking of dragons, Heatran is ment to kill opposing Garchomps and Salamences who are sizeable threats. This thing with Ferrothorn, Latias, Jellicent, and Landorus creates a network of resistances and immunities that many teams have a hard time breaking down. The biggest contribution that he brings is the mind games with Ferrothorn, and Jellicent. For moves, Roar is all but a necessity against several Pokemon such as Calm mind Jirachi and other set up sweepers. Fire blast brings down a ton of pain on anything that doesn’t resist it. HP ice is for dragons and Lando-esque pokemon. And Earth Power is there for opposing Heatrans.
Conclusion

And that’s the team. It’s a lot of fun to play with and I think it is pretty solid. Hopefully you feel the same way. This team is pretty heavy on predictions. But then again, what team isn’t? Hope you all enjoyed the team and have a great day!

Edit: And of course pics aren't working... Ill fix it up when I can.
Edit 2: Sprites and Pics are in. Will change pics to be more uniform in size later. Im tired.
 
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This is a solid team, the only thing I would find to be annoying is that this team lacks a spinner, and while the team itself isn't weak to hazards per-se it would have loads of trouble with hazard stacking offense and gengar in general.
I would say a starmie would fit somewhere nicely as an added status absorber but having read your RMT and seeing how it molds together I'm not sure where I would put it. Maybe over jellicent but then you lose the spin blocker which can be annoying. However with starmie you gain the water resist/fighting resist(abiet not the best one) but also some needed speed imo, with the ability to really pressure the opponent.
Just something to maybe think about, I think standard LO starmie would work tbh, maybe with psyshock over tbolt since you have ferro for bulky waters.

Also for Latias I always run 208HP on sub cm as this allows you to hit 353 which is a leftovers number and adds to your bulk considerably which latias really needs. You can take the remaining few evs i think its like 48 irrc and toss them into def or spatk if you wish.

Also to touch on the starmie suggestion I just say this because as solid as your defensive core is, Lando gets worn down over time and with tran/ferro/jelli all being weak to spikes it doesnt take much to break through them with some hazards up

Hope this helped a little.
 
Just a quick little thing, I would suggest Adamant>Jolly on Lucario, as it gives it a good boost to power, notably letting it OHKO Skarmory after rocks at +2. This is a pretty cool team, good luck with it!
 
This is a solid team, the only thing I would find to be annoying is that this team lacks a spinner, and while the team itself isn't weak to hazards per-se it would have loads of trouble with hazard stacking offense and gengar in general.

I was testing this team a while back to see if I could find anything to improve upon and ran into one of the famous sand stall teams (Hippow/Skarm phazer/spikers). In about 60-70 turns, I did manage to win it. The spikes/rocks just doesn't affect this team much. Ferro fell a bit early, yes, but heatran, landourus, jelli and especially latias crushed through mainly because the last two have recovery moves and all but jelli have levitate in some way to start the match. Yeah, there is a spike issue but only vs dedicated hazard stall teams. As for toxic spikes, the only thing on the team that cares is jelli, who switches in once one layer is up to get poisoned and not toxic'd. To devote a spinner onto the team for that may be a bit risky because anywhere but jelli and you add a second elec weakness, and everywhere else (since Latias isn't leaving), you add another dark weakness.

I had thought of ferro vs forrey for a while, but ended up at the conclusion that the battles with this team take much longer than Forrey is good for. This team wares the opponents down before hammering lucario to KO everything, so forrey's purpose would be more or less fodder after 10 or so turns. Also, while forrey offers less weaknesses, ferro offers more common resists to threats. Overall, I believe this team may be as good as it can get barring a few stat changes here and there and definitely a contender for one of the best I've seen.
 
Hey, this is a solid team, but I would suggest a few changes, namely, switching Heatran's nature from Bold to Timid.
You have an offensive set, and I would think that the speed boost from Timid would be more useful than the defense boost from Bold. Also, I agree with Yuttt that Lucario should have an Adamant nature, as the added power is noticeable, and you have Extremespeed anyway to deal with faster opponents. Finally, I notice that Keldeo poses a considerable threat to your team if it runs HP Ghost, which is why I suggest you change Latias's EV spread to 252 HP / 4 Sp.Atk / 252 Spe. This spread gives it quite a bit more bulk, allowing it to take on Keldeo a bit easier, as you avoid the 2HKO from Choice Specs or Expert Belt Keldeo's Icy Wind, among other things. Hope I helped.
 
Hey everyone! Thanks for all the great feedback. Starmie> Jellicent is an interesting choice but I lose a very big check to Keldeo and many other physical sweepers. As AJ said, I dont really have too big of an issue with opposing hazards anyway. Thank you though. Ive changed a few Natures and Latias' Evs. I think I forgot to change latias' Evs when I was using Latios. Oh well. Anyway thank you for the suggestions. More input is always appreciated.
 
I got your rate request. Sorry for it being a tad late.

Looking at this team, there aren't really any gaping weakness that immediately pop out to me. You have everything a way to beat Sun, Rain and Sand which is a must for Weatherless team and you did that very well. I don't really want change any pokemon since the synergy is great as it now. Since you have made changes from what other people have suggested most of that is taken care of. The main thing I would change is running Latias to spread Oh Captain's spread of 208 HP / 252 Spd / 48 SAtk. This as mentioned gives up better bulk and gives you a leftover recovery number. Which is much better to use that since running 252 is letting some EVs go to waste when you could make use of those and add to some power as Latias isn't really the biggest powerhouse.

My other suggestion would be with Landorus-T. Though your team isnt particularly weak to Dragonite, Breloom however you should always be able to outpace them. With that said I suggest trying the 88 Spd / 248 HP / 172 Def with a Naive Nature. This hits 264 which is 1 more speed point that standard Tentacruel, Adamant Dragonite, Jolly Breloom and Modest Heatran all hit. I wouldn't recommend EV's up to Timid as you will lose considerable bulk which is not advised.

That's all I have for you right now. I hope this helped. If you have anymore question or need further help, feel free to ask. Good luck with the team.

~Subject 18~
 
Ah I see. Ive definately noticed the changes in Lando. Thanks for that spread! Out of curiosity, how effective would it be for Latias to put the extra evs into defense rather than into SpA? Just out of curiosity.
 
The extra 48 EVs can be placed in either one. It doesn't really matter which one you choose to place it in. If you place them in SpA you have a little more power and if you place them in Def you can take some physical hit a little better to help prevent your Sub from being broke by physical attackers. It's really personal preference and what feels better for you.
 
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