Lucha Sweeper (pokepast.es)
The first pick is obviously Hawlucha due to it being a monsterous late game sweeper and can make a fool out of teams unprepared. I added the Grassy Seed for the Grassy Terrain. Acrobatics has base 110 due to it being more without an item, swords dance for Attack boosting, Close Combat for that raw damage alongside being a ferrothorn and blissey answer, and Taunt because it can allow teammates to set up.
I added on Alolan Ninetales for free hail set-up and to protect the team thanks to aurora vail. I also gave her the damp rock for an increased hail timer. Aurora Vail is as cracked as humanly possible, Freeze-dry deals with water types really well (not that we need it), Encore is fantastic for setting up, and Pain Split can really harm a tank pokemon.
Rillaboom is my Grassy Terrain Setter and can do some cracked damage as well. I gave him Knock Off for support, U-turn for momentum and coverage against Dark and Psychic, Wood Hammer for raw damage and Grassy Glide. Overall, It's gotten me out of a pinch so far (No replays moment), but it does have some various weaknesses that the rest of the team covers.
Bisharp is for Knock-off and additional support with taunt, coverage with air slash, and sucker punch for priority. His Defiant Ability makes intimidate intimidating for opponents very much, Taunt is used as a support option that prevents any chip damage, and Air Slash is the best possible answer he has for Fighting Types.
Garchomp is a very strong wall build and contains moves like stealth rock, stab earthquake, toxic and protect, which can be used to PP stall for chip damage or just kill them straight up with Earthquake, and deals with a very common weaknesses on the team, Electric and fire types that roam the Overused Metagame.
Finally Volcarona adds more power with no stealth rock weaknesses due to Heavy Duty Boots, I gave her Quiver Dance, Roost, Stab Flamethrower and Psychic. This thing is a monster and adds even more raw damage to the piles of sweeping capabilities of each team that has a major weakness to a pokemon that can take out almost everything with full quiver dances.
Any thoughts? C&C is appreciated!
The first pick is obviously Hawlucha due to it being a monsterous late game sweeper and can make a fool out of teams unprepared. I added the Grassy Seed for the Grassy Terrain. Acrobatics has base 110 due to it being more without an item, swords dance for Attack boosting, Close Combat for that raw damage alongside being a ferrothorn and blissey answer, and Taunt because it can allow teammates to set up.
I added on Alolan Ninetales for free hail set-up and to protect the team thanks to aurora vail. I also gave her the damp rock for an increased hail timer. Aurora Vail is as cracked as humanly possible, Freeze-dry deals with water types really well (not that we need it), Encore is fantastic for setting up, and Pain Split can really harm a tank pokemon.
Rillaboom is my Grassy Terrain Setter and can do some cracked damage as well. I gave him Knock Off for support, U-turn for momentum and coverage against Dark and Psychic, Wood Hammer for raw damage and Grassy Glide. Overall, It's gotten me out of a pinch so far (No replays moment), but it does have some various weaknesses that the rest of the team covers.
Bisharp is for Knock-off and additional support with taunt, coverage with air slash, and sucker punch for priority. His Defiant Ability makes intimidate intimidating for opponents very much, Taunt is used as a support option that prevents any chip damage, and Air Slash is the best possible answer he has for Fighting Types.
Garchomp is a very strong wall build and contains moves like stealth rock, stab earthquake, toxic and protect, which can be used to PP stall for chip damage or just kill them straight up with Earthquake, and deals with a very common weaknesses on the team, Electric and fire types that roam the Overused Metagame.
Finally Volcarona adds more power with no stealth rock weaknesses due to Heavy Duty Boots, I gave her Quiver Dance, Roost, Stab Flamethrower and Psychic. This thing is a monster and adds even more raw damage to the piles of sweeping capabilities of each team that has a major weakness to a pokemon that can take out almost everything with full quiver dances.
Any thoughts? C&C is appreciated!
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