ZU Lurantis [QC: 0/2]

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[OVERVIEW]
Lurantis differentiates itself from other entry hazards removal options, since if it's let ignored, it can quickly spiral out of control and become difficult to switch into or take a hit from thanks to Contrary. It also finds ample opportunities to come in with its mono-Grass typing, helping it switch in against common threats such as Jolteon, Floatzel, Rotom-C, and Whimsicott. Additionally, with both Leaf Storm and Superpower, Lurantis tears trough all hazard setters, incluing Regirock, Orthworm, and Sandslash. However, these moves along with Synthesis come with low PP, often leading to it being overwhelmed and not as offensive as it wishes to be at times. Even with its good resistances, Lurantis can find itself overwhelmed if it's being attacked on the defensive side that it didn't invest in. For example, Choice Band Floatzel deals great damage to specially defensive Lurantis with Wave Crash, 2HKOing if Floatzel Terastallizes into a Water-type, and physically defensive Lurantis is vulnerable to Whimsicott due to how its Choice Specs Moonblast always nets a 2HKO. On top of that, its typing also lets it down quite often when facing down many top threats, such as Charizard, Glastrier, Hisuian Sneasel, and Vikavolt, and Lurantis can be forced to heal constantly with how easily it's chipped down by switching into foes that often use pivoting moves like Rotom-C, Floatzel, and Jolteon.

[SET]
Defog (Lurantis) @ Heavy-Duty Boots
Ability: Contrary
Tera Type: Poison
EVs: 248 HP / 8 Def / 252 SpD OR 248 HP / 252 Def / 8 SpD
Sassy / Relaxed Nature
- Defog
- Synthesis
- Leaf Storm
- Superpower / Knock Off

[SET COMMENTS]
Thanks to Lurantis's decent defenses, good resistances, and lack of passivity thanks to Contrary, it makes for a fine entry hazard remover with Defog. Superpower complements Leaf Storm quite well, nailing switch-ins to Lurantis like Abomasnow, Magneton, and Snorlax. However, Knock Off allows Lurantis to punish the many hazard-weak foes it naturally draws in such as Charizard, Abomasnow, Vikavolt, and Oricorio-F. With Contrary, Lurantis circumvents the issues of other walls like Spriritomb, able to become a threat in its own right with the offensive boosts from Leaf Storm and Superpower. Lurantis's EV spread can go in either a specially defensive direction or a physically defensive one. Becoming specially bulky allows Lurantis to better stomach attacks from the myriad of Electric-types in ZU, including Rotom-C, Jolteon, Lanturn, and Magneton, as well as Grass-type foes such as Whimsicott and Shaymin. Alternatively, a physically defensive spread lets Lurantis handle foes like Floatzel and Sandslash more easily, especially since the former can 2HKO specially defensive Lurantis with Choice Band Tera Water Wave Crash. Tera Poison offers Lurantis many useful resistances, namely to Fighting, Fairy, and Poison. This newfound defensive profile allows Lurantis to now handle and beat foes such as Hisuian Sneasel, Whimsicott, Weezing, and by becoming a Poison-type, Lurantis can act as a Toxic Spikes absorber, aiding its team against users like Weezing. Tera Poison also sheds Lurantis's weakness to Ice-type attacks, meaning Lurantis can take out foes such as Glastrier, Abomasnow, and Beartic when they have low health in a pinch.

Charizard has great synergy with Lurantis, handling the pesky Ice-, Grass-, and Bug-types that give Lurantis trouble, like Glastrier, Abomasnow, and Vikavolt. In return, Lurantis takes out counters to Charizard, namely Regirock, Naclstack, and Lanturn. On top of that, Lurantis's Defog aids Charizard if it happens to lose its Heavy-Duty Boots due to a Knock Off. Lurantis is also quite weak to opposing Charizard as well as Ice-type foes like Glastrier, leading to partners like Regirock, Lanturn, Poliwrath, and Orthworm being welcomed. Lurantis capitalizing on the top bulky Water-type in Lanturn opens many doors for teammates like Floatzel, Glastrier, Lycanroc, Oricorio-F, and Clawitzer. Stealth Rock users such as Regirock, Mesprit, and Sandslash pair best with Lurantis, as its Defog isn't as detrimental as it would be on Spikes-stacking teams. Additionally, a core of Lurantis and Sandslash opens up a few doors: it either allows Sandslash to carry more utility, not needing to run Rapid Spin thanks to Lurantis using Defog, or it lets Lurantis run Knock Off over Defog, letting it threaten common Heavy-Duty Boots-carrying switch-ins to it like Charizard thanks to Sandslash clearing hazards with Rapid Spin. Poison-types like Muk, Weezing, and Hisuian Sneasel are quite common and very problematic for Luranatis. This often leads it to pairing up with Pokemon like Sandslash, its own Hisuian Sneasel, Mesprit, and Spiritomb. Lurantis is easily taken advantage of by other Grass-types like Whimsicott, Dipplin, and Virizion; for this reason, it synergizes with Pokemon such as Charizard, Glastrier, and Weezing.

[STRATEGY COMMENTS]
Other Options
=============

Lurantis can forgo Defog for Knock Off, which allows it to simultaneously threaten common switch-ins to it like Charizard while still threatening entry hazard setters such as Orthworm.

Checks and Counters
===================

**Fire-types**: Charizard, Oricorio-F, and Typhlosion all are very threatening to Lurantis, especially the former two due to how they resist both Leaf Storm and Superpower. However, these Fire-types are quite vulnerable to Knock Off with how weak they are to Stealth Rock.

**Ice-types**: Abomasnow and Glastrier are fairly common and both outspeed Lurantis, threatening it with their Blizzard and Icicle Crash, respectively. Not only that, but they can capitalize on Lurantis switching out with status moves such as Aurora Veil and Swords Dance. However, when these Ice-type foes switch in they must be cautious of not getting hit by a Superpower or Knock Off.

**Poison-types**: Weezing, Hisuian Sneasel, and Muk can take all of Lurantis's attacks without issue and don't fear Knock Off. Additionally, they all easily spread poison, which forces Lurantis to become even more passive than it would be otherwise because it now needs to constantly heal with Synthesis on top of clearing entry hazards. This can often force Lurantis to Terastallize into the Poison-type, depriving its teammates of that resource.

**Grass-types**: With how Lurantis relies on Leaf Storm for damage most of the time, other Grass-types that don't mind Knock Off or Superpower can use Lurantis as a switch-in. This often leads to Lurantis having to switch out so that its team can deal with an opposing Whimsicott, Dipplin, or Shaymin, the latter two of which can heal off any chip damage Lurantis may deal to them.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/powerofmemes.583607/
Quality checked by:

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Last edited:
Analysis has a great start so far - just make sure you update mentions for shifts. For the overview, I'd probably mention Lurantis's reliance on low-PP moves makes it prone to being overwhelmed.

Let me or the ZU QC team know if you have any questions with this analysis!
 
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