So, here I am, yet again. Hello, everyone.
Once more, I come with some creative team, which, as I have stated in other posts, I like to do: build and bring teams with, I'll just say it, some HEAT.
This time the idea for the star of the show came from reading some ancient posts, namely, these 2:
http://www.smogon.com/smog/issue43/underrated-moves-in-ou
http://www.smogon.com/forums/thread...on-v2-victini-voting-post-275.3542009/page-11
Yep, non-choiced Victini. This is the teambuilding process and, next, comes the analysis of the members of the squad (no peak proof this time cause I haven't managed to get in the ladder, but I got to 1600ish).
We start of with the core Victini + Kyurem-B. Nothing new here, just sheer force (almost literally). Kyurem beats heatran and rotom, to name a few. Victini brings down... stuff, and can check m-sableye better due to burn immunity.
Next, a check to Keldeo and Scarf Lando-T and a (somewhat) check to Excadrill. Can also take a hit or two from Diacie.
At this point, Zard and Talon were huge threats to the team, as well as Medicham, Jirachi and Metagross. I just threw a hard counter to all those, with slowbro also helping against Lopunny and Dnite (nice GFW core as well).
Yet, the metagame still presented so many threats to those 4 mons - mostly fairies and psychic types - Sylveon, Diancie, Starmie, Slowbro, Mew, Zam... I also needed rocks. So I decided to counter them with sand sweeping and went Ttar for psychic types, Exca for fairies, in a nutshell.
Victini @ Expert Belt
Ability: Victory Star
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- V-create
- Bolt Strike
- U-turn
- Glaciate
Victini comes first. Often the lead, can deal heavy damage to Skarmory and Sableye. V-create is obvious STAB, Bolt Strike for Slowbro, Manaphy and Talonflame, U-turn to gain momentum, since the team covers threats really well, Glaciate is the nice gimmick move to hit hard Landos and Chompers, also preventing some things to set up and being all in all an underrated move.
Kyurem-Black @ Life Orb
Ability: Teravolt
EVs: 8 Atk / 252 SpA / 248 Spe
Mild Nature
- Ice Beam
- Fusion Bolt
- Earth Power
- Outrage
Next, something to hit hard. Beats heatran and Rotom, can take a hit with full health and retaliate. Ice beam, Fusion Bolt and Earth Power all go without saying. Outrage is... there to hit Chansey, I guess. Lol. The spread allows us to outspeed Gyara and those 4 EVs are more useful there.
Venusaur-Mega @ Venusaurite
Ability: Thick Fat
EVs: 252 HP / 96 Def / 136 SpD / 24 Spe
Bold Nature
- Hidden Power [Fire]
- Giga Drain
- Sludge Bomb
- Synthesis
Mega-Venusaur is always something I have trouble taking down, so I brought it to this team. I am no Venusaur specialist, so I just copied a spread I found somewhere and I went for the coverage instead of Sleep Powder/Leech Seed, mainly, to hit Ferrothorn and to not let Scizor set up on it, making Saur a good switch into Ferrothorn.
Slowbro (M) @ Rocky Helmet
Ability: Regenerator
EVs: 248 HP / 252 Def / 8 SpA
Bold Nature
IVs: 0 Atk
- Scald
- Slack Off
- Psyshock
- Thunder Wave
First I thought I could bring Slowking, but I was in need of all the Def I could put my hands on to counter Mega-Medicham, M-Pinsir, Talonflame and, specially, Zard X. Rocky helmet is nice to wear down u-turners and spinners. T-wave is for Zard, mainly, though it always comes in hand. Scald and Psyshock for STAB, Slack off for healing - Slowbro needs it so bad, it is very important to not overload Slowbro.
Tyranitar @ Chople Berry
Ability: Sand Stream
EVs: 248 HP / 16 Atk / 240 Def / 4 SpD
Impish Nature
- Stealth Rock
- Brick Break
- Pursuit
- Stone Edge
Gengar and psychic types were a Huge threat and I needed Rocks. So, I brought Ttar. Full defense cause the team is so very weak to Bisharp and Weavile (I guess that spread is standard). Chople is to counter that same Weavile and Gengar, who ALWAYS stay in. Pursuit is for Latis, mainly. Stone Edge for STAB damage and the thing I already know people will suggest me to change: Brick Break. It is for Bisharp. I know it is silly, but it works well enough. It hits Exca, other TTars and other stuff that TTar shouldn't be hitting as well.
Excadrill @ Life Orb
Ability: Sand Rush
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Rapid Spin
- Earthquake
- Iron Head
- Rock Slide
Finally, the fairy killer and the thing to beat fast threats - Zam, +1 Zard, Torn... It is also one of the two OU spinners and the set I run is pretty standard - just to hit hard. Rock Slide over SD, it is all in all better in this team.
This is how the team works, btw:
http://replay.pokemonshowdown.com/ou-322826103
Pretty solid, just pull some clever doubles, give Victini and Kyurem-B the chance to punch hard. Exca won late game.
And this is the team beating threats:
http://replay.pokemonshowdown.com/ou-322853847
Overall look
I built the team having in mind all major threats in OU and, though the team is weak to some things, it has a way of handling everything in OU - luring stuff with Victini and Ttar helps. Thus, I believe it is a quite nice balance team.
That said, suggestions are very welcome - if it helps beating Bisharp, even better.
Maybe a scarfer, or a different mega, I don't know, this team came naturally as i started building, I can't really see other options, that is why I am posting it here.
Anyway, be my guest to suggest changes you believe will make this team work better and also try the team out if you also think Victini deserves more credit.
Once more, I come with some creative team, which, as I have stated in other posts, I like to do: build and bring teams with, I'll just say it, some HEAT.
This time the idea for the star of the show came from reading some ancient posts, namely, these 2:
http://www.smogon.com/smog/issue43/underrated-moves-in-ou
http://www.smogon.com/forums/thread...on-v2-victini-voting-post-275.3542009/page-11
Yep, non-choiced Victini. This is the teambuilding process and, next, comes the analysis of the members of the squad (no peak proof this time cause I haven't managed to get in the ladder, but I got to 1600ish).








We start of with the core Victini + Kyurem-B. Nothing new here, just sheer force (almost literally). Kyurem beats heatran and rotom, to name a few. Victini brings down... stuff, and can check m-sableye better due to burn immunity.



Next, a check to Keldeo and Scarf Lando-T and a (somewhat) check to Excadrill. Can also take a hit or two from Diacie.




At this point, Zard and Talon were huge threats to the team, as well as Medicham, Jirachi and Metagross. I just threw a hard counter to all those, with slowbro also helping against Lopunny and Dnite (nice GFW core as well).






Yet, the metagame still presented so many threats to those 4 mons - mostly fairies and psychic types - Sylveon, Diancie, Starmie, Slowbro, Mew, Zam... I also needed rocks. So I decided to counter them with sand sweeping and went Ttar for psychic types, Exca for fairies, in a nutshell.

Victini @ Expert Belt
Ability: Victory Star
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- V-create
- Bolt Strike
- U-turn
- Glaciate
Victini comes first. Often the lead, can deal heavy damage to Skarmory and Sableye. V-create is obvious STAB, Bolt Strike for Slowbro, Manaphy and Talonflame, U-turn to gain momentum, since the team covers threats really well, Glaciate is the nice gimmick move to hit hard Landos and Chompers, also preventing some things to set up and being all in all an underrated move.

Kyurem-Black @ Life Orb
Ability: Teravolt
EVs: 8 Atk / 252 SpA / 248 Spe
Mild Nature
- Ice Beam
- Fusion Bolt
- Earth Power
- Outrage
Next, something to hit hard. Beats heatran and Rotom, can take a hit with full health and retaliate. Ice beam, Fusion Bolt and Earth Power all go without saying. Outrage is... there to hit Chansey, I guess. Lol. The spread allows us to outspeed Gyara and those 4 EVs are more useful there.

Venusaur-Mega @ Venusaurite
Ability: Thick Fat
EVs: 252 HP / 96 Def / 136 SpD / 24 Spe
Bold Nature
- Hidden Power [Fire]
- Giga Drain
- Sludge Bomb
- Synthesis
Mega-Venusaur is always something I have trouble taking down, so I brought it to this team. I am no Venusaur specialist, so I just copied a spread I found somewhere and I went for the coverage instead of Sleep Powder/Leech Seed, mainly, to hit Ferrothorn and to not let Scizor set up on it, making Saur a good switch into Ferrothorn.

Slowbro (M) @ Rocky Helmet
Ability: Regenerator
EVs: 248 HP / 252 Def / 8 SpA
Bold Nature
IVs: 0 Atk
- Scald
- Slack Off
- Psyshock
- Thunder Wave
First I thought I could bring Slowking, but I was in need of all the Def I could put my hands on to counter Mega-Medicham, M-Pinsir, Talonflame and, specially, Zard X. Rocky helmet is nice to wear down u-turners and spinners. T-wave is for Zard, mainly, though it always comes in hand. Scald and Psyshock for STAB, Slack off for healing - Slowbro needs it so bad, it is very important to not overload Slowbro.

Tyranitar @ Chople Berry
Ability: Sand Stream
EVs: 248 HP / 16 Atk / 240 Def / 4 SpD
Impish Nature
- Stealth Rock
- Brick Break
- Pursuit
- Stone Edge
Gengar and psychic types were a Huge threat and I needed Rocks. So, I brought Ttar. Full defense cause the team is so very weak to Bisharp and Weavile (I guess that spread is standard). Chople is to counter that same Weavile and Gengar, who ALWAYS stay in. Pursuit is for Latis, mainly. Stone Edge for STAB damage and the thing I already know people will suggest me to change: Brick Break. It is for Bisharp. I know it is silly, but it works well enough. It hits Exca, other TTars and other stuff that TTar shouldn't be hitting as well.

Excadrill @ Life Orb
Ability: Sand Rush
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Rapid Spin
- Earthquake
- Iron Head
- Rock Slide
Finally, the fairy killer and the thing to beat fast threats - Zam, +1 Zard, Torn... It is also one of the two OU spinners and the set I run is pretty standard - just to hit hard. Rock Slide over SD, it is all in all better in this team.
http://replay.pokemonshowdown.com/ou-322826103
Pretty solid, just pull some clever doubles, give Victini and Kyurem-B the chance to punch hard. Exca won late game.
And this is the team beating threats:
http://replay.pokemonshowdown.com/ou-322853847
I can see nothing that the team can't handle. Honestly, I tried to address every threat.
The team does lack priority, though, but it has counters to Scizor, Breloom, M-Pinsir...
There are, nonetheless, 3 threats I worry when i see:
Weavile doesn't last long, but it is a nice end-game sweeper against my team. If Ttar can't take it, Exca is suppose to revenge kill. Slowbro can Twave it and Saur can make it weaker. it might also fear scarf Tini.
Another priority user, if it SDs, it is gg. Luckily, the team doesn't let it set up most of the time, though I might end up sac-ing something.
Zam is fast, can outspeed my attackers, can take down my walls. Chople Ttar is good, but one must hit Stone Edge. Exca outspeeds in the sand, except if MEga-Zam manages to trace Sand Rush.
The team does lack priority, though, but it has counters to Scizor, Breloom, M-Pinsir...
There are, nonetheless, 3 threats I worry when i see:

Weavile doesn't last long, but it is a nice end-game sweeper against my team. If Ttar can't take it, Exca is suppose to revenge kill. Slowbro can Twave it and Saur can make it weaker. it might also fear scarf Tini.

Another priority user, if it SDs, it is gg. Luckily, the team doesn't let it set up most of the time, though I might end up sac-ing something.


Zam is fast, can outspeed my attackers, can take down my walls. Chople Ttar is good, but one must hit Stone Edge. Exca outspeeds in the sand, except if MEga-Zam manages to trace Sand Rush.
Overall look
I built the team having in mind all major threats in OU and, though the team is weak to some things, it has a way of handling everything in OU - luring stuff with Victini and Ttar helps. Thus, I believe it is a quite nice balance team.
That said, suggestions are very welcome - if it helps beating Bisharp, even better.
Maybe a scarfer, or a different mega, I don't know, this team came naturally as i started building, I can't really see other options, that is why I am posting it here.
Anyway, be my guest to suggest changes you believe will make this team work better and also try the team out if you also think Victini deserves more credit.
Victini @ Expert Belt
Ability: Victory Star
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- V-create
- Bolt Strike
- U-turn
- Glaciate
Kyurem-Black @ Life Orb
Ability: Teravolt
EVs: 8 Atk / 252 SpA / 248 Spe
Mild Nature
- Ice Beam
- Fusion Bolt
- Earth Power
- Outrage
Venusaur-Mega @ Venusaurite
Ability: Thick Fat
EVs: 252 HP / 96 Def / 136 SpD / 24 Spe
Bold Nature
- Hidden Power [Fire]
- Giga Drain
- Sludge Bomb
- Synthesis
Wenceslas (Slowbro) (M) @ Rocky Helmet
Ability: Regenerator
EVs: 248 HP / 252 Def / 8 SpA
Bold Nature
IVs: 0 Atk
- Scald
- Slack Off
- Psyshock
- Thunder Wave
Tyranitar @ Chople Berry
Ability: Sand Stream
EVs: 248 HP / 16 Atk / 240 Def / 4 SpD
Impish Nature
- Stealth Rock
- Brick Break
- Pursuit
- Stone Edge
Excadrill @ Life Orb
Ability: Sand Rush
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Rapid Spin
- Earthquake
- Iron Head
- Rock Slide
Ability: Victory Star
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- V-create
- Bolt Strike
- U-turn
- Glaciate
Kyurem-Black @ Life Orb
Ability: Teravolt
EVs: 8 Atk / 252 SpA / 248 Spe
Mild Nature
- Ice Beam
- Fusion Bolt
- Earth Power
- Outrage
Venusaur-Mega @ Venusaurite
Ability: Thick Fat
EVs: 252 HP / 96 Def / 136 SpD / 24 Spe
Bold Nature
- Hidden Power [Fire]
- Giga Drain
- Sludge Bomb
- Synthesis
Wenceslas (Slowbro) (M) @ Rocky Helmet
Ability: Regenerator
EVs: 248 HP / 252 Def / 8 SpA
Bold Nature
IVs: 0 Atk
- Scald
- Slack Off
- Psyshock
- Thunder Wave
Tyranitar @ Chople Berry
Ability: Sand Stream
EVs: 248 HP / 16 Atk / 240 Def / 4 SpD
Impish Nature
- Stealth Rock
- Brick Break
- Pursuit
- Stone Edge
Excadrill @ Life Orb
Ability: Sand Rush
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Rapid Spin
- Earthquake
- Iron Head
- Rock Slide
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