Luring the Metagame (OU RMT)

Purpose
Luring the Metagame is designed to do what its name implies, to lure pokemon with unpredictable pokemon and moves and deal with them accordingly. LtM is a balanced team that plays both as stall ad as offensive. I start with T-spikes to help make my stallinng and sweeps easier and from there I have skarm/bliss to help on the defensive side and jolteon/suicune to help offensively. The beauty is that my sets are a little unusual so many counters to normal sets dont work here, I lure them in only to kill them. This team, at first glance, may look very gimmicky and strange but upon testing it, I have learned that it wins about 90% of the time should my opponent not know my strategy. Enjoy


Team at a Glance

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NIdoqueen @Choice Scarf
Ability: Poison Point
EVs: 252 HP/ 48 Atk/ 208 Speed
Nature: Jolly
- Earthquake
- Fire Blast
- Ice Beam
- Toxic Spikes

After using Nidoqueen in another team, I learned that its a great toxic spiker and I decided I wanted to use it. Toxic Spikes is very important for my team as it allows me to wear down stuff like Tyranitar and Swampert who might cause my team a lot of trouble. Also I wanted to use Queen to absorb other Toxic Spikes as a lof of my sweapers are weak to it. I used her as a lead to rush t-spikes and I got this set from my friend. This gimmicky set outspeeds anything that isn't scarfed, absorbs trick, and gets a free set up on taunt leads. If Im facing something like Metagross, I might stay in on the rocks to set up a t-spike and then go to skarmory to negate the EQ. Ice Beam helps me deal with Gliscors and Fire Blast helps me deal with stuff like Scizor, Forretress, ext. This pokemon is also my sleep absorber as after it sets up t-spikes, it doesnt do too much.

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Jolteon @Leftovers
Ability: Volt Absorb
EVs: 4 HP/ 252 Speed/ 252 S.Atk
Nature: Modest
- Substitute
- Thunderbolt
- HP (Grass)
- Signal Beam

Jolteon is one of my favorites, it absorbs electric attacks aimed at Skarmory and Suicune and should it come in to sub up, it can potentially sweep. HP grass is chosen to damage swampert as I have many ways of dealing with dragons. Signal Beam is for Celebi and Tyranitar switch ins as Ttar always likes to switch into Jolt to persuit trap it. The theme of my team is surprize and Jolteon does its job well. Also Signal Beam has a chance to confuse the opponent, which helps me get subs up. I chose leftovers because I didnt want to predict around my opponent behind a sub. Instead of constantly losing 10% health to life orb, I'll recover as they try to deal with me.

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Skarmory @Shed Shell
Ability: Keen Eye
EVs: 252 HP/ 64 Atk/ 176 Def/ 16 Speed
Nature: Impish
- Stealth Rock
- Roost
- Whirlwind
- Brave Bird

Skarmory was chosen to help deal with Tyranitar better (who has caused my other teams grief). SR>Spikes because t-spikes do more for me and I need to hit those dragons and flyers. With T-spikes down, Skarm can stall out a lot of physical threats (like Jolteon behind a sub). Pretty much a standard set.

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Latias @Choice Scarf
Ability: Levitate
EVs: 4 HP/ 252 Speed/ 252 S.Atk
Nature: Timid
- Trick
- Surf
- Thunderbolt
- Draco Meteor

I wanted a revenge killer and what better pokemon to fit this team? Steel/Dragon has good type synergy and Latias can take fire hits aimed at Skarmory. Normally I like to run specs/scarf but with T-spikes down, Ttar isn't as dangerous. Also should, ttar Persuits me than I can set up with Suicune. This pokemon is my answer to dragons if I predict correctly and safely switch in and trick helps me with CMers and anything that stalls or sets up.

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Suicune @Leftovers
Ability: Pressure
EVs: 4 HP/ 252 Speed/ 252 S. Atk
Nature: Timid
- Calm Mind
- Surf
- Ice Beam
- HP (electric)

What can I say, I love this suicune. To the untrained eye, this Suicune looks like Crocune with leftovers recovery (should I hide Ice Beam and HP). The beauty is that most people will switch in counters like Breloom, Celebi, and Gyarados who are all OHKOed. I went for max speed to sweep. Also this set isn't crippled by trick as much as crocune (as I have swept after being tricked). This set is pretty much guarenteed to get in two kills should I play right.

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Blissey @Leftovers
Ability: Natural Cure
EVs: 152 HP/ 252 Def/ 104 S.Atk
Nature: Bold
- Thunderwave
- Softboiled
- Flamethrower
- Ice Beam

Blissey was here for a wildcard to take special hits. I use this set in my standard team for good reason and this set also goes with the theme of unpredictability. Thunderwave is for steels that like to switch in like Scizor and Heatran. HP Ice is my primary option as it normally goes with Thunder Wave but Flamethrower is there for forretress and scizor. If I paralyze Scizor I can OHKO without worry but if not I have to predict if its a SD variant or a Banded version. This unique set has litterally won me games against opponents whom I should have lost to. She is pretty beast.

Final Notes
So if you can help me make this team better so it can cover the weaknesses it has. Ive had problems with Lucario and CM Jirachi (subs espeically) so if you can think of any way to help improve on that side while still maintaining the awesomeness of this team, that would be appreciated. Since this team is focused on unpredictability, it works best in a tournament setting but can still handle itself decently on the ladder. Thanks in advance for helping me and sorry I dont have a threat list but Im no good at making those.
 
Nidoqueen is setup fodder after they realize that you outspeeded their infernape or other fast lead.

I would reccomend dropping Jolteon for

Lucario @ Life Orb
4 Hp / 252 Atk / 252 Spe

Swords Dance
Close Combat
Extreme Speed
Bulletpunch

This way, you can send Luke in on a predicted Crunch/Pursuit from Scarf-Tar and SD on the switch, and when Tar comes back ready to revenge you, you can BP him. Nidoqueen is already a good electric resist, and you stated that it's usually available until late game. Lucario also gives you a way to beat blissey, considering that without him, you don't have a SINGLE physical attack.

That suicune set just seems out of place. In a Scarf-Tar common metagame, an unbulky Suicune just won't be sticking around, especially with no HP recovery at all. Cro-Cune would be more beneficial, but even better would be an Agiligross as he retains good synergy with Latias, while being able to set up on Scarf-Tar as well.
 
Hey

You say you have problems with Jirachi and Lucario.

To solve the Jirachi problem I would use a Swampert lead over Nidoqueen.

Swampert@Leftovers
Relaxed
252 HP 252 Def 4 Attk

Stealth Rock
Eartquake
Ice Beam
Protect/Surf/Roar

Swampert is a reliable lead that you can switch out and send back in again to wall things. Stealth Rock for entry hazards and hit those immune to your STAB move. Ice beam for Dragons and the last move is for whether you want to scout choice users, have another STAB move for Rotom or rack up entry hazard damage and get rid of boosting sweepers.

Now to solve the Lucario problem I would recommend an Infernape.

Infernape@Choice Band

U-Turn
Close Combat
Flare Blitz
Mach Punch

U-Turn helps to scout out your counter and score super effective hits on Latias and Starmie, two common switch ins. Close Combat and Flare Blitz 2HKO the vast majority of the metagame and anything that is resistant to those two attacks is taken out by your ScarfLatias. Mach Punch turns this Infernape into a check against Lucario, as well as ScarfTar.

PinkLemonade; said:
I would reccomend dropping Jolteon for

Lucario @ Life Orb
4 Hp / 252 Atk / 252 Spe

Swords Dance
Close Combat
Extreme Speed
Bulletpunch

This way, you can send Luke in on a predicted Crunch/Pursuit from Scarf-Tar and SD on the switch, and when Tar comes back ready to revenge you, you can BP him. Nidoqueen is already a good electric resist, and you stated that it's usually available until late game. Lucario also gives you a way to beat blissey, considering that without him, you don't have a SINGLE physical attack.

I would take PinkLemonades suggestion as CB Infernape
and SD Luke make a strong attacking combination, with Infernape weakening Lucario's counters to Luke, opening up a sweep. You might want to consider Crunch over Extreme Speed. I say this as Gengar still seems to be quite a problem, and a +2 LO bullet punch will KO Gengar whereas Extreme Speed won't even touch it. Meanwhile, Crunch will KO Rotom, a common counter.

Good luck to your team.
 
One big problem I see for your team is choice band scizor, which is very popular nowadays. Priority bullet punch ignores your two choice scarf pokemon, jolteon can't take a hit if subs down and blissey, well blissey just hates any-thing physical. Skarmory is your only real option to him and if he's gone, your in trouble.
I suggest using using RestTalk rotom,
Rotom-H @ Leftovers
Bold Nature(+Def,-Atk)
252Hp/120Df/136spdf
-Rest
-Sleep Talk
-Will-O-Wisp
-Thunderbolt
scizor can't be poisoned by toxic spikes but can be burned and he hates that. You don't really need to worry about pursuit from because you out speed him and Rotom can just rest off the damage. Also he acts as your spin blocker, because you really need those toxic spikes to stay on the field. If their not their, you said it yourself, It's very important to wear down pokemon that are a problem to your team.

Also i suggest taking thunder wave off of Blissey, Toxic spikes will get most guys except steel types, and blissey usually won't be staying in on any of them, and stealth rocks from skarmory will severly weaking most flying types. I suggest putting in either wish, protect or even areomatherapy. Wish would be a good choice if you think that your team needs the health, if your switching in and out alot. Protect so you can scout for the next move. Also aeromatherapy would be good because most of your team would hate status, If Jolteon is posioned, say from toxic spikes or something else, he'll be losing health fast from the subs and poison. Latias would be pretty much dead weight is she's paralyzed, so with aeromatherapy you'll cure all those problems, the choice is up too you.
Well thats all I see for right now, gl with your team.
 
Drop jolteon for a defensive rotom with sub, painsplit, tbolt, and shadow ball. Nothing is stopping starmie or forteress from spinning away your spikes currently. I wouldnt use the lucario as hes mainly for offensive teams and this is a defensive team. Plus you already have skarm to handle scarf tar and blissey will be worn down by toxic spikes.
 
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