
Hi, I'm Ebinola and I'm fucking appalling @ mons. I recently built a team that I thought was okay


I decided to build around these three. Klefki/Mane/Tornt make for a great core that's really fun to use imo.



I then decided to add Bisharp to the team, as it helps Mane by removing the Latis, and it also fucking OWNS with Tornt.



Next I added Rockychomp; imo Rockychomp is a must-have mon on any offensive team right now.



To finish off the team, I added Serperior because hazard stacking + Serperior = own.
THE TEAM

Fizzbanger (Manectric) @

Timid Nature | 4 Def / 252 SpA / 252 Spe | IVs: NaN Atk / 30 Def
• Thunderbolt
• Volt Switch
• Flamethrower
• Hidden Power [Ice]
Mane is a hard hitter that doesn't fuck about. I don't use Mane very often, but whenever I do it never disappoints. Mane forces switches a lot, which is good when you have hazards up, and it's really good late game for picking off weakened targets. And if you can't kill, you volt to an appropriate mon. ez. Mane's moves are stalpes that you can't pass up. Tbolt and volt are mandatory STABS, Flamethrower owns steels like Ferrothorn and Scizor, and HP Ice fucks over Dragons and most of the time kills bulky Lando-T after SR.
Other Options:
Overheat > Flamethrower - allows you to net certain KOs without any hazard support at the cost of some tempo.

Ickle Baby Bot (Klefki) @

Careful Nature | 248 HP / 4 Def / 252 SpD / 4 Spe
• Thunder Wave
• Spikes
• Play Rough
• Magnet Rise
Klefki is fucking aids. Not aids like stag, but it's still quite annoying. It's one of those 'love to use but hate to fight' mons. Klefki is really good on offensive teams because of how many things it can do simultaneously; it counters Weavile, it's got speed control in the form of Thunder Wave and it's a fairy/Lati Twins switchin. There's no other mon quite like Klefki that can do all of these things effectively. Max SpDef is for being able to switch into Mega Gardevoir more comfortably. Spikes is a must because hazard stacking. Magnet Rise makes Ground-types keel over, giving Klefki an open window to set up more spikes. Twave provides speed control, something that this team really likes, and without it I would get rectally ravaged by setup mons like Mega Altaria or CharX.

Avobath (Tornadus-Therian) @

Timid Nature | 4 Def / 252 SpA / 252 Spe
• Hurricane
• Knock Off
• U-turn
• Heat Wave
What's a Klefki/Mane team without Tornt? Tornt works really well with Mane, maybe even too well. Tornt was originally an AV set but I felt that its damage output was rather lackluster, so I went with LO, which needless to say hits really fucking hard. Wether that was a good decision or not I don't know. It's also a really good Keldeo rkiller

Karma (Bisharp) @

Jolly Nature | 252 Atk / 4 Def / 252 Spe
• Knock Off
• Swords Dance
• Iron Head
• Sucker Punch
The satisfaction of owning people with Bish is something you can't get anywhere else. Bisharp beats just about every spinner/defogger in OU (why to peopl use air balon excedrile). More specifically, it removes the Latis, which helps Mane a lot. It also deters Defog, which helps Klefki, and it just plain owns with Tornt. I'm unsure as to wether or not Bish should be Adamant, but I'm sticking with Jolly. Set is pretty standard - Knock is a spammable STAB, Sucker is a strong priority move, iron head owns fairies and SD lets me sweep shit if I get an open window to set up, which I get often.

Dragon's Egg (Garchomp) @

Impish Nature | 252 HP / 164 Def / 92 Spe
• Stealth Rock
• Earthquake
• Dragon Tail
• Fire Blast
Once again, Garchomp is a mon that I feel is a staple on any offensive team. An offensive team just isn't the same without it imo. Since I needed a Rocker, I went with Rockychomp, which also serves as a nice switch to physical attackers, because nothing wants the 30% recoil from Rough Skin and Rocky Helmet. Standard Rockychomp spread. SR best move of all time. EQ is a great STAB as always and helps beat Heatran. Dtail is a fantastic phazing move which is very useful for stopping things from setting up, and Fblast beats the likes of Skarm/Ferro/Scizor and also allows Chomp to do some damage to Magnet Rise Klefki.

Tramp (Serperior) @

Timid Nature | 252 SpA / 4 SpD / 252 Spe | IVs: NaN Atk / 30 SpA / 30 Spe
• Leaf Storm
• Dragon Pulse
• Hidden Power [Fire]
• Glare
Hazard stacking and Serperior just go together. Contrary Leaf Storm is fucking bonkers. Alongside hazards it puts a shit ton of pressure on the opponent and being able to spread paralysis with Glare is very nice as well. Doesn't matter at what time it comes out, it's going to threaten something, and if it's still alive by the endgame it's really REALLY strong because of how easy it is to pick off weakened mons with Leaf Storm. Serperior might have a shallow movepool but it's got the right tools to fuck shit up. Leaf Storm takes care of bulky waters like Suicune and Quagsire while also dealing with Hippowdon which would otherwise be a bit of a pain for a lot of my team. Dragon Pulse gives me coverage against Dragons and when boosted does a nice chunk of damage to neutral mons that resist Leaf Storm, and HP Fire beats anything that Leaf Storm and Dpulse don't i.e steels.
And that's the team. It isn't fantastic, but I think it's an accomplishment for someone who's fucking terrible @ mons.
Fizzbanger (Manectric) @ Manectite
Ability: Lightning Rod
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk / 30 Def
- Thunderbolt
- Volt Switch
- Flamethrower
- Hidden Power [Ice]
Ickle Baby Bot (Klefki) @ Leftovers
Ability: Prankster
Shiny: Yes
EVs: 248 HP / 4 Def / 252 SpD / 4 Spe
Careful Nature
- Thunder Wave
- Spikes
- Play Rough
- Magnet Rise
Avobath (Tornadus-Therian) @ Life Orb
Ability: Regenerator
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Hurricane
- Knock Off
- U-turn
- Heat Wave
Karma (Bisharp) @ Life Orb
Ability: Defiant
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Knock Off
- Swords Dance
- Iron Head
- Sucker Punch
Dragon's Egg (Garchomp) @ Rocky Helmet
Ability: Rough Skin
EVs: 252 HP / 164 Def / 92 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Dragon Tail
- Fire Blast
Tramp (Serperior) @ Life Orb
Ability: Contrary
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Leaf Storm
- Dragon Pulse
- Hidden Power [Fire]
- Glare
Ability: Lightning Rod
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk / 30 Def
- Thunderbolt
- Volt Switch
- Flamethrower
- Hidden Power [Ice]
Ickle Baby Bot (Klefki) @ Leftovers
Ability: Prankster
Shiny: Yes
EVs: 248 HP / 4 Def / 252 SpD / 4 Spe
Careful Nature
- Thunder Wave
- Spikes
- Play Rough
- Magnet Rise
Avobath (Tornadus-Therian) @ Life Orb
Ability: Regenerator
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Hurricane
- Knock Off
- U-turn
- Heat Wave
Karma (Bisharp) @ Life Orb
Ability: Defiant
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Knock Off
- Swords Dance
- Iron Head
- Sucker Punch
Dragon's Egg (Garchomp) @ Rocky Helmet
Ability: Rough Skin
EVs: 252 HP / 164 Def / 92 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Dragon Tail
- Fire Blast
Tramp (Serperior) @ Life Orb
Ability: Contrary
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Leaf Storm
- Dragon Pulse
- Hidden Power [Fire]
- Glare
fleggumfl for helping me out with this whole thing. you might be a negro, but you're MY negro
Scotteh - :^)))
Water Drone - you're also my negro
ceraa - ceraa
Updated Kanto - for a 14 yo you are one funny meme master
the rest of ctg for being a bunch of cool people and for that ebin banter banter we always share. love you lot (but not in a gay way because that's kektus' job)
Scotteh - :^)))
Water Drone - you're also my negro
ceraa - ceraa
Updated Kanto - for a 14 yo you are one funny meme master
the rest of ctg for being a bunch of cool people and for that ebin banter banter we always share. love you lot (but not in a gay way because that's kektus' job)
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