Tactical Switching Battle
B5P3 Singles
Level: Challenger's Choice
Backpack Size: 10
Substitution Count: 7
Arena: The Agency HQ
Word was going around that a certain collective of Trainers had mastered the art of Pokemon switching, which was really something you needed to see for yourself. Attending their training sessions was truly astounding--these people took the active role of the Trainer to its absolute limit, watching the battle with a hawk's eye and recalling their Pokemon in an instant if it would help increase the pressure. Could you do the same with enough practice?
Camouflage: Fire/Ice | Nature Power: Draco Meteor | Secret Power: The user's Trainer attempts Switch Pokemon, specifying a random Benched Pokemon if any exist.
- Players have access to the command Switch Pokemon.
Switch Pokemon
Priority +10
The user recalls their Pokemon, then replaces them in the blink of an eye.
(This command must specify a Pokemon on the user's bench or reserve, and may also specify one or more items. If no Pokemon is specified, this command can't execute.)
(If the user's current Pokemon is Trapped or Partially Trapped, or is affected by an opponent's Arena Trap, Shadow Tag, or Magnet Pull, this command can't execute.)
The user's Pokemon leaves play immediately, and is replaced with the specified Pokemon, equipped with the specified items.
(Example Orderset: Dig ~ Switch Pokemon (Crawdaunt @ Life Orb) ~ Surf
The trainer's current Pokemon would use Dig, then the trainer would switch to Crawdaunt equipped with Life Orb at priority +10, then Crawdaunt would use Surf.)
- If an entry hazard would deal damage, it instead deals half (0.5x) that much damage.
- "If [trainer] is to use Switch Pokemon (specific Pokemon)" or "If [trainer] is to use Switch Pokemon" (with no Pokemon specified) are valid Action Clauses. "then use Switch Pokemon (specific Pokemon @ one or more items)" is a valid Result Clause.
- "If the opposing Pokemon is [species]" and "if your current Pokemon is [species] are valid State Clauses.
- You may also find the "any opponent" placeholder helpful, if you're worried about specific actions from an unknown opponent.
- The Switching Phase, as well as Switching and Phazing markers, are unchanged.
- Against a Pokemon whose Trainer is to switch Pokemon this step, Pursuit has 8 BAP and +11 priority.
B5P3 Singles
Level: Challenger's Choice
Backpack Size: 10
Substitution Count: 7
Arena: The Agency HQ
Word was going around that a certain collective of Trainers had mastered the art of Pokemon switching, which was really something you needed to see for yourself. Attending their training sessions was truly astounding--these people took the active role of the Trainer to its absolute limit, watching the battle with a hawk's eye and recalling their Pokemon in an instant if it would help increase the pressure. Could you do the same with enough practice?
Camouflage: Fire/Ice | Nature Power: Draco Meteor | Secret Power: The user's Trainer attempts Switch Pokemon, specifying a random Benched Pokemon if any exist.
- Players have access to the command Switch Pokemon.
Switch Pokemon
Priority +10
The user recalls their Pokemon, then replaces them in the blink of an eye.
(This command must specify a Pokemon on the user's bench or reserve, and may also specify one or more items. If no Pokemon is specified, this command can't execute.)
(If the user's current Pokemon is Trapped or Partially Trapped, or is affected by an opponent's Arena Trap, Shadow Tag, or Magnet Pull, this command can't execute.)
The user's Pokemon leaves play immediately, and is replaced with the specified Pokemon, equipped with the specified items.
(Example Orderset: Dig ~ Switch Pokemon (Crawdaunt @ Life Orb) ~ Surf
The trainer's current Pokemon would use Dig, then the trainer would switch to Crawdaunt equipped with Life Orb at priority +10, then Crawdaunt would use Surf.)
- If an entry hazard would deal damage, it instead deals half (0.5x) that much damage.
- "If [trainer] is to use Switch Pokemon (specific Pokemon)" or "If [trainer] is to use Switch Pokemon" (with no Pokemon specified) are valid Action Clauses. "then use Switch Pokemon (specific Pokemon @ one or more items)" is a valid Result Clause.
- "If the opposing Pokemon is [species]" and "if your current Pokemon is [species] are valid State Clauses.
- You may also find the "any opponent" placeholder helpful, if you're worried about specific actions from an unknown opponent.
- The Switching Phase, as well as Switching and Phazing markers, are unchanged.
- Against a Pokemon whose Trainer is to switch Pokemon this step, Pursuit has 8 BAP and +11 priority.
City's mons:
















Carbink **Ramiel
Level: 1
EXP: 0 / 10
Type: Rock/Fairy
Abilities: Clear Body,
HP: 80
Atk: 4
Def: 11
SpA: 4
SpD: 11
Spe: 50
Size: 1
Weight: 1
Bashful Nature
Moves:
[Level 0]
Calm Mind
Dazzling Gleam
Earth Power
Facade
Flash Cannon
Iron Head
Light Screen
Power Gem
Protect
Psychic
Reflect
Rest
Rock Polish
Rock Slide
Round
Sharpen
Sleep Talk
Snore
Substitute
Tackle
Toxic
[Level 1]
Ancient Power
Charm
Confide
Double Team
Flash
Hail
Harden
Iron Defense
Misty Terrain
Rain Dance
Rock Throw
Safeguard
Sand Tomb
Sandstorm
Spikes
Stealth Rock
Sunny Day
Swagger

Pheromosa **Infinity
Level: 3 -> 1
EXP: 0 / 10
Type: Bug/Fighting
Abilities: Beast Boost
HP: 85
Atk: 11 (+)
Def: 2 (-)
SpA: 10
SpD: 3
Spe: 151
Size: 3
Weight: 2
Lonely Nature
Moves:
[Level 0]
Brick Break
Bug Bite
Bug Buzz
Facade
Focus Blast
Ice Beam
Leer
Poison Jab
Protect
Rest
Round
Signal Beam
Sleep Talk
Snore
Substitute
Toxic
[Level 1]
Agility
Coaching
Confide
Double Kick
Double Team
Drill Run
Echoed Voice
False Swipe
Quick Guard
Rapid Spin
Roost
Shock Wave
Silver Wind
Swagger
Swift
Taunt
Triple Kick

Arctovish **Watcher
Level: 1
EXP: 0 / 10
Type: Water/Ice
Abilities: Water Absorb, Ice Body,
HP: 95
Atk: 7
Def: 7
SpA: 6
SpD: 7
Spe: 55
Size: 2
Weight: 5
Hardy Nature
Moves:
[Level 0]
Avalanche
Crunch
Facade
Ice Beam
Iron Head
Liquidation
Protect
Psychic Fangs
Rest
Rock Slide
Round
Sleep Talk
Snore
Substitute
Surf
Waterfall
Zen Headbutt
[Level 1]
Ancient Power
Bite
Hail
Ice Fang
Iron Defense
Powder Snow
Rain Dance
Water Gun
Whirlpool

Equilibra **Ambition
Level: 1
EXP: 0 / 10
Type: Steel/Ground
Abilities: Levitate, Bulletproof,
HP: 95
Atk: 4
Def: 7
SpA: 9
SpD: 8
Spe: 60
Size: 2
Weight: 4
Serious Nature
Moves:
[Level 0]
Aura Sphere
Dragon Tail
Earth Power
Earthquake
Facade
Flash Cannon
Iron Head
Protect
Rest
Rock Polish
Rock Slide
Round
Sleep Talk
Smart Strike
Snore
Substitute
Toxic
Whirlwind
Work Up
[Level 1]
Confide
Double Team
Drill Run
Helping Hand
Ice Spinner
Iron Defense
Mud-Slap
Pain Split
Pound
Rapid Spin
Recycle
Safeguard
Sandstorm
Steel Roller
Swagger

Chesnaught **Clyde
Level: 1
EXP: 0 / 10
Type: Grass/Fighting
Abilities: Overgrow,
HP: 90
Atk: 8
Def: 9
SpA: 5
SpD: 6
Spe: 64
Size: 3
Weight: 4
Bashful Nature
Moves:
[Level 0]
Aerial Ace
Brick Break
Bulk Up
Bullet Seed
Crunch
Dragon Claw
Earthquake
Energy Ball
Facade
Focus Blast
Hone Claws
Iron Head
Poison Jab
Protect
Reflect
Rest
Roar
Rock Slide
Round
Shadow Claw
Sleep Talk
Snore
Strength
Substitute
Swords Dance
Tackle
Thunder Punch
Toxic
Work Up
Zen Headbutt
[Level 1]
Bite
Coaching
Confide
Curse
Cut
Defense Curl
Double Team
Dual Chop
Flash
Grassy Terrain
Growl
Helping Hand
High Horsepower
Iron Defense
Magical Leaf
Metal Claw
Mud-Slap
Pain Split
Power-Up Punch
Quick Guard
Rain Dance
Rock Smash
Scary Face
Seed Bomb
Sludge Bomb
Spikes
Spiky Shield (sig.)
Sunny Day
Swagger
Swift
Synthesis
Taunt
Vine Whip
Wide Guard
Fazzie's Pokémon


Electivire
Level 1 EXP: 00 / 10
Typing: Electric
Abilities: Motor Drive Hidden Ability:Vital Spirit (Locked)
HP: 90
Attack: 9
Defen.: 5
Sp.Atk: 7
Sp.Def: 6
Speed: 95
Size: 3
Weight: 5
Movepool
Level 0:
Brick Break
Bulk Up
Dizzy Punch
Earthquake
Facade
Fire Punch
Flamethrower
Focus Blast
Ice Punch
Leer
Light Screen
Meditate
Metal Sound
Protect
Psychic
Quick Attack
Reflect
Rest
Rock Slide
Round
Screech
Signal Beam
Sleep Talk
Snore
Strength
Substitute
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Uproar
Wild Charge
Level 1:
Barrier
Captivate
Charge
Confide
Counter
Curse
Detect
Discharge
Double Team
Dual Chop
Eerie Impulse
Electric Terrain
Flash
Helping Hand
Karate Chop
Mega Punch
Mud-Slap
Power-Up Punch
Psywave
Rage
Rain Dance
Rock Climb
Rock Smash
Seismic Toss
Shock Wave
Swagger
Swift
Taunt
Thunder Shock
Weather Ball

Archaludon
Level 1 EXP: 00 / 10
Typing: Steel/Dragon
Abilities: Stamina, Sturdy Hidden Ability:Stalwart (Locked)
HP: 95
Attack: 8
Defen.: 9
Sp.Atk: 9
Sp.Def: 5
Speed: 85
Size: 3
Weight: 4
Movepool
Level 0:
Aura Sphere
Brick Break
Dark Pulse
Dragon Claw
Dragon Pulse
Dragon Tail
Earthquake
Facade
Flash Cannon
Hone Claws
Iron Head
Leer
Light Screen
Metal Sound
Night Slash
Protect
Reflect
Rest
Roar
Rock Slide
Round
Screech
Slash
Sleep Talk
Snore
Substitute
Swords Dance
Thunder Wave
Thunderbolt
Level 1:
Iron Defense
Metal Claw
Mirror Coat
Rock Smash
Scary Face
Stealth Rock
Steel Roller

Starmie
Level 1 EXP: 00 / 10
Typing: Water/Psychic
Abilities: Illuminate, Natural Cure Hidden Ability:Analytic (Locked)
HP: 85
Attack: 6
Defen.: 6
Sp.Atk: 7
Sp.Def: 6
Speed: 115
Size: 2
Weight: 4
Movepool
Level 0:
Avalanche
Dazzling Gleam
Facade
Flash Cannon
Ice Beam
Light Screen
Power Gem
Protect
Psychic
Psycho Cut
Reflect
Refresh
Rest
Round
Signal Beam
Sleep Talk
Snore
Substitute
Surf
Tackle
Thunder Wave
Thunderbolt
Toxic
Tri Attack
Waterfall
Level 1:
Agility
Bubble Beam
Confide
Confuse Ray
Cosmic Power
Curse
Double Team
Flash
Hail
Harden
Pain Split
Psybeam
Psywave
Rage
Rain Dance
Rapid Spin
Recover
Recycle
Swagger
Swift
Trick
Twister
Water Gun
Water Pulse
Whirlpool

Porygon2
Level 1 EXP: 00 / 10
Typing: Normal
Abilities: Trace, Download Hidden Ability:Analytic (Locked)
HP: 90
Attack: 6
Defen.: 7
Sp.Atk: 8
Sp.Def: 7
Speed: 60
Size: 2
Weight: 3
Movepool
Level 0:
Aerial Ace
Facade
Ice Beam
Protect
Psychic
Reflect
Rest
Round
Shadow Ball
Sharpen
Signal Beam
Sleep Talk
Snore
Substitute
Tackle
Thunder Wave
Thunderbolt
Toxic
Tri Attack
Zen Headbutt
Level 1:
Agility
Barrier
Charge
Confide
Conversion
Curse
Defense Curl
Discharge
Double Team
Eerie Impulse
Flash
Pain Split
Psybeam
Psywave
Rage
Rain Dance
Recover
Recycle
Shock Wave
Sunny Day
Swagger
Swift
Thunder Shock
Trick

Gallade
Level 1 EXP: 00 / 10
Typing: Psychic/Fighting
Abilities: Steadfast, Sharpness Hidden Ability:Justified (Locked)
HP: 85
Attack: 9
Defen.: 5
Sp.Atk: 5
Sp.Def: 8
Speed: 80
Size: 3
Weight: 4
Movepool
Level 0:
Aerial Ace
Air Slash
Aqua Cutter
Aura Sphere
Brick Break
Bulk Up
Calm Mind
Dazzling Gleam
Earthquake
Energy Ball
Facade
Fire Punch
Focus Blast
Hyper Voice
Hypnosis
Ice Punch
Leaf Blade
Leer
Light Screen
Night Slash
Poison Jab
Protect
Psychic
Psycho Cut
Reflect
Rest
Rock Slide
Round
Shadow Ball
Shadow Claw
Shadow Sneak
Signal Beam
Sing
Slash
Sleep Talk
Snore
Strength
Substitute
Swords Dance
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Vacuum Wave
Will-O-Wisp
Work Up
X-Scissor
Zen Headbutt
Level 1:
Agility
Captivate
Charm
Coaching
Confide
Confuse Ray
Confusion
Cut
Defense Curl
Disarming Voice
Double Team
Dual Chop
Echoed Voice
Encore
False Swipe
Flash
Growl
Heal Pulse
Helping Hand
Life Dew
Magical Leaf
Mega Punch
Misty Terrain
Mud-Slap
Night Shade
Pain Split
Power-Up Punch
Psybeam
Psychic Terrain
Quick Guard
Rain Dance
Recycle
Rock Smash
Sacred Sword
Safeguard
Shock Wave
Sunny Day
Swagger
Swift
Taunt
Trick
Wide Guard
Eviolite 
Life Orb
Leftovers
Power Belt
Sticky Barb
Muscle Band
Wise Glasses
Jaboca Berry
Rowap Berry
Oran Berry

Life Orb

Leftovers

Power Belt

Sticky Barb

Muscle Band

Wise Glasses

Jaboca Berry

Rowap Berry

Oran Berry







Electivire
Level 1 EXP: 00 / 10
Typing: Electric
Abilities: Motor Drive Hidden Ability:
HP: 90
Attack: 9
Defen.: 5
Sp.Atk: 7
Sp.Def: 6
Speed: 95
Size: 3
Weight: 5
Movepool
Level 0:
Brick Break
Bulk Up
Dizzy Punch
Earthquake
Facade
Fire Punch
Flamethrower
Focus Blast
Ice Punch
Leer
Light Screen
Meditate
Metal Sound
Protect
Psychic
Quick Attack
Reflect
Rest
Rock Slide
Round
Screech
Signal Beam
Sleep Talk
Snore
Strength
Substitute
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Uproar
Wild Charge
Level 1:
Barrier
Captivate
Charge
Confide
Counter
Curse
Detect
Discharge
Double Team
Dual Chop
Eerie Impulse
Electric Terrain
Flash
Helping Hand
Karate Chop
Mega Punch
Mud-Slap
Power-Up Punch
Psywave
Rage
Rain Dance
Rock Climb
Rock Smash
Seismic Toss
Shock Wave
Swagger
Swift
Taunt
Thunder Shock
Weather Ball

Archaludon
Level 1 EXP: 00 / 10
Typing: Steel/Dragon
Abilities: Stamina, Sturdy Hidden Ability:
HP: 95
Attack: 8
Defen.: 9
Sp.Atk: 9
Sp.Def: 5
Speed: 85
Size: 3
Weight: 4
Movepool
Level 0:
Aura Sphere
Brick Break
Dark Pulse
Dragon Claw
Dragon Pulse
Dragon Tail
Earthquake
Facade
Flash Cannon
Hone Claws
Iron Head
Leer
Light Screen
Metal Sound
Night Slash
Protect
Reflect
Rest
Roar
Rock Slide
Round
Screech
Slash
Sleep Talk
Snore
Substitute
Swords Dance
Thunder Wave
Thunderbolt
Level 1:
Iron Defense
Metal Claw
Mirror Coat
Rock Smash
Scary Face
Stealth Rock
Steel Roller

Starmie
Level 1 EXP: 00 / 10
Typing: Water/Psychic
Abilities: Illuminate, Natural Cure Hidden Ability:
HP: 85
Attack: 6
Defen.: 6
Sp.Atk: 7
Sp.Def: 6
Speed: 115
Size: 2
Weight: 4
Movepool
Level 0:
Avalanche
Dazzling Gleam
Facade
Flash Cannon
Ice Beam
Light Screen
Power Gem
Protect
Psychic
Psycho Cut
Reflect
Refresh
Rest
Round
Signal Beam
Sleep Talk
Snore
Substitute
Surf
Tackle
Thunder Wave
Thunderbolt
Toxic
Tri Attack
Waterfall
Level 1:
Agility
Bubble Beam
Confide
Confuse Ray
Cosmic Power
Curse
Double Team
Flash
Hail
Harden
Pain Split
Psybeam
Psywave
Rage
Rain Dance
Rapid Spin
Recover
Recycle
Swagger
Swift
Trick
Twister
Water Gun
Water Pulse
Whirlpool

Porygon2
Level 1 EXP: 00 / 10
Typing: Normal
Abilities: Trace, Download Hidden Ability:
HP: 90
Attack: 6
Defen.: 7
Sp.Atk: 8
Sp.Def: 7
Speed: 60
Size: 2
Weight: 3
Movepool
Level 0:
Aerial Ace
Facade
Ice Beam
Protect
Psychic
Reflect
Rest
Round
Shadow Ball
Sharpen
Signal Beam
Sleep Talk
Snore
Substitute
Tackle
Thunder Wave
Thunderbolt
Toxic
Tri Attack
Zen Headbutt
Level 1:
Agility
Barrier
Charge
Confide
Conversion
Curse
Defense Curl
Discharge
Double Team
Eerie Impulse
Flash
Pain Split
Psybeam
Psywave
Rage
Rain Dance
Recover
Recycle
Shock Wave
Sunny Day
Swagger
Swift
Thunder Shock
Trick

Gallade
Level 1 EXP: 00 / 10
Typing: Psychic/Fighting
Abilities: Steadfast, Sharpness Hidden Ability:
HP: 85
Attack: 9
Defen.: 5
Sp.Atk: 5
Sp.Def: 8
Speed: 80
Size: 3
Weight: 4
Movepool
Level 0:
Aerial Ace
Air Slash
Aqua Cutter
Aura Sphere
Brick Break
Bulk Up
Calm Mind
Dazzling Gleam
Earthquake
Energy Ball
Facade
Fire Punch
Focus Blast
Hyper Voice
Hypnosis
Ice Punch
Leaf Blade
Leer
Light Screen
Night Slash
Poison Jab
Protect
Psychic
Psycho Cut
Reflect
Rest
Rock Slide
Round
Shadow Ball
Shadow Claw
Shadow Sneak
Signal Beam
Sing
Slash
Sleep Talk
Snore
Strength
Substitute
Swords Dance
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Vacuum Wave
Will-O-Wisp
Work Up
X-Scissor
Zen Headbutt
Level 1:
Agility
Captivate
Charm
Coaching
Confide
Confuse Ray
Confusion
Cut
Defense Curl
Disarming Voice
Double Team
Dual Chop
Echoed Voice
Encore
False Swipe
Flash
Growl
Heal Pulse
Helping Hand
Life Dew
Magical Leaf
Mega Punch
Misty Terrain
Mud-Slap
Night Shade
Pain Split
Power-Up Punch
Psybeam
Psychic Terrain
Quick Guard
Rain Dance
Recycle
Rock Smash
Sacred Sword
Safeguard
Shock Wave
Sunny Day
Swagger
Swift
Taunt
Trick
Wide Guard
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