Ongoing [Lv1 B5P3] Tactical Switching Battle

The Faz

Notebook Notable
Tactical Switching Battle

B5P3 Singles
Level: Challenger's Choice
Backpack Size: 10
Substitution Count: 7

Arena: The Agency HQ
Word was going around that a certain collective of Trainers had mastered the art of Pokemon switching, which was really something you needed to see for yourself. Attending their training sessions was truly astounding--these people took the active role of the Trainer to its absolute limit, watching the battle with a hawk's eye and recalling their Pokemon in an instant if it would help increase the pressure. Could you do the same with enough practice?

Camouflage: Fire/Ice | Nature Power: Draco Meteor | Secret Power: The user's Trainer attempts Switch Pokemon, specifying a random Benched Pokemon if any exist.

- Players have access to the command Switch Pokemon.
Switch Pokemon
Priority +10

The user recalls their Pokemon, then replaces them in the blink of an eye.

(This command must specify a Pokemon on the user's bench or reserve, and may also specify one or more items. If no Pokemon is specified, this command can't execute.)
(If the user's current Pokemon is Trapped or Partially Trapped, or is affected by an opponent's Arena Trap, Shadow Tag, or Magnet Pull, this command can't execute.)

The user's Pokemon leaves play immediately, and is replaced with the specified Pokemon, equipped with the specified items.

(Example Orderset: Dig ~ Switch Pokemon (Crawdaunt @ Life Orb) ~ Surf
The trainer's current Pokemon would use Dig, then the trainer would switch to Crawdaunt equipped with Life Orb at priority +10, then Crawdaunt would use Surf.)

- If an entry hazard would deal damage, it instead deals half (0.5x) that much damage.
- "If [trainer] is to use Switch Pokemon (specific Pokemon)" or "If [trainer] is to use Switch Pokemon" (with no Pokemon specified) are valid Action Clauses. "then use Switch Pokemon (specific Pokemon @ one or more items)" is a valid Result Clause.
- "If the opposing Pokemon is [species]" and "if your current Pokemon is [species] are valid State Clauses.
- You may also find the "any opponent" placeholder helpful, if you're worried about specific actions from an unknown opponent.
- The Switching Phase, as well as Switching and Phazing markers, are unchanged.
- Against a Pokemon whose Trainer is to switch Pokemon this step, Pursuit has 8 BAP and +11 priority.


City's mons:

:choice band: Choice Band
:eject button: Eject Button
:fighting gem: Fighting Gem
:heavy-duty boots: Heavy-Duty Boots
:ice gem: Ice Gem
:jaboca berry: Jaboca Berry
:oran berry: Oran Berry
:pomeg berry: Pomeg Berry
:rock gem: Rock Gem
:water gem: Water Gem
:carbink::pheromosa::arctovish::equilibra::chesnaught:
carbink.png

Carbink **Ramiel

Level: 1
EXP: 0 / 10

Type: Rock/Fairy

Abilities: Clear Body, Sturdy

HP: 80
Atk: 4
Def: 11
SpA: 4
SpD: 11
Spe: 50
Size: 1
Weight: 1
Bashful Nature

Moves:
[Level 0]
Calm Mind
Dazzling Gleam
Earth Power
Facade
Flash Cannon
Iron Head
Light Screen
Power Gem
Protect
Psychic
Reflect
Rest
Rock Polish
Rock Slide
Round
Sharpen
Sleep Talk
Snore
Substitute
Tackle
Toxic

[Level 1]
Ancient Power
Charm
Confide
Double Team
Flash
Hail
Harden
Iron Defense
Misty Terrain
Rain Dance
Rock Throw
Safeguard
Sand Tomb
Sandstorm
Spikes
Stealth Rock
Sunny Day
Swagger
pheromosa.png

Pheromosa **Infinity

Level: 3 -> 1
EXP: 0 / 10

Type: Bug/Fighting

Abilities: Beast Boost

HP: 85
Atk: 11 (+)
Def: 2 (-)
SpA: 10
SpD: 3
Spe: 151
Size: 3
Weight: 2
Lonely Nature

Moves:
[Level 0]
Brick Break
Bug Bite
Bug Buzz
Facade
Focus Blast
Ice Beam
Leer
Poison Jab
Protect
Rest
Round
Signal Beam
Sleep Talk
Snore
Substitute
Toxic

[Level 1]
Agility
Coaching
Confide
Double Kick
Double Team
Drill Run
Echoed Voice
False Swipe
Quick Guard
Rapid Spin
Roost
Shock Wave
Silver Wind
Swagger
Swift
Taunt
Triple Kick
arctovish.png

Arctovish **Watcher

Level: 1
EXP: 0 / 10

Type: Water/Ice

Abilities: Water Absorb, Ice Body, Slush Rush

HP: 95
Atk: 7
Def: 7
SpA: 6
SpD: 7
Spe: 55
Size: 2
Weight: 5
Hardy Nature

Moves:
[Level 0]
Avalanche
Crunch
Facade
Ice Beam
Iron Head
Liquidation
Protect
Psychic Fangs
Rest
Rock Slide
Round
Sleep Talk
Snore
Substitute
Surf
Waterfall
Zen Headbutt

[Level 1]
Ancient Power
Bite
Hail
Ice Fang
Iron Defense
Powder Snow
Rain Dance
Water Gun
Whirlpool
equilibra.png

Equilibra **Ambition

Level: 1
EXP: 0 / 10

Type: Steel/Ground

Abilities: Levitate, Bulletproof, Justified (Locked)

HP: 95
Atk: 4
Def: 7
SpA: 9
SpD: 8
Spe: 60
Size: 2
Weight: 4
Serious Nature

Moves:
[Level 0]
Aura Sphere
Dragon Tail
Earth Power
Earthquake
Facade
Flash Cannon
Iron Head
Protect
Rest
Rock Polish
Rock Slide
Round
Sleep Talk
Smart Strike
Snore
Substitute
Toxic
Whirlwind
Work Up

[Level 1]
Confide
Double Team
Drill Run
Helping Hand
Ice Spinner
Iron Defense
Mud-Slap
Pain Split
Pound
Rapid Spin
Recycle
Safeguard
Sandstorm
Steel Roller
Swagger
chesnaught.png

Chesnaught **Clyde

Level: 1
EXP: 0 / 10

Type: Grass/Fighting

Abilities: Overgrow, Bulletproof

HP: 90
Atk: 8
Def: 9
SpA: 5
SpD: 6
Spe: 64
Size: 3
Weight: 4
Bashful Nature

Moves:
[Level 0]
Aerial Ace
Brick Break
Bulk Up
Bullet Seed
Crunch
Dragon Claw
Earthquake
Energy Ball
Facade
Focus Blast
Hone Claws
Iron Head
Poison Jab
Protect
Reflect
Rest
Roar
Rock Slide
Round
Shadow Claw
Sleep Talk
Snore
Strength
Substitute
Swords Dance
Tackle
Thunder Punch
Toxic
Work Up
Zen Headbutt

[Level 1]
Bite
Coaching
Confide
Curse
Cut
Defense Curl
Double Team
Dual Chop
Flash
Grassy Terrain
Growl
Helping Hand
High Horsepower
Iron Defense
Magical Leaf
Metal Claw
Mud-Slap
Pain Split
Power-Up Punch
Quick Guard
Rain Dance
Rock Smash
Scary Face
Seed Bomb
Sludge Bomb
Spikes
Spiky Shield (sig.)
Sunny Day
Swagger
Swift
Synthesis
Taunt
Vine Whip
Wide Guard


Fazzie's Pokémon

Eviolite :Eviolite:
Life Orb :Life Orb:
Leftovers :Leftovers:
Power Belt :Power Belt:
Sticky Barb :Sticky Barb:
Muscle Band :Muscle Band:
Wise Glasses :Wise Glasses:
Jaboca Berry :Jaboca Berry:
Rowap Berry :Rowap Berry:
Oran Berry :Oran Berry:
:Electivire: :Archaludon: :Porygon2: :Gallade: :Starmie:
:sv/electivire:
Electivire
Level 1 EXP: 00 / 10

Typing: Electric
Abilities: Motor Drive Hidden Ability: Vital Spirit (Locked)

HP: 90
Attack: 9
Defen.: 5
Sp.Atk: 7
Sp.Def: 6
Speed: 95
Size: 3
Weight: 5


Movepool
Level 0:
Brick Break
Bulk Up
Dizzy Punch
Earthquake
Facade
Fire Punch
Flamethrower
Focus Blast
Ice Punch
Leer
Light Screen
Meditate
Metal Sound
Protect
Psychic
Quick Attack
Reflect
Rest
Rock Slide
Round
Screech
Signal Beam
Sleep Talk
Snore
Strength
Substitute
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Uproar
Wild Charge

Level 1:
Barrier
Captivate
Charge
Confide
Counter
Curse
Detect
Discharge
Double Team
Dual Chop
Eerie Impulse
Electric Terrain
Flash
Helping Hand
Karate Chop
Mega Punch
Mud-Slap
Power-Up Punch
Psywave
Rage
Rain Dance
Rock Climb
Rock Smash
Seismic Toss
Shock Wave
Swagger
Swift
Taunt
Thunder Shock
Weather Ball
:sv/archaludon:
Archaludon
Level 1 EXP: 00 / 10

Typing: Steel/Dragon
Abilities: Stamina, Sturdy Hidden Ability: Stalwart (Locked)

HP: 95
Attack: 8
Defen.: 9
Sp.Atk: 9
Sp.Def: 5
Speed: 85
Size: 3
Weight: 4


Movepool
Level 0:
Aura Sphere
Brick Break
Dark Pulse
Dragon Claw
Dragon Pulse
Dragon Tail
Earthquake
Facade
Flash Cannon
Hone Claws
Iron Head
Leer
Light Screen
Metal Sound
Night Slash
Protect
Reflect
Rest
Roar
Rock Slide
Round
Screech
Slash
Sleep Talk
Snore
Substitute
Swords Dance
Thunder Wave
Thunderbolt

Level 1:
Iron Defense
Metal Claw
Mirror Coat
Rock Smash
Scary Face
Stealth Rock
Steel Roller
:sv/starmie:
Starmie
Level 1 EXP: 00 / 10

Typing: Water/Psychic
Abilities: Illuminate, Natural Cure Hidden Ability: Analytic (Locked)

HP: 85
Attack: 6
Defen.: 6
Sp.Atk: 7
Sp.Def: 6
Speed: 115
Size: 2
Weight: 4


Movepool
Level 0:
Avalanche
Dazzling Gleam
Facade
Flash Cannon
Ice Beam
Light Screen
Power Gem
Protect
Psychic
Psycho Cut
Reflect
Refresh
Rest
Round
Signal Beam
Sleep Talk
Snore
Substitute
Surf
Tackle
Thunder Wave
Thunderbolt
Toxic
Tri Attack
Waterfall

Level 1:
Agility
Bubble Beam
Confide
Confuse Ray
Cosmic Power
Curse
Double Team
Flash
Hail
Harden
Pain Split
Psybeam
Psywave
Rage
Rain Dance
Rapid Spin
Recover
Recycle
Swagger
Swift
Trick
Twister
Water Gun
Water Pulse
Whirlpool
:sv/porygon2:
Porygon2
Level 1 EXP: 00 / 10

Typing: Normal
Abilities: Trace, Download Hidden Ability: Analytic (Locked)

HP: 90
Attack: 6
Defen.: 7
Sp.Atk: 8
Sp.Def: 7
Speed: 60
Size: 2
Weight: 3


Movepool
Level 0:
Aerial Ace
Facade
Ice Beam
Protect
Psychic
Reflect
Rest
Round
Shadow Ball
Sharpen
Signal Beam
Sleep Talk
Snore
Substitute
Tackle
Thunder Wave
Thunderbolt
Toxic
Tri Attack
Zen Headbutt

Level 1:
Agility
Barrier
Charge
Confide
Conversion
Curse
Defense Curl
Discharge
Double Team
Eerie Impulse
Flash
Pain Split
Psybeam
Psywave
Rage
Rain Dance
Recover
Recycle
Shock Wave
Sunny Day
Swagger
Swift
Thunder Shock
Trick
:sv/gallade:
Gallade
Level 1 EXP: 00 / 10

Typing: Psychic/Fighting
Abilities: Steadfast, Sharpness Hidden Ability: Justified (Locked)

HP: 85
Attack: 9
Defen.: 5
Sp.Atk: 5
Sp.Def: 8
Speed: 80
Size: 3
Weight: 4


Movepool
Level 0:
Aerial Ace
Air Slash
Aqua Cutter
Aura Sphere
Brick Break
Bulk Up
Calm Mind
Dazzling Gleam
Earthquake
Energy Ball
Facade
Fire Punch
Focus Blast
Hyper Voice
Hypnosis
Ice Punch
Leaf Blade
Leer
Light Screen
Night Slash
Poison Jab
Protect
Psychic
Psycho Cut
Reflect
Rest
Rock Slide
Round
Shadow Ball
Shadow Claw
Shadow Sneak
Signal Beam
Sing
Slash
Sleep Talk
Snore
Strength
Substitute
Swords Dance
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Vacuum Wave
Will-O-Wisp
Work Up
X-Scissor
Zen Headbutt

Level 1:
Agility
Captivate
Charm
Coaching
Confide
Confuse Ray
Confusion
Cut
Defense Curl
Disarming Voice
Double Team
Dual Chop
Echoed Voice
Encore
False Swipe
Flash
Growl
Heal Pulse
Helping Hand
Life Dew
Magical Leaf
Mega Punch
Misty Terrain
Mud-Slap
Night Shade
Pain Split
Power-Up Punch
Psybeam
Psychic Terrain
Quick Guard
Rain Dance
Recycle
Rock Smash
Sacred Sword
Safeguard
Shock Wave
Sunny Day
Swagger
Swift
Taunt
Trick
Wide Guard

cityscapes sends out and equips first
I send out, equip and first order​
 
Last edited:
if i have first send then that means i order second. also why does archaludon have strength sap lol

carbink.png

Carbink @ Pomeg Berry
 
if i have first send then that means i order second. also why does archaludon have strength sap lol

carbink.png

Carbink @ Pomeg Berry

Fixed and fixed.

Sending out Starmie with the Leftovers

:sv/Starmie:
Whirlpool - Flash Cannon - Flash Cannon

If Pheromosa is to use Substitute THEN begin using Switch Pokemon (Gallade) - Dual Chop - Dual Chop

If any opponent uses Substitute AND if your current Pokemon is Starmie THEN start using Flash Cannon - Switch Pokemon (Gallade) - Dual Chop
If able AND Stealth Rock is on your side of the field AND if your current Pokemon is Starmie THEN use Rapid Spin
If able AND Spikes is on your side of the field AND if your current Pokemon is Starmie THEN use Rapid Spin

If cityscape is to use Switch Pokemon (Pheromosa) THEN start using Psychic - Psychic - Psychic
If cityscape is to use Switch Pokemon (Chesnaught) THEN start using Psychic - Psychic - Psychic
If cityscape is to use Switch Pokemon (Equilibra) THEN start using Surf - Surf - Surf
 
Team City
:Carbink: Carbink :Pomeg Berry:
HP: 80/80 EN: 100/100 ATK: 4 | DEF: 11 | SpA: 4 | SpD: 11 Speed: 50
Type: Rock/Fairy
Abilities: Clear Body

Team Fazzie
:Starmie: Starmie @ :Leftovers:
HP: 85/85 EN: 100/100 ATK: 6 | DEF: 6 | SpA: 7 | SpD: 6 Speed: 115
Type: Water/Psychic
Abilities: Illuminate, Natural Cure​


Carbink ate its berry!

Step 1:
:Starmie: Flash Cannon
8 BAP (7 - 11) x 1.5 = 6 DMG
Crit: No. Secondary Effect: No.
-6 en

:carbink: Substitute
-16 HP! Carbink created a decoy!
-12 EN

Step 2:
:starmie: switched to :Gallade:!

:carbink: Dazzling Gleam
8 BAP (4 - 8) 1.5x = 6 DMG
-6 EN

Step 3:
:Gallade: Dual Chop!
But it didn't affect Carbink...
-6 EN

:carbink: Dazzling Gleam
8 BAP (4 - 8) 1.5x = 6 DMG
-6 EN

Team City
:Carbink: Carbink
HP: 71/80 EN: 100/100 ATK: 4 | DEF: 11 | SpA: 4 | SpD: 11 Speed: 50
Type: Rock/Fairy
Abilities: Clear Body
Decoy: 10 HP

Team Fazzie
:Gallade: Gallade @
HP: 63/85 EN: 100/100 ATK: 9 | DEF: 5 | SpA: 5 | SpD: 8 Speed: 80
Type: Fighting/Psychic
Abilities: Steadfast, Sharpness
Team Fazzie
:Starmie: Starmie @ :Leftovers:
HP: 85/85 EN: 100/100 ATK: 6 | DEF: 6 | SpA: 7 | SpD: 6 Speed: 115
Type: Water/Psychic
Abilities: Illuminate, Natural Cure

City to order
Fazzie to order
 
Last edited:
carbink should take 8 from flash cannon as it's double-weak to the move [(8 + 7 - 11) * 2 = 8], lose 16 hp from the sub, and deal 11 damage with each dazzling gleam as it's stab [(8 + 3 + 4 - 8) * 3/2 = 10.5 ~ 11]. in total i'm pretty sure carbink should be at 71 hp and gallade at 63

carbink.png

Sand Tomb ~ Earth Power ~ Ancient Power
If any opponent is to use a multi-hit attack as a combination, then use Protect and push back.
If Fazzie's current Pokemon is Archaludon, and your current Pokemon is Carbink, and you do not have a decoy, then start using Switch Pokemon (Equilibra @ Eject Button) ~ Earth Power ~ Earth Power.
If Fazzie's current Pokemon is not Gallade, then use Light Screen the first instance and Reflect the second instance, pushing back each time.
If any opponent is holding Rowap Berry, then use Sand Tomb and push back the first instance.
If any opponent is to use a sleep-inducing move as a combination, then use Protect and push back.
If able, then use Stealth Rock the first instance, and Dazzling Gleam on other instances, pushing back each time.
 
Team City

:Carbink: Carbink
HP: 71/80 EN: 100/100 ATK: 4 | DEF: 11 | SpA: 4 | SpD: 11 Speed: 50
Type: Rock/Fairy
Abilities: Clear Body
Decoy: 10 HP


Team Fazzie

:Gallade: Gallade @
HP: 63/85 EN: 100/100 ATK: 9 | DEF: 5 | SpA: 5 | SpD: 8 Speed: 80
Type: Fighting/Psychic
Abilities: Steadfast, Sharpness

:Starmie: Starmie @ :Leftovers:
HP: 85/85 EN: 100/100 ATK: 6 | DEF: 6 | SpA: 7 | SpD: 6 Speed: 115
Type: Water/Psychic
Abilities: Illuminate, Natural Cure


Step 1:
:Gallade: switched into :Archaludon:!

:carbink: Light Screen!
Light Screen is up for 11 steps!
-10 EN

Light Screen: 11 steps

Step 2:
:Archaludon: used Earthquake!
Carbink's Decoy was destroyed!
-7 EN

:carbink: Reflect!
Reflect is up for 11 steps!
-10 EN

Light Screen: 10 Steps
Reflect: 11 Steps

Step 3:
:Carbink: switched into :Equilibra:!

:archaludon: used Brick Break!
8 BAP + (8 - 7) x1.5 = 14 DMG!
The duration of screens was halved!
-6 EN

Light Screen: 4 steps
Reflect: 4 steps

Equilibra's Eject Button triggered! Equilibra is switching out!

:Equilibra: Equilibra
HP: 81/95 EN: 80/100 ATK: 4 | DEF: 7 | SpA: 9 | SpD: 8 | Speed: 60
Type: Steel/Ground
Abilities: Levitate, Bulletproof

:Carbink: Carbink
HP: 71/80 EN: 80/100 ATK: 4 | DEF: 11 | SpA: 4 | SpD: 11 Speed: 50
Type: Rock/Fairy
Abilities: Clear Body

:Archaludon: Archaludon @ :power band:
HP: 95/95 EN: 100/100 ATK: 8 | DEF: 9 | SpA: 9 | SpD: 5 Speed: 85
Type: Dragon/Steel
Abilities: Stamina, Sturdy
Team Fazzie
:Gallade: Gallade @
HP: 63/85 EN: 100/100 ATK: 9 | DEF: 5 | SpA: 5 | SpD: 8 Speed: 80
Type: Fighting/Psychic
Abilities: Steadfast, Sharpness

:Starmie: Starmie @ :Leftovers:
HP: 85/85 EN: 100/100 ATK: 6 | DEF: 6 | SpA: 7 | SpD: 6 Speed: 115
Type: Water/Psychic
Abilities: Illuminate, Natural Cure

City to switch out
Fazzie to declare counterswitching if desired​
 
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