ORAS Ubers M-Diancie & Latios Balanaced

INTRODUCTION

Hi there, I’m Vegalius an active user in the Ubers room on Pokemon Showdown. I’ve been into competitive battling since the end of XY and have spent a decent amount of time learning the metagame. Though I originally began with ORAS OU, I grew tired of the popular tier and the Pokemon the reside within it. I would have never had thought I would grow accustomed the Ubers Tier, but as I wanted to try to use gimmicks that are far more enjoyable in Ubers than any other tier (Don’t even get me started with AG), I soon found out that it IS quite a competitive environment as OU or even any other tier. That’s what sparked my interest in Ubers. I’m actually very glad that I had developed an interest, as there have been many times I’ve ladder past 1500 on the ladder.

So, now about the team. This team is to help support and prepare a mid to late game sweep with Mega Diancie and Latios. Do keep in mind as I’m still learning how to efficiently build teams so this team isn’t the greatest. Also, since this is my very first RMT, do excuse any poor analysis. Finally, feel free to change up any aspect of the team as all tip, fixes and suggestions are welcome and appreciated.

Without further ado –



AT A GLANCE

diancie-mega.gif
latios.gif
groudon-primal.gif
arceus-ground.gif
klefki.gif
yveltal.gif

It's funny how this team was originally a Xerneas team, but then evolved into what it is now. The core of this team consists of Mega Dinacie and Latios as offense mons, which actually work surprisingly well together when covering each others weak points. Diance lures in things like Skarmory, Ferrothorn and PDon, while latios takes care of Primal Kyogre, Water and Ground Arceus and even Ferrothorn. PDon is there for rocks and there really isn't a reason not to have him on an Ubers team as he is arguably the best Ubers mon yet. Ground Arceus is thrown into the mix to help out with opposing PDons and offers the team a defoger. Klefki is for Darkrai, Xerneas and other set up sweepers, as it can slow them down with TWave. Yveltal takes care of Ekiller via Foul Play, as it can be quite troublesome if not dealt with asap. So overall, this team is quite solid in the current meta. Though is has some flaws (what team doesn't?), I feel like if used correctly it can go far.


IN-DEPTH

diancie-mega.gif

Diancie-Mega @ Diancite
Ability: Clear Body
EVs: 4 Atk / 252 SpA / 252 Spe
Mild Nature
- Protect - Ensures a safe mega evolution, can be used for scouting and can stall out status damage.
- Moonblast - Best fairy type move ever! Great hard hitting STAB move.
- Earth Power - Optimal Coverage.
- Diamond Storm - Amazing signature move that hits really hard. RIP Ho-Oh 2014-Present.

With the rise of ORAS, we received a new toy to play with: Mega Diancie. With a major buff to it's speed and offenses, an amazing hard hitting STAB attacks and the ability to stop Darkrai (Magic Bounce), this mega quickly made it to the front lines in battle. I chose Mega Diancie as it can reliably check Darkrai, Lugia, Yvetal and Ho-Oh (Though I wouldn't advise hard switching this in on it). The Mild Nature allows Diancie to nab 2HKOs that Timid doesn't.



latios.gif

Latios @ Soul Dew
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk / 30 SpA / 30 Spe
Hits Primal Kyogre that runs Calm Mind, Blissey and Sometimes Mega Gengar. - Psyshock
A must have STAB move that bops PDon and others. - Draco Meteor
Excellent coverage that nails Ferrothorn and Skarmory swithins really hard. - Hidden Power [Fire]
For Primal Kyogre that hasn't setup a CM yet. - Grass Knot

When you see Latios in Ubers there is only one item you should expect to see it be using: Soul Dew. With this Item this Pokemon becomes a MONSTER in Special Attack. Draco Meteor is a must have move as it takes care of PDon and other Physically Defensive mons. Psyshock is its other STAB that allows it to hit Blissey and +1 Primal Kyogre. Since Latios can lure in steel types such as Ferrothorn and Skarmory, I decided to add HP Fire to the mix to catch them off guard. Just be wary of Special Defensive Ferro though as HP Fire won't OHKO it. Grass Knot is for Primal Kyogre that hasn't set up a Calm Mind yet.

groudon-primal.gif

Groudon-Primal @ Red Orb
Ability: Desolate Land
EVs: 248 HP / 8 Atk / 252 SpD
Sassy Nature
- Precipice Blades - Hard hitting STAB that destroys may Steel, Rock and Fire types.
- Roar - Phazes out set up Sweeps. Mainly used for Xerneas.
- Lava Plume - Drops Ferrothorn and Skarmory.
- Stealth Rock - Kinda Self Explanatory Here...

The one Pokemon that sometimes people wish gets banned to AG: Primal Groudon. There is no reason not to have this monster on your Ubers team, as it is arguably the best Pokemon in the Ubers tier. Stealth are easily set up as it can almost always find a time to set them out. Lave Plume is for those annoying Ferrothorn and Skarmory. Precipice Blades hit most things with a decent amount of damage. Roar is to Phaze ouy Set-Up sweeps. This is my check for Primal Kyogre and Xerneas. Just to be safe, I DO NOT switch this in on a Xerneas as it can wear it down with Moonblast just to come in later to set up. Therefore I usually just go into Klefki.


arceus-ground.gif

Arceus-Ground @ Earth Plate
Ability: Multitype
EVs: 248 HP / 252 Def / 8 SpA
Bold Nature
IVs: 0 Atk
Rid my side of field of those annoying rocks. - Defog
To stay alive as long as possible. - Recover
Optimum Coverage that can destroy Rayquaza and Salemence. - Ice Beam
Checks PDon really well. - Judgment

Arceus can be used for so many roles, but I chose: Arceus-Ground. This is my #1 Primal Groudon and Klefki check as they can't do too much to me while I can Defog their hazards away and strike them back with a Ground Type Judgement. I always switch this in on Klefki as it could Foul Play my ground which I could possibly need for a Xerneas. This also can be used for Dialga as is does decent damage to it. Ice beam is just coverage that smacks Mega Salemence and Rayquaza. Recover, just to stay alive longer.

klefki.gif

Klefki @ Leftovers
Ability: Prankster
EVs: 248 HP / 8 Atk / 252 SpD
Careful Nature
- Thunder Wave - Slows down Set-up sweepers and Darkrai.
- Toxic - For Lugia and Primal Groudon switch ins.
- Spikes - Mmmm, more hazards...
- Play Rough - Die Darkrai.

I hate this mon when it's used against me regardless of the team I use, but it can be useful: Klefki. I always switch this into Xerneas first before PDon. I can slow it down with Thunder Wave and weaken it with Play Rough. The problem is, Aromatherapy Variants really give me trouble as they will cure their status and possibly proceed to sweep my team if I don't have PDon at decent health. Klefki is also my Darkrai, Mewtwo and setup sweeper check as It can greatly slow them down with TWave. Spikes are just a filler slot move, but can help when certain mons need to be OHKOd.


yveltal.gif

Yveltal @ Charti Berry
Ability: Dark Aura
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
Destroys Physical Setup sweepers. - Foul Play
Keeps me alive longer. - Roost
Revenge killing STAB Attack. - Sucker Punch
Stops stall on the spot. - Taunt

One of the best mons that either be Offensive or Defensive imo: Yveltal. Without this mon, MANY Physical Sweepers could break through be team with ease. This checks Stone Edge Ekiller, Power Up Punch Mega Kang and some time Mega Mence. Charti Berry is so that Ekiller with stone edge doesn't destroy me while I retaliate back with a Foul Play. I can taunt Will-O-Wisp Giratina and simply defeat it with Foul Play. Sucker Punch is for sweeper that are fast and need revenge killing. Roost is for stamina, as I don't have Leftovers.


CONCLUSION

Though this team possibly has flaws, I feel like if it is properly used, it can and WILL go far. I plan on Laddering with this team and further improving it. Anyways, thank you for check this RMT out and feel free to rate and suggest any changes. Now for the Importable and Shout Out!

Original Team Importable: http://pastebin.com/C9KiHGqG
Team With Changes Importable: http://pastebin.com/crFpNDr4

Darrell1297, Pohjis, DontStealMyPenguin, Hack, soviet, Cranham, Sweep, Dice.

Sorry if I forgot you. Let me know and I'll add you! :]
 
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Hey its my man, very good analysis imo, very good for first shot, and not alot of mistakes. But in your analysis of ygod u have leftovers, when u said u have charti berry. Might wanna change that in importable as well. otherwise not much to say other than well done.
 
Hello, the team has pretty good synergy with it's partners pretty and looks like a standard Diancie BO, however a few sets can be optimised as some I would consider sub-optimal and it looks like you're just compressing the freedom of your moveslots by running a sub par groundceus set and despite 4 attacks latios being good, it can't really fit here without hindering your Arceus-ground. there isnt much to say about the team outside of these changes.

Anyways Latios should run defog > hidden power fire, Defog latios frees up the Groundceus set allowing you to run something more offensive (below) and HP fire isnt really needed on this team due to the groundceus presence and fire move primal groudon, change from modest to timid.

The other suggestion I am making based on the above change is to make your support arceus-ground Swords Dance Recover Arceus-Ground, support groundceus is a pretty mediocre set in the current metagame, SD groundceus provides you with a more potent late game sweeper, while still checking primal groudon and klefki in the process as well as hitting lugia/yveltal thanks to stone edge, along with giving your team a much needed offensive arceus to apply offensive pressure against balance teams and a way to somewhat deal with Ho-oh which threatens this build otherwise. you lack a ho-oh and have enough to check pdon/e killer/ghostceus, especially with the presence of defensive Yveltal.

Timid Nature on diancie is preffered to tie with lati@s/gengar pre mega on this team and to switch into physical attacks easier. Diamond storm only really hits Ho-oh so the damage loss from diamond storm negilible.

Set optimisations provided below

Arceus-Ground @ Earth Plate
Ability: Multitype
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Earthquake
- Stone Edge
- Swords Dance
- Recover

Latios (M) @ Soul Dew
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psyshock
- Grass Knot
- Defog

Diancie-Mega @ Diancite
Ability: Clear Body
EVs: 4 Atk / 252 SpA / 252 Spe
Timid Nature
- Protect
- Moonblast
- Earth Power
- Diamond Storm

That's all the changes I would make the team to optimise it, since the original team members are solid anyways, good luck with Ubers and I hope you take these changes into consideration.
 
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Minor nitpick, but your Klefki has a Gentle Nature, which reduces its Defense. Given that you stated you use it as a Mewtwo check, a Careful nature would be better so you take less damage from Psystrike.
 
Minor nitpick, but your Klefki has a Gentle Nature, which reduces its Defense. Given that you stated you use it as a Mewtwo check, a Careful nature would be better so you take less damage from Psystrike.
What in the world, I thought I imported it as a careful one. lol
XD Will change tho, thanks for the noticed. :]
 
Hello, the team has pretty good synergy with it's partners pretty and looks like a standard Diancie BO, however a few sets can be optimised as some I would consider sub-optimal and it looks like you're just compressing the freedom of your moveslots by running a sub par groundceus set and despite 4 attacks latios being good, it can't really fit here without hindering your Arceus-ground. there isnt much to say about the team outside of these changes.

Anyways Latios should run defog > hidden power fire, Defog latios frees up the Groundceus set allowing you to run something more offensive (below) and HP fire isnt really needed on this team due to the groundceus presence and fire move primal groudon, change from modest to timid.

The other suggestion I am making based on the above change is to make your support arceus-ground Swords Dance Recover Arceus-Ground, support groundceus is a pretty mediocre set in the current metagame, SD groundceus provides you with a more potent late game sweeper, while still checking primal groudon and klefki in the process as well as hitting lugia/yveltal thanks to stone edge, along with giving your team a much needed offensive arceus to apply offensive pressure against balance teams since you lack a ho-oh especially and have enough to check pdon/e killer/ghostceus, especially with the presence of defensive Yveltal.

Timid Nature on diancie is preffered to tie with lati@s/gengar pre mega on this team and to switch into physical attacks easier. Diamond storm only really hits Ho-oh so the damage loss from diamond storm negilible.

Set optimisations provided below

Arceus-Ground @ Earth Plate
Ability: Multitype
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Earthquake
- Stone Edge
- Swords Dance
- Recover

Latios (M) @ Soul Dew
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psyshock
- Grass Knot
- Defog

Diancie-Mega @ Diancite
Ability: Clear Body
EVs: 4 Atk / 252 SpA / 252 Spe
Timid Nature
- Protect
- Moonblast
- Earth Power
- Diamond Storm

That's all the changes I would make the team to optimise it, since the original team members are solid anyways, good luck with Ubers and I hope you take these changes into consideration.
I will definitely change it to that! Thanks for the rate Cranham, much appreciated :D.
 
Not too much to say, good team but some evs are bad, if u will use Groundceus i would prefer this set:

Arceus-Ground @ Earth Plate
Ability: Multitype
EVs: 252 HP / 136 Def / 124 Spe
Bold Nature
IVs: 0 Atk
- Defog
- Recover
- Ice Beam
- Judgment

this set basically outspeed pdon, ho oh, etc. outspeed everything with 306 (this set have 307 speed) which let u be a safe check to pdon, some users have solarbeam pdon and u would struggle

Also, Cranham is correctly, he said all, on his team is better SD Arceus Ground recover.


GL And GJ
 
Nice team Vega, it looks solid on paper and does a good job checking important metagame threats. However, there are a few things I think you would benefit from:
  • As earlier stated you would benefit from using offensive SD groundceus with Recover, as you have adequate checks for Primal Groudon in Latios and Yveltal. This would give you more offensive pressure, and a late game win-condition. However, I disagree with replacing HP Fire with Defog. Currently you struggle to deal with Ferrothorn; your only ways to reliably beat it are with Groudon's Lava Plume or luring it with HP Fire. However, you could replace Grass Knot, which is mainly used to hit support arceus forms and Groudon harder than Psyshock but without Draco Meteor's spatk drop; you can reliably check all of these, although support groundceus with Toxic is slightly more difficult to deal with.
  • Thunder Wave over Roar on Groudon, it can cripple commons switchins to don such as the lati twins and yveltal. Getting a twave off on something like Darkrai can also facilitate a late-game groundceus sweep
Solid team overall, good luck!
 
Nice team Vega, it looks solid on paper and does a good job checking important metagame threats. However, there are a few things I think you would benefit from:
  • As earlier stated you would benefit from using offensive SD groundceus with Recover, as you have adequate checks for Primal Groudon in Latios and Yveltal. This would give you more offensive pressure, and a late game win-condition. However, I disagree with replacing HP Fire with Defog. Currently you struggle to deal with Ferrothorn; your only ways to reliably beat it are with Groudon's Lava Plume or luring it with HP Fire. However, you could replace Grass Knot, which is mainly used to hit support arceus forms and Groudon harder than Psyshock but without Draco Meteor's spatk drop; you can reliably check all of these, although support groundceus with Toxic is slightly more difficult to deal with.
  • Thunder Wave over Roar on Groudon, it can cripple commons switchins to don such as the lati twins and yveltal. Getting a twave off on something like Darkrai can also facilitate a late-game groundceus sweep
Solid team overall, good luck!
Now that I think about it I think I will change Roar to TWave on PDon, as most things that switch in don't appreciate being para'd. Will change that immediately. Thanks for rate man, I will now Update me team and the Updated Pastebin. :]
 
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