ORAS OU M&M: Mind Games + Metagross

So I've been going through my box and seeing what pokemon I could try to team together. I looked through a few of them and did a few calcs and I think I got a team that can do some good work. This is one of the few Showdown teams I have constructed that cleans up and does good work in the OU tier so I want to know if there are any suggestions or maybe even some replacements that can be made on this team. Here below is the colorful list of fighters for this team:


giphy.gif

(The Leader…?)

Zoroark @ Life Orb

Ability: Illusion

EVs: 252 SpA / 4 SpD / 252 Spe

Timid Nature

- Nasty Plot

- Dark Pulse

- Flamethrower

- Focus Blast


Zoroark - The first M for Mind games, I wanted a solid lead or a suicide lead to test the opponents team and possible have them guess wrong by using Illusion with Metagross or Roserade to try and get a free Nasty Plot. Dark Pulse is for the STAB bonus especially after a successful Nasty Plot to one shot psychic and ghost types such as Alakazam and Gengar.

Focus Blast takes care of other dark types seen in the tier, such as Hydreigon or Greninja if I illusion with Infernape. It’s also a switch in saver for Infernape and Roserade if my opponents also go for a psychic type move. Flamethrower is there for taking out other steel types and grass types. Zoroark will usually be my lead or will be a trick to make opponents think I’m leading with Zoroark.


latest
metagross-mega.gif

(The Sweeper)

Metagross-Mega @ Metagrossite

Ability: Tough Claws

EVs: 252 Atk / 4 Def / 252 Spe

Jolly Nature

- Hammer Arm

- Bullet Punch

- Meteor Mash

- Zen Headbutt


Metagross/Mega-Metagross – Metagross is the power of the team and the switch for Zoroark if the illusion is broken. I went with Jolly to maximize as much speed as possible because most battles are won by who can attack the fastest so it’s a speed attacker with less bulk. Bullet Punch is for priority so that Metagross is fast enough to hit anything with low HP before they can take him out. Meteor Mash STAB required for the chance if boosting his Attack stat more.

Hammer Arm instead of Earthquake because this Metagross prioritizes damage over all else and Hammer Arm is better to take out other steel types than Earthquake and Hammer Arm can take out Dark Types if Zoroark is KO’d. He’s the first line of attack and I wanted that to show. Zen Headbutt STAB for that extra chance of flinching and to have an option for pokemon like Aerodactyl.


407.gif

(The Hazard Setter)

Roserade @ Life Orb

Ability: Natural Cure

EVs: 252 SpA / 4 SpD / 252 Spe

Timid Nature

- Toxic Spikes

- Sludge Bomb

- Giga Drain/Leaf Storm

- Extrasensory


Roserade – This is a second choice for the lead if Zoroark does not start to keep people thinking whether or not if it’s a Zoroark. If they go for the bluff, it’s a free turn to set up Toxic Spikes rather than going for the traditional toxic. I chose T-Spikes because even though the chances are high they have a poison type themselves it’s a sign for Metagross to come in. It is also the shield for any possible toxic besides Metagross because Toxic is a commonly seen move in the tier.

I am stuck between Giga Drain for recovery or Leaf Storm for emergency damage. Both moves are for any water types that will be a threat to Infernape and Metagross since I don’t want my main attackers going down. Right now I have it on Giga Drain for recovery because I only have one healer mon and Giga Drain mean Roserade is around longer to setup T.Spikes again once all poison and steel types are gone. Extrasensory is another emergency option/surprise attack for anyone thinking Roserade is just a hazards mon. I have it for Roserade to take out poison types.


latest

(Switch Shield)

Zapdos @ Leftovers

Ability: Pressure

EVs: 248 HP / 176 Def / 68 SpA / 16 Spe

Bold Nature

- Volt Switch

- Roost

- Defog

- Heat Wave/Thunderbolt/Thunder wave


Zapdos – Volt switcher Zapdos because I needed a pokemon that can defend most of the pokemon on this team. It’s immune to Earth/Fighting type moves that can destroy Metagross, Infernape, and Zoroark. Defog is to take care of other hazards, especially Stealth rocks, Spikes, and T.Spikes if Arceus forbids anything was to happen to Roserade. This Zapdos is built to be the defensive mon to switch into incase there is a problem. With Roost Zapdos can stay on the field and take hits if it has to while I type to strategize. At best times he’s a hazards clearer and at bad times he’s a stall mon.

Heat wave is there for coverage. It takes care of fire and steel types in the tier. I can also switch it out with Thunderbolt to give Zapdos an offensive move with STAB or Thunder wave to put up paralysis. This Zapdos is built for defense and not offense. I just needed a tank to take a hit on switch in to a move and them Roost or a switch if I predict an Earthquake, Focus Blast, etc. Volt Switch is very important if I need to get certain pokemon on the field like Roserade to cancel out poison, Vaporeon to take an ice beam, Infernape for grass types, and Metagross for fairy types.


20140809163222

(Healer/Cleric)

Vaporeon @ Leftovers

Ability: Water Absorb

EVs: 204 HP / 248 Def / 56 SpD

Calm Nature

- Heal Bell

- Protect

- Wish

- Scald


Vaporeon – Vaporeon has the hard job of keeping most of my team alive in case I make a bad play. It’s made for a Wish switch, it’s predictable but it works, Vaporeon either gets health back or I can switch to one of my attackers and it gets more health back. Toxic and Paralysis is a huge problem in the tier so I dropped off Baton Pass for Heal Bell because Vaporeon gets outspeed by almost everyone in the tier for Baton Pass to do its job and Heal Bell will take care of status effects on my team.

Scald is there for some STAB offensive and also the chance for burn is always helpful for cutting down damage to my team. It almost always causes a switch out with is a free wish or a switch for myself. Protect is Vaporeon’s wall incase it needs a wish heal of it’s own because without Vaporeon the team would fall apart.


Infernape-3d-81032.gif

(Late Game Sweeper)

Infernape @ Life Orb

Ability: Blaze

EVs: 168 Atk / 88 SpA / 252 Spe

Hasty Nature

- Flare Blitz

- Mach Punch

- Close Combat

- Grass Knot


Infernape – My secondary attack option for this team. It’s job is the same as Metagross, take care of all threats and cut down as many pokemon as possible. Mach Punch is for priority especially if I want to hit things like Hydreigon and get quick damage off for other pokemon to finish it off. Close Combat is the preferred STAB of choice as well as Flare Blitz. Even with Flare Blitz’s recoil it’s to one shot fire types and ice types. Close Combat does the same thing to ground types and it’s job is to take them out before they can fire off an Earthquake.

Grass Knot is to take out other Mega’s like Metagross, Aggron, and Swampert for extra coverage and to use their own bulk against them. Infernape’s role is to play backup to Metagross. In a perfect game he’s not needed, but if Metagross gets KO’d then Infernape steps in and finishes what Metagross started.



This team is an Offensive Heal team, its job is to do as much damage as it can or switch to a more defensive mon for healing so that I can quickly switch back and gain momentum once the threat has passed. It works in Showdown OU and in most team builders I have most of my coverages set. My only problems I see would be I need answers to Ghost types and Dragon types.

Any suggestions anyone can offer me? I would also like to know any good replacements for Zapdos because getting a Zapdos with that nature and good iv’s is nearly impossible for me unless I can find someone here to offer me one for trade. Zoroark is also only on the team for coverage and because I want to show illusion is good and can do work but if there are other options besides Zoroark that can do it’s coverage and more please tell me.
 
Last edited:
Hey Dark Trainer, nice team you've got here, I'm going to try to offer some advice to improve the performance of the team.
First off, I would go with sludge bomb over flamethrower on Zoroark, flamethrower only really hits skarmory and scizor, and dark pulse hits those for nice damage anyways, sludge bomb allows you to hit fairies for super effective damage which are Zoroark's hardest counters usually. I would also consider pursuit over bullet punch, while bullet punch is a nice priority option, your team lacks a very solid Latios switch in and pursuit allows you to switch in once and trap it with pursuit. Next I would replace Roserade with Celebi, while Roserade is nice because it has access to toxic spikes, its a pretty lackluster mon overall, it doesn't take hits very well, its speed is mediocre and it's typing is only decent. Celebi offers you a mon with more bulk on both sides, reliable recovery and great defensive typing, you also lack stealth rock which is an essential move and Celebi has access to them. Next I would replace Vaporeon with Manaphy, since your team has somewhat of a defensive backbone I would recommend the bulky CM rain dance set, it offers you a nice win con as well as a much more solid water type. Lastly I would go with Gengar over Infernape, this might seem weird but you said you wanted a mon with the ability to clean teams up late game and hit hard immediately. Most team lack reliable counters for Gengar, and it has immediate power and nice coverage to top it off. Well, that's all the advice I can offer!
zoroark.gif

Zoroark @ Life Orb
Ability: Illusion
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Nasty Plot
- Dark Pulse
- Focus Blast
- Sludge Bomb

metagross-mega.gif

Metagross @ Metagrossite
Ability: Clear Body
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Meteor Mash
- Zen Headbutt
- Hammer Arm
- Pursuit

celebi.gif

Celebi @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 148 Def / 108 Spe
Bold Nature
- Recover
- Baton Pass
- Giga Drain
- Stealth Rock

manaphy.gif

Manaphy @ Leftovers
Ability: Hydration
EVs: 252 HP / 240 Def / 16 Spe
Bold Nature
- Calm Mind
- Scald
- Rain Dance
- Rest


gengar.gif

Gengar @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Shadow Ball
- Sludge Wave
- Focus Blast
- Taunt / Icy Wind / Substitute
tl;dr
zoroark.png
Flamethrower < Sludge Bomb
376-mega.png
Bullet Punch < Pursuit
roserade.png
<
celebi.png

vaporeon.png
<
manaphy.png


infernape.png
<
gengar.png
 
Last edited:
Back
Top