ORAS OU M-Mence team

I built this team right when ORAS stats / tutors were leaked, now I want you guys to rate it!

PS: I know I have a HUGE Ice weakness, but that doesn't come in case right now.

The Team:
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Salamence-Mega @ Salamencite
Ability: Aerilate
EVs: 248 HP / 152 Atk / 56 SpD / 52 Spe
Adamant Nature
- Return
- Substitute
- Roost
- Dragon Dance

[1] I decided to use it, because he's very well balanced(stats), with a great ability and natural bulk.
[2] Salamence normally comes to battle in a resisted move, then Mega Evolves, set up a substitute, Dragon Dances, and hit everything with Return.
[3] Return for the STAB + Aerilate, Substitute so you can set-up easier, Roost to recover health lost, and Dragon Dance to get your Speed and Attack up.

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Landorus-Therian (M) @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 HP / 252 Spe
Jolly Nature
- Earthquake
- Stone Edge
- Knock Off
- U-turn

[1] I chose Landorus-T because I needed a scarfer lead / revenge killer, and a Electric immunity.
[2] It normally leads and get a U-Turn off, if not, kills / does nice damage with one of his other moves.
[3] Earthquake for STAB, Stone Edge for power, Knock Off because knocking items are is a good thing, and U-Turn for switch initiative.

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Chansey (F) @ Eviolite
Ability: Natural Cure
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Seismic Toss
- Toxic
- Heal Bell
- Soft-Boiled

[1] I was looking for a good wall, then I saw Chansey, with it massive HP and good SpDef,
she easily eats up every special hit you throw at her.
[2] She is status fodder, and Special hit absorver, can also be used as a Stall pokémon if you need.
[3] Seismic Toss for damage, Toxic if you need to Stall your opponent, Heal Bell to cure your team of any statuses and Soft-Boiled for recovery.

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Ferrothorn @ Rocky Helmet
Ability: Iron Barbs
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
IVs: 0 Spe
- Gyro Ball
- Leech Seed
- Protect
- Stealth Rock

[1] I decided to use Ferrothorn, because it's one of the best Physical Walls in the OU metagame, and with Iron Barbs / Rocky Helmet, does damage back to any contact move.
[2] It enters in a not Super Effective physical hit / poison move, set up rocks and seeds, and does that until a fire / fighting gets in the field.
[3] Gyro Ball for damage, with his low Speed, Leech Seed for recovery, Protect to scout / get more Leech Seed recovery, and Stealth Rocks to get some damage upon switch.

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Greninja @ Life Orb
Ability: Protean
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Hydro Pump
- Dark Pulse
- Ice Beam
- Gunk Shot

[1] I chose Greninja, because of his amazing ability, stats, and access to Physical, Mixed or Special sets.
[2] It comes after a U-Turn/Volt Switch or after someone death, and Revenge kills / hits hard back.
[3] All his moves are for coverage and power, Gunk Shot is there to kill Fairy Types, that usually stoped Greninja, and to do nice damage to Special Walls that thinks that could wall Greninja.

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Magnezone @ Choice Specs
Ability: Magnet Pull
EVs: 252 HP / 4 Def / 252 SpA
Modest Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Thunderbolt
- Volt Switch
- Flash Cannon
- Hidden Power [Fire]

[1] I needed a trapper, and Magnezone is the one who fits the best, good Spa, and access to Volt Switch.
[2] It traps Steel types, and if they're not SpDef, normally OHKOs / 2HKOS with HP Fire, its only huge problem is ground type moves.
[3]Thunderbolt & Flash Cannon for STAB and power, Volt Switch for initiative, and HP Fire for the Steel Pokémons he traps.

Hope you liked my team, leave suggestions on what I should change in the team!
 
Last edited:
Hello.
Your descriptions are too short to fit the RMT rules requirements.
I encourage you to PM me an updated version of this team with beefed up descriptions, and if you're new to this, join the Mentor Program. I'll be unlocking this thread after that.

Have a nice day.
 
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