ORAS OU M-Sableye Stall peaked 1509

This is the first serious team I have made. It is aimed to be a stall team (please dont try to change that) and I have reached 1509 points in the ladder with it.
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Sableye @ Sablenite
Ability: Prankster
EVs: 252 HP / 124 Def / 132 SpD
Calm Nature
- Will-O-Wisp
- Snarl
- Recover
- Calm Mind

I chose M- Sableye because of the two wonderful abilites it has access to: prankster (before mega-evolving) and magic bounce. It cripples physical attackers with willo wisp, and special attackers with snarl. It heals with recover and can even set up with calm mind. It bounces status, taunt and hazards.
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Chansey @ Eviolite
Ability: Natural Cure
EVs: 4 HP / 252 Def / 252 SpD
Bold Nature
- Toxic
- Seismic Toss
- Soft-Boiled
- Heal Bell

Its my special wall, and it can also cleric with heal bell( very useful for clefable). Toxic is mandatory to actually do some damage, and seismic toss is to avoid being taunt bait.
Soft boiled to heal, although i would like to use wish(again to cleric) but i would need to have protect then and i dont want to drop toxic or seismic toss

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Clefable @ Leftovers
Ability: Unaware
EVs: 252 HP / 240 Def / 16 SpD
Calm Nature
- Moonlight
- Flamethrower
- Cosmic Power
- Stored Power

I needed a way to stop set-up sweepers and unaware gave me the solution. Its not a calm mind one because i want it to wall physical sweepers too. Flamethrower is to surprise scizors and other steel types (bar heatran) if they try to switch in. I would like to have soft-boiled instead of moonlight but its incompatible with another move.
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Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 248 HP / 188 Def / 72 Spe
Impish Nature
- Protect
- Stealth Rock
- Knock Off
- Roost

Its my physical wall and stealth rock setter. It also absorbs status if sableye is weak to switch in (or just dead). Protect allows me to scout ice beams and switch out if necessary. The two final moves are one of the few things i havent clear: i have used earthquake and roost, fling and acrobatics...I may change it to swords dance earthquake, but I dont know. With one attack, it always misses something.
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Ferrothorn @ Rocky Helmet
Ability: Iron Barbs
EVs: 252 HP / 112 Def / 144 SpD
Sassy Nature
IVs: 0 Spe
- Leech Seed
- Power Whip
- Spikes
- Gyro Ball

I chose Ferrothorn for the team after testing a few pokemon, like umbreon and registeel, but none of them gave me anything I didnt have. I realize that having a spikes setter and a way to punish physical attackers. Gyro ball punishes fairy types and power whip tries to deal with manaphy. Leech seed helps to heal ferro.
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Suicune @ Leftovers
Ability: Pressure
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Sleep Talk
- Rest
- Scald
- Calm Mind

The classical Suicune set, designed to sponge physical hits and spread burns and cripple physical attackers, as Sableye cannot do everything on its own. It can set up if the opponent lets him and proceed to destroy their team if they dont have the luck to crit him. I recently realized that pressure can be useful sometimes, if the opponent has a supereffective attack with low pp. The problem with this set is that sleep talk is not reliable





Manaphy gives a lot of problems, mainly the scald-rain dance-tail glow version, as it can 2hko chansey and it is not stopped by clefable because moonlight heals less on rain, and even suicune isnt a safe counter.
Mega-Heracross and Hoopa-U are also problematic if sableye has megaevolved. Kyurem-black can be a huge problem if it carries iron head
Needless to say that crits can destroy the team too if they come in the wrong moment
 
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Hey noob nightmare , the team looks very good itself but I still want to suggest a little about this team. First of all your Sableye's EVs isn't correct , go for max defense and HP in order to to wall Stealth Rock setters such as Terrakion, Mamoswine, Landorus-T, and Garchomp also Calm Mind already gives you an option to increase your SpD an alternative EVs can also be used i.e. 252 HP / 112 Def / 144 SpD with a Calm nature as it allows Mega Sableye to take on offensive Heatran variants. Coming to next point I think Clefable should go for max Def , it helps you in dealing with Weavile more easily also I think you should try Wish over Cosmic Power on Clefable and Moonblast over Stored Power as it helps you in dealing with opposing Msab and heal bell and wish gives your teammates healing option , You can also try Calm Mind Over Cosmic Power as it gives you a solid wincon. Talking of your Ferrothorn , try 252 HP / 88 Def / 168 SpD with Leftovers , as it helps you in dealing with Rain Dance Manaphy Variant and other Variants too , also use Relaxed Nature on Ferrothorn. At last you looks very weak to Volt turn and Charizard Mega X so I think Quagsire > Suicune , as you already have 2 cm wincons I dont think there is a need for third one. Quagsire don't only counter Zard X but also stops Volt turn to destroy your team.
Quagsire @ Leftovers
Ability: Unaware
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
- Scald
- Earthquake
- Recover
- Toxic

Hope I helped :]
 
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