So usually I like to run balanced teams, but I decided to try it out because almost every time my previous balanced team faced mega sableye I lost, even when I added a fairy type to the mix. So I slapped together a team with mega sableye and some fairy checks, + pokemon to cover those pokemon's weaknesses. Its gone 6 and 0 so far, so pretty great, but I'm just looking for people to slap me in the face with any gaping weaknesses I may be missing. I've spent the past few weeks messing around with a bunch of different team configurations from CM+Stored Power Latias to Rain M-Pert, and so my ladder and ranking stuff is kind of crap, and I've decided I like this one the most. I want to know what weaknesses are going to exploited when I get into the upper parts of the ladder.
Sableye @ Sablenite
Ability: Prankster
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Recover
- Will-O-Wisp
- Confuse Ray
- Knock Off
The unofficial king of stall. between getting off that prankster on the mega evolve, fantastic bulk, access to a great utility movepool, and awesome typing, this thing is just indestructable if you arent a wall breaker or a fairy. I know the calm mind dark pulse set is pretty popular, but this set lets me force some switches more effectively with confuse ray, along with play off some hax and cripple pokemon with knock off. The bulk means most mons can only 3hko him at best so recover is bueno. he relies a lot on willo+confusion to get any real damage in, but he also just doesnt die, so.....
Chansey (F) @ Eviolite
Ability: Natural Cure
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Wish
- Protect
- Seismic Toss
- Heal Bell
Every OU stall team demands the presence of a pink blob, and chansey is obviously a spectacular cleric and wish passer, which is incredibly useful for a stall team. I sometimes miss having toxic, but I really did need the clerical support so I opted for that and it comes in handy. She also has great defensive synergy with sableye, but then again, so does everything.
Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Calm Mind
- Moonblast
- Soft-Boiled
- Protect
Figured clefable fits well on stall teams, and this gives me a way to fend off guts conk so that sableye doesnt have to burn him. Pretty standard set, gets walled by steel types obviously but whatever I'm over it. If anybody seems something they would like to change, this is the pokemon that I would be most okay with giving up/changing as it never seems to do much but switch into fighting types, which I have a much better answer to anyways in m-sableye.
Ferrothorn @ Rocky Helmet
Ability: Iron Barbs
EVs: 252 HP / 4 Atk / 252 Def
Relaxed Nature
IVs: 0 Spe
- Stealth Rock
- Leech Seed
- Protect
- Gyro Ball
Setting up hazards, check. Fairy wall, check. Ferrothorn is just a staple of a lot of my OU teams and never fails me. Iron barb+rocky helmet is good and was chosen specifically because sableye has an immunity to fighting type moves, so physical threats will go for ice punch or something and ferrothorn switches right in and soaks up the hit and punishes them hard for it. Then if they're stupid, I can just switch back to sableye for the fighting hit immunity. If not, that's fine. But yeah, again, awesome defensive synergy with sableye.
Mandibuzz (F) @ Leftovers
Ability: Overcoat
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Defog
- Foul Play
- Toxic
- Roost
Because stall is so reliant on switching into walls, hazard support is obviously essential. My team isn't very reliant on setting up rocks all the time so defog is fine, and the only good rapid spinner available would be like forretress or excadrill, which don't really fit into this team. Again, pretty bulky, and is my ground type immunity that heatran so desperately covets in its teammates.
Heatran @ Assault Vest
Ability: Flash Fire
EVs: 248 HP / 252 SpA / 8 Spe
Modest Nature
- Flash Cannon
- Ancient Power
- Lava Plume
- Earth Power
He's a bit undiscovered, but I recently received a recommendation to try him and I'm just loving assault vest heatran. Switchines into fairies that sableye fears just so effectively, and sableye and mandibuzz switch into the fighting and ground types (respectively) that heatran wants to avoid. Heatran is ironically also the most offensive pokemon on this entire team lol. 8 speed evs to beat opposing heatran by speed creep and get that odd hp stat, because otherwise opposing heatrans actually wall my team pretty hard.
Sableye @ Sablenite
Ability: Prankster
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Recover
- Will-O-Wisp
- Confuse Ray
- Knock Off
The unofficial king of stall. between getting off that prankster on the mega evolve, fantastic bulk, access to a great utility movepool, and awesome typing, this thing is just indestructable if you arent a wall breaker or a fairy. I know the calm mind dark pulse set is pretty popular, but this set lets me force some switches more effectively with confuse ray, along with play off some hax and cripple pokemon with knock off. The bulk means most mons can only 3hko him at best so recover is bueno. he relies a lot on willo+confusion to get any real damage in, but he also just doesnt die, so.....
Chansey (F) @ Eviolite
Ability: Natural Cure
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Wish
- Protect
- Seismic Toss
- Heal Bell
Every OU stall team demands the presence of a pink blob, and chansey is obviously a spectacular cleric and wish passer, which is incredibly useful for a stall team. I sometimes miss having toxic, but I really did need the clerical support so I opted for that and it comes in handy. She also has great defensive synergy with sableye, but then again, so does everything.
Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Calm Mind
- Moonblast
- Soft-Boiled
- Protect
Figured clefable fits well on stall teams, and this gives me a way to fend off guts conk so that sableye doesnt have to burn him. Pretty standard set, gets walled by steel types obviously but whatever I'm over it. If anybody seems something they would like to change, this is the pokemon that I would be most okay with giving up/changing as it never seems to do much but switch into fighting types, which I have a much better answer to anyways in m-sableye.
Ferrothorn @ Rocky Helmet
Ability: Iron Barbs
EVs: 252 HP / 4 Atk / 252 Def
Relaxed Nature
IVs: 0 Spe
- Stealth Rock
- Leech Seed
- Protect
- Gyro Ball
Setting up hazards, check. Fairy wall, check. Ferrothorn is just a staple of a lot of my OU teams and never fails me. Iron barb+rocky helmet is good and was chosen specifically because sableye has an immunity to fighting type moves, so physical threats will go for ice punch or something and ferrothorn switches right in and soaks up the hit and punishes them hard for it. Then if they're stupid, I can just switch back to sableye for the fighting hit immunity. If not, that's fine. But yeah, again, awesome defensive synergy with sableye.
Mandibuzz (F) @ Leftovers
Ability: Overcoat
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Defog
- Foul Play
- Toxic
- Roost
Because stall is so reliant on switching into walls, hazard support is obviously essential. My team isn't very reliant on setting up rocks all the time so defog is fine, and the only good rapid spinner available would be like forretress or excadrill, which don't really fit into this team. Again, pretty bulky, and is my ground type immunity that heatran so desperately covets in its teammates.
Heatran @ Assault Vest
Ability: Flash Fire
EVs: 248 HP / 252 SpA / 8 Spe
Modest Nature
- Flash Cannon
- Ancient Power
- Lava Plume
- Earth Power
He's a bit undiscovered, but I recently received a recommendation to try him and I'm just loving assault vest heatran. Switchines into fairies that sableye fears just so effectively, and sableye and mandibuzz switch into the fighting and ground types (respectively) that heatran wants to avoid. Heatran is ironically also the most offensive pokemon on this entire team lol. 8 speed evs to beat opposing heatran by speed creep and get that odd hp stat, because otherwise opposing heatrans actually wall my team pretty hard.