Hi! Here Alfonso Dragonlord posting a really nice M-Sharpedo Team that I made with my friend Yamil. Is a really powerful offensive team with some support from Crobat and Hippowdon to guarantee the effectiveness of the sweepers. Let's start:
Teambuilding process:
M-Sharp was obviously the first member. Beeing a really good cleaner, it is supposed to end the match after one or two speed boosts.
Beeing resistant to fighting and fairy, Crobat is a good partner, because it sponge fighting attacks and can beat 1vs1 almost every deffensive fairy thanks to taunt.
The team accumulated a huge electric weakness, so SpD Hippowdon was added to take care of volturners, while providing other really valuable support in the form of stealth rocks and yawn.
Then, Shaymin was added as a main check/counter to CroCune and other Suicune variants that have been seen recently.
The ice weakness of the team was also very noticeable, so we added Chandy to keep typing synergy balanced. Also she acted as a spinblocker.
Last but not least, we have Lucario. The team lacked a strong priority, so SD Luke came to patch that.
In depth:
Sharpedo @ Sharpedonite
Ability: Speed Boost
EVs: 252 Atk / 4 SpA / 252 Spe
Naughty Nature
- Protect
- Crunch
-Destiny Bond / Waterfall
-Hydro Pump Ice Fang
The main star of the team. Sharpedo is probably the best clenaer of UU right now, having the advantage of changing moves over scarf Mienshao. Protect is mandatory to outspeed threads with speed boost, but in a lot of situations he can kill without mega evolving and accumulate 2 speed boosts to ensure outspeeding even scarfers. Crunch is the main move to spam, making a lot of damage on almost all the non-dark-resistant meta. Hydro Pump is nice to break through Physically Deffensive Hippo, that takes 80-94% damage; and Gligar too, that takes 72-85%. In the last slot, destiny bond may be used to wear down bulkier targets, or waterfall can be useful to hit water-weak mons without risking hydro misses, for example M-Aerodactyl if rocks weren't up.
Edit:
Protect / Crunch / Waterfall / Ice Fang gives better coverage and synergy with the rest of the team in general, allowing to beat Hydreigon and Crobat easily.
Crobat @ Black Sludge
Ability: Infiltrator
EVs: 232 HP / 76 Def / 200 Spe
Jolly Nature
- Brave Bird
- Roost
- Defog
- Taunt
Crobat is a really important member of the team. He provides really valuable support with defog and taunt, which helps to beat stally fairys (Florges mainly) in a 1vs1. 232 HP EVs makes Crobat's HP number a 16 multiple plus one, maximizing black sludge's recovery and reducing stealth rock's damage. 200 speed EVs and a jolly nature makes this bat outspeed max. speed Noivern, allowing to put some EVs into defense to sponge better fighting type attacks from the likes of Mienshao, Heracross and Infernape, which threatens Sharpedo.
Hippowdon @ Leftovers
Ability: Sand Stream
EVs: 240 HP / 8 Atk / 252 SpD / 8 Spe
Careful Nature
- Stealth Rock
- Earthquake
- Slack Off
- Yawn / Toxic / Whirlwind
Hippo is the hazard setter and tank, beeing able to take hits from both sides of the spectrum relatively comfortable, while slacks off the damage and hits with STAB earthquake from it's decent base stat attack. In the last slot we used yawn to threaten walls with putting them to sleep, but toxic and whirlwind can be used to deal with set-up sweepers too.
Shaymin @ Life Orb
Ability: Natural Cure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Seed Flare
- Earth Power
- Rest / Synthesis
-Dazzling Gleam Psychic (suggested by OG_Wanka )
Next we have Shaymin, a really powerful wallbreaker and primal Suicune counter, mainly to it's highly spamable STAB that is seed flare, which helps to break even through dedicated special walls due to the probable SpD drop. Earth Power and Dazzling Gleam gives nice coverage and threatens switch ins such as Aggron (before mega evolving), Infernape, Hydreigon, Arcanine, Entei, Chandelure, etc. Finally rest allows Shaymin to recover all HP, waking up when switching in. If the loss of momentum that it causes is not of your pleasure, synthesis can be another option to use.
Edit:
Psychic over dazzling gleam prevents Crobat switching in freely against Shaymin, and killing the opposing defogger is nice early-game, furthermore this team was a bit weak to this bat.
*Note that this choice will make the team a bit weak to Noivern, but Sharpedo's Ice fang can deal with it*
Chandelure @ Choice Specs
Ability: Flash Fire / Infiltrator
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Shadow Ball
- Trick
- Fire Blast
- Energy Ball
Chandy is the secondary wallbreaker and check to Suicune (mainly CroCune, and other set up sweepers as well) due to tricking it's specs. Fire Blast is it's main move to spam, but if fire misses afraids you, flamethrower is other option, but generally inferior. Chandy also acts as a spinblocker, but, despite beeing terrible switching in common spinners like Tentacruel, Blastoise-mega and Donphan, she simply can threaten with switching in and blocking the spin, having the opportunity to hit back with a really powerful STAB specs-boosted. The preferred ability is flash fire due to it's synergy with Luke and Shaymin, but infiltrator is also really useful against sub set up sweepers and screens Hyper Offense.
Lucario @ Life Orb
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Extreme Speed
- Swords Dance
- Close Combat
- Ice Punch
At this point, Luke is more like a filler, providing other needed ice resist, but also gives a nice and strong priority in ESpeed, and a solid form of set up in swords dance (also combined with justified). Close Combat is used over High Jump Kick because of the eternally hated High Jump Miss hax. Finally, ice punch is for simple ice coverage, which prevents gligar from walling Luke, but other options like crunch or earthquake are nice to deal with Chandelure and Cresselia.
Replays:
http://replay.pokemonshowdown.com/uu-220884372 Vs Dual Screens Offense
http://replay.pokemonshowdown.com/uu-221044806 Vs M-Aerodactyl balance
http://replay.pokemonshowdown.com/uu-221140180 Vs M-Aboma & Stunfisk? (ended by a forfeit, but shows how much work can put SpD Hippo)
http://replay.pokemonshowdown.com/uu-221142466 Vs M-Ampharos offense
Threatlist:
Crobat: My own set is a pain for the team. I need rocks up to pressure him and put it in range of Sharpedo's Crunch. Taunt completely cripples Hippo and BB does a good damage to all my team. My best way to deal with it is checking with Chandy's fire blast.
Importable:
PinkShark (Sharpedo) @ Sharpedonite
Ability: Speed Boost
Shiny: Yes
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Protect
- Crunch
- Ice Fang
- Waterfall
PinkBat (Crobat) @ Black Sludge
Ability: Infiltrator
Shiny: Yes
EVs: 232 HP / 76 Def / 200 Spe
Jolly Nature
- Brave Bird
- Roost
- Defog
- Taunt
Hippowdon (F) @ Leftovers
Ability: Sand Stream
EVs: 240 HP / 8 Atk / 252 SpD / 8 Spe
Careful Nature
- Stealth Rock
- Earthquake
- Slack Off
- Yawn
Shaymin @ Life Orb
Ability: Natural Cure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Seed Flare
- Earth Power
- Rest
- Psychic
Chandelure @ Choice Specs
Ability: Flash Fire
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Shadow Ball
- Trick
- Fire Blast
- Energy Ball
HiMyNamesL (Lucario) (M) @ Life Orb
Ability: Justified
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Extreme Speed
- Swords Dance
- Close Combat
- Ice Punch
I hope you enjoyed the team, and both me and Yamil expect your constructive criticism to improve the team. Peace!
Teambuilding process:

M-Sharp was obviously the first member. Beeing a really good cleaner, it is supposed to end the match after one or two speed boosts.


Beeing resistant to fighting and fairy, Crobat is a good partner, because it sponge fighting attacks and can beat 1vs1 almost every deffensive fairy thanks to taunt.



The team accumulated a huge electric weakness, so SpD Hippowdon was added to take care of volturners, while providing other really valuable support in the form of stealth rocks and yawn.




Then, Shaymin was added as a main check/counter to CroCune and other Suicune variants that have been seen recently.





The ice weakness of the team was also very noticeable, so we added Chandy to keep typing synergy balanced. Also she acted as a spinblocker.






Last but not least, we have Lucario. The team lacked a strong priority, so SD Luke came to patch that.
In depth:

Sharpedo @ Sharpedonite
Ability: Speed Boost
EVs: 252 Atk / 4 SpA / 252 Spe
Naughty Nature
- Protect
- Crunch
-
-
The main star of the team. Sharpedo is probably the best clenaer of UU right now, having the advantage of changing moves over scarf Mienshao. Protect is mandatory to outspeed threads with speed boost, but in a lot of situations he can kill without mega evolving and accumulate 2 speed boosts to ensure outspeeding even scarfers. Crunch is the main move to spam, making a lot of damage on almost all the non-dark-resistant meta. Hydro Pump is nice to break through Physically Deffensive Hippo, that takes 80-94% damage; and Gligar too, that takes 72-85%. In the last slot, destiny bond may be used to wear down bulkier targets, or waterfall can be useful to hit water-weak mons without risking hydro misses, for example M-Aerodactyl if rocks weren't up.
Edit:
Protect / Crunch / Waterfall / Ice Fang gives better coverage and synergy with the rest of the team in general, allowing to beat Hydreigon and Crobat easily.

Crobat @ Black Sludge
Ability: Infiltrator
EVs: 232 HP / 76 Def / 200 Spe
Jolly Nature
- Brave Bird
- Roost
- Defog
- Taunt
Crobat is a really important member of the team. He provides really valuable support with defog and taunt, which helps to beat stally fairys (Florges mainly) in a 1vs1. 232 HP EVs makes Crobat's HP number a 16 multiple plus one, maximizing black sludge's recovery and reducing stealth rock's damage. 200 speed EVs and a jolly nature makes this bat outspeed max. speed Noivern, allowing to put some EVs into defense to sponge better fighting type attacks from the likes of Mienshao, Heracross and Infernape, which threatens Sharpedo.

Hippowdon @ Leftovers
Ability: Sand Stream
EVs: 240 HP / 8 Atk / 252 SpD / 8 Spe
Careful Nature
- Stealth Rock
- Earthquake
- Slack Off
- Yawn / Toxic / Whirlwind
Hippo is the hazard setter and tank, beeing able to take hits from both sides of the spectrum relatively comfortable, while slacks off the damage and hits with STAB earthquake from it's decent base stat attack. In the last slot we used yawn to threaten walls with putting them to sleep, but toxic and whirlwind can be used to deal with set-up sweepers too.

Shaymin @ Life Orb
Ability: Natural Cure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Seed Flare
- Earth Power
- Rest / Synthesis
-
Next we have Shaymin, a really powerful wallbreaker and primal Suicune counter, mainly to it's highly spamable STAB that is seed flare, which helps to break even through dedicated special walls due to the probable SpD drop. Earth Power and Dazzling Gleam gives nice coverage and threatens switch ins such as Aggron (before mega evolving), Infernape, Hydreigon, Arcanine, Entei, Chandelure, etc. Finally rest allows Shaymin to recover all HP, waking up when switching in. If the loss of momentum that it causes is not of your pleasure, synthesis can be another option to use.
Edit:
Psychic over dazzling gleam prevents Crobat switching in freely against Shaymin, and killing the opposing defogger is nice early-game, furthermore this team was a bit weak to this bat.
*Note that this choice will make the team a bit weak to Noivern, but Sharpedo's Ice fang can deal with it*

Chandelure @ Choice Specs
Ability: Flash Fire / Infiltrator
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Shadow Ball
- Trick
- Fire Blast
- Energy Ball
Chandy is the secondary wallbreaker and check to Suicune (mainly CroCune, and other set up sweepers as well) due to tricking it's specs. Fire Blast is it's main move to spam, but if fire misses afraids you, flamethrower is other option, but generally inferior. Chandy also acts as a spinblocker, but, despite beeing terrible switching in common spinners like Tentacruel, Blastoise-mega and Donphan, she simply can threaten with switching in and blocking the spin, having the opportunity to hit back with a really powerful STAB specs-boosted. The preferred ability is flash fire due to it's synergy with Luke and Shaymin, but infiltrator is also really useful against sub set up sweepers and screens Hyper Offense.

Lucario @ Life Orb
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Extreme Speed
- Swords Dance
- Close Combat
- Ice Punch
At this point, Luke is more like a filler, providing other needed ice resist, but also gives a nice and strong priority in ESpeed, and a solid form of set up in swords dance (also combined with justified). Close Combat is used over High Jump Kick because of the eternally hated High Jump Miss hax. Finally, ice punch is for simple ice coverage, which prevents gligar from walling Luke, but other options like crunch or earthquake are nice to deal with Chandelure and Cresselia.
Replays:
http://replay.pokemonshowdown.com/uu-220884372 Vs Dual Screens Offense
http://replay.pokemonshowdown.com/uu-221044806 Vs M-Aerodactyl balance
http://replay.pokemonshowdown.com/uu-221140180 Vs M-Aboma & Stunfisk? (ended by a forfeit, but shows how much work can put SpD Hippo)
http://replay.pokemonshowdown.com/uu-221142466 Vs M-Ampharos offense
Threatlist:
Crobat: My own set is a pain for the team. I need rocks up to pressure him and put it in range of Sharpedo's Crunch. Taunt completely cripples Hippo and BB does a good damage to all my team. My best way to deal with it is checking with Chandy's fire blast.
Importable:
PinkShark (Sharpedo) @ Sharpedonite
Ability: Speed Boost
Shiny: Yes
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Protect
- Crunch
- Ice Fang
- Waterfall
PinkBat (Crobat) @ Black Sludge
Ability: Infiltrator
Shiny: Yes
EVs: 232 HP / 76 Def / 200 Spe
Jolly Nature
- Brave Bird
- Roost
- Defog
- Taunt
Hippowdon (F) @ Leftovers
Ability: Sand Stream
EVs: 240 HP / 8 Atk / 252 SpD / 8 Spe
Careful Nature
- Stealth Rock
- Earthquake
- Slack Off
- Yawn
Shaymin @ Life Orb
Ability: Natural Cure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Seed Flare
- Earth Power
- Rest
- Psychic
Chandelure @ Choice Specs
Ability: Flash Fire
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Shadow Ball
- Trick
- Fire Blast
- Energy Ball
HiMyNamesL (Lucario) (M) @ Life Orb
Ability: Justified
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Extreme Speed
- Swords Dance
- Close Combat
- Ice Punch
I hope you enjoyed the team, and both me and Yamil expect your constructive criticism to improve the team. Peace!
Last edited: