'Sup guys I'd like to RMT a cookie cutter venu-tran team I've have recently came up with, I really didn't put a lot of effort in making this so hopefully you can improve it.
Venusaur-Mega @ Venusaurite
Ability: Chlorophyll
EVs: 248 HP / 96 Def / 148 SpD / 16 Spe
Bold Nature
IVs: 0 Atk
- Synthesis
- Leech Seed
- Giga Drain
- Sludge Bomb
My mega and the pokemon the team is built around. Went for the defensive set because it's a really good mon and a good answer to a lot of threats. Synthesis, giga drain and sludge bomb are all mandatory moves on venusaur; the last slot is usually either hp fire, knock off or leech seed, I went for leech seed because it's good when paired with giga drain, lessens the need to use synthesis and most importantly it drains a lot of hp from chansey so I can switch more comfortably into seismic toss with keldeo and bisharp.
EVs allow to outspeed max speed azumarill, the rest are max hp, enough spdef to take a LO boosted psychic from alakazam and the rest dumped into defense.
stealth edit:
New EVs: 248 HP / 236 Def / 4 SpD / 20 Spe
With this spread venusaur handles much better physical attackers (think lopunny, ground types, etc...), 20 Spe EVs speedcreeps standard sets and with 4 SpDef EVs it avoids the 3HKO from +3 manaphy's ice beam while factoring the recovery from giga drain on the lowest roll.
Heatran @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 184 SpD / 76 Spe
Calm Nature
IVs: 0 Atk
- Stealth Rock
- Roar
- Toxic
- Lava Plume
Heatran is a popular teammate to venusaur and for good reasons. I went for the SpDef set because I wanted a good wall and a sturdy rock setter. Again moves are pretty straightforward and in the last slot I chose roar to prevent clefable and talonflame from setting up.
Speed EVs are to outspeed minimum speed rotom, allowing to potentially finish off a weakened one or hitting that with a toxic when at low health, the rest is dumped into hp and spdef.
Stealth edit:
New EV spread: EVs: 248 HP / 4 SpD / 252 Spe, timid nature. this set wasn't that popular back in january but I admit it's cool for fast scizor, bisharp going gfor knock, breloom going for spore, etc... also taunt over roar bc fuck clefable.
Keldeo-Resolute @ Choice Specs
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Icy Wind
- Hydro Pump
- Secret Sword
- Scald
I had a grass type, I had a fire type, it was time to add a water type and it was time to add some firepower. Specs keldeo enters the team as my wallbreaker.
EVs are pretty straightforward and maximise offensive potential.
A cool option would be running hp bug to nail slowbro, starmie and latis, but icy wind is kinda important to better deal with dragon types as usually my best answer to them is going for draco, and that is not good at all, especially if the opponent can send some stuff out to setup after the drop (think about pinsir, bisharp...). I considered a subCM set but to be honest that set can put in work against stall teams without amoonguss, but who does that everyone on the ladder is scum and runs ABR stall, so...
Latios @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Defog
- Roost
- Draco Meteor
- Psyshock
Good blanket check to some threats, like charizard-y and manaphy and with defog utility. Defog gets rid of hazards. While this team is not too weak to them the passie damage hampers the ability of venusaur and heatran to switch into threats. Roost gives some nice staying power and draco and psyshock are standard.
stealth edit:
Watch this spread EVs: 8 HP / 32 Def / 216 SpA / 252 Spe. It's beautiful because it's probably unnecessary convoluted bc it does only this
+2 252 Atk Aerilate Mega Pinsir Quick Attack vs. 8 HP / 32 Def Latios: 225-265 (74.2 - 87.4%) -- guaranteed 2HKO after Stealth Rock
Now, you may ask, why bother with this benchmark. Reason is everyone doesn't use the brain to ladder so people spam extrashine's birdspam HO and being able to revenge kill pinsir is nice. The only problem is pinsir sometimes is adamant, and that takes away the purpose of my spread.
Bisharp @Lum Berry
Ability: Defiant
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Swords Dance
- Knock Off
- Sucker Punch
- Iron Head
The much-needed answer to psychic types and top threat in ou. Moves are all standard and the item of choice is lum berry because it improves matchup against stall and because sometimes I need to switch into a scald from slowbro. Also shrugging off random thunder waves is really good. EVs are straightforward and I went for adamant to make up for the lack of a power boosting item.
Stealth edit: dark glasses is a better item.
Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 24 Def / 232 Spe
Jolly Nature
- Earthquake
- Stone Edge
- U-turn
- Explosion
Scarflando is my speed control mon of choice and the first three moves are standard, the last slot is for wallbreaking and getting a free switch into a teammate, since heatran and venusaur won't switch into threats forever (this is especially true for heatran).
EVs outspeed adamant scarfdrill which is basically the only relevant threat in lando speed tier and the leftover EVs are poured into attack and defense.
gardevoir: lol at switchins, honestly if you don't have a mega scizor you are generally fucked, but it isn't too hard to RK.
medicham: again, switchins? lando switches only once into HJK. Latios must stay alive to beat it.
stallbreaker talonflame: I thought this set was pretty rare but apparently is the new meta
metagross: gotta play correcly with bisharp and lando, otherwise it screws over the team.
volt turn teams: laying hazard is the key, otherwise they wear down the team to the point you can't do
slowbro: fat bitch that never dies and has super effective coverage on the main water check of the team.
tornadus: really annoing and some mindgames must be played to beat it.
diancie: lando RK and venusaur is the switchin, but if venu dies I'm in trouble.
stall: the x button is generally a good check to stall team.
Started with the infamous venu-tran combo, added latios and keldeo because the former brings defog utility and is a good dragon-type, the latter synegises well with the rest of the team and I was in need of a fighting type to check kyurem-black. At this point I really didn't know how to finish this team. All I knew is that I was generally weak to psychic types so my first choice here was weavile with pursuit, but since when I build teams I never put together 3 mons weak to the same type ( in this case it would be fairy) I slapped a bisharp. It is kinda stupid to put weavile instead of bisharp because of the fairy weakness considering the fact that bisharp doesn't actually want to take fairy type attacks but love me for what I am, don't change me :(. So I was looking at what I had and I was still weak to talonflame, pinsir, sand rush excadrill and Alakazam, so I put scarf landorus, and that's it.
Team description

Venusaur-Mega @ Venusaurite
Ability: Chlorophyll
Bold Nature
IVs: 0 Atk
- Synthesis
- Leech Seed
- Giga Drain
- Sludge Bomb
My mega and the pokemon the team is built around. Went for the defensive set because it's a really good mon and a good answer to a lot of threats. Synthesis, giga drain and sludge bomb are all mandatory moves on venusaur; the last slot is usually either hp fire, knock off or leech seed, I went for leech seed because it's good when paired with giga drain, lessens the need to use synthesis and most importantly it drains a lot of hp from chansey so I can switch more comfortably into seismic toss with keldeo and bisharp.
EVs allow to outspeed max speed azumarill, the rest are max hp, enough spdef to take a LO boosted psychic from alakazam and the rest dumped into defense.
stealth edit:
New EVs: 248 HP / 236 Def / 4 SpD / 20 Spe
With this spread venusaur handles much better physical attackers (think lopunny, ground types, etc...), 20 Spe EVs speedcreeps standard sets and with 4 SpDef EVs it avoids the 3HKO from +3 manaphy's ice beam while factoring the recovery from giga drain on the lowest roll.

Heatran @ Leftovers
Ability: Flash Fire
Calm Nature
IVs: 0 Atk
- Stealth Rock
- Roar
- Toxic
- Lava Plume
Heatran is a popular teammate to venusaur and for good reasons. I went for the SpDef set because I wanted a good wall and a sturdy rock setter. Again moves are pretty straightforward and in the last slot I chose roar to prevent clefable and talonflame from setting up.
Speed EVs are to outspeed minimum speed rotom, allowing to potentially finish off a weakened one or hitting that with a toxic when at low health, the rest is dumped into hp and spdef.
Stealth edit:
New EV spread: EVs: 248 HP / 4 SpD / 252 Spe, timid nature. this set wasn't that popular back in january but I admit it's cool for fast scizor, bisharp going gfor knock, breloom going for spore, etc... also taunt over roar bc fuck clefable.

Keldeo-Resolute @ Choice Specs
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Icy Wind
- Hydro Pump
- Secret Sword
- Scald
I had a grass type, I had a fire type, it was time to add a water type and it was time to add some firepower. Specs keldeo enters the team as my wallbreaker.
EVs are pretty straightforward and maximise offensive potential.
other options
A cool option would be running hp bug to nail slowbro, starmie and latis, but icy wind is kinda important to better deal with dragon types as usually my best answer to them is going for draco, and that is not good at all, especially if the opponent can send some stuff out to setup after the drop (think about pinsir, bisharp...). I considered a subCM set but to be honest that set can put in work against stall teams without amoonguss, but who does that everyone on the ladder is scum and runs ABR stall, so...

Latios @ Life Orb
Ability: Levitate
Timid Nature
IVs: 0 Atk
- Defog
- Roost
- Draco Meteor
- Psyshock
Good blanket check to some threats, like charizard-y and manaphy and with defog utility. Defog gets rid of hazards. While this team is not too weak to them the passie damage hampers the ability of venusaur and heatran to switch into threats. Roost gives some nice staying power and draco and psyshock are standard.
stealth edit:
Watch this spread EVs: 8 HP / 32 Def / 216 SpA / 252 Spe. It's beautiful because it's probably unnecessary convoluted bc it does only this
+2 252 Atk Aerilate Mega Pinsir Quick Attack vs. 8 HP / 32 Def Latios: 225-265 (74.2 - 87.4%) -- guaranteed 2HKO after Stealth Rock
Now, you may ask, why bother with this benchmark. Reason is everyone doesn't use the brain to ladder so people spam extrashine's birdspam HO and being able to revenge kill pinsir is nice. The only problem is pinsir sometimes is adamant, and that takes away the purpose of my spread.
other options
I was thinking about thunderbolt in place of roost to better deal with slowbro and skarmory, but I'm not sure if it's worth it, I'd like to hear your opinion on this.

Bisharp @
Ability: Defiant
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Swords Dance
- Knock Off
- Sucker Punch
- Iron Head
The much-needed answer to psychic types and top threat in ou. Moves are all standard and the item of choice is lum berry because it improves matchup against stall and because sometimes I need to switch into a scald from slowbro. Also shrugging off random thunder waves is really good. EVs are straightforward and I went for adamant to make up for the lack of a power boosting item.
Stealth edit: dark glasses is a better item.

Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 24 Def / 232 Spe
Jolly Nature
- Earthquake
- Stone Edge
- U-turn
- Explosion
Scarflando is my speed control mon of choice and the first three moves are standard, the last slot is for wallbreaking and getting a free switch into a teammate, since heatran and venusaur won't switch into threats forever (this is especially true for heatran).
EVs outspeed adamant scarfdrill which is basically the only relevant threat in lando speed tier and the leftover EVs are poured into attack and defense.






Venusaur @ Venusaurite
Ability: Chlorophyll
EVs: 248 HP / 236 Def / 4 SpD / 20 Spe
Bold Nature
IVs: 0 Atk
- Giga Drain
- Sludge Bomb
- Synthesis
- Leech Seed
Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 4 SpD / 252 Spe
Timid Nature
- Lava Plume
- Toxic
- Taunt
- Stealth Rock
Latios @ Life Orb
Ability: Levitate
EVs: 8 HP / 32 Def / 216 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Roost
- Defog
Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 24 Def / 232 Spe
Jolly Nature
- Earthquake
- U-turn
- Stone Edge
- Explosion
Bisharp @ Black Glasses
Ability: Defiant
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Knock Off
- Swords Dance
- Iron Head
- Sucker Punch
Keldeo @ Choice Specs
Ability: Justified
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Scald
- Secret Sword
- Hydro Pump
- Icy Wind
Ability: Chlorophyll
EVs: 248 HP / 236 Def / 4 SpD / 20 Spe
Bold Nature
IVs: 0 Atk
- Giga Drain
- Sludge Bomb
- Synthesis
- Leech Seed
Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 4 SpD / 252 Spe
Timid Nature
- Lava Plume
- Toxic
- Taunt
- Stealth Rock
Latios @ Life Orb
Ability: Levitate
EVs: 8 HP / 32 Def / 216 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Roost
- Defog
Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 24 Def / 232 Spe
Jolly Nature
- Earthquake
- U-turn
- Stone Edge
- Explosion
Bisharp @ Black Glasses
Ability: Defiant
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Knock Off
- Swords Dance
- Iron Head
- Sucker Punch
Keldeo @ Choice Specs
Ability: Justified
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Scald
- Secret Sword
- Hydro Pump
- Icy Wind
Threats:














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